glTranslated man page on OpenBSD

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GLTRANSLATE(3G)						       GLTRANSLATE(3G)

NAME
       glTranslated, glTranslatef - multiply the current matrix by a
       translation matrix

C SPECIFICATION
       void glTranslated( GLdouble x,
	    GLdouble y,
	    GLdouble z )
       void glTranslatef( GLfloat x,
	    GLfloat y,
	    GLfloat z )

       delim $$

PARAMETERS
       x, y, z
	      Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation by $("x","y","z")$.  The current
       matrix (see
       glMatrixMode) is multiplied by this translation matrix, with the
       product replacing the current matrix, as if glMultMatrix were called
       with the following matrix for its argument:

       left (  ~ down 20 matrix {
	  ccol { 1~~ above 0~~ above 0~~ above 0~~ }
	  ccol { 0~~ above 1~~ above 0~~ above 0~~ }
	  ccol { 0~~ above 0~~ above 1~~ above 0~~ }
	  ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right )

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after a call to glTranslate are translated.

       Use glPushMatrix and glPopMatrix to save and restore the untranslated
       coordinate system.

ERRORS
       GL_INVALID_OPERATION is generated if glTranslate is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G),
       glScale(3G)

								 March 1, 2011
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