glTexCoordPointer man page on OpenBSD

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GLTEXCOORDPOINTER(3G)					 GLTEXCOORDPOINTER(3G)

NAME
       glTexCoordPointer - define an array of texture coordinates

C SPECIFICATION
       void glTexCoordPointer( GLint size,
	    GLenum type,
	    GLsizei stride,
	    const GLvoid *ptr )

       delim $$

PARAMETERS
       size   Specifies the number of coordinates per array element. Must be
	      1, 2, 3 or 4. The initial value is 4.

       type   Specifies the data type of each texture coordinate.  Symbolic
	      constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted.
	      The initial value is GL_FLOAT.

       stride Specifies the byte offset between consecutive array elements.
	      If stride is 0, the array elements are understood to be tightly
	      packed. The initial value is 0.

       ptr    Specifies a pointer to the first coordinate of the first element
	      in the array.  The initial value is 0.

DESCRIPTION
       glTexCoordPointer specifies the location and data  of an array of
       texture coordinates to use when rendering.  size specifies the number
       of coordinates per element, and must be 1, 2, 3, or 4.  type specifies
       the data type of each texture coordinate and stride specifies the byte
       stride from one array element to the next allowing vertices and
       attributes to be packed into a single array or stored in separate
       arrays.	(Single-array storage may be more efficient on some
       implementations; see
       glInterleavedArrays.)  When a texture coordinate array is specified,
       size, type, stride, and ptr are saved client-side state.

       To enable and disable the texture coordinate array, call
       glEnableClientState and glDisableClientState with the argument
       GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is
       used when glDrawArrays, glDrawElements, glDrawRangeElements or
       glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type) from prespecified vertex and vertex attribute arrays.  Use
       glArrayElement to specify primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives by
       indexing vertices and vertex attributes.

NOTES
       glTexCoordPointer is available only if the GL version is 1.1 or
       greater.

       The texture coordinate array is initially disabled and it won't be
       accessed when glArrayElement, glDrawElements, glDrawRangeElements, or
       glDrawArrays is called.

       Execution of glTexCoordPointer is not allowed between the execution of
       glBegin and the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is
       undefined.

       glTexCoordPointer is typically implemented on the client side with no
       protocol.

       The texture coordinate array parameters are client-side state and are
       therefore not saved or restored by glPushAttrib and glPopAttrib.	 Use
       glPushClientAttrib and glPopClientAttrib instead.

       When the GL_ARB_imaging extension is supported, glTexCoordPointer
       updates the texture coordinate array state of the active client texture
       unit, specified with glClientActiveTextureARB.

ERRORS
       GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_TEXTURE_COORD_ARRAY
       glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE
       glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE
       glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G), glClientActiveTextureARB(3G), glColorPointer(3G),
       glDrawArrays(3G), glDrawElements(3G), glDrawRangeElements(3G),
       glEdgeFlagPointer(3G), glEnable(3G), glGetPointerv(3G),
       glIndexPointer(3G), glNormalPointer(3G), glPopClientAttrib(3G),
       glPushClientAttrib(3G), glTexCoord(3G), glVertexPointer(3G)

								 March 1, 2011
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