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GLGET(3G)							     GLGET(3G)

NAME
       glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv - return the
       value or values of a selected parameter

C SPECIFICATION
       void glGetBooleanv( GLenum pname,
	    GLboolean *params )

C SPECIFICATION
       void glGetDoublev( GLenum pname,
	    GLdouble *params )

C SPECIFICATION
       void glGetFloatv( GLenum pname,
	    GLfloat *params )

C SPECIFICATION
       void glGetIntegerv( GLenum pname,
	    GLint *params )

       delim $$

PARAMETERS
       pname  Specifies the parameter value to be returned.  The symbolic
	      constants in the list below are accepted.

       params Returns the value or values of the specified parameter.

DESCRIPTION
       These four commands return values for simple state variables in GL.
       pname is a symbolic constant indicating the state variable to be
       returned, and params is a pointer to an array of the indicated type in
       which to place the returned data.

       Type conversion is performed if params has a different type than the
       state variable value being requested.  If glGetBooleanv is called, a
       floating-point (or integer) value is converted to GL_FALSE if and only
       if it is 0.0 (or 0).  Otherwise, it is converted to GL_TRUE.  If
       glGetIntegerv is called, boolean values are returned as GL_TRUE or
       GL_FALSE, and most floating-point values are rounded to the nearest
       integer value. Floating-point colors and normals, however, are returned
       with a linear mapping that maps 1.0 to the most positive representable
       integer value, and -1.0 to the most negative representable integer
       value.  If glGetFloatv or glGetDoublev is called, boolean values are
       returned as GL_TRUE or GL_FALSE, and integer values are converted to
       floating-point values.

       The following symbolic constants are accepted by pname:

       GL_ACCUM_ALPHA_BITS	params returns one value, the number of alpha
				bitplanes in the accumulation buffer.

       GL_ACCUM_BLUE_BITS	params returns one value, the number of blue
				bitplanes in the accumulation buffer.

       GL_ACCUM_CLEAR_VALUE	params returns four values: the red, green,
				blue, and alpha values used to clear the
				accumulation buffer.  Integer values, if
				requested, are linearly mapped from the
				internal floating-point representation such
				that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.
				The initial value is (0, 0, 0, 0).  See
				glClearAccum.

       GL_ACCUM_GREEN_BITS	params returns one value, the number of green
				bitplanes in the accumulation buffer.

       GL_ACCUM_RED_BITS	params returns one value, the number of red
				bitplanes in the accumulation buffer.

       GL_ACTIVE_TEXTURE_ARB	params returns a single value indicating the
				active multitexture unit.  The initial value
				is GL_TEXTURE0_ARB.  See glActiveTextureARB.

       GL_ALIASED_POINT_SIZE_RANGE
				params returns two values, the smallest and
				largest supported sizes for aliased points.

       GL_ALIASED_LINE_WIDTH_RANGE
				params returns two values, the smallest and
				largest supported widths for aliased lines.

       GL_ALPHA_BIAS		params returns one value, the alpha bias
				factor used during pixel transfers. The
				initial value is 0.  See glPixelTransfer.

       GL_ALPHA_BITS		params returns one value, the number of alpha
				bitplanes in each color buffer.

       GL_ALPHA_SCALE		params returns one value, the alpha scale
				factor used during pixel transfers. The
				initial value is 1.  See glPixelTransfer.

       GL_ALPHA_TEST		params returns a single boolean value
				indicating whether alpha testing of fragments
				is enabled. The initial value is GL_FALSE.
				See glAlphaFunc.

       GL_ALPHA_TEST_FUNC	params returns one value, the symbolic name of
				the alpha test function. The initial value is
				GL_ALWAYS.  See glAlphaFunc.

       GL_ALPHA_TEST_REF	params returns one value, the reference value
				for the alpha test. The initial value is 0.
				See glAlphaFunc.  An integer value, if
				requested, is linearly mapped from the
				internal floating-point representation such
				that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.

       GL_ATTRIB_STACK_DEPTH	params returns one value, the depth of the
				attribute stack.  If the stack is empty, 0 is
				returned. The initial value is 0.  See
				glPushAttrib.

       GL_AUTO_NORMAL		params returns a single boolean value
				indicating whether 2D map evaluation
				automatically generates surface normals. The
				initial value is GL_FALSE.  See glMap2.

       GL_AUX_BUFFERS		params returns one value, the number of
				auxiliary color buffers. The initial value is
				0.

       GL_BLEND			params returns a single boolean value
				indicating whether blending is enabled. The
				initial value is GL_FALSE.  See glBlendFunc.

       GL_BLEND_COLOR		params returns four values, the red, green,
				blue, and alpha values which are the
				components of the blend color.	See
				glBlendColor.

       GL_BLEND_DST		params returns one value, the symbolic
				constant identifying the destination blend
				function. The initial value is GL_ZERO.	 See
				glBlendFunc.

       GL_BLEND_EQUATION	params returns one value, a symbolic constant
				indicating whether the blend equation is
				GL_FUNC_ADD, GL_MIN or GL_MAX. See
				glBlendEquation.

       GL_BLEND_SRC		params returns one value, the symbolic
				constant identifying the source blend
				function. The initial value is GL_ONE.	See
				glBlendFunc.

       GL_BLUE_BIAS		params returns one value, the blue bias factor
				used during pixel transfers. The initial value
				is 0.  See glPixelTransfer.

       GL_BLUE_BITS		params returns one value, the number of blue
				bitplanes in each color buffer.

       GL_BLUE_SCALE		params returns one value, the blue scale
				factor used during pixel transfers. The
				initial value is 1.  See glPixelTransfer.

       GL_CLIENT_ACTIVE_TEXTURE_ARB
				params returns a single integer value
				indicating the current client active
				multitexture unit. The initial value is
				GL_TEXTURE0_ARB.  See
				glClientActiveTextureARB.

       GL_CLIENT_ATTRIB_STACK_DEPTH
				params returns one value indicating the depth
				of the attribute stack. The initial value is
				0.  See glPushClientAttrib.

       GL_CLIP_PLANEi		params returns a single boolean value
				indicating whether the specified clipping
				plane is enabled. The initial value is
				GL_FALSE.  See glClipPlane.

       GL_COLOR_ARRAY		params returns a single boolean value
				indicating whether the color array is enabled.
				The initial value is GL_FALSE.	See
				glColorPointer.

       GL_COLOR_ARRAY_SIZE	params returns one value, the number of
				components per color in the color array. The
				initial value is 4. See glColorPointer.

       GL_COLOR_ARRAY_STRIDE	params returns one value, the byte offset
				between consecutive colors in the color array.
				The initial value is 0.	 See glColorPointer.

       GL_COLOR_ARRAY_TYPE	params returns one value, the data type of
				each component in the color array. The initial
				value is GL_FLOAT. See glColorPointer.

