glvertex3sv man page on Solaris

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GLVERTEX(3gl)							 GLVERTEX(3gl)

NAME
       glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
       glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
       glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVer‐
       tex3fv,	glVertex3iv,  glVertex3sv,  glVertex4dv,  glVertex4fv,	glVer‐
       tex4iv, glVertex4sv - specify a vertex

C SPECIFICATION
       void glVertex2d( GLdouble x,
			GLdouble y )
       void glVertex2f( GLfloat x,
			GLfloat y )
       void glVertex2i( GLint x,
			GLint y )
       void glVertex2s( GLshort x,
			GLshort y )
       void glVertex3d( GLdouble x,
			GLdouble y,
			GLdouble z )
       void glVertex3f( GLfloat x,
			GLfloat y,
			GLfloat z )
       void glVertex3i( GLint x,
			GLint y,
			GLint z )
       void glVertex3s( GLshort x,
			GLshort y,
			GLshort z )
       void glVertex4d( GLdouble x,
			GLdouble y,
			GLdouble z,
			GLdouble w )
       void glVertex4f( GLfloat x,
			GLfloat y,
			GLfloat z,
			GLfloat w )
       void glVertex4i( GLint x,
			GLint y,
			GLint z,
			GLint w )
       void glVertex4s( GLshort x,
			GLshort y,
			GLshort z,
			GLshort w )

PARAMETERS
       x, y, z, w
		Specify	 x,  y,	 z,  and  w  coordinates of a vertex.  Not all
		parameters are present in all forms of the command.

C SPECIFICATION
       void glVertex2dv( const GLdouble *v )
       void glVertex2fv( const GLfloat *v )
       void glVertex2iv( const GLint *v )
       void glVertex2sv( const GLshort *v )
       void glVertex3dv( const GLdouble *v )
       void glVertex3fv( const GLfloat *v )
       void glVertex3iv( const GLint *v )
       void glVertex3sv( const GLshort *v )
       void glVertex4dv( const GLdouble *v )
       void glVertex4fv( const GLfloat *v )
       void glVertex4iv( const GLint *v )
       void glVertex4sv( const GLshort *v )

PARAMETERS
       v      Specifies a pointer to an array of two, three, or four elements.
	      The elements of a two-element array are x and y; of a three-ele‐
	      ment array, x, y, and z; and of a four-element array, x,	y,  z,
	      and w.

DESCRIPTION
       glVertex commands are used within glBegin/glEnd pairs to specify point,
       line, and polygon vertices.  The current	 color,	 normal,  and  texture
       coordinates are associated with the vertex when glVertex is called.

       When  only  x and y are specified, z defaults to 0 and w defaults to 1.
       When x, y, and z are specified, w defaults to 1.

NOTES
       Invoking glVertex outside of a glBegin/glEnd pair results in  undefined
       behavior.

SEE ALSO
       glBegin,	 glCallList,  glColor,	glEdgeFlag,  glEvalCoord,  glFogCoord,
       glIndex, glMaterial, glNormal,  glRect,	glSecondaryColor,  glTexCoord,
       glVertexPointer

				   15 Mar 97			 GLVERTEX(3gl)
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