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GLPIXELTRANSFER(3G)					   GLPIXELTRANSFER(3G)

NAME
       glPixelTransferf, glPixelTransferi - set pixel transfer modes

C SPECIFICATION
       void glPixelTransferf( GLenum pname,
	    GLfloat param )
       void glPixelTransferi( GLenum pname,
	    GLint param )

       delim $$

PARAMETERS
       pname  Specifies the symbolic name of the pixel transfer parameter to
	      be set.  Must be one of the following: GL_MAP_COLOR,
	      GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE,
	      GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE,
	      GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or
	      GL_DEPTH_BIAS.

	      Additionally, if the GL_ARB_imaging extension is supported, the
	      following symbolic names are accepted:
	      GL_POST_COLOR_MATRIX_RED_SCALE,
	      GL_POST_COLOR_MATRIX_GREEN_SCALE,
	      GL_POST_COLOR_MATRIX_BLUE_SCALE,
	      GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS,
	      GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS,
	      GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE,
	      GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE,
	      GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS,
	      GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS,
	      and GL_POST_CONVOLUTION_ALPHA_BIAS.

       param  Specifies the value that pname is set to.

DESCRIPTION
       glPixelTransfer sets pixel transfer modes that affect the operation of
       subsequent glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
       glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
       glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D,
       glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D commands.
       Additionally, if the GL_ARB_imaging subset is supported, the routines
       glColorTable, glColorSubTable, glConvolutionFilter1D,
       glConvolutionFilter2D, glHistogram, glMinmax, and glSeparableFilter2D
       are also affected.  The algorithms that are specified by pixel transfer
       modes operate on pixels after they are read from the frame buffer
       (glCopyPixels glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
       glCopyTexSubImage2D, glCopyTexSubImage3D, and glReadPixels), or
       unpacked from client memory (glDrawPixels, glTexImage1D, glTexImage2D,
       glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D).
       Pixel transfer operations happen in the same order, and in the same
       manner, regardless of the command that resulted in the pixel operation.
       Pixel storage modes (see glPixelStore) control the unpacking of pixels
       being read from client memory, and the packing of pixels being written
       back into client memory.

       Pixel transfer operations handle four fundamental pixel types: color,
       color index, depth, and stencil.	 Color pixels consist of four
       floating-point values with unspecified mantissa and exponent sizes,
       scaled such that 0 represents zero intensity and 1 represents full
       intensity.  Color indices comprise a single fixed-point value, with
       unspecified precision to the right of the binary point.	Depth pixels
       comprise a single floating-point value, with unspecified mantissa and
       exponent sizes, scaled such that 0.0 represents the minimum depth
       buffer value, and 1.0 represents the maximum depth buffer value.
       Finally, stencil pixels comprise a single fixed-point value, with
       unspecified precision to the right of the binary point.

       The pixel transfer operations performed on the four basic pixel types
       are as follows:

       Color	   Each of the four color components is multiplied by a scale
		   factor, then added to a bias factor.	 That is, the red
		   component is multiplied by GL_RED_SCALE, then added to
		   GL_RED_BIAS; the green component is multiplied by
		   GL_GREEN_SCALE, then added to GL_GREEN_BIAS; the blue
		   component is multiplied by GL_BLUE_SCALE, then added to
		   GL_BLUE_BIAS; and the alpha component is multiplied by
		   GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS.	 After all
		   four color components are scaled and biased, each is
		   clamped to the range [0,1].	All color, scale, and bias
		   values are specified with glPixelTransfer.

		   If GL_MAP_COLOR is true, each color component is scaled by
		   the size of the corresponding color-to-color map, then
		   replaced by the contents of that map indexed by the scaled
		   component.  That is, the red component is scaled by
		   GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the contents of
		   GL_PIXEL_MAP_R_TO_R indexed by itself.  The green component
		   is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the
		   contents of GL_PIXEL_MAP_G_TO_G indexed by itself.  The
		   blue component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then
		   replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by
		   itself.  And the alpha component is scaled by
		   GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the contents of
		   GL_PIXEL_MAP_A_TO_A indexed by itself.  All components
		   taken from the maps are then clamped to the range [0,1].
		   GL_MAP_COLOR is specified with glPixelTransfer.  The
		   contents of the various maps are specified with glPixelMap.

