glMultiTexCoord3iARB man page on OpenBSD

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GLMULTITEXCOORDARB(3G)					GLMULTITEXCOORDARB(3G)

NAME
       glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB,
       glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB,
       glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB,
       glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB,
       glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB,
       glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB,
       glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB,
       glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB,
       glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB,
       glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB,
       glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the current texture
       coordinates

C SPECIFICATION
       void glMultiTexCoord1dARB( GLenum target,
	    GLdouble s )
       void glMultiTexCoord1fARB( GLenum target,
	    GLfloat s )
       void glMultiTexCoord1iARB( GLenum target,
	    GLint s )
       void glMultiTexCoord1sARB( GLenum target,
	    GLshort s )
       void glMultiTexCoord2dARB( GLenum target,
	    GLdouble s,
	    GLdouble t )
       void glMultiTexCoord2fARB( GLenum target,
	    GLfloat s,
	    GLfloat t )
       void glMultiTexCoord2iARB( GLenum target,
	    GLint s,
	    GLint t )
       void glMultiTexCoord2sARB( GLenum target,
	    GLshort s,
	    GLshort t )
       void glMultiTexCoord3dARB( GLenum target,
	    GLdouble s,
	    GLdouble t,
	    GLdouble r )
       void glMultiTexCoord3fARB( GLenum target,
	    GLfloat s,
	    GLfloat t,
	    GLfloat r )
       void glMultiTexCoord3iARB( GLenum target,
	    GLint s,
	    GLint t,
	    GLint r )
       void glMultiTexCoord3sARB( GLenum target,
	    GLshort s,
	    GLshort t,
	    GLshort r )
       void glMultiTexCoord4dARB( GLenum target,
	    GLdouble s,
	    GLdouble t,
	    GLdouble r,
	    GLdouble q )
       void glMultiTexCoord4fARB( GLenum target,
	    GLfloat s,
	    GLfloat t,
	    GLfloat r,
	    GLfloat q )
       void glMultiTexCoord4iARB( GLenum target,
	    GLint s,
	    GLint t,
	    GLint r,
	    GLint q )
       void glMultiTexCoord4sARB( GLenum target,
	    GLshort s,
	    GLshort t,
	    GLshort r,
	    GLshort q )

       delim $$

PARAMETERS
       target Specifies texture unit whose coordinates should be modified.
	      The number of texture units is implementation dependent, but
	      must be at least two. Must be one of GL_TEXTURE$i$_ARB where 0
	      <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB, which is an
	      implementation-dependent value.

       s, t, r, q
	      Specify s, t, r, and q texture coordinates for target texture
	      unit.  Not all parameters are present in all forms of the
	      command.

C SPECIFICATION
       void glMultiTexCoord1dvARB( GLenum target,
	    const GLdouble *v )
       void glMultiTexCoord1fvARB( GLenum target,
	    const GLfloat *v )
       void glMultiTexCoord1ivARB( GLenum target,
	    const GLint *v )
       void glMultiTexCoord1svARB( GLenum target,
	    const GLshort *v )
       void glMultiTexCoord2dvARB( GLenum target,
	    const GLdouble *v )
       void glMultiTexCoord2fvARB( GLenum target,
	    const GLfloat *v )
       void glMultiTexCoord2ivARB( GLenum target,
	    const GLint *v )
       void glMultiTexCoord2svARB( GLenum target,
	    const GLshort *v )
       void glMultiTexCoord3dvARB( GLenum target,
	    const GLdouble *v )
       void glMultiTexCoord3fvARB( GLenum target,
	    const GLfloat *v )
       void glMultiTexCoord3ivARB( GLenum target,
	    const GLint *v )
       void glMultiTexCoord3svARB( GLenum target,
	    const GLshort *v )
       void glMultiTexCoord4dvARB( GLenum target,
	    const GLdouble *v )
       void glMultiTexCoord4fvARB( GLenum target,
	    const GLfloat *v )
       void glMultiTexCoord4ivARB( GLenum target,
	    const GLint *v )
       void glMultiTexCoord4svARB( GLenum target,
	    const GLshort *v )

PARAMETERS
       target Specifies texture unit whose coordinates should be modified.
	      The number of texture units is implementation dependent, but
	      must be at least two. Must be one of GL_TEXTURE$i$_ARB, where 0
	      <= $ i $ < the implementation-dependent value of
	      GL_MAX_TEXTURE_UNITS_ARB.

       v      Specifies a pointer to an array of one, two, three, or four
	      elements, which in turn specify the s, t, r, and q texture
	      coordinates.

DESCRIPTION
       glMultiTexCoordARB specifies texture coordinates in one, two, three, or
       four dimensions.	 glMultiTexCoord1ARB sets the current texture
       coordinates to (s, 0, 0, 1); a call to glMultiTexCoord2ARB sets them to
       (s, t, 0, 1).  Similarly, glMultiTexCoord3ARB specifies the texture
       coordinates as (s, t, r, 1), and glMultiTexCoord4ARB defines all four
       components explicitly as (s, t, r, q).

       The current texture coordinates are part of the data that is associated
       with each vertex and with the current raster position.  Initially, the
       values for s, t, r, q are (0, 0, 0, 1).

NOTES
       glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
       in the string returned by glGetString when called with the argument
       GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In
       particular, glMultiTexCoordARB can be called between a call to glBegin
       and the corresponding call to glEnd.

       It is always the case that GL_TEXTURE$i$_ARB = GL_TEXTURE0_ARB + $i$.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
       unit selected.

SEE ALSO
       glActiveTextureARB(3G), glClientActiveTextureARB(3G), glTexCoord(3G),
       glTexCoordPointer(3G), glVertex(3G)

								 March 1, 2011
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