glPixelMapuiv man page on OpenBSD

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GLPIXELMAP(3G)							GLPIXELMAP(3G)

NAME
       glPixelMapfv, glPixelMapuiv, glPixelMapusv - set up pixel transfer maps

C SPECIFICATION
       void glPixelMapfv( GLenum map,
	    GLint mapsize,
	    const GLfloat *values )
       void glPixelMapuiv( GLenum map,
	    GLint mapsize,
	    const GLuint *values )
       void glPixelMapusv( GLenum map,
	    GLint mapsize,
	    const GLushort *values )

       delim $$

PARAMETERS
       map    Specifies a symbolic map name.  Must be one of the following:
	      GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R,
	      GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A,
	      GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B,
	      or GL_PIXEL_MAP_A_TO_A.

       mapsize
	      Specifies the size of the map being defined.

       values Specifies an array of mapsize values.

DESCRIPTION
       glPixelMap sets up translation tables, or maps, used by glCopyPixels,
       glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
       glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glReadPixels,
       glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
       glTexSubImage2D, and glTexSubImage3D.  Additionally, if the
       GL_ARB_imaging subset is supported, the routines glColorTable,
       glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D,
       glHistogram, glMinmax, and glSeparableFilter2D.	Use of these maps is
       described completely in the glPixelTransfer reference page, and partly
       in the reference pages for the pixel and texture image commands.	 Only
       the specification of the maps is described in this reference page.

       map is a symbolic map name, indicating one of ten maps to set.  mapsize
       specifies the number of entries in the map, and values is a pointer to
       an array of mapsize map values.

       The ten maps are as follows:

       GL_PIXEL_MAP_I_TO_I	     Maps color indices to color indices.

       GL_PIXEL_MAP_S_TO_S	     Maps stencil indices to stencil indices.

       GL_PIXEL_MAP_I_TO_R	     Maps color indices to red components.

       GL_PIXEL_MAP_I_TO_G	     Maps color indices to green components.

       GL_PIXEL_MAP_I_TO_B	     Maps color indices to blue components.

       GL_PIXEL_MAP_I_TO_A	     Maps color indices to alpha components.

       GL_PIXEL_MAP_R_TO_R	     Maps red components to red components.

       GL_PIXEL_MAP_G_TO_G	     Maps green components to green
				     components.

       GL_PIXEL_MAP_B_TO_B	     Maps blue components to blue components.

       GL_PIXEL_MAP_A_TO_A	     Maps alpha components to alpha
				     components.

       The entries in a map can be specified as single-precision
       floating-point numbers, unsigned short integers, or unsigned long
       integers.  Maps that store color component values (all but
       GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S) retain their values in
       floating-point , with unspecified mantissa and exponent sizes.
       Floating-point values specified by glPixelMapfv are converted directly
       to the internal floating-point  of these maps, then clamped to the
       range [0,1].  Unsigned integer values specified by glPixelMapusv and
       glPixelMapuiv are converted linearly such that the largest
       representable integer maps to 1.0, and 0 maps to 0.0.

       Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S,
       retain their values in fixed-point , with an unspecified number of bits
       to the right of the binary point.  Floating-point values specified by
       glPixelMapfv are converted directly to the internal fixed-point	of
       these maps.  Unsigned integer values specified by glPixelMapusv and
       glPixelMapuiv specify integer values, with all 0's to the right of the
       binary point.

       The following table shows the initial sizes and values for each of the
       maps.  Maps that are indexed by either color or stencil indices must
       have mapsize = $2 sup n$ for some $n$ or the results are undefined.
       The maximum allowable size for each map depends on the implementation
       and can be determined by calling glGet with argument
       GL_MAX_PIXEL_MAP_TABLE.	The single maximum applies to all maps; it is
       at least 32.

       -------------------------------------------------------------------------------------
       map		      Lookup Index     Lookup Value    Initial Size   Initial Value
       -------------------------------------------------------------------------------------
       GL_PIXEL_MAP_I_TO_I    color index      color index	    1		    0
       GL_PIXEL_MAP_S_TO_S   stencil index    stencil index	    1		    0
       GL_PIXEL_MAP_I_TO_R    color index	    R		    1		    0
       GL_PIXEL_MAP_I_TO_G    color index	    G		    1		    0
       GL_PIXEL_MAP_I_TO_B    color index	    B		    1		    0
       GL_PIXEL_MAP_I_TO_A    color index	    A		    1		    0
       GL_PIXEL_MAP_R_TO_R	   R		    R		    1		    0
       GL_PIXEL_MAP_G_TO_G	   G		    G		    1		    0
       GL_PIXEL_MAP_B_TO_B	   B		    B		    1		    0
       GL_PIXEL_MAP_A_TO_A	   A		    A		    1		    0
       -------------------------------------------------------------------------------------


ERRORS
       GL_INVALID_ENUM is generated if map is not an accepted value.

       GL_INVALID_VALUE is generated if mapsize is less than one or larger
       than GL_MAX_PIXEL_MAP_TABLE.

       GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I,
       GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
       GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power
       of two.

       GL_INVALID_OPERATION is generated if glPixelMap is executed between the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetPixelMap
       glGet with argument GL_PIXEL_MAP_I_TO_I_SIZE
       glGet with argument GL_PIXEL_MAP_S_TO_S_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_R_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_G_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_B_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_A_SIZE
       glGet with argument GL_PIXEL_MAP_R_TO_R_SIZE
       glGet with argument GL_PIXEL_MAP_G_TO_G_SIZE
       glGet with argument GL_PIXEL_MAP_B_TO_B_SIZE
       glGet with argument GL_PIXEL_MAP_A_TO_A_SIZE
       glGet with argument GL_MAX_PIXEL_MAP_TABLE

SEE ALSO
       glColorTable(3G), glColorSubTable(3G), glConvolutionFilter1D(3G),
       glConvolutionFilter2D(3G), glCopyPixels(3G), glCopyTexImage1D(3G),
       glCopyTexImage2D(3G), glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G),
       glDrawPixels(3G), glHistogram(3G), glMinmax(3G), glPixelStore(3G),
       glPixelTransfer(3G), glReadPixels(3G), glSeparableFilter2D(3G),
       glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
       glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)

								 March 1, 2011
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