       GL_COLOR_CLEAR_VALUE	params returns four values: the red, green,
				blue, and alpha values used to clear the color
				buffers.  Integer values, if requested, are
				linearly mapped from the internal
				floating-point representation such that 1.0
				returns the most positive representable
				integer value, and -1.0 returns the most
				negative representable integer value. The
				initial value is (0, 0, 0, 0).	See
				glClearColor.

       GL_COLOR_LOGIC_OP	params returns a single boolean value
				indicating whether a fragment's RGBA color
				values are merged into the framebuffer using a
				logical operation. The initial value is
				GL_FALSE.  See glLogicOp.

       GL_COLOR_MATERIAL	params returns a single boolean value
				indicating whether one or more material
				parameters are tracking the current color. The
				initial value is GL_FALSE.  See
				glColorMaterial.

       GL_COLOR_MATERIAL_FACE	params returns one value, a symbolic constant
				indicating which materials have a parameter
				that is tracking the current color. The
				initial value is GL_FRONT_AND_BACK.  See
				glColorMaterial.

       GL_COLOR_MATERIAL_PARAMETER
				params returns one value, a symbolic constant
				indicating which material parameters are
				tracking the current color. The initial value
				is GL_AMBIENT_AND_DIFFUSE.  See
				glColorMaterial.

       GL_COLOR_MATRIX		params returns sixteen values: the color
				matrix on the top of the color matrix stack.
				Initially this matrix is the identity matrix.
				See glPushMatrix.

       GL_COLOR_MATRIX_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the projection matrix
				stack. The value must be at least 2.  See
				glPushMatrix.

       GL_COLOR_TABLE		params returns a single boolean value
				indicating whether the color table lookup is
				enabled.  See glColorTable.

       GL_COLOR_WRITEMASK	params returns four boolean values: the red,
				green, blue, and alpha write enables for the
				color buffers. The initial value is (GL_TRUE,
				GL_TRUE, GL_TRUE, GL_TRUE).  See glColorMask.

       GL_CONVOLUTION_1D	params returns a single boolean value
				indicating whether 1D convolution is enabled.
				The initial value is GL_FALSE.	See
				glConvolutionFilter1D.

       GL_CONVOLUTION_2D	params returns a single boolean value
				indicating whether 2D convolution is enabled.
				The initial value is GL_FALSE.	See
				glConvolutionFilter2D.

       GL_CULL_FACE		params returns a single boolean value
				indicating whether polygon culling is enabled.
				The initial value is GL_FALSE.	See
				glCullFace.

       GL_CULL_FACE_MODE	params returns one value, a symbolic constant
				indicating which polygon faces are to be
				culled. The initial value is GL_BACK.  See
				glCullFace.

       GL_CURRENT_COLOR		params returns four values: the red, green,
				blue, and alpha values of the current color.
				Integer values, if requested, are linearly
				mapped from the internal floating-point
				representation such that 1.0 returns the most
				positive representable integer value, and -1.0
				returns the most negative representable
				integer value.	See glColor. The initial value
				is (1, 1, 1, 1).

       GL_CURRENT_INDEX		params returns one value, the current color
				index. The initial value is 1.	See glIndex.

       GL_CURRENT_NORMAL	params returns three values: the x, y, and z
				values of the current normal.  Integer values,
				if requested, are linearly mapped from the
				internal floating-point representation such
				that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.
				The initial value is (0, 0, 1). See glNormal.

       GL_CURRENT_RASTER_COLOR	params returns four values: the red, green,
				blue, and alpha values of the current raster
				position.  Integer values, if requested, are
				linearly mapped from the internal
				floating-point representation such that 1.0
				returns the most positive representable
				integer value, and -1.0 returns the most
				negative representable integer value. The
				initial value is (1, 1, 1, 1).	See
				glRasterPos.

       GL_CURRENT_RASTER_DISTANCE
				params returns one value, the distance from
				the eye to the current raster position. The
				initial value is 0.  See glRasterPos.

       GL_CURRENT_RASTER_INDEX	params returns one value, the color index of
				the current raster position. The initial value
				is 1.  See glRasterPos.

       GL_CURRENT_RASTER_POSITION
				params returns four values: the x, y, z, and w
				components of the current raster position.  x,
				y, and z are in window coordinates, and w is
				in clip coordinates. The initial value is (0,
				0, 0, 1).  See glRasterPos.

       GL_CURRENT_RASTER_POSITION_VALID
				params returns a single boolean value
				indicating whether the current raster position
				is valid. The initial value is GL_TRUE.	 See
				glRasterPos.

       GL_CURRENT_RASTER_TEXTURE_COORDS
				params returns four values: the s, t, r, and q
				current raster texture coordinates. The
				initial value is (0, 0, 0, 1).	See
				glRasterPos and glTexCoord.

       GL_CURRENT_TEXTURE_COORDS
				params returns four values: the s, t, r, and q
				current texture coordinates. The initial value
				is (0, 0, 0, 1).  See glTexCoord.

       GL_DEPTH_BIAS		params returns one value, the depth bias
				factor used during pixel transfers. The
				initial value is 0.  See glPixelTransfer.

       GL_DEPTH_BITS		params returns one value, the number of
				bitplanes in the depth buffer.

       GL_DEPTH_CLEAR_VALUE	params returns one value, the value that is
				used to clear the depth buffer.	 Integer
				values, if requested, are linearly mapped from
				the internal floating-point representation
				such that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.
				The initial value is 1.	 See glClearDepth.

       GL_DEPTH_FUNC		params returns one value, the symbolic
				constant that indicates the depth comparison
				function. The initial value is GL_LESS.	 See
				glDepthFunc.

       GL_DEPTH_RANGE		params returns two values: the near and far
				mapping limits for the depth buffer.  Integer
				values, if requested, are linearly mapped from
				the internal floating-point representation
				such that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.
				The initial value is (0, 1).  See
				glDepthRange.

       GL_DEPTH_SCALE		params returns one value, the depth scale
				factor used during pixel transfers. The
				initial value is 1.  See glPixelTransfer.

       GL_DEPTH_TEST		params returns a single boolean value
				indicating whether depth testing of fragments
				is enabled. The initial value is GL_FALSE.
				See glDepthFunc and glDepthRange.

       GL_DEPTH_WRITEMASK	params returns a single boolean value
				indicating if the depth buffer is enabled for
				writing. The initial value is GL_TRUE.	See
				glDepthMask.

       GL_DITHER		params returns a single boolean value
				indicating whether dithering of fragment
				colors and indices is enabled. The initial
				value is GL_TRUE.

       GL_DOUBLEBUFFER		params returns a single boolean value
				indicating whether double buffering is
				supported.

