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GPAC(1)			      GPAC Configuration		       GPAC(1)

NAME
       GPAC - MPEG-4 Systems Framework and Software Development Kit

DESCRIPTION
       GPAC  stands (does it ?) for GPAC Project on Advanced Content. It is an
       implementation of the MPEG-4 Systems standard written in ANSI  C.  GPAC
       provides	 tools	for  media playback, vector graphics and 3D rendering,
       MPEG-4 authoring and distribution.  This man page is  about  configura‐
       tion of the GPAC framework version 0.4.4.

INTRODUCTION
       Some applications in the GPAC framework use a configuration file shared
       among modules and reloadable at run time. This file is located  in  the
       user home directory and called ".gpacrc".

       The  configuration  file is based on the win32 .ini file model, ordered
       by sections and keys.

       A section is declared as [SectionName] , a  key	is  declared  as  key‐
       Name=value  ,  the  key	value is not interpreted and always handled as
       ASCII text. Plugins may use the configuration file as  well  (to	 avoid
       multiple files).

       Note  on	 plugin names: Plugin names as given in the configuration file
       are names exported by each interface  and  not  name  of	 the  physical
       library	file  (.dll/.so	 ...).	 The physical file name can however be
       used to identify a plugin, it will be replaced by the interface name if
       the plugin was successfully loaded.

SECTION General
       The  "General"  section	holds generic, OS and player specific options.
       This section is not used by the GPAC Framework.

       ModulesDirectory (value: path)
	      path to modules (plugins) location. The client cannot be	loaded
	      without  modules. This option is used by all GPAC clients on all
	      platforms

       CacheDirectory (value: path)
	      specifies location of temp files. This must be the absolute path
	      to  a directory with write access. Although not used by applica‐
	      tions, this is used by several plugins.

       The following options are defined for Osmo4/wxWidgets player.

       Loop (value: yes, no)
	      specifies whether the presentation has to be restarted when done
	      playing.

       ConsoleOff (value: yes, no)
	      specifies whether application messages (script, buffering, down‐
	      load progress) are displayed in the console or not.

       Browser (value: string)
	      specifies prefered browser for WWW anchors and scene graph view‐
	      ing - Only used by Osmo4/wxWidgets.

       LookForSubtitles (value: yes, no)
	      specifies	 if Osmo4 shall look for subtitle files when opening a
	      presentation.

       PLEntry (value: unsigned int)
	      indicates active playlist entry when  player  was	 last  closed.
	      Playlist	backup	is  ".gpac_pl.m3u", stored in user home direc‐
	      tory.

       StartupFile value: filename)
	      specifies file to load upon startup of osmo4/MP4Client.  If  not
	      specified, no file is loaded.

       NoMIMETypeFetch (value: yes, no)
	      specifies	 if the player has to check for mime type when follow‐
	      ing hyperlinks, or only follow links of known extensions.

       LogFile (value: filename)
	      specifies where to output GPAC's log. By default, the  logs  are
	      written  to  stdout.  Note that GPAC may be compiled without log
	      support. This is not used by MP4Client.

       LogLevel (value: none, error, warning, info, debug)
	      specifies the level of the log. By default, no log is performed.

       LogTools (value: a ':'-separated list of the following values)
	      specifies which set of tools from GPAC should be logged.	Avail‐
	      able tools are:
	      core: libgpac core events.
	      coding: bitstream formats (audio, video, scene).
	      container: container formats (ISO File, MPEG-2 TS, AVI, ...).
	      network: network data exept RTP trafic.
	      rtp: rtp, rtcp and rtsp trafic.
	      author : authoring tools (hint, import, export).
	      sync: terminal sync layer.
	      codec: terminal codec messages.
	      parser: scene parsers (svg, xmt, bt) and other.
	      media: terminal media object management.
	      scene: scene graph and scene manager.
	      script: scripting engine messages.
	      compose: composition engine (events, etc).
	      render: renderng engine (2D, 3D, etc).
	      service: network service management.
	      mmio: Audio/Video HW I/O management.

