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GLGETACTIVESUBROUTIN(3G)	 OpenGL Manual	      GLGETACTIVESUBROUTIN(3G)

NAME
       glGetActiveSubroutineUniform - query a property of an active shader
       subroutine uniform

C SPECIFICATION
       void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
					   GLuint index, GLenum pname,
					   GLint *values);

PARAMETERS
       program
	   Specifies the name of the program containing the subroutine.

       shadertype
	   Specifies the shader stage from which to query for the subroutine
	   parameter.  shadertype must be one of GL_VERTEX_SHADER,
	   GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
	   GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.

       index
	   Specifies the index of the shader subroutine uniform.

       pname
	   Specifies the parameter of the shader subroutine uniform to query.
	   pname must be GL_NUM_COMPATIBLE_SUBROUTINES,
	   GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or
	   GL_UNIFORM_NAME_LENGTH.

       values
	   Specifies the address of a into which the queried value or values
	   will be placed.

DESCRIPTION
       glGetActiveSubroutineUniform queries a parameter of an active shader
       subroutine uniform.  program contains the name of the program
       containing the uniform.	shadertype specifies the stage which which the
       uniform location, given by index, is valid.  index must be between zero
       and the value of GL_ACTIVE_SUBROUTINE_UNIFORMS minus one for the shader
       stage.

       If pname is GL_NUM_COMPATIBLE_SUBROUTINES, a single integer indicating
       the number of subroutines that can be assigned to the uniform is
       returned in values.

       If pname is GL_COMPATIBLE_SUBROUTINES, an array of integers is returned
       in values, with each integer specifying the index of an active
       subroutine that can be assigned to the selected subroutine uniform. The
       number of integers returned is the same as the value returned for
       GL_NUM_COMPATIBLE_SUBROUTINES.

       If pname is GL_UNIFORM_SIZE, a single integer is returned in values. If
       the selected subroutine uniform is an array, the declared size of the
       array is returned; otherwise, one is returned.

       If pname is GL_UNIFORM_NAME_LENGTH, a single integer specifying the
       length of the subroutine uniform name (including the terminating null
       character) is returned in values.

ERRORS
       GL_INVALID_ENUM is generated if shadertype or pname is not one of the
       accepted values.

       GL_INVALID_VALUE is generated if index is greater than or equal to the
       value of GL_ACTIVE_SUBROUTINES.

       GL_INVALID_VALUE is generated if program is not the name of an existing
       program object.

ASSOCIATED GETS
       glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORMS

SEE ALSO
       glGetSubroutineIndex(), glGetActiveSubroutineUniformName(),
       glGetProgramStage()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLGETACTIVESUBROUTIN(3G)
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