glLineStipple man page on OpenBSD

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GLLINESTIPPLE(3G)					     GLLINESTIPPLE(3G)

NAME
       glLineStipple - specify the line stipple pattern

C SPECIFICATION
       void glLineStipple( GLint factor,
	    GLushort pattern )

       delim $$

PARAMETERS
       factor Specifies a multiplier for each bit in the line stipple pattern.
	      If factor is 3, for example, each bit in the pattern is used
	      three times before the next bit in the pattern is used.  factor
	      is clamped to the range [1, 256] and defaults to 1.

       pattern
	      Specifies a 16-bit integer whose bit pattern determines which
	      fragments of a line will be drawn when the line is rasterized.
	      Bit zero is used first; the default pattern is all 1's.

DESCRIPTION
       Line stippling masks out certain fragments produced by rasterization;
       those fragments will not be drawn.  The masking is achieved by using
       three parameters: the 16-bit line stipple pattern pattern, the repeat
       count factor, and an integer stipple counter $s$.

       Counter $s$ is reset to 0 whenever glBegin is called, and before each
       line segment of a glBegin(GL_LINES)/glEnd sequence is generated.	 It is
       incremented after each fragment of a unit width aliased line segment is
       generated, or after each $i$ fragments of an $i$ width line segment are
       generated.  The $i$ fragments associated with count $s$ are masked out
       if

       pattern bit $(s ~/~ "factor") ~roman mod~ 16$

       is 0, otherwise these fragments are sent to the frame buffer.  Bit zero
       of pattern is the least significant bit.

       Antialiased lines are treated as a sequence of $1 times width$
       rectangles for purposes of stippling.  Whether rectangle $s$ is
       rasterized or not depends on the fragment rule described for aliased
       lines, counting rectangles rather than groups of fragments.

       To enable and disable line stippling, call glEnable and glDisable with
       argument GL_LINE_STIPPLE.  When enabled, the line stipple pattern is
       applied as described above.  When disabled, it is as if the pattern
       were all 1's.  Initially, line stippling is disabled.

ERRORS
       GL_INVALID_OPERATION is generated if glLineStipple is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_LINE_STIPPLE_PATTERN
       glGet with argument GL_LINE_STIPPLE_REPEAT
       glIsEnabled with argument GL_LINE_STIPPLE

SEE ALSO
       glLineWidth(3G), glPolygonStipple(3G)

								 March 1, 2011
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