gluTessVertex man page on OpenBSD

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GLUTESSVERTEX(3G)					     GLUTESSVERTEX(3G)

NAME
       gluTessVertex - specify a vertex on a polygon

C SPECIFICATION
       void gluTessVertex( GLUtesselator* tess,
	    GLdouble *location,
	    GLvoid* data )

       delim $$

PARAMETERS
       tess   Specifies the tessellation object (created with gluNewTess).

       location
	      Specifies the location of the vertex.

       data   Specifies an opaque pointer passed back to the program with the
	      vertex callback (as specified by gluTessCallback).

DESCRIPTION
       gluTessVertex describes a vertex on a polygon that the program defines.
       Successive gluTessVertex calls describe a closed contour. For example,
       to describe a quadrilateral gluTessVertex should be called four times.
       gluTessVertex can only be called between gluTessBeginContour and
       gluTessEndContour.

       data normally points to a structure containing the vertex location, as
       well as other per-vertex attributes such as color and normal.  This
       pointer is passed back to the user through the GLU_TESS_VERTEX or
       GLU_TESS_VERTEX_DATA callback after tessellation (see the
       gluTessCallback reference page).

EXAMPLE
       A quadrilateral with a triangular hole in it can be described as
       follows:

       gluTessBeginPolygon(tobj, NULL);
	gluTessBeginContour(tobj);
	  gluTessVertex(tobj, v1, v1);
	  gluTessVertex(tobj, v2, v2);
	  gluTessVertex(tobj, v3, v3);
	  gluTessVertex(tobj, v4, v4);
	gluTessEndContour(tobj);
	gluTessBeginContour(tobj);
	  gluTessVertex(tobj, v5, v5);
	  gluTessVertex(tobj, v6, v6);
	  gluTessVertex(tobj, v7, v7);
	gluTessEndContour(tobj);
       gluTessEndPolygon(tobj);

NOTES
       It is a common error to use a local variable for location or data and
       store values into it as part of a loop.	For example: for (i = 0; i <
       NVERTICES; ++i) {
	 GLdouble data[3];
	 data[0] = vertex[i][0];
	 data[1] = vertex[i][1];
	 data[2] = vertex[i][2];
	 gluTessVertex(tobj, data, data);
	 }

       This doesn't work.  Because the pointers specified by location and data
       might not be dereferenced until gluTessEndPolygon is executed, all the
       vertex coordinates but the very last set could be overwritten before
       tessellation begins.

       Two common symptoms of this problem are consists of a single point
       (when a local variable is used for data) and a
       GLU_TESS_NEED_COMBINE_CALLBACK error (when a local variable is used for
       location).

SEE ALSO
       gluTessBeginPolygon(3G), gluNewTess(3G), gluTessBeginContour(3G),
       gluTessCallback(3G), gluTessProperty(3G), gluTessNormal(3G),
       gluTessEndPolygon(3G)

								 March 1, 2011
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