       GL_DRAW_BUFFER		params returns one value, a symbolic constant
				indicating which buffers are being drawn to.
				See glDrawBuffer. The initial value is GL_BACK
				if there are back buffers, otherwise it is
				GL_FRONT.

       GL_EDGE_FLAG		params returns a single boolean value
				indicating whether the current edge flag is
				GL_TRUE or GL_FALSE. The initial value is
				GL_TRUE.  See glEdgeFlag.

       GL_EDGE_FLAG_ARRAY	params returns a single boolean value
				indicating whether the edge flag array is
				enabled. The initial value is GL_FALSE.	 See
				glEdgeFlagPointer.

       GL_EDGE_FLAG_ARRAY_STRIDE
				params returns one value, the byte offset
				between consecutive edge flags in the edge
				flag array. The initial value is 0.  See
				glEdgeFlagPointer.

       GL_FEEDBACK_BUFFER_SIZE	params returns one value, the size of the
				feedback buffer.  See glFeedbackBuffer.

       GL_FEEDBACK_BUFFER_TYPE	params returns one value, the type of the
				feedback buffer.  See glFeedbackBuffer.

       GL_FOG			params returns a single boolean value
				indicating whether fogging is enabled. The
				initial value is GL_FALSE.  See glFog.

       GL_FOG_COLOR		params returns four values: the red, green,
				blue, and alpha components of the fog color.
				Integer values, if requested, are linearly
				mapped from the internal floating-point
				representation such that 1.0 returns the most
				positive representable integer value, and -1.0
				returns the most negative representable
				integer value. The initial value is (0, 0, 0,
				0).  See glFog.

       GL_FOG_DENSITY		params returns one value, the fog density
				parameter. The initial value is 1.  See glFog.

       GL_FOG_END		params returns one value, the end factor for
				the linear fog equation. The initial value is
				1.  See glFog.

       GL_FOG_HINT		params returns one value, a symbolic constant
				indicating the mode of the fog hint. The
				initial value is GL_DONT_CARE.	See glHint.

       GL_FOG_INDEX		params returns one value, the fog color index.
				The initial value is 0.	 See glFog.

       GL_FOG_MODE		params returns one value, a symbolic constant
				indicating which fog equation is selected. The
				initial value is GL_EXP.  See glFog.

       GL_FOG_START		params returns one value, the start factor for
				the linear fog equation. The initial value is
				0.  See glFog.

       GL_FRONT_FACE		params returns one value, a symbolic constant
				indicating whether clockwise or
				counterclockwise polygon winding is treated as
				front-facing. The initial value is GL_CCW.
				See glFrontFace.

       GL_GREEN_BIAS		params returns one value, the green bias
				factor used during pixel transfers. The
				initial value is 0.

       GL_GREEN_BITS		params returns one value, the number of green
				bitplanes in each color buffer.

       GL_GREEN_SCALE		params returns one value, the green scale
				factor used during pixel transfers. The
				initial value is 1.  See glPixelTransfer.

       GL_HISTOGRAM		params returns a single boolean value
				indicating whether histogram is enabled. The
				initial value is GL_FALSE.  See glHistogram.

       GL_INDEX_ARRAY		params returns a single boolean value
				indicating whether the color index array is
				enabled. The initial value is GL_FALSE.	 See
				glIndexPointer.

       GL_INDEX_ARRAY_STRIDE	params returns one value, the byte offset
				between consecutive color indexes in the color
				index array. The initial value is 0.  See
				glIndexPointer.

       GL_INDEX_ARRAY_TYPE	params returns one value, the data type of
				indexes in the color index array. The initial
				value is GL_FLOAT.  See glIndexPointer.

       GL_INDEX_BITS		params returns one value, the number of
				bitplanes in each color index buffer.

       GL_INDEX_CLEAR_VALUE	params returns one value, the color index used
				to clear the color index buffers. The initial
				value is 0.  See glClearIndex.

       GL_INDEX_LOGIC_OP	params returns a single boolean value
				indicating whether a fragment's index values
				are merged into the framebuffer using a
				logical operation. The initial value is
				GL_FALSE.  See glLogicOp.

       GL_INDEX_MODE		params returns a single boolean value
				indicating whether the GL is in color index
				mode (GL_TRUE) or RGBA mode (GL_FALSE).

       GL_INDEX_OFFSET		params returns one value, the offset added to
				color and stencil indices during pixel
				transfers. The initial value is 0.  See
				glPixelTransfer.

       GL_INDEX_SHIFT		params returns one value, the amount that
				color and stencil indices are shifted during
				pixel transfers. The initial value is 0.  See
				glPixelTransfer.

       GL_INDEX_WRITEMASK	params returns one value, a mask indicating
				which bitplanes of each color index buffer can
				be written. The initial value is all 1's.  See
				glIndexMask.

       GL_LIGHTi		params returns a single boolean value
				indicating whether the specified light is
				enabled. The initial value is GL_FALSE.	 See
				glLight and glLightModel.

       GL_LIGHTING		params returns a single boolean value
				indicating whether lighting is enabled. The
				initial value is GL_FALSE.  See glLightModel.

       GL_LIGHT_MODEL_AMBIENT	params returns four values: the red, green,
				blue, and alpha components of the ambient
				intensity of the entire scene.	Integer
				values, if requested, are linearly mapped from
				the internal floating-point representation
				such that 1.0 returns the most positive
				representable integer value, and -1.0 returns
				the most negative representable integer value.
				The initial value is (0.2, 0.2, 0.2, 1.0).
				See glLightModel.

       GL_LIGHT_MODEL_COLOR_CONTROL
				params returns single enumerated value
				indicating whether specular reflection
				calculations are separated from normal
				lighting computations.	The initial value is
				GL_SINGLE_COLOR.

       GL_LIGHT_MODEL_LOCAL_VIEWER
				params returns a single boolean value
				indicating whether specular reflection
				calculations treat the viewer as being local
				to the scene. The initial value is GL_FALSE.
				See glLightModel.

       GL_LIGHT_MODEL_TWO_SIDE	params returns a single boolean value
				indicating whether separate materials are used
				to compute lighting for front- and back-facing
				polygons. The initial value is GL_FALSE.  See
				glLightModel.

       GL_LINE_SMOOTH		params returns a single boolean value
				indicating whether antialiasing of lines is
				enabled. The initial value is GL_FALSE.	 See
				glLineWidth.

       GL_LINE_SMOOTH_HINT	params returns one value, a symbolic constant
				indicating the mode of the line antialiasing
				hint. The initial value is GL_DONT_CARE.  See
				glHint.

       GL_LINE_STIPPLE		params returns a single boolean value
				indicating whether stippling of lines is
				enabled. The initial value is GL_FALSE.	 See
				glLineStipple.

       GL_LINE_STIPPLE_PATTERN	params returns one value, the 16-bit line
				stipple pattern. The initial value is all 1's.
				See glLineStipple.