SECTION RecentFiles
       The  "RecentFiles" section of the config file holds last accessed files
       (hardcoded to no more than 20) in the last access order. The  keys  are
       the  file  names and no value is used. This section is only used by GUI
       clients.

SECTION Systems
       The "Systems" section holds all configuration options  for  the	MPEG-4
       Systems engine. The following options are defined:

       Language (value: 3-char code from ISO 639-2)
	      specifies	 the  user  prefered  language. This is used to select
	      streams in case of alternate content in an audio object.

       AlwaysDrawBIFS (value: yes, no)
	      if set, late BIFS frame will still be drawn.  If	not  set,  the
	      scene won't be redrawn until BIFS streams are back in sync. This
	      is by default off to keep better sync, but may be	 changed  when
	      testing heavy content or slow renderers.

       ForceSingleClock (value: yes, no)
	      One  big problem with MP4 files is that the notion of "duration"
	      has been unclear for a long time,	 and  most  content  available
	      (audio-video  files)  specifiy  a wrong BIFS duration. In such a
	      case the movie cannot be controled/seek into.
	      Another problem with ISMA streaming is that  BIFS/OD  don't  use
	      the  same	 clock	as audio/video, thus seeking the main timeline
	      does not seek AV media.
	      Setting the ForceSingleClock will handle both cases by  using  a
	      single  timeline	for all media streams and setting the duration
	      to the one of the longest stream.

       ThreadingPolicy (value: Free, Single, Multi)
	      specifies how media decoders are to be threaded.
	      Free: lets decoders decide of their threading.
	      Single: means that all decoders are managed in a	single	thread
	      performing scheduling and priority handling.
	      Multi: means that each decoder runs in its own thread.

       Priority (value: low, normal, high, real-time)
	      specifies	 the  priority of the decoders (priority is applied to
	      decoder thread(s) regardless of threading mode).

       hardcoded_protos (value: list of strings separated by space)
	      holds a list list of EXTERNPROTO URLs (NO OD_ID !!!) implemented
	      in hard in the renderer - for development only.

       NoVisualThread (value: yes, no)
	      specifies whether the visual rendering is done in the main codec
	      manager or in a dedicated thread.

       DefAudioDec, DefVideoDec (value: string)
	      Specifies which plugin to use by default for audio/video	decod‐
	      ing. Example, "DefVideoDec=name".	 The name given is the name of
	      the plugin to be used (same considerations as other plugins,  cf
	      above).

       codec_XX_XX (value: string)
	      Allows  to specify default media plugin (audio/video) per stream
	      type and object type. This is usefull if you have more than  one
	      decoder  for  a given type. The syntax is codec_AA_BB=pluginname
	      where AA is the hexadecimal  MPEG-4  streamType  value  for  the
	      codec (0x04=visual, 0x05=audio) and BB is the hexadecimal MPEG-4
	      objectTypeIndication  of	the  media  (0x20  =   MPEG-4	video,
	      0x40=MPEG-4 Audio, ...). The name given is the name of the plug‐
	      in to be used (same considerations as other plugins, cf above).

SECTION Rendering
       The "Rendering" section holds all configuration options for the logical
       rendering engines, whether 2D or 3D. The following options are defined:

       RendererName (value: string)
	      specifies	 which	renderer should be used. There are currently 2
	      renderers available in GPAC, "GPAC 2D  Renderer"	and  "GPAC  3D
	      Renderer".  Renderers  cannot  be reloaded at run-time, the com‐
	      plete system must be restarted.

       Raster2D (value: string)
	      specifies the 2D rasterizer to use for vectorial	drawing.  Used
	      by  2D  renderer	(for everything) and 3D renderer (for textured
	      text and gradients).

       FrameRate (value: float)
	      specifies the simulation frame-rate of the presentation  -  this
	      value  is	 also  used  by the MPEG-4 Systems engine to determine
	      when a BIFS frame is mature for decoding.

