glGetTexParameterfv man page on OpenBSD

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GLGETTEXPARAMETER(3G)					 GLGETTEXPARAMETER(3G)

NAME
       glGetTexParameterfv, glGetTexParameteriv - return texture parameter
       values

C SPECIFICATION
       void glGetTexParameterfv( GLenum target,
	    GLenum pname,
	    GLfloat *params )
       void glGetTexParameteriv( GLenum target,
	    GLenum pname,
	    GLint *params )

       delim $$

PARAMETERS
       target Specifies the symbolic name of the target texture.
	      GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D  are accepted.

       pname  Specifies the symbolic name of a texture parameter.
	      GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER,
	      GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL,
	      GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
	      GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY,
	      and GL_TEXTURE_RESIDENT are accepted.

       params Returns the texture parameters.

DESCRIPTION
       glGetTexParameter returns in params the value or values of the texture
       parameter specified as pname.  target defines the target texture,
       either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-,
       two-, or three-dimensional texturing.  pname accepts the same symbols
       as glTexParameter, with the same interpretations:

       GL_TEXTURE_MAG_FILTER		  Returns the single-valued texture
					  magnification filter, a symbolic
					  constant. The initial value is
					  GL_LINEAR.

       GL_TEXTURE_MIN_FILTER		  Returns the single-valued texture
					  minification filter, a symbolic
					  constant. The initial value is
					  GL_NEAREST_MIPMAP_LINEAR.

       GL_TEXTURE_MIN_LOD		  Returns the single-valued texture
					  minimum level-of-detail value.  The
					  initial value is $-1000$.

       GL_TEXTURE_MAX_LOD		  Returns the single-valued texture
					  maximum level-of-detail value. The
					  initial value is 1000.

       GL_TEXTURE_BASE_LEVEL		  Returns the single-valued base
					  texture mipmap level.	 The initial
					  value is 0.

       GL_TEXTURE_MAX_LEVEL		  Returns the single-valued maximum
					  texture mipmap array level.  The
					  initial value is 1000.

       GL_TEXTURE_WRAP_S		  Returns the single-valued wrapping
					  function for texture coordinate $s$,
					  a symbolic constant. The initial
					  value is GL_REPEAT.

       GL_TEXTURE_WRAP_T		  Returns the single-valued wrapping
					  function for texture coordinate $t$,
					  a symbolic constant. The initial
					  value is GL_REPEAT.

       GL_TEXTURE_WRAP_R		  Returns the single-valued wrapping
					  function for texture coordinate $r$,
					  a symbolic constant. The initial
					  value is GL_REPEAT.

       GL_TEXTURE_BORDER_COLOR		  Returns four integer or
					  floating-point numbers that comprise
					  the RGBA color of the texture
					  border.  Floating-point values are
					  returned in the range [0, 1].
					  Integer values are returned as a
					  linear mapping of the internal
					  floating-point representation such
					  that 1.0 maps to the most positive
					  representable integer and -1.0 maps
					  to the most negative representable
					  integer. The initial value is (0, 0,
					  0, 0).

       GL_TEXTURE_PRIORITY		  Returns the residence priority of
					  the target texture (or the named
					  texture bound to it). The initial
					  value is 1.  See
					  glPrioritizeTextures.

       GL_TEXTURE_RESIDENT		  Returns the residence status of the
					  target texture.  If the value
					  returned in params is GL_TRUE, the
					  texture is resident in texture
					  memory.  See glAreTexturesResident.

NOTES
       GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the
       GL version is 1.1 or greater.

       GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD,
       GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are
       available only if the GL version is 1.2 or greater.

       If an error is generated, no change is made to the contents of params.

ERRORS
       GL_INVALID_ENUM is generated if target or pname is not an accepted
       value.

       GL_INVALID_OPERATION is generated if glGetTexParameter is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

SEE ALSO
       glAreTexturesResident(3G), glPrioritizeTextures(3G), glTexParameter(3G)

								 March 1, 2011
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