huntd man page on BSDOS

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HUNTD(6)						 HUNTD(6)

NAME
       huntd - hunt daemon, back-end for hunt game

SYNOPSIS
       /usr/games/lib