       AntiAlias (value: None, All, Text)
	      specifies antialiasing settings - whether the setting is applied
	      or not depends on the graphics plugin/graphic card.
	      None: no anti-aliasing
	      Text: anti-aliasing for text only
	      All: complete anti-aliasing

       FastRender (value: yes, no)
	      specifies	 whether  rendering  should  target speed or quality -
	      whether the setting is applied or not depends  on	 the  graphics
	      plugin/graphic card.

       ForceSceneSize (value: yes, no)
	      forces the scene to resize to the biggest bitmap available if no
	      size info is given in the BIFS configuration.

       StressMode (value: yes, no)
	      specifies that the renderer runs in worst case scenario,	recom‐
	      puting  all vectorial paths, meshes, outlines and reloading tex‐
	      tures (sending them to graphics card) at each frame.

       BoundingVolume (value: None, Box, AABB)
	      specifies whether the bounding volume  of	 an  object  shall  be
	      drawn  or not. Note that the 2D renderer only uses rectangles as
	      bounding volumes. The "AABB" value is used by  the  3D  renderer
	      only, and specifies the object bounding-box tree shall be drawn.

SECTION Render2D
       The  "Render2D" section holds all configuration options for the 2D tile
       rendering engine. The following options are defined:

       DirectRender (value: yes, no)
	      specifies whether direct rendering should be  used  or  not.  In
	      direct  rendering mode, the screen is completely redrawn at each
	      frame. In indirect rendering object positioning is tracked  from
	      frame  to	 frame and dirty rectangles info is collected in order
	      to redraw the minimal amount of the  screen  buffer.Whether  the
	      setting  is  applied or not depends on the graphics plugin (cur‐
	      rently all plugins handle both mode).

       ScalableZoom (value: yes, no)
	      specifies whether scalable zoom should  be  used	or  not.  When
	      scalable	zoom  is enabled, resizing the output window will also
	      recompute all vectorial objects. Otherwise only the final buffer
	      is stretched.

SECTION Render3D
       The  "Render3D"	section	 holds	all  configuration  options for the 3D
       openGL rendering engine. The following options are defined:

       RasterOutlines (value: yes, no)
	      specifies that outlining shall be done through openGL pen	 width
	      rather than vectorial outlining.

       PolygonAA (value: yes, no)
	      specifies	 whether  polygon  antialiasing should be used in full
	      antialiasing mode. If not set, only lines and points  antialias‐
	      ing are used.

       Wireframe (value: WireNone, WireOnly, WireOnSolid)
	      specifies wireframe drawing options:
	      WireNone: objects are drawn as solid
	      WireOnly: objects are drawn as wireframe only
	      WireOnSolid:  objects  are  drawn as solid and wireframe is then
	      drawn

       DisableRectExt (value: yes, no)
	      specifies	  whether   openGL   rectangular   texture   extension
	      (GL_EXT_texture_rectangle	 or  GL_NV_texture_rectangle) shall be
	      used or not.
	      If "yes", textures whose dimensions are not  power  of  two  are
	      rescaled	except	if  hardware support non-power-of-two textures
	      (GL_ARB_texture_non_power_of_two) natively
	      If "no" and extension is available, textures  are	 used  without
	      rescaling.  Note	that  in  this case texture transformation are
	      disabled.

       EmulatePOW2 (value: yes, no)
	      enables power of 2 emulation. Ignored if openGL rectangular tex‐
	      ture extension is enabled.
	      if  set, video texture is not resized but emulated with padding.
	      This usually speeds up video mapping on shapes but disables tex‐
	      ture transformations.
	      if  not  set, video is resized to a power of 2 texture when map‐
	      ping to a shape.

       BitmapCopyPixels (value: yes, no)
	      specifies whether the bitmap node should be drawn	 with  regular
	      openGL  texturing ("no") or through pixel copy routines ("yes").
	      This greatly impacts video rendering through bitmap depending on
	      the  graphics  card. Some cards will have faster pixel copy rou‐
	      tines that texture transfer ones, some won't.

