glTexSubImage3D man page on OpenBSD

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GLTEXSUBIMAGE3D(3G)					   GLTEXSUBIMAGE3D(3G)

NAME
       glTexSubImage3D - specify a three-dimensional texture subimage

C SPECIFICATION
       void glTexSubImage3D( GLenum target,
	    GLint level,
	    GLint xoffset,
	    GLint yoffset,
	    GLint zoffset,
	    GLsizei width,
	    GLsizei height,
	    GLsizei depth,
	    GLenum format,
	    GLenum type,
	    const GLvoid *pixels )

       delim $$

PARAMETERS
       target Specifies the target texture.  Must be GL_TEXTURE_3D.

       level  Specifies the level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

       xoffset
	      Specifies a texel offset in the x direction within the texture
	      array.

       yoffset
	      Specifies a texel offset in the y direction within the texture
	      array.

       zoffset
	      Specifies a texel offset in the z direction within the texture
	      array.

       width  Specifies the width of the texture subimage.

       height Specifies the height of the texture subimage.

       depth  Specifies the depth of the texture subimage.

       format Specifies the  of the pixel data.	 The following symbolic values
	      are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and
	      GL_LUMINANCE_ALPHA.

       type   Specifies the data type of the pixel data.  The following
	      symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
	      GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
	      GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
	      GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
	      GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
	      GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       pixels Specifies a pointer to the image data in memory.

DESCRIPTION
       Texturing maps a portion of a specified texture image onto each
       graphical primitive for which texturing is enabled.  To enable and
       disable three-dimensional texturing, call glEnable and glDisable with
       argument GL_TEXTURE_3D.

       glTexSubImage3D redefines a contiguous subregion of an existing
       three-dimensional texture image.	 The texels referenced by pixels
       replace the portion of the existing texture array with x indices
       xoffset and $"xoffset" ~+~ "width" ~-~ 1$, inclusive, y indices yoffset
       and $"yoffset" ~+~ "height" ~-~ 1$, inclusive, and z indices zoffset
       and $"zoffset" ~+~ "depth" ~-~ 1$, inclusive.  This region may not
       include any texels outside the range of the texture array as it was
       originally specified.  It is not an error to specify a subtexture with
       zero width, height, or depth but such a specification has no effect.

NOTES
       glTexSubImage3D is available only if the GL version is 1.2 or greater.

       Texturing has no effect in color index mode.

       glPixelStore and glPixelTransfer modes affect texture images in exactly
       the way they affect glDrawPixels.

       Formats GL_BGR, and GL_BGRA and types GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
       GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL version is
       1.2 or greater.

       When the GL_ARB_multitexture extension is supported, glTexSubImage3D
       specifies a three-dimensional sub texture for the current texture unit,
       specified with glActiveTextureARB.

       When the GL_ARB_imaging extension is supported, the RGBA components
       specified in pixels may be processed by the imaging pipeline.  See
       glTexImage3D for specific details.

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D.

       GL_INVALID_OPERATION is generated if the texture array has not been
       defined by a previous glTexImage3D operation.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than $log sub
       2$max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if $"xoffset" ~<~ ~-b$, $("xoffset" ~+~
       "width") ~>~ (w~-~b)$, $"yoffset" ~<~ ~-b$, or $("yoffset" ~+~
       "height") ~>~ (h~-~b)$, or $"zoffset" ~<~ ~-b$, or $("zoffset" ~+~
       "depth") ~>~ (d~-~b)$, where $w$ is the GL_TEXTURE_WIDTH, $h$ is the
       GL_TEXTURE_HEIGHT, $d$ is the GL_TEXTURE_DEPTH and $b$ is the border
       width of the texture image being modified.  Note that $w$, $h$, and $d$
       include twice the border width.

       GL_INVALID_VALUE is generated if width, height, or depth is less than
       0.

       GL_INVALID_ENUM is generated if format is not an accepted
	constant.

       GL_INVALID_ENUM is generated if type is not a type constant.

       GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
       GL_COLOR_INDEX.

       GL_INVALID_OPERATION is generated if glTexSubImage3D is executed
       between the execution of glBegin and the corresponding execution of
       glEnd.

       GL_INVALID_OPERATION is generated if type is one of
       GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format is
       not GL_RGB.

       GL_INVALID_OPERATION is generated if type is one of
       GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and
       format is neither GL_RGBA nor GL_BGRA.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_3D

SEE ALSO
       glActiveTextureARB(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G),
       glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G),
       glCopyTexSubImage3D(3G), glDrawPixels(3G), glPixelStore(3G),
       glPixelTransfer(3G), glTexEnv(3G), glTexGen(3G), glTexImage1D(3G),
       glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G),
       glTexSubImage2D(3G), glTexParameter(3G)

								 March 1, 2011
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