glInitNames man page on DigitalUNIX

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glInitNames(3G)						       glInitNames(3G)

NAME
       glInitNames - initialize the name stack

SYNOPSIS
       void glInitNames(
	       void );

DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering
       commands to be uniquely identified. It consists of an  ordered  set  of
       unsigned	 integers.  glInitNames() causes the name stack to be initialā€
       ized to its default empty state.

       The name stack is always empty while the render mode is not  GL_SELECT.
       Calls  to  glInitNames()	 while	the  render  mode is not GL_SELECT are
       ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames() is executed  between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_NAME_STACK_DEPTH
       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)

							       glInitNames(3G)
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