		   If the GL_ARB_imaging extension is supported, each of the
		   four color components may be scaled and biased after
		   transformation by the color matrix.	That is, the red
		   component is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE,
		   then added to GL_POST_COLOR_MATRIX_RED_BIAS; the green
		   component is multiplied by
		   GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to
		   GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue component is
		   multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE, then added
		   to GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha component
		   is multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE, then
		   added to GL_POST_COLOR_MATRIX_ALPHA_BIAS.  After all four
		   color components are scaled and biased, each is clamped to
		   the range [0,1].

		   Similiarly, if the GL_ARB_imaging extension is supported,
		   each of the four color components may be scaled and biased
		   after processing by the enabled convolution filter.	That
		   is, the red component is multiplied by
		   GL_POST_CONVOLUTION_RED_SCALE, then added to
		   GL_POST_CONVOLUTION_RED_BIAS; the green component is
		   multiplied by GL_POST_CONVOLUTION_GREEN_SCALE, then added
		   to GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is
		   multiplied by GL_POST_CONVOLUTION_BLUE_SCALE, then added to
		   GL_POST_CONVOLUTION_BLUE_BIAS; and the alpha component is
		   multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE, then added
		   to GL_POST_CONVOLUTION_ALPHA_BIAS.  After all four color
		   components are scaled and biased, each is clamped to the
		   range [0,1].

       Color index Each color index is shifted left by GL_INDEX_SHIFT bits;
		   any bits beyond the number of fraction bits carried by the
		   fixed-point index are filled with zeros.  If GL_INDEX_SHIFT
		   is negative, the shift is to the right, again zero filled.
		   Then GL_INDEX_OFFSET is added to the index.	GL_INDEX_SHIFT
		   and GL_INDEX_OFFSET are specified with
		   glPixelTransfer.

		   From this point, operation diverges depending on the
		   required  of the resulting pixels.  If the resulting pixels
		   are to be written to a color index buffer, or if they are
		   being read back to client memory in GL_COLOR_INDEX , the
		   pixels continue to be treated as indices.  If GL_MAP_COLOR
		   is true, each index is masked by $2 sup n ~-~ 1$, where $n$
		   is GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by the contents
		   of GL_PIXEL_MAP_I_TO_I indexed by the masked value.
		   GL_MAP_COLOR is specified with glPixelTransfer.  The
		   contents of the index map is specified with glPixelMap.

		   If the resulting pixels are to be written to an RGBA color
		   buffer, or if they are read back to client memory in a
		   other than GL_COLOR_INDEX, the pixels are converted from
		   indices to colors by referencing the four maps
		   GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
		   GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.  Before being
		   dereferenced, the index is masked by $2 sup n ~-~ 1$, where
		   $n$ is GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
		   GL_PIXEL_MAP_I_TO_G_SIZE for the green map,
		   GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
		   GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map.	All components
		   taken from the maps are then clamped to the range [0,1].
		   The contents of the four maps is specified with glPixelMap.

       Depth	   Each depth value is multiplied by GL_DEPTH_SCALE, added to
		   GL_DEPTH_BIAS, then clamped to the range [0,1].

       Stencil	   Each index is shifted GL_INDEX_SHIFT bits just as a color
		   index is, then added to GL_INDEX_OFFSET.  If GL_MAP_STENCIL
		   is true, each index is masked by $2 sup n ~-~ 1$, where $n$
		   is GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents
		   of GL_PIXEL_MAP_S_TO_S indexed by the masked value.

       The following table gives the type, initial value, and range of valid
       values for each of the pixel transfer parameters that are set with
       glPixelTransfer.

