glutSpaceballButtonFunc man page on MacOSX

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glutSpaceballButtonFunc(3GLUT)	     GLUT	glutSpaceballButtonFunc(3GLUT)

NAME
       glutSpaceballButtonFunc	-  sets	 the Spaceball button callback for the
       current window.

SYNTAX
       #include <GLUT/glut.h>

       void glutSpaceballButtonFunc(void (*func)(int button, int state));

ARGUMENTS
       func	 The new spaceball button callback function.

DESCRIPTION
       glutSpaceballButtonFunc sets the Spaceball button callback for the cur‐
       rent  window. The Spaceball button callback for a window is called when
       the window has Spaceball input focus (normally, when the	 mouse	is  in
       the window) and the user generates Spaceball button presses. The button
       parameter will be the button number (starting at one).  The  number  of
       available   Spaceball   buttons	 can   be   determined	 with  glutDe‐
       viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state  is  either  GLUT_UP  or
       GLUT_DOWN indicating whether the callback was due to a release or press
       respectively.

       Registering a Spaceball button callback when a Spaceball device is  not
       available  is  ineffectual and not an error. In this case, no Spaceball
       button callbacks will be generated.

       Passing NULL to	glutSpaceballButtonFunc	 disables  the	generation  of
       Spaceball  button callbacks. When a new window is created, no Spaceball
       button callback is initially registered.

SEE ALSO
       glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc,	 glut‐
       ButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT				      3.7	glutSpaceballButtonFunc(3GLUT)
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