SECTION Audio
       The "Audio" section holds all configuration options for the audio  ren‐
       dering engine and hardware. Note that most options depend on the driver
       used and may be ignored	by  the	 driver.  The  following  options  are
       defined:

       ForceConfig (value: yes, no)
	      Forces  a	 given sound card configuration to be used. If not set
	      the sound card will be setup to use 2 audio buffers of 1024 sam‐
	      ples each. This may not work properly on some audio cards due to
	      hardware latency, therefore forcing the config may be very  use‐
	      full.

       NumBuffers (value: integer, 0 forbidden)
	      When  config is forced, specifies the number of audio buffers to
	      allocate (audio buffers are played in ring if  possible,	other‐
	      wise a single audio buffer is allocated).

       TotalDuration (value: integer, 0 forbidden)
	      When  config is forced, specifies the total audio buffer size in
	      milliseconds. Be aware that the longer the audio buffer is,  the
	      longer  the  audio latency will be when pausing an audio object.
	      The quality of fast forward audio playback will also  be	degra‐
	      dated when using large audio buffers.
	      Note:  The  SDL  audio plugin does not use the TotalDuration and
	      num buffers in the same way, it just computes the desired	 audio
	      buffer  size  with  this	settings and picks the next power of 2
	      size for audio buffer size. It does not use ring buffers either.

       NoResync (value: yes, no)
	      Disables audio resynchronization: audio clock is never  adjusted
	      and A/V sync may get broken

       DisableMultiChannel (value: yes, no)
	      Disables audio multichannel output and always downmix to stereo.
	      This may be usefull if the multichannel output behaves weirdly.

       DisableNotification (value: yes, no)
	      Disables usage of	 audio	buffer	notifications  when  supported
	      (currently  only	DirectSound supports it). If DirectSound audio
	      sounds weird try without notifications. Ignored on  other	 plat‐
	      forms than Win32/DX.

       DriverName (value: string)
	      specifies the driver to use for audio rendering.

       Volume (value: integer, range 0-100)
	      specifies the default audio volume used when launching GPAC.

       Pan (value: integer, range 0-100)
	      specifies	 the  default audio stereo balance used when launching
	      GPAC - 0 for full left, 100 for full right, 50 for balanced.

SECTION Video
       The "Video" section holds all configuration options for the video  ren‐
       derer and hardware. The following options are defined:

       DisableYUV (value: yes, no) - used by 2D renderer only
	      disables	YUV  hardware support (YUV hardware support may not be
	      available for the current plugin).

       SwitchResolution (value: yes, no)
	      if enabled, selects smallest video resolution larger than	 scene
	      size, otherwise use current video resolution.

       DriverName (value: string)
	      specifies the driver to use for video memory access.

SECTION Network
       The  "Network"  section holds all configuration options for the network
       used by plugins and systems engine. The following options are defined:

       AutoReconfigUDP (value: yes, no)
	      specifies if network manager shall  reconnect  a	scene  if  UDP
	      traffic is blocked.

       DataTimeout (value: unsigned int)
	      specifies	  timeout  in  milliseconds  befor  initial  buffering
	      aborts. Default terminal value is 20000 (20 seconds).

       UDPNotAvailable (value: yes, no)
	      specifies that UDP traffic is  not  available  (usually  set  by
	      GPAC)

       UDPTimeout (value: unsigned int)
	      specifies	 timeout  in  milliseconds  for initial UDP detection.
	      Once a UDP packet is recieved the timeout is ignored.

       BufferLength (value: unsigned int)
	      specifies the default length of the decoding buffer in millisec‐
	      onds.  The  client  will wait for the buffer to be filled before
	      starting decoding. A plugin may decide to use a different	 value
	      based on protocol and network jitters.

