glGetUniformSubroutine man page on RedHat
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GLGETUNIFORMSUBROUTI(3G) OpenGL Manual GLGETUNIFORMSUBROUTI(3G)
NAME
glGetUniformSubroutine - retrieve the value of a subroutine uniform of
a given shader stage of the current program
C SPECIFICATION
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location,
GLuint *values);
PARAMETERS
shadertype
Specifies the shader stage from which to query for subroutine
uniform index. shadertype must be one of GL_VERTEX_SHADER,
GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.
location
Specifies the location of the subroutine uniform.
values
Specifies the address of a variable to receive the value or values
of the subroutine uniform.
DESCRIPTION
glGetUniformSubroutine retrieves the value of the subroutine uniform at
location location for shader stage shadertype of the current program.
location must be less than the value of
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use
at shader stage shadertype. The value of the subroutine uniform is
returned in values.
ERRORS
GL_INVALID_ENUM is generated if shadertype is not one of the accepted
values.
GL_INVALID_VALUE is generated if location is greater than or equal to
the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader
currently in use at shader stage shadertype.
GL_INVALID_OPERATION is generated if no program is active.
SEE ALSO
glGetProgram(), glGetActiveSubroutineUniform(),
glGetActiveSubroutineUniformName(), glGetUniformLocation()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLGETUNIFORMSUBROUTI(3G)
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