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GLCOMPRESSEDTEXIMAGE3D(3gl)			   GLCOMPRESSEDTEXIMAGE3D(3gl)

NAME
       glCompressedTexImage3D - specify a three-dimensional compressed texture
       image

C SPECIFICATION
       void glCompressedTexImage3D( GLenum target,
				    GLint level,
				    GLint internalformat,
				    GLsizei width,
				    GLsizei height,
				    GLsizei depth,
				    GLint border,
				    GLsizei imagesize,
				    const GLvoid *data )

PARAMETERS
       target	       Specifies the target texture.  Must be GL_TEXTURE_3D or
		       GL_PROXY_TEXTURE_3D.

       level	       Specifies  the  level-of-detail number.	Level 0 is the
		       base image level.  Level n is the nth mipmap  reduction
		       image.

       internalformat  Specifies the specific compressed texture image format.

       width	       Specifies  the  width  of  the  texture image.  Must be
		       2^n+2(border) for some integer n.  All  implementations
		       support	texture	 images	 that  are  at least 64 texels
		       wide.

       height	       Specifies the height of the  texture  image.   Must  be
		       2^m+2(border)  for  some integer m. All implementations
		       support texture images that  are	 at  least  64	texels
		       high.

       depth	       Specifies  the  depth  of  the  texture image.  Must be
		       2^l+2(border) for some integer l.

       border	       Specifies the width of the border.  Must be either 0 or
		       1.

       imagesize       Specifies  the  size (in bytes) of the compressed image
		       data.

       data	       Specifies a pointer to the  compressed  image  data  in
		       memory.

DESCRIPTION
       glCompressedTexImage3D  defines a three-dimensional texture image, with
       incoming data stored in a specific compressed image format.   The  tar‐
       get,  level,  internalformat,  width,  height, depth, border parameters
       have the same meaning as in glTexImage3D.  data	points	to  compressed
       image  data  stored  in	the  compressed	 image format corresponding to
       internalformat.

       The GL provides no specific compressed internal formats but  does  pro‐
       vide  a	mechanism  to  obtain  the  enums for such formats provided by
       extensions.  The number of specific compressed internal format symbolic
       constants  supported  by	 the  renderer can be obtained by querying the
       value of GL_NUM_COMPRESSED_TEXTURE_FORMATS using glGet. The set of spe‐
       cific  compressed  internal  format symbolic constants supported by the
       renderer can be obtained by querying the	 value	of  GL_COMPRESSED_TEX‐
       TURE_FORMATS  using glGet. Since the GL provides no specific image for‐
       mats, using any of the six generic compressed internal formats, GL_COM‐
       PRESSED_ALPHA,  GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA,
       GL_COMPRESSED_INTENSITY,	 GL_COMPRESSED_RGB,   GL_COMPRESSED_RGBA,   as
       internalformat will result in a GL_INVALID_ENUM error.

       For the specific compressed internal formats, the compressed image will
       be decoded according to the specification defining  the	internalformat
       token.	Compressed texture images are treated as an array of imagesize
       ubytes beginning at address data. All pixel storage and pixel  transfer
       modes  are  ignored  when  decoding a compressed texture image.	If the
       imagesize parameter is not consistent with the format, dimensions,  and
       contents	 of the compressed image, a GL_INVALID_VALUE error results. If
       the compressed image is not encoded according to the defined image for‐
       mat, the results of the call are undefined.

       Specific	  compressed   internal	 formats  may  impose  format-specific
       restrictions on the use of the compressed image specification calls  or
       parameters. For example, the compressed image format might be supported
       only for 2D textures or may not allow non-zero border values. Any  such
       restrictions  will be documented in the specification defining the com‐
       pressed internal format; violating these restrictions will result in  a
       GL_INVALID_OPERATION error.

       Any  restrictions  imposed by specific compressed internal formats will
       be invariant, meaning that if the GL accepts and stores a texture image
       in  compressed form, providing the same image to glCompressedTexImage3D
       will not result	in  a  GL_INVALID_OPERATION  error  if	the  following
       restrictions are satisfied:

	   data points to a compressed texture image returned by
	   glGetCompressedTexImage.

	   target, level, and internalformat match the target,
	   level and format parameters provided to the glGetCompressedTexImage
	   call returning data.

	   width, height, depth, border, internalformat,
	   and	imagesize  match  the  values  of  GL_TEXTURE_WIDTH,   GL_TEX‐
	   TURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_BORDER, GL_TEXTURE_INTER‐
	   NAL_FORMAT, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE  for  image	 level
	   level  in  effect  at  the time of the glGetCompressedTexImage call
	   returning data.

       This guarantee applies not just to images returned by  glGetCompressed‐
       TexImage,  but  also  to	 any other properly encoded compressed texture
       image of the same size and format.

NOTES
       Texturing has no effect in color index mode.

ERRORS
       GL_INVALID_ENUM	is  generated  if  target  is  not  GL_TEXTURE_3D   or
       GL_PROXY_TEXTURE_3D.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE	 may  be  generated  if level is greater than log2max,
       where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_ENUM is generated  if	 internalformat	 is  any  of  the  six
       generic	 compressed  internal  formats:	 GL_COMPRESSED_ALPHA,  GL_COM‐
       PRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA,  GL_COMPRESSED_INTEN‐
       SITY, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA.

       GL_INVALID_VALUE	 is  generated if width, height, or depth is less than
       zero or greater than GL_MAX_3D_TEXTURE_SIZE, or	if  width,  height  or
       depth cannot be represented as 2^k+2(border) for some integer k.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_OPERATION is generated if glCompressedTexImage3D is executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

ASSOCIATED GETS
       glGetCompressedTexImage,	  glGet	  with	 argument  NUM_COMPRESSED_TEX‐
       TURE_FORMATS, COMPRESSED_TEXTURE_FORMATS,  glGetTexLevelParameter  with
       argument TEXTURE_COMPRESSED_IMAGE_SIZE, TEXTURE_COMPRESSED, glIsEnabled
       with argument GL_TEXTURE_3D.

SEE ALSO
       glTexImage3D

				   25 Sep 02	   GLCOMPRESSEDTEXIMAGE3D(3gl)
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