       RebufferLength (value: unsigned int)
	      specifies rebuffering length of the decoding buffer in millisec‐
	      onds. Whenever the decoding buffer fullness is  less  than  this
	      value, the object clock is paused and the stream rebuffered till
	      BufferLength. Therefore a value of 0  means  no  rebuffering.  A
	      plugin may decide to use a different value based on protocol and
	      network jitters.

SECTION FontEngine
       The "FontEngine" section holds all configuration options for  the  font
       handling. The GPAC rendering module handles text through vectorial out‐
       line, allowing graphics plugin development without having to  integrate
       text  rendering	which  is always heavy work. The following options are
       defined:

       DriverName (value: string)
	      specifies the driver to use for font handling.

       FontDirectory (value: path)
	      specifies the directory where fonts are located - currently only
	      one  directory  can  be  specified (however nothing stops a font
	      plugin from using a private  directory).	If  the	 directory  is
	      invalid  or  does	 not contain fonts, text may be unavailable in
	      GPAC.

       TextureTextMode (value: Never, 3D, Always)
	      specifies whether text shall be drawn to a texture and then ren‐
	      dered or directly rendered. Using textured text can improve text
	      look in the 3D renderer and also improve text-on-video like con‐
	      tent.

       FontSerif (value: string)
	      specifies default SERIF font.

       FontSans (value: string)
	      specifies default SANS font.

       FontFixed (value: string)
	      specifies default FIXED font.

       Note:  The  freetype  plugin uses this section to maintain associations
       between font names and truetype font file names. This greatly speeds up
       font selection at run-time.

SECTION Downloader
       The "Downloader" section holds all configuration options for file down‐
       loading and caching.

       CleanCache (value: yes, no)
	      specifies whether downloaded files shall be removed once used.

       RestartFiles (value: yes, no)
	      specifies whether incompletely downloaded files shall be removed
	      before redownloading.

       MaxRate (value: positive integer)
	      specifies	 a maximum data rate in kilo bits per seconds for file
	      downloading. This is used for simulation purposes. A value of  0
	      means no rate restriction.

       UserAgent (value: string)
	      specifies	 an  alternate	user agent (default one is "GPAC $VER‐
	      SION").

SECTION HTTPProxy
       The "HTTPProxy" section of the config file holds	 configuration	option
       for  HTTP proxy adressing. Currently only one proxy can be enabled, and
       no URI selection is done

       Enabled (value: yes, no)
	      specifies whether the proxy should be used or not when download‐
	      ing files.

       Name (value: string)
	      specifies	 the  proxy name (IP address or resolved name) without
	      protocol identifier (eg, no  "http://").	If  not	 present,  the
	      proxy is disabled.

       Port (value: positive integer)
	      Specifies	 the  port to use with the proxy. If no port is speci‐
	      fied, the default HTTP port (80) is used.

SECTION Streaming
       The "Streaming" section holds all configuration options	for  real-time
       streaming using IETF SDP/RTSP/RTP/RTCP protocols.

       DefaultPort (value: unsigned short)
	      specifies	 the  default  port to use when connecting to a server
	      (ignored if a port is specified in the url). If the port	is  80
	      or  8080	(HTTP),	 the  client  will  connect to the RTSP server
	      through an HTTP tunnel, and transport will  take	place  on  the
	      RTSP connection.

       ReorderSize (value: integer)
	      size  of	the  RTP  reordering  buffer  - 0 means no reordering.
	      Ignored when transport takes place on the RTSP connection

       RTPoverRTSP (value: yes, no)
	      specifies whether RTP packets should be carried on the RTSP con‐
	      nection  (TCP  or	 UDP) when possible, or carried on UDP. If the
	      connection port is an HTTP port, this value  is  assumed	to  be
	      true

       RTSPTimeout (value: unsigned int)
	      specifies connection timeout with the server: an RTSP request is
	      considered as failed when the timeout expires.

       FirstPacketDrop (value: unsigned int)
	      specifies the first SL packet to be droped - 0 means  no	packet
	      drop. Used for packet drop simulation tests.

