glutInitDisplayString man page on Darwin

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glutInitDisplayString(3GLUT)	     GLUT	  glutInitDisplayString(3GLUT)

NAME
       glutInitDisplayString - sets the initial display mode via a string.

SYNTAX
       #include <GLUT/glut.h>

       void glutInitDisplayString(char *string);

ARGUMENTS
       string	 Display mode description string, see below.

DESCRIPTION
       The  initial display mode description string is used when creating top-
       level windows, subwindows, and overlays to determine the OpenGL display
       mode for the to-be-created window or overlay.

       The  string is a list of zero or more capability descriptions separated
       by spaces and tabs.  Each capability description is a  capability  name
       that  is	 optionally followed by a comparator and a numeric value.  For
       example, "double" and "depth>=12" are both valid criteria.

       The capability descriptions are translated into a set of criteria  used
       to select the appropriate frame buffer configuration.

       The  criteria  are matched in strict left to right order of precedence.
       That is, the first specified criteria (leftmost) takes precedence  over
       the  later  criteria  for  non-exact criteria (greater than, less than,
       etc. comparators).  Exact criteria (equal, not equal comparators)  must
       match exactly so precedence is not relevant.

       The  numeric  value  is an integer that is parsed according to ANSI C's
       strtol(str, strptr, 0) behavior.	 This means that decimal, octal (lead‐
       ing 0), and hexadecimal values (leading 0x) are accepted.

       The valid comparators are:

       =       Equal.

       !=      Not equal.

       <       Less than and preferring larger difference (the least is best).

       >       Greater	than  and  preferring  larger differences (the most is
	       best).

       <=      Less than or equal and preferring larger difference (the	 least
	       is best).

       >=      Greater	than  or  equal	 and  preferring more instead of less.
	       This comparator is useful for allocating resources  like	 color
	       precision or depth buffer precision where the maximum precision
	       is generally preferred.	Contrast with the tilde	 (~)  compara‐
	       tor.

       ~       Greater	than  or  equal	 but  preferring less instead of more.
	       This comparator is useful  for  allocating  resources  such  as
	       stencil	bits or auxiliary color buffers where you would rather
	       not over allocate.

	       When the comparator and numeric value are not  specified,  each
	       capability  name	 has  a	 different  default (one default is to
	       require a a comparator and numeric value).

       The valid capability names are:

       alpha   Alpha color buffer precision in bits.  Default is ">=1".

       acca    Red, green, blue, and alpha accumulation	 buffer	 precision  in
	       bits.   Default	is ">=8" for red, green, blue, and alpha capa‐
	       bilities.

       acc     Red, green, and green accumulation buffer precision in bits and
	       zero  bits  of alpha accumulation buffer precision.  Default is
	       ">=8" for red, green, and blue capabilities, and "~0"  for  the
	       alpha capability.

       auxbufs Number of auxiliary color buffers.  Default is "~1".

       blue    Blue color buffer precision in bits.  Default is ">=1".

       buffer  Number  of  bits	 in  the color index color buffer.  Default is
	       ">=1".

       conformant
	       Boolean indicating if the frame buffer configuration is confor‐
	       mant  or	 not.	Conformance  information  is  based  on	 GLX's
	       EXT_visual_rating extension if supported.  If the extension  is
	       not  supported, all visuals are assumed conformant.  Default is
	       "=1".

       depth   Number of bits of precision in the depth	 buffer.   Default  is
	       ">=12".

       double  Boolean	indicating  if	the  color  buffer is double buffered.
	       Default is "=1".

       green   Green color buffer precision in bits.  Default is ">=1".

       index   Boolean if the color model is color  index  or  not.   True  is
	       color index.  Default is ">=1".

       luminance
	       Number  of bits of red in the RGBA and zero bits of green, blue
	       (alpha not specified) of color buffer  precision.   Default  is
	       ">=1" for the red capabilities, and "=0" for the green and blue
	       capabilities, and "=1" for the  RGBA  color  model  capability,
	       and,  for X11, "=1" for the StaticGray ("xstaticgray") capabil‐
	       ity.

