glutSolidSphere man page on MacOSX

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glutSolidSphere(3GLUT)		     GLUT		glutSolidSphere(3GLUT)

NAME
       glutSolidSphere,	 glutWireSphere	 -  render a solid or wireframe sphere
       respectively.

SYNTAX
       #include <GLUT/glut.h>

       void glutSolidSphere(GLdouble radius,
			    GLint slices, GLint stacks);
       void glutWireSphere(GLdouble radius,
			   GLint slices, GLint stacks);

ARGUMENTS
       radius	 The radius of the sphere.

       slices	 The number of subdivisions around  the	 Z  axis  (similar  to
		 lines of longitude).

       stacks	 The number of subdivisions along the Z axis (similar to lines
		 of latitude).

DESCRIPTION
       Renders a sphere centered at the modeling  coordinates  origin  of  the
       specified  radius.  The	sphere	is  subdivided	around the Z axis into
       slices and along the Z axis into stacks.

SEE ALSO
       glutSolidCube,  glutSolidCone,  glutSolidTorus,	glutSolidDodecahedron,
       glutSolidOctahedron,  glutSolidTetrahedron, glutSolidIcosahedron, glut‐
       SolidTeapot

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT				      3.7		glutSolidSphere(3GLUT)
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