glPolygonMode man page on OpenBSD

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GLPOLYGONMODE(3G)					     GLPOLYGONMODE(3G)

NAME
       glPolygonMode - select a polygon rasterization mode

C SPECIFICATION
       void glPolygonMode( GLenum face,
	    GLenum mode )

PARAMETERS
       face   Specifies the polygons that mode applies to.  Must be GL_FRONT
	      for front-facing polygons, GL_BACK for back-facing polygons, or
	      GL_FRONT_AND_BACK for front- and back-facing polygons.

       mode   Specifies how polygons will be rasterized.  Accepted values are
	      GL_POINT, GL_LINE, and GL_FILL.  The initial value is GL_FILL
	      for both front- and back-facing polygons.

DESCRIPTION
       glPolygonMode controls the interpretation of polygons for
       rasterization.  face describes which polygons mode applies to:
       front-facing polygons (GL_FRONT), back-facing polygons (GL_BACK), or
       both (GL_FRONT_AND_BACK).  The polygon mode affects only the final
       rasterization of polygons.  In particular, a polygon's vertices are lit
       and the polygon is clipped and possibly culled before these modes are
       applied.

       Three modes are defined and can be specified in mode:

       GL_POINT	     Polygon vertices that are marked as the start of a
		     boundary edge are drawn as points.	 Point attributes such
		     as GL_POINT_SIZE and GL_POINT_SMOOTH control the
		     rasterization of the points.  Polygon rasterization
		     attributes other than GL_POLYGON_MODE have no effect.

       GL_LINE	     Boundary edges of the polygon are drawn as line segments.
		     They are treated as connected line segments for line
		     stippling; the line stipple counter and pattern are not
		     reset between segments (see glLineStipple).  Line
		     attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH
		     control the rasterization of the lines.  Polygon
		     rasterization attributes other than GL_POLYGON_MODE have
		     no effect.

       GL_FILL	     The interior of the polygon is filled.  Polygon
		     attributes such as GL_POLYGON_STIPPLE and
		     GL_POLYGON_SMOOTH control the rasterization of the
		     polygon.

EXAMPLES
       To draw a surface with filled back-facing polygons and outlined
       front-facing polygons, call glPolygonMode(GL_FRONT, GL_LINE);

NOTES
       Vertices are marked as boundary or nonboundary with an edge flag.  Edge
       flags are generated internally by the GL when it decomposes polygons;
       they can be set explicitly using glEdgeFlag.

ERRORS
       GL_INVALID_ENUM is generated if either face or mode is not an accepted
       value.

       GL_INVALID_OPERATION is generated if glPolygonMode is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_POLYGON_MODE

SEE ALSO
       glBegin(3G), glEdgeFlag(3G), glLineStipple(3G), glLineWidth(3G),
       glPointSize(3G), glPolygonStipple(3G)

								 March 1, 2011
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