       GL_LINE_STIPPLE_REPEAT	params returns one value, the line stipple
				repeat factor. The initial value is 1.	See
				glLineStipple.

       GL_LINE_WIDTH		params returns one value, the line width as
				specified with glLineWidth. The initial value
				is 1.

       GL_LINE_WIDTH_GRANULARITY
				params returns one value, the width difference
				between adjacent supported widths for
				antialiased lines.  See glLineWidth.

       GL_LINE_WIDTH_RANGE	params returns two values: the smallest and
				largest supported widths for antialiased
				lines.	See glLineWidth.

       GL_LIST_BASE		params returns one value, the base offset
				added to all names in arrays presented to
				glCallLists. The initial value is 0.  See
				glListBase.

       GL_LIST_INDEX		params returns one value, the name of the
				display list currently under construction.  0
				is returned if no display list is currently
				under construction. The initial value is 0.
				See glNewList.

       GL_LIST_MODE		params returns one value, a symbolic constant
				indicating the construction mode of the
				display list currently under construction. The
				initial value is 0.  See glNewList.

       GL_LOGIC_OP_MODE		params returns one value, a symbolic constant
				indicating the selected logic operation mode.
				The initial value is GL_COPY.  See glLogicOp.

       GL_MAP1_COLOR_4		params returns a single boolean value
				indicating whether 1D evaluation generates
				colors. The initial value is GL_FALSE.	See
				glMap1.

       GL_MAP1_GRID_DOMAIN	params returns two values: the endpoints of
				the 1D map's grid domain. The initial value is
				(0, 1).	 See glMapGrid.

       GL_MAP1_GRID_SEGMENTS	params returns one value, the number of
				partitions in the 1D map's grid domain. The
				initial value is 1.  See glMapGrid.

       GL_MAP1_INDEX		params returns a single boolean value
				indicating whether 1D evaluation generates
				color indices. The initial value is GL_FALSE.
				See glMap1.

       GL_MAP1_NORMAL		params returns a single boolean value
				indicating whether 1D evaluation generates
				normals. The initial value is GL_FALSE.	 See
				glMap1.

       GL_MAP1_TEXTURE_COORD_1	params returns a single boolean value
				indicating whether 1D evaluation generates 1D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP1_TEXTURE_COORD_2	params returns a single boolean value
				indicating whether 1D evaluation generates 2D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP1_TEXTURE_COORD_3	params returns a single boolean value
				indicating whether 1D evaluation generates 3D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP1_TEXTURE_COORD_4	params returns a single boolean value
				indicating whether 1D evaluation generates 4D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP1_VERTEX_3		params returns a single boolean value
				indicating whether 1D evaluation generates 3D
				vertex coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP1_VERTEX_4		params returns a single boolean value
				indicating whether 1D evaluation generates 4D
				vertex coordinates. The initial value is
				GL_FALSE.  See glMap1.

       GL_MAP2_COLOR_4		params returns a single boolean value
				indicating whether 2D evaluation generates
				colors. The initial value is GL_FALSE.	See
				glMap2.

       GL_MAP2_GRID_DOMAIN	params returns four values: the endpoints of
				the 2D map's $i$ and $j$ grid domains. The
				initial value is (0,1; 0,1).  See glMapGrid.

       GL_MAP2_GRID_SEGMENTS	params returns two values: the number of
				partitions in the 2D map's $i$ and $j$ grid
				domains. The initial value is (1,1).  See
				glMapGrid.

       GL_MAP2_INDEX		params returns a single boolean value
				indicating whether 2D evaluation generates
				color indices. The initial value is GL_FALSE.
				See glMap2.

       GL_MAP2_NORMAL		params returns a single boolean value
				indicating whether 2D evaluation generates
				normals. The initial value is GL_FALSE.	 See
				glMap2.

       GL_MAP2_TEXTURE_COORD_1	params returns a single boolean value
				indicating whether 2D evaluation generates 1D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP2_TEXTURE_COORD_2	params returns a single boolean value
				indicating whether 2D evaluation generates 2D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP2_TEXTURE_COORD_3	params returns a single boolean value
				indicating whether 2D evaluation generates 3D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP2_TEXTURE_COORD_4	params returns a single boolean value
				indicating whether 2D evaluation generates 4D
				texture coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP2_VERTEX_3		params returns a single boolean value
				indicating whether 2D evaluation generates 3D
				vertex coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP2_VERTEX_4		params returns a single boolean value
				indicating whether 2D evaluation generates 4D
				vertex coordinates. The initial value is
				GL_FALSE.  See glMap2.

       GL_MAP_COLOR		params returns a single boolean value
				indicating if colors and color indices are to
				be replaced by table lookup during pixel
				transfers. The initial value is GL_FALSE.  See
				glPixelTransfer.

       GL_MAP_STENCIL		params returns a single boolean value
				indicating if stencil indices are to be
				replaced by table lookup during pixel
				transfers. The initial value is GL_FALSE.  See
				glPixelTransfer.

       GL_MATRIX_MODE		params returns one value, a symbolic constant
				indicating which matrix stack is currently the
				target of all matrix operations. The initial
				value is GL_MODELVIEW.	See glMatrixMode.

       GL_MAX_3D_TEXTURE_SIZE	params returns one value, a rough estimate of
				the largest 3D texture that the GL can handle.
				If the GL version is 1.2 or greater, use
				GL_PROXY_TEXTURE_3D to determine if a texture
				is too large.  See glTexImage3D.

       GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
				params returns one value indicating the
				maximum supported depth of the client
				attribute stack.  See glPushClientAttrib.

       GL_MAX_ATTRIB_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the attribute stack. The
				value must be at least 16.  See glPushAttrib.

       GL_MAX_CLIP_PLANES	params returns one value, the maximum number
				of application-defined clipping planes. The
				value must be at least 6.  See glClipPlane.

       GL_MAX_COLOR_MATRIX_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the color matrix stack.
				The value must be at least 2.  See
				glPushMatrix.

       GL_MAX_ELEMENTS_INDICES	params returns one value, the recommended
				maximum number of vertex array indices.	 See
				glDrawRangeElements.

       GL_MAX_ELEMENTS_VERTICES params returns one value, the recommended
				maximum number of vertex array vertices.  See
				glDrawRangeElements.

       GL_MAX_EVAL_ORDER	params returns one value, the maximum equation
				order supported by 1D and 2D evaluators. The
				value must be at least 8.  See glMap1 and
				glMap2.

       GL_MAX_LIGHTS		params returns one value, the maximum number
				of lights. The value must be at least 8.  See
				glLight.

       GL_MAX_LIST_NESTING	params returns one value, the maximum
				recursion depth allowed during display-list
				traversal. The value must be at least 64.  See
				glCallList.

