gomoku man page on NetBSD

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GOMOKU(6)		       BSD Games Manual			     GOMOKU(6)

NAME
     gomoku — game of 5 in a row

SYNOPSIS
     gomoku [-bcdu] [-D debugfile] [savefile]

DESCRIPTION
     gomoku is a two player game where the object is to get 5 in a row hori‐
     zontally, vertically or diagonally on a 19 by 19 grid.  By convention,
     black always moves first.

     The options are:

     -b	     Run in batch mode.	 (See below.)

     -c	     Computer versus computer.	gomoku will play a game against
	     itself.  This is mostly used for testing.

     -d	     Print debugging information.  Repeating this option more than
	     once yields more detailed information.

     -D debugfile
	     Print the debug information to debugfile instead of to the stan‐
	     dard output.

     -u	     User versus user.	(Play against yourself.) This is mostly used
	     for testing.

     savefile
	     Load a previously saved game from savefile.

     With no arguments, gomoku starts a fresh user vs. computer game.

     Moves may be entered by selecting the desired board location and pressing
     the space or enter key.  The cursor may be moved using the arrow keys or
     vi(1) motion keys hjklyubn.  These also may be familiar from rogue(6) and
     hack(6).  To quit, type ‘Q’, and to save the game, type ‘S’ and supply a
     file name when prompted.

   Batch mode
     Batch mode was intended for game tournaments where a referee program han‐
     dles the board display and pits one program against another.  In this
     mode, gomoku reads moves from standard input and writes its responses to
     standard output.  The first line of input should be either “black” or
     “white” to specify whether gomoku has the first move or not respectively.

AUTHORS
     Ralph Campbell

ACKNOWLEDGEMENTS
     The board display routines were based on the goref program written by
     Peter Langston.  The user interface was based on Eric S. Raymond's inter‐
     face for bs.

BSD				March 28, 2010				   BSD
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