glGetProgramiv man page on MacOSX

Man page or keyword search:  
man Server   23457 pages
apropos Keyword Search (all sections)
Output format
MacOSX logo
[printable version]

GLGETPROGRAM(3G)		  OpenGL 3.3		      GLGETPROGRAM(3G)

NAME
       glGetProgramiv - Returns a parameter from a program object

C SPECIFICATION
       void glGetProgramiv(GLuint program, GLenum pname, GLint *params);

PARAMETERS
       program
	   Specifies the program object to be queried.

       pname
	   Specifies the object parameter. Accepted symbolic names are
	   GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS,
	   GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES,
	   GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
	   GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
	   GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE,
	   GL_TRANSFORM_FEEDBACK_VARYINGS,
	   GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT,
	   GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.

       params
	   Returns the requested object parameter.

DESCRIPTION
       glGetProgram returns in params the value of a parameter for a specific
       program object. The following parameters are defined:

       GL_DELETE_STATUS

	   params returns GL_TRUE if program is currently flagged for
	   deletion, and GL_FALSE otherwise.

       GL_LINK_STATUS

	   params returns GL_TRUE if the last link operation on program was
	   successful, and GL_FALSE otherwise.

       GL_VALIDATE_STATUS

	   params returns GL_TRUE or if the last validation operation on
	   program was successful, and GL_FALSE otherwise.

       GL_INFO_LOG_LENGTH

	   params returns the number of characters in the information log for
	   program including the null termination character (i.e., the size of
	   the character buffer required to store the information log). If
	   program has no information log, a value of 0 is returned.

       GL_ATTACHED_SHADERS

	   params returns the number of shader objects attached to program.

       GL_ACTIVE_ATTRIBUTES

	   params returns the number of active attribute variables for
	   program.

       GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

	   params returns the length of the longest active attribute name for
	   program, including the null termination character (i.e., the size
	   of the character buffer required to store the longest attribute
	   name). If no active attributes exist, 0 is returned.

       GL_ACTIVE_UNIFORMS

	   params returns the number of active uniform variables for program.

       GL_ACTIVE_UNIFORM_MAX_LENGTH

	   params returns the length of the longest active uniform variable
	   name for program, including the null termination character (i.e.,
	   the size of the character buffer required to store the longest
	   uniform variable name). If no active uniform variables exist, 0 is
	   returned.

       GL_TRANSFORM_FEEDBACK_BUFFER_MODE

	   params returns a symbolic constant indicating the buffer mode used
	   when transform feedback is active. This may be GL_SEPARATE_ATTRIBS
	   or GL_INTERLEAVED_ATTRIBS.

       GL_TRANSFORM_FEEDBACK_VARYINGS

	   params returns the number of varying variables to capture in
	   transform feedback mode for the program.

       GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

	   params returns the length of the longest variable name to be used
	   for transform feedback, including the null-terminator.

       GL_GEOMETRY_VERTICES_OUT

	   params returns the maximum number of vertices that the geometry
	   shader in program will output.

       GL_GEOMETRY_INPUT_TYPE

	   params returns a symbolic constant indicating the primitive type
	   accepted as input to the geometry shader contained in program.

       GL_GEOMETRY_OUTPUT_TYPE

	   params returns a symbolic constant indicating the primitive type
	   that will be output by the geometry shader contained in program.

NOTES
       GL_ACTIVE_UNIFORM_BLOCKS and GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
       are available only if the GL version 3.1 or greater.

       GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE and
       GL_GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
       greater.

       If an error is generated, no change is made to the contents of params.

ERRORS
       GL_INVALID_VALUE is generated if program is not a value generated by
       OpenGL.

       GL_INVALID_OPERATION is generated if program does not refer to a
       program object.

       GL_INVALID_OPERATION is generated if pname is GL_GEOMETRY_VERTICES_OUT,
       GL_GEOMETRY_INPUT_TYPE, or GL_GEOMETRY_OUTPUT_TYPE, and program does
       not contain a geometry shader.

       GL_INVALID_ENUM is generated if pname is not an accepted value.

ASSOCIATED GETS
       glGetActiveAttrib() with argument program

       glGetActiveUniform() with argument program

       glGetAttachedShaders() with argument program

       glGetProgramInfoLog() with argument program

       glIsProgram()

SEE ALSO
       glAttachShader(), glCreateProgram(), glDeleteProgram(), glGetShader(),
       glLinkProgram(), glValidateProgram()

COPYRIGHT
       Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010 Khronos Group.
       This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011		      GLGETPROGRAM(3G)
[top]

List of man pages available for MacOSX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net