       GL_MAX_MODELVIEW_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the modelview matrix stack.
				The value must be at least 32.	See
				glPushMatrix.

       GL_MAX_NAME_STACK_DEPTH	params returns one value, the maximum
				supported depth of the selection name stack.
				The value must be at least 64.	See
				glPushName.

       GL_MAX_PIXEL_MAP_TABLE	params returns one value, the maximum
				supported size of a glPixelMap lookup table.
				The value must be at least 32.	See
				glPixelMap.

       GL_MAX_PROJECTION_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the projection matrix
				stack. The value must be at least 2.  See
				glPushMatrix.

       GL_MAX_TEXTURE_SIZE	params returns one value.  The value gives a
				rough estimate of the largest texture that the
				GL can handle.	If the GL version is 1.1 or
				greater, use GL_PROXY_TEXTURE_1D or
				GL_PROXY_TEXTURE_2D to determine if a texture
				is too large.  See glTexImage1D and
				glTexImage2D.

       GL_MAX_TEXTURE_STACK_DEPTH
				params returns one value, the maximum
				supported depth of the texture matrix stack.
				The value must be at least 2.  See
				glPushMatrix.

       GL_MAX_TEXTURE_UNITS_ARB params returns a single value indicating the
				number of texture units supported. The value
				must be at least 1.  See glActiveTextureARB.

       GL_MAX_VIEWPORT_DIMS	params returns two values: the maximum
				supported width and height of the viewport.
				These must be at least as large as the visible
				dimensions of the display being rendered to.
				See glViewport.

       GL_MINMAX		params returns a single boolean value
				indicating whether pixel minmax values are
				computed.  The initial value is GL_FALSE.  See
				glMinmax.

       GL_MODELVIEW_MATRIX	params returns sixteen values: the modelview
				matrix on the top of the modelview matrix
				stack. Initially this matrix is the identity
				matrix. See glPushMatrix.

       GL_MODELVIEW_STACK_DEPTH params returns one value, the number of
				matrices on the modelview matrix stack.	 The
				initial value is 1.  See glPushMatrix.

       GL_NAME_STACK_DEPTH	params returns one value, the number of names
				on the selection name stack. The initial value
				is 0.  See glPushName.

       GL_NORMAL_ARRAY		params returns a single boolean value,
				indicating whether the normal array is
				enabled. The initial value is GL_FALSE.	 See
				glNormalPointer.

       GL_NORMAL_ARRAY_STRIDE	params returns one value, the byte offset
				between consecutive normals in the normal
				array. The initial value is 0.	See
				glNormalPointer.

       GL_NORMAL_ARRAY_TYPE	params returns one value, the data type of
				each coordinate in the normal array. The
				initial value is GL_FLOAT.  See
				glNormalPointer.

       GL_NORMALIZE		params returns a single boolean value
				indicating whether normals are automatically
				scaled to unit length after they have been
				transformed to eye coordinates. The initial
				value is GL_FALSE.  See glNormal.

       GL_PACK_ALIGNMENT	params returns one value, the byte alignment
				used for writing pixel data to memory. The
				initial value is 4.  See glPixelStore.

       GL_PACK_IMAGE_HEIGHT	params returns one value, the image height
				used for writing pixel data to memory.	The
				initial value is 0.  See glPixelStore.

       GL_PACK_LSB_FIRST	params returns a single boolean value
				indicating whether single-bit pixels being
				written to memory are written first to the
				least significant bit of each unsigned byte.
				The initial value is GL_FALSE.	See
				glPixelStore.

       GL_PACK_ROW_LENGTH	params returns one value, the row length used
				for writing pixel data to memory. The initial
				value is 0.  See glPixelStore.

       GL_PACK_SKIP_IMAGES	params returns one value, the number of pixel
				images skipped before the first pixel is
				written into memory. The initial value is 0.
				See glPixelStore.

       GL_PACK_SKIP_PIXELS	params returns one value, the number of pixel
				locations skipped before the first pixel is
				written into memory. The initial value is 0.
				See glPixelStore.

       GL_PACK_SKIP_ROWS	params returns one value, the number of rows
				of pixel locations skipped before the first
				pixel is written into memory. The initial
				value is 0.  See glPixelStore.

       GL_PACK_SWAP_BYTES	params returns a single boolean value
				indicating whether the bytes of two-byte and
				four-byte pixel indices and components are
				swapped before being written to memory. The
				initial value is GL_FALSE.  See glPixelStore.

       GL_PERSPECTIVE_CORRECTION_HINT
				params returns one value, a symbolic constant
				indicating the mode of the perspective
				correction hint. The initial value is
				GL_DONT_CARE.  See glHint.

       GL_PIXEL_MAP_A_TO_A_SIZE params returns one value, the size of the
				alpha-to-alpha pixel translation table.	 The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_B_TO_B_SIZE params returns one value, the size of the
				blue-to-blue pixel translation table.  The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_G_TO_G_SIZE params returns one value, the size of the
				green-to-green pixel translation table.	 The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_A_SIZE params returns one value, the size of the
				index-to-alpha pixel translation table.	 The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_B_SIZE params returns one value, the size of the
				index-to-blue pixel translation table.	The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_G_SIZE params returns one value, the size of the
				index-to-green pixel translation table.	 The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_I_SIZE params returns one value, the size of the
				index-to-index pixel translation table.	 The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_I_TO_R_SIZE params returns one value, the size of the
				index-to-red pixel translation table.  The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_R_TO_R_SIZE params returns one value, the size of the
				red-to-red pixel translation table.  The
				initial value is 1.  See glPixelMap.

       GL_PIXEL_MAP_S_TO_S_SIZE params returns one value, the size of the
				stencil-to-stencil pixel translation table.
				The initial value is 1.	 See glPixelMap.

       GL_POINT_SIZE		params returns one value, the point size as
				specified by glPointSize. The initial value is
				1.

       GL_POINT_SIZE_GRANULARITY
				params returns one value, the size difference
				between adjacent supported sizes for
				antialiased points.  See glPointSize.

       GL_POINT_SIZE_RANGE	params returns two values: the smallest and
				largest supported sizes for antialiased
				points. The smallest size must be at most 1,
				and the largest size must be at least 1.  See
				glPointSize.

       GL_POINT_SMOOTH		params returns a single boolean value
				indicating whether antialiasing of points is
				enabled. The initial value is GL_FALSE.	 See
				glPointSize.

       GL_POINT_SMOOTH_HINT	params returns one value, a symbolic constant
				indicating the mode of the point antialiasing
				hint. The initial value is GL_DONT_CARE.  See
				glHint.

       GL_POLYGON_MODE		params returns two values: symbolic constants
				indicating whether front-facing and
				back-facing polygons are rasterized as points,
				lines, or filled polygons. The initial value
				is GL_FILL.  See glPolygonMode.