	       SGI InfiniteReality  (and  other	 future	 machines)  support  a
	       16-bit  luminance  (single channel) display mode (an additional
	       16-bit alpha channel can also be requested).  The  red  channel
	       maps  to	 gray scale and green and blue channels are not avail‐
	       able.  A 16-bit	precision  luminance  display  mode  is	 often
	       appropriate  for	 medical  imaging applications.	 Do not expect
	       many machines to support extended precision  luminance  display
	       modes.

       num     A special capability name indicating where the value represents
	       the Nth frame buffer  configuration  matching  the  description
	       string.	When not specified, glutInitDisplayString also returns
	       the first (best matching) configuration.	 num requires  a  com‐
	       parator and numeric value.

       red     Red color buffer precision in bits.  Default is ">=1".

       rgba    Number of bits of red, green, blue, and alpha in the RGBA color
	       buffer.	Default is ">=1" for red, green, blue, and alpha capa‐
	       bilities, and "=1" for the RGBA color model capability.

       rgb     Number of bits of red, green, and blue in the RGBA color buffer
	       and zero bits of alpha  color  buffer  precision.   Default  is
	       ">=1"  for  the red, green, and blue capabilities, and "~0" for
	       alpha capability, and "=1" for the RGBA color model capability.

       stencil Number of bits in the stencil buffer.  Default is "~1".

       single  Boolean indicate the color buffer is single  buffered.	Double
	       buffer capability "=0".

       stereo  Boolean	indicating  the	 color buffer is supports OpenGL-style
	       stereo.	Default is "=1".

       samples Indicates the number of samples to use based on GLX's SGIS_mul‐
	       tisample extension (for antialiasing).  Default is "<=4".  This
	       default means that a GLUT application can request multisampling
	       if available by simply specifying "samples".

       slow    Boolean indicating if the frame buffer configuration is slow or
	       not.  Slowness information is based on GLX's  EXT_visual_rating
	       extension if supported.	If the extension is not supported, all
	       visuals are assumed fast.  Note that  slowness  is  a  relative
	       designation  relative  to  other	 frame	buffer	configurations
	       available.  The intent of the slow capability is to  help  pro‐
	       grams  avoid  frame  buffer configurations that are slower (but
	       perhaps higher precision) for the current machine.  Default  is
	       ">=0".	This default means that slow visuals are used in pref‐
	       erence to fast visuals, but fast visuals will still be allowed.

       win32pfd
	       Only recognized on GLUT implementations for Win32,  this	 capa‐
	       bility  name  matches the Win32 Pixel Format Descriptor by num‐
	       ber.  win32pfd requires a comparator and numeric value.

       xvisual Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  this  capability  name matches the X visual ID by number.
	       xvisual requires a comparator and numeric value.

       xstaticgray
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type StaticGray.  Default is "=1".

       xgrayscale
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type GrayScale.  Default is "=1".

       xstaticcolor
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type StaticColor.  Default is "=1".

       xpseudocolor
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type PsuedoColor.  Default is "=1".

       xtruecolor
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type TrueColor.  Default is "=1".

       xdirectcolor
	       Only recognized on GLUT implementations for the X  Window  Sys‐
	       tem,  boolean  indicating if the frame buffer configuration's X
	       visual is of type DirectColor.  Default is "=1".

       Unspecified capability descriptions will result in unspecified criteria
       being generated.	 These unspecified criteria help glutInitDisplayString
       behave sensibly with terse display mode description strings.

EXAMPLE
       Here is an example using glutInitDisplayString:

	 glutInitDisplayString("stencil~2 rgb double depth>=16 samples");

       The above call requests a window with an RGBA color model (but request‐
       ing  no	bits of alpha), a depth buffer with at least 16 bits of preci‐
       sion but preferring more, multisampling if available, and  at  least  2
       bits  of	 stencil  (favoring less stencil to more as long as 2 bits are
       available).

SEE ALSO
       glutInit, glutCreateWindow, glutInitDisplayMode

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT				      3.7	  glutInitDisplayString(3GLUT)
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