gluCylinder man page on DigitalUNIX

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gluCylinder()							 gluCylinder()

NAME
       gluCylinder - draw a cylinder

SYNOPSIS
       void gluCylinder(
	       GLUquadric* quad,
	       GLdouble base,
	       GLdouble top,
	       GLdouble height,
	       GLint slices,
	       GLint stacks );

PARAMETERS
       Specifies  the  quadrics object (created with gluNewQuadric()).	Speci‐
       fies the radius of the cylinder at z = 0.  Specifies the radius of  the
       cylinder	 at z = height.	 Specifies the height of the cylinder.	Speci‐
       fies the number of subdivisions around the z axis.  Specifies the  num‐
       ber of subdivisions along the z axis.

DESCRIPTION
       gluCylinder()  draws  a cylinder oriented along the z axis. The base of
       the cylinder is placed at z = 0, and the top at	z  =  height.  Like  a
       sphere,	a  cylinder  is	 subdivided around the z axis into slices, and
       along the z axis into stacks.

       Note that if top is set to 0.0, this routine generates a cone.

       If the orientation  is  set  to	GLU_OUTSIDE  (with  gluQuadricOrienta‐
       tion()),	 then any generated normals point away from the z axis. Other‐
       wise, they point toward the z axis.

       If texturing is turned  on  (with  gluQuadricTexture()),	 then  texture
       coordinates  are	 generated so that t ranges linearly from 0.0 at z = 0
       to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25  at
       the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
       1.0 at the +y axis.

SEE ALSO
       gluDisk(3), gluNewQuadric(3), gluPartialDisk(3),	 gluQuadricTexture(3),
       gluSphere(3)

								 gluCylinder()
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