gomoku man page on BSDOS

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GOMOKU(6)		     BSD Reference Manual		     GOMOKU(6)

NAME
     gomoku - game of 5 in a row

SYNOPSIS
     gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION
     Gomoku is a two player game were the object is to get 5 in a row horizon-
     tally, vertically or diagonally on a 19 by 19 grid. By convention, black
     always moves first.  With no arguments, gomoku will display a playing
     board and prompt for moves from the user.	Valid moves are a letter for
     the column and a number for the row of an empty board location. Entering
     ``quit" or ``resign" will end the game.  You can save the current state
     of the game by entering ``save" and supplying a file name when prompted.
     The optional file inputfile can be used to restore a saved game.

     The options are:

     -b	     This option sets background mode. Input moves are read from stan-
	     dard input, the computer picks a move, and prints it to standard
	     output. The first input line should be either ``black" or
	     ``white" to specify whether gomoku has the first move or not re-
	     spectively. This option was intended for game tournaments where a
	     referee program handles the board display and pits one program
	     against another.

     -c	     Computer verses computer.	Gomoku will play a game against it-
	     self. This is mostly used for testing.

     -d	     Print debugging information. Repeating this option more than once
	     yields more detailed information.

     -D debugfile
	     Print the debug information to debugfile instead of to the stan-
	     dard output.

     -u	     User verses user. This is mostly used for testing.

AUTHOR
     Ralph Campbell

ACKNOWLEDGEMENTS
     The board display routines were based on the goref program written by Pe-
     ter Langston.

4.4BSD				August 4, 1994				     1
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