       GL_POLYGON_OFFSET_FACTOR params returns one value, the scaling factor
				used to determine the variable offset that is
				added to the depth value of each fragment
				generated when a polygon is rasterized. The
				initial value is 0.  See glPolygonOffset.

       GL_POLYGON_OFFSET_UNITS	params returns one value.  This value is
				multiplied by an implementation-specific value
				and then added to the depth value of each
				fragment generated when a polygon is
				rasterized. The initial value is 0.  See
				glPolygonOffset.

       GL_POLYGON_OFFSET_FILL	params returns a single boolean value
				indicating whether polygon offset is enabled
				for polygons in fill mode. The initial value
				is GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_LINE	params returns a single boolean value
				indicating whether polygon offset is enabled
				for polygons in line mode. The initial value
				is GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_OFFSET_POINT	params returns a single boolean value
				indicating whether polygon offset is enabled
				for polygons in point mode. The initial value
				is GL_FALSE.  See glPolygonOffset.

       GL_POLYGON_SMOOTH	params returns a single boolean value
				indicating whether antialiasing of polygons is
				enabled. The initial value is GL_FALSE.	 See
				glPolygonMode.

       GL_POLYGON_SMOOTH_HINT	params returns one value, a symbolic constant
				indicating the mode of the polygon
				antialiasing hint. The initial value is
				GL_DONT_CARE.  See glHint.

       GL_POLYGON_STIPPLE	params returns a single boolean value
				indicating whether polygon stippling is
				enabled. The initial value is GL_FALSE.	 See
				glPolygonStipple.

       GL_POST_COLOR_MATRIX_COLOR_TABLE
				params returns a single boolean value
				indicating whether post color matrix
				transformation lookup is enabled. The initial
				value is GL_FALSE.  See glColorTable.

       GL_POST_COLOR_MATRIX_RED_BIAS
				params returns one value, the red bias factor
				applied to RGBA fragments after color matrix
				transformations. The initial value is 0.  See
				glPixelTransfer.

       GL_POST_COLOR_MATRIX_GREEN_BIAS
				params returns one value, the green bias
				factor applied to RGBA fragments after color
				matrix transformations. The initial value is
				0.  See glPixelTransfer

       GL_POST_COLOR_MATRIX_BLUE_BIAS
				params returns one value, the blue bias factor
				applied to RGBA fragments after color matrix
				transformations. The initial value is 0.  See
				glPixelTransfer.

       GL_POST_COLOR_MATRIX_ALPHA_BIAS
				params returns one value, the alpha bias
				factor applied to RGBA fragments after color
				matrix transformations. The initial value is
				0.  See glPixelTransfer.

       GL_POST_COLOR_MATRIX_RED_SCALE
				params returns one value, the red scale factor
				applied to RGBA fragments after color matrix
				transformations. The initial value is 1.  See
				glPixelTransfer.

       GL_POST_COLOR_MATRIX_GREEN_SCALE
				params returns one value, the green scale
				factor applied to RGBA fragments after color
				matrix transformations. The initial value is
				1.  See glPixelTransfer.

       GL_POST_COLOR_MATRIX_BLUE_SCALE
				params returns one value, the blue scale
				factor applied to RGBA fragments after color
				matrix transformations. The initial value is
				1.  See glPixelTransfer.

       GL_POST_COLOR_MATRIX_ALPHA_SCALE
				params returns one value, the alpha scale
				factor applied to RGBA fragments after color
				matrix transformations. The initial value is
				1.  See glPixelTransfer.

       GL_POST_CONVOLUTION_COLOR_TABLE
				params returns a single boolean value
				indicating whether post convolution lookup is
				enabled. The initial value is GL_FALSE.	 See
				glColorTable.

       GL_POST_CONVOLUTION_RED_BIAS
				params returns one value, the red bias factor
				applied to RGBA fragments after convolution.
				The initial value is 0.	 See glPixelTransfer.

       GL_POST_CONVOLUTION_GREEN_BIAS
				params returns one value, the green bias
				factor applied to RGBA fragments after
				convolution. The initial value is 0.  See
				glPixelTransfer.

       GL_POST_CONVOLUTION_BLUE_BIAS
				params returns one value, the blue bias factor
				applied to RGBA fragments after convolution.
				The initial value is 0.	 See glPixelTransfer.

       GL_POST_CONVOLUTION_ALPHA_BIAS
				params returns one value, the alpha bias
				factor applied to RGBA fragments after
				convolution. The initial value is 0.  See
				glPixelTransfer.

       GL_POST_CONVOLUTION_RED_SCALE
				params returns one value, the red scale factor
				applied to RGBA fragments after convolution.
				The initial value is 1.	 See glPixelTransfer.

       GL_POST_CONVOLUTION_GREEN_SCALE
				params returns one value, the green scale
				factor applied to RGBA fragments after
				convolution. The initial value is 1.  See
				glPixelTransfer.

       GL_POST_CONVOLUTION_BLUE_SCALE
				params returns one value, the blue scale
				factor applied to RGBA fragments after
				convolution. The initial value is 1.  See
				glPixelTransfer.

       GL_POST_CONVOLUTION_ALPHA_SCALE
				params returns one value, the alpha scale
				factor applied to RGBA fragments after
				convolution. The initial value is 1.  See
				glPixelTransfer.

       GL_PROJECTION_MATRIX	params returns sixteen values: the projection
				matrix on the top of the projection matrix
				stack. Initially this matrix is the identity
				matrix.	 See glPushMatrix.

       GL_PROJECTION_STACK_DEPTH
				params returns one value, the number of
				matrices on the projection matrix stack.  The
				initial value is 1.  See glPushMatrix.

       GL_READ_BUFFER		params returns one value, a symbolic constant
				indicating which color buffer is selected for
				reading. The initial value is GL_BACK if there
				is a back buffer, otherwise it is GL_FRONT.
				See glReadPixels and glAccum.

       GL_RED_BIAS		params returns one value, the red bias factor
				used during pixel transfers. The initial value
				is 0.

       GL_RED_BITS		params returns one value, the number of red
				bitplanes in each color buffer.

       GL_RED_SCALE		params returns one value, the red scale factor
				used during pixel transfers. The initial value
				is 1.  See glPixelTransfer.

       GL_RENDER_MODE		params returns one value, a symbolic constant
				indicating whether the GL is in render,
				select, or feedback mode. The initial value is
				GL_RENDER.  See glRenderMode.

       GL_RESCALE_NORMAL	params returns single boolean value indicating
				whether normal rescaling is enabled.  See
				glEnable.

       GL_RGBA_MODE		params returns a single boolean value
				indicating whether the GL is in RGBA mode
				(true) or color index mode (false).  See
				glColor.