       -------------------------------------------------------------------------
       pname				   Type	    Initial Value   Valid Range
       -------------------------------------------------------------------------
       GL_MAP_COLOR			  boolean	false	    true/false
       GL_MAP_STENCIL			  boolean	false	    true/false
       GL_INDEX_SHIFT			  integer	  0	     (-oo,oo)
       GL_INDEX_OFFSET			  integer	  0	     (-oo,oo)
       GL_RED_SCALE			   float	  1	     (-oo,oo)
       GL_GREEN_SCALE			   float	  1	     (-oo,oo)
       GL_BLUE_SCALE			   float	  1	     (-oo,oo)
       GL_ALPHA_SCALE			   float	  1	     (-oo,oo)
       GL_DEPTH_SCALE			   float	  1	     (-oo,oo)
       GL_RED_BIAS			   float	  0	     (-oo,oo)
       GL_GREEN_BIAS			   float	  0	     (-oo,oo)
       GL_BLUE_BIAS			   float	  0	     (-oo,oo)
       GL_ALPHA_BIAS			   float	  0	     (-oo,oo)
       GL_DEPTH_BIAS			   float	  0	     (-oo,oo)
       GL_POST_COLOR_MATRIX_RED_SCALE	   float	  1	     (-oo,oo)
       GL_POST_COLOR_MATRIX_GREEN_SCALE	   float	  1	     (-oo,oo)
       GL_POST_COLOR_MATRIX_BLUE_SCALE	   float	  1	     (-oo,oo)
       GL_POST_COLOR_MATRIX_ALPHA_SCALE	   float	  1	     (-oo,oo)
       GL_POST_COLOR_MATRIX_RED_BIAS	   float	  0	     (-oo,oo)
       GL_POST_COLOR_MATRIX_GREEN_BIAS	   float	  0	     (-oo,oo)
       GL_POST_COLOR_MATRIX_BLUE_BIAS	   float	  0	     (-oo,oo)
       GL_POST_COLOR_MATRIX_ALPHA_BIAS	   float	  0	     (-oo,oo)
       GL_POST_CONVOLUTION_RED_SCALE	   float	  1	     (-oo,oo)
       GL_POST_CONVOLUTION_GREEN_SCALE	   float	  1	     (-oo,oo)
       GL_POST_CONVOLUTION_BLUE_SCALE	   float	  1	     (-oo,oo)
       GL_POST_CONVOLUTION_ALPHA_SCALE	   float	  1	     (-oo,oo)
       GL_POST_CONVOLUTION_RED_BIAS	   float	  0	     (-oo,oo)
       GL_POST_CONVOLUTION_GREEN_BIAS	   float	  0	     (-oo,oo)
       GL_POST_CONVOLUTION_BLUE_BIAS	   float	  0	     (-oo,oo)
       GL_POST_CONVOLUTION_ALPHA_BIAS	   float	  0	     (-oo,oo)
       -------------------------------------------------------------------------

       glPixelTransferf can be used to set any pixel transfer parameter.  If
       the parameter type is boolean, 0 implies false and any other value
       implies true.  If pname is an integer parameter, param is rounded to
       the nearest integer.

       Likewise, glPixelTransferi can be used to set any of the pixel transfer
       parameters.  Boolean parameters are set to false if param is 0 and to
       true otherwise.	param is converted to floating point before being
       assigned to real-valued parameters.

NOTES
       If a glColorTable, glColorSubTable, glConvolutionFilter1D,
       glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D,
       glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
       glCopyTexSubImage3D, glDrawPixels, glReadPixels, glSeparableFilter2D,
       glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
       glTexSubImage2D, or glTexSubImage3D.  command is placed in a display
       list (see glNewList and glCallList), the pixel transfer mode settings
       in effect when the display list is executed are the ones that are used.
       They may be different from the settings when the command was compiled
       into the display list.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_OPERATION is generated if glPixelTransfer is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

ASSOCIATED GETS
       glGet with argument GL_MAP_COLOR
       glGet with argument GL_MAP_STENCIL
       glGet with argument GL_INDEX_SHIFT
       glGet with argument GL_INDEX_OFFSET
       glGet with argument GL_RED_SCALE
       glGet with argument GL_RED_BIAS
       glGet with argument GL_GREEN_SCALE
       glGet with argument GL_GREEN_BIAS
       glGet with argument GL_BLUE_SCALE
       glGet with argument GL_BLUE_BIAS
       glGet with argument GL_ALPHA_SCALE
       glGet with argument GL_ALPHA_BIAS
       glGet with argument GL_DEPTH_SCALE
       glGet with argument GL_DEPTH_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
       glGet with argument GL_POST_CONVOLUTION_RED_SCALE
       glGet with argument GL_POST_CONVOLUTION_RED_BIAS
       glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
       glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
       glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
       glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
       glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
       glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS

SEE ALSO
       glCallList(3G), glColorTable(3G), glColorSubTable(3G),
       glConvolutionFilter1D(3G), glConvolutionFilter2D(3G), glCopyPixels(3G),
       glCopyTexImage1D(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G),
       glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G), glDrawPixels(3G),
       glNewList(3G), glPixelMap(3G), glPixelStore(3G), glPixelZoom(3G),
       glReadPixels(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
       glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)

								 March 1, 2011
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