       PacketDropFrequency (value: unsigned int)
	      specifies the frequency at which SL packets are droped. If value
	      is 20, one packet every 20 recieved packets will be droped. Used
	      for packet drop simulation tests.

SECTION MimeTypes
       This  section is used to keep MIME types and file associations for GPAC
       plugins. The format of the  key	is:  mimeType="fileExt1	 filexExt2  ..
       filexExtN" MimeType description PluginName
       The  description	 is used for GUI purposes (open file dialogs). You may
       modify the file extension list to support your  own  extensions.	  MIME
       Type  is	 always	 checked  when	processing a remote ressource (eg http
       file) in order to load the appropriated plugins.	 If MIME type  is  not
       available,  provided extensions are first checked, then all input plug‐
       ins are queried.

SECTION MimeTypes
       The "StreamingCache" section of the config file holds all configuration
       options	for  the streaming cache. Streaming cache allows for recording
       of live sources such as RTP/RTSP sessions and internet radios. This  is
       currently just an experimental feature in GPAC.
       RecordDirectory (value: path) specifies path for recorded files. Cached
       data is written directly to disk (no re-interleaving  or	 similar  pro‐
       cesses). If not specified, the default cache directory is used.

       BaseFileName (value: string)
	      specifies	 the  base  name for recorded files. If not present in
	      configuration file, the service name (URL) is used.

       KeepExistingFiles (value: yes no)
	      specifies if cached files with same name should be kept or  not.
	      If  not, an integer number is added to the cached file name, the
	      higest number for the latest file.

       SECTION SAXLoader
	      The "SAXLoader" section holds all configuration options for  XML
	      SAX parsing of SVG, XMT and X3D files.

       Progressive (value: string)
	      specifies	 XML  parsing mode used by the loader. Supported modes
	      are:
	      yes: SAX parsing is used with progressive loading of  the	 docu‐
	      ment.
	      no: SAX parsing is used, document will first be completely down‐
	      loaded.
	      DOM: DOM parsing is used,	 document  will	 first	be  completely
	      downloaded.  Only supported by libXML2 plugin, otherwise handled
	      as "no".

       MaxDuration (value positive integer)
	      specifies the maximum amount of time the SAX parser should spent
	      loading  a portion of the document. Only used in SAX Progressive
	      mode.

SECTION XviD
       The "XviD" section holds all configuration options for the XviD codec.

       PostProc (value: string)
	      specifies filters to apply when decoding video. The string is  a
	      list  of	filters separated with a space character. Filters sup‐
	      ported are:
	      FilmEffect: xvid 1.0.0 filmEffect.
	      Deblock_Y: Y plane deblocking filter.
	      Deblock_UV: UV plane deblocking filter.

       Threaded (value yes, no)
	      specifies whether the decoder should run in its  own  thread  or
	      not.

Section FFMPEG
       The  "FFMPEG"  section  holds  all configuration options for the FFMPEG
       demuxer and codec.

       DataBufferMS (value: unsigned int)
	      specifies the amount of video/audio data (in milliseconds) to be
	      bufferer before starting decoding. For developpers only.

Section ISOReader
       The  "ISOReader"	 section  holds	 all configuration options for the ISO
       Media file demuxer.

       IgnoreMPEG-4ForBrands (value: Full 4CC or 4CC pattern (abc* ab*))
	      ignores all MPEG-4 systems tracks and IOD for files showing  the
	      listed brands in their compatible brand list.

CREATING THE CONFIGURATION FILE
       If  not	found,	a default configuration file is created when launching
       MP4Client or Osmo4. In this process the font directory  and  the	 cache
       directory  must	be  entered at prompt. The file is located in the user
       home directory and called ".gpacrc"

FILES
       GPAC Configuration File: ~/.gpacrc

AUTHORS
       Jean Le Feuvre <jeanlf@users.sourceforge.net> - GPAC (c) 2000-2005

SEE ALSO
       MP4Client(1), MP4Box(1)

GPAC Configuration		 December 2006			       GPAC(1)
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