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GLINVALIDATESUBFRAME(3G)	 OpenGL Manual	      GLINVALIDATESUBFRAME(3G)

NAME
       glInvalidateSubFramebuffer - invalidate the content of a region of some
       or all of a framebuffer object's attachments

C SPECIFICATION
       void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
				       const GLenum * attachments, GLint x,
				       GLint y, GLint width, GLint height);

PARAMETERS
       target
	   The target to which the framebuffer is attached.  target must be
	   GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER.

       numAttachments
	   The number of entries in the attachments array.

       attachments
	   The address of an array identifying the attachments to be
	   invalidated.

       x
	   The X offset of the region to be invalidated.

       y
	   The Y offset of the region to be invalidated.

       width
	   The width of the region to be invalidated.

       height
	   The height of the region to be invalidated.

DESCRIPTION
       glInvalidateSubFramebuffer invalidates the content of a region of a
       specified set of attachments of a framebuffer. The framebuffer whose
       content to invalidate is indicated by setting target to the target to
       which it is bound.  target may be GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER
       or GL_DRAW_FRAMEBUFFER.	GL_FRAMEBUFFER is treated as if it were
       GL_DRAW_FRAMEBUFFER.

       A region within a subset of the framebuffer's attachments may be
       invalidated. This set of attachments are specified in an array whose
       address is given by attachments and which contains numAttachments
       elements. The elements of attachments must be GL_DEPTH_ATTACHMENT,
       GL_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_ATTACHMENT, or
       GL_COLOR_ATTACHMENTi, where i is between zero and the value of
       GL_MAX_FRAMEBUFFER_ATTACHMENTS minus one. Furthermore, if the default
       framebuffer is bound to target, then attachments may contain
       GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_AUXi,
       GL_ACCUM, GL_COLOR, GL_DEPTH, or GL_STENCIL, identifying that specific
       buffer.	GL_COLOR, is treated as GL_BACK_LEFT for a double-buffered
       context and GL_FRONT_LEFT for a single-buffered context.

       The region of the framebuffer attachments to be invalidated is
       specified by x, y, width and height where x and y give the offset from
       the origin (with lower-left corner at (0, 0)) and width and height give
       the size. Any pixels lying outside of the window allocated to the
       current GL context, or outside of the attachments of the currently
       bound framebuffer object, are ignored. After glInvalidateFramebuffer is
       executed, the contents of the specified region of the specified
       attachments become undefined.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the accepted
       framebuffer target tokens.

       GL_INVALID_ENUM is generated if any element of attachments is not one
       of the accepted framebuffer attachment tokens.

       GL_INVALID_OPERATION is generated if element of attachments is
       GL_COLOR_ATTACHMENTi where i is greater than or equal to the value of
       GL_MAX_COLOR_ATTACHMENTS.

ASSOCIATED GETS
       glGet() with argument GL_MAX_COLOR_ATTACHMENTS

SEE ALSO
       glInvalidateTexSubImage(), glInvalidateTexImage(),
       glInvalidateBufferSubData(), glInvalidateBufferData(),
       glInvalidateFramebuffer().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLINVALIDATESUBFRAME(3G)
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