       GL_SCISSOR_BOX		params returns four values: the $x$ and $y$
				window coordinates of the scissor box,
				followed by its width and height.  Initially
				the $x$ and $y$ window coordinates are both 0
				and the width and height are set to the size
				of the window.	See glScissor.

       GL_SCISSOR_TEST		params returns a single boolean value
				indicating whether scissoring is enabled. The
				initial value is GL_FALSE.  See glScissor.

       GL_SELECTION_BUFFER_SIZE params return one value, the size of the
				selection buffer.  See glSelectBuffer.

       GL_SEPARABLE_2D		params returns a single boolean value
				indicating whether 2D separable convolution is
				enabled. The initial value is GL_FALSE.	 See
				glSeparableFilter2D.

       GL_SHADE_MODEL		params returns one value, a symbolic constant
				indicating whether the shading mode is flat or
				smooth. The initial value is GL_SMOOTH.	 See
				glShadeModel.

       GL_SMOOTH_LINE_WIDTH_RANGE
				params returns two values, the smallest and
				largest supported widths for antialiased
				lines.	See glLineWidth.

       GL_SMOOTH_LINE_WIDTH_GRANULARITY
				params returns one value, the granularity of
				widths for antialiased lines.  See
				glLineWidth.

       GL_SMOOTH_POINT_SIZE_RANGE
				params returns two values, the smallest and
				largest supported widths for antialiased
				points.	 See glPointSize.

       GL_SMOOTH_POINT_SIZE_GRANULARITY
				params returns one value, the granularity of
				sizes for antialiased points.  See
				glPointSize.

       GL_STENCIL_BITS		params returns one value, the number of
				bitplanes in the stencil buffer.

       GL_STENCIL_CLEAR_VALUE	params returns one value, the index to which
				the stencil bitplanes are cleared. The initial
				value is 0.  See glClearStencil.

       GL_STENCIL_FAIL		params returns one value, a symbolic constant
				indicating what action is taken when the
				stencil test fails. The initial value is
				GL_KEEP.  See glStencilOp.

       GL_STENCIL_FUNC		params returns one value, a symbolic constant
				indicating what function is used to compare
				the stencil reference value with the stencil
				buffer value. The initial value is GL_ALWAYS.
				See glStencilFunc.

       GL_STENCIL_PASS_DEPTH_FAIL
				params returns one value, a symbolic constant
				indicating what action is taken when the
				stencil test passes, but the depth test fails.
				The initial value is GL_KEEP.  See
				glStencilOp.

       GL_STENCIL_PASS_DEPTH_PASS
				params returns one value, a symbolic constant
				indicating what action is taken when the
				stencil test passes and the depth test passes.
				The initial value is GL_KEEP.  See
				glStencilOp.

       GL_STENCIL_REF		params returns one value, the reference value
				that is compared with the contents of the
				stencil buffer. The initial value is 0.	 See
				glStencilFunc.

       GL_STENCIL_TEST		params returns a single boolean value
				indicating whether stencil testing of
				fragments is enabled. The initial value is
				GL_FALSE.  See glStencilFunc and glStencilOp.

       GL_STENCIL_VALUE_MASK	params returns one value, the mask that is
				used to mask both the stencil reference value
				and the stencil buffer value before they are
				compared. The initial value is all 1's.	 See
				glStencilFunc.

       GL_STENCIL_WRITEMASK	params returns one value, the mask that
				controls writing of the stencil bitplanes. The
				initial value is all 1's. See glStencilMask.

       GL_STEREO		params returns a single boolean value
				indicating whether stereo buffers (left and
				right) are supported.

       GL_SUBPIXEL_BITS		params returns one value, an estimate of the
				number of bits of subpixel resolution that are
				used to position rasterized geometry in window
				coordinates. The initial value
				is 4.

       GL_TEXTURE_1D		params returns a single boolean value
				indicating whether 1D texture mapping is
				enabled. The initial value is GL_FALSE.	 See
				glTexImage1D.

       GL_TEXTURE_BINDING_1D	params returns a single value, the name of the
				texture currently bound to the target
				GL_TEXTURE_1D. The initial value is 0.	See
				glBindTexture.

       GL_TEXTURE_2D		params returns a single boolean value
				indicating whether 2D texture mapping is
				enabled. The initial value is GL_FALSE.	 See
				glTexImage2D.

       GL_TEXTURE_BINDING_2D	params returns a single value, the name of the
				texture currently bound to the target
				GL_TEXTURE_2D. The initial value is 0.	See
				glBindTexture.

       GL_TEXTURE_3D		params returns a single boolean value
				indicating whether 3D texture mapping is
				enabled. The initial value is GL_FALSE.	 See
				glTexImage3D.

       GL_TEXTURE_BINDING_3D	params returns a single value, the name of the
				texture currently bound to the target
				GL_TEXTURE_3D. The initial value is 0.	See
				glBindTexture.

       GL_TEXTURE_COORD_ARRAY	params returns a single boolean value
				indicating whether the texture coordinate
				array is enabled. The initial value is
				GL_FALSE.  See glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_SIZE
				params returns one value, the number of
				coordinates per element in the texture
				coordinate array. The initial value is 4.  See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_STRIDE
				params returns one value, the byte offset
				between consecutive elements in the texture
				coordinate array. The initial value is 0.  See
				glTexCoordPointer.

       GL_TEXTURE_COORD_ARRAY_TYPE
				params returns one value, the data type of the
				coordinates in the texture coordinate array.
				The initial value is GL_FLOAT.	See
				glTexCoordPointer.

       GL_TEXTURE_GEN_Q		params returns a single boolean value
				indicating whether automatic generation of the
				q texture coordinate is enabled. The initial
				value is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_R		params returns a single boolean value
				indicating whether automatic generation of the
				r texture coordinate is enabled. The initial
				value is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_S		params returns a single boolean value
				indicating whether automatic generation of the
				S texture coordinate is enabled. The initial
				value is GL_FALSE.  See glTexGen.

       GL_TEXTURE_GEN_T		params returns a single boolean value
				indicating whether automatic generation of the
				T texture coordinate is enabled. The initial
				value is GL_FALSE.  See glTexGen.

       GL_TEXTURE_MATRIX	params returns sixteen values: the texture
				matrix on the top of the texture matrix stack.
				Initially this matrix is the identity matrix.
				See glPushMatrix.

       GL_TEXTURE_STACK_DEPTH	params returns one value, the number of
				matrices on the texture matrix stack.  The
				initial value is 1.  See glPushMatrix.

       GL_UNPACK_ALIGNMENT	params returns one value, the byte alignment
				used for reading pixel data from memory. The
				initial value is 4.  See glPixelStore.

       GL_UNPACK_IMAGE_HEIGHT	params returns one value, the image height
				used for reading pixel data from memory.  The
				initial is 0.  See glPixelStore.

