glutBitmapCharacter man page on OpenSuSE

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glutBitmapCharacter(3GLUT)	     GLUT	    glutBitmapCharacter(3GLUT)

NAME
       glutBitmapCharacter - renders a bitmap character using OpenGL.

SYNTAX
       void glutBitmapCharacter(void *font, int character);

ARGUMENTS
       font	 Bitmap font to use.

       character Character to render (not confined to 8 bits).

DESCRIPTION
       Without	using any display lists, glutBitmapCharacter renders the char‐
       acter in the named bitmap font. The available fonts are:

       GLUT_BITMAP_8_BY_13
	       A fixed width font with every character fitting in an 8	by  13
	       pixel rectangle. The exact bitmaps to be used is defined by the
	       standard X glyph bitmaps for the X font named:

	       -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1

       GLUT_BITMAP_9_BY_15
	       A fixed width font with every character fitting in an 9	by  15
	       pixel rectangle. The exact bitmaps to be used is defined by the
	       standard X glyph bitmaps for the X font named:

	       -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1

       GLUT_BITMAP_TIMES_ROMAN_10
	       A 10-point proportional spaced Times Roman font. The exact bit‐
	       maps  to be used is defined by the standard X glyph bitmaps for
	       the X font named:

	       -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1

       GLUT_BITMAP_TIMES_ROMAN_24
	       A 24-point proportional spaced Times Roman font. The exact bit‐
	       maps  to be used is defined by the standard X glyph bitmaps for
	       the X font named:

	       -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1

       GLUT_BITMAP_HELVETICA_10
	       A 10-point proportional spaced Helvetica font. The  exact  bit‐
	       maps  to be used is defined by the standard X glyph bitmaps for
	       the X font named:

	       -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1

       GLUT_BITMAP_HELVETICA_12
	       A 12-point proportional spaced Helvetica font. The  exact  bit‐
	       maps  to be used is defined by the standard X glyph bitmaps for
	       the X font named:

	       -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1

       GLUT_BITMAP_HELVETICA_18
	       A 18-point proportional spaced Helvetica font. The  exact  bit‐
	       maps  to be used is defined by the standard X glyph bitmaps for
	       the X font named:

	       -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1

       Rendering a nonexistent character has no	 effect.   glutBitmapCharacter
       automatically  sets  the	 OpenGL	 unpack	 pixel	storage modes it needs
       appropriately and saves and restores the previous modes before  return‐
       ing.  The  generated  call  to  glBitmap will adjust the current raster
       position based on the width of the character.

EXAMPLE
       Here is a routine that shows how to render a string of ASCII text  with
       glutBitmapCharacter:

	 void
	 output(int x, int y, char *string)
	 {
	   int len, i;

	   glRasterPos2f(x, y);
	   len = (int) strlen(string);
	   for (i = 0; i < len; i++) {
	     glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
	   }
	 }

SEE ALSO
       glutBitmapWidth, glutStrokeCharacter

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT				      3.7	    glutBitmapCharacter(3GLUT)
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