       GL_UNPACK_LSB_FIRST	params returns a single boolean value
				indicating whether single-bit pixels being
				read from memory are read first from the least
				significant bit of each unsigned byte. The
				initial value is GL_FALSE.  See glPixelStore.

       GL_UNPACK_ROW_LENGTH	params returns one value, the row length used
				for reading pixel data from memory. The
				initial value is 0.  See glPixelStore.

       GL_UNPACK_SKIP_IMAGES	params returns one value, the number of pixel
				images skipped before the first pixel is read
				from memory. The initial value is 0.  See
				glPixelStore.

       GL_UNPACK_SKIP_PIXELS	params returns one value, the number of pixel
				locations skipped before the first pixel is
				read from memory. The initial value is 0.  See
				glPixelStore.

       GL_UNPACK_SKIP_ROWS	params returns one value, the number of rows
				of pixel locations skipped before the first
				pixel is read from memory. The initial value
				is 0.  See glPixelStore.

       GL_UNPACK_SWAP_BYTES	params returns a single boolean value
				indicating whether the bytes of two-byte and
				four-byte pixel indices and components are
				swapped after being read from memory. The
				initial value is GL_FALSE.  See glPixelStore.

       GL_VERTEX_ARRAY		params returns a single boolean value
				indicating whether the vertex array is
				enabled. The initial value is GL_FALSE.	 See
				glVertexPointer.

       GL_VERTEX_ARRAY_SIZE	params returns one value, the number of
				coordinates per vertex in the vertex array.
				The initial value is 4.	 See glVertexPointer.

       GL_VERTEX_ARRAY_STRIDE	params returns one value, the byte offset
				between consecutive vertices in the vertex
				array. The initial value is 0.	See
				glVertexPointer.

       GL_VERTEX_ARRAY_TYPE	params returns one value, the data type of
				each coordinate in the vertex array. The
				initial value is GL_FLOAT.  See
				glVertexPointer.

       GL_VIEWPORT		params returns four values: the $x$ and $y$
				window coordinates of the viewport, followed
				by its width and height.  Initially the $x$
				and $y$ window coordinates are both set to 0,
				and the width and height are set to the width
				and height of the window into which the GL
				will do its rendering.	See glViewport.

       GL_ZOOM_X		params returns one value, the $x$ pixel zoom
				factor. The initial value is 1.	 See
				glPixelZoom.

       GL_ZOOM_Y		params returns one value, the $y$ pixel zoom
				factor. The initial value is 1.	 See
				glPixelZoom.

       Many of the boolean parameters can also be queried more easily using
       glIsEnabled.

NOTES
       GL_COLOR_LOGIC_OP, GL_COLOR_ARRAY, GL_COLOR_ARRAY_SIZE,
       GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_EDGE_FLAG_ARRAY,
       GL_EDGE_FLAG_ARRAY_STRIDE, GL_INDEX_ARRAY, GL_INDEX_ARRAY_STRIDE,
       GL_INDEX_ARRAY_TYPE, GL_INDEX_LOGIC_OP, GL_NORMAL_ARRAY,
       GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_POLYGON_OFFSET_UNITS,
       GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL,
       GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT,
       GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE,
       GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE,
       GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, and
       GL_VERTEX_ARRAY_TYPE are available only if the GL version is 1.1 or
       greater.

       GL_ALIASED_POINT_SIZE_RANGE, GL_ALIASED_POINT_SIZE_GRANULARITY,
       GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE,
       GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL,
       GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES,
       GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES,
       GL_RESCALE_NORMAL, GL_SELECTION_BUFFER_SIZE,
       GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE,
       GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE,
       GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_UNPACK_IMAGE_HEIGHT, and
       GL_UNPACK_SKIP_IMAGES are available only if the GL version is 1.2 or
       greater.

       GL_LINE_WIDTH_GRANULARITY was deprecated in GL version 1.2.  Its
       functionality was replaced by GL_SMOOTH_LINE_WIDTH_GRANULARITY.

       GL_LINE_WIDTH_RANGE was deprecated in GL version 1.2.  Its
       functionality was replaced by GL_SMOOTH_LINE_WIDTH_RANGE.

       GL_POINT_SIZE_GRANULARITY was deprecated in GL version 1.2.  Its
       functionality was replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.

       GL_POINT_SIZE_RANGE was deprecated in GL version 1.2.  Its
       functionality was replaced by GL_SMOOTH_POINT_SIZE_RANGE.

       GL_BLEND_COLOR, GL_BLEND_EQUATION, GL_COLOR_MATRIX,
       GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_TABLE, GL_CONVOLUTION_1D,
       GL_CONVOLUTION_2D, GL_HISTOGRAM, GL_MAX_COLOR_MATRIX_STACK_DEPTH,
       GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE,
       GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS,
       GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS,
       GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE,
       GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE,
       GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_RED_BIAS,
       GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS,
       GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE,
       GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE,
       GL_POST_CONVOLUTION_ALPHA_SCALE, and GL_SEPARABLE_2D are available only
       if GL_ARB_imaging is returned from glGet when called with the argument
       GL_EXTENSIONS.

       GL_ACTIVE_TEXTURE_ARB, GL_CLIENT_ACTIVE_TEXTURE_ARB, and
       GL_MAX_TEXTURE_UNITS_ARB are available only if GL_ARB_multitexture is
       returned from glGet when called with the argument GL_EXTENSIONS.

       When the GL_ARB_multitexture extension is supported, the following
       parameters return the associated value for the active texture unit:
       GL_CURRENT_RASTER_TEXTURE_COORDS, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D,
       GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_3D,
       GL_TEXTURE_BINDING_3D, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T,
       GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q, GL_TEXTURE_MATRIX, and
       GL_TEXTURE_STACK_DEPTH.	Likewise, the following parameters return the
       associated value for the active client texture unit:
       GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE,
       GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_OPERATION is generated if glGet is executed between the
       execution of glBegin and the corresponding execution of glEnd.

SEE ALSO
       glGetClipPlane(3G), glGetColorTable(3G), glGetColorTableParameter(3G),
       glGetConvolutionFilter(3G), glGetConvolutionParameter(3G),
       glGetError(3G), glGetHistogram(3G), glGetHistogramParameter(3G),
       glGetLight(3G), glGetMap(3G), glGetMaterial(3G), glGetMinmax(3G),
       glGetMinmaxParameter(3G), glGetPixelMap(3G), glGetPointerv(3G),
       glGetPolygonStipple(3G), glGetSeparableFilter(3G), glGetString(3G),
       glGetTexEnv(3G), glGetTexGen(3G), glGetTexImage(3G),
       glGetTexLevelParameter(3G), glGetTexParameter(3G), glIsEnabled(3G)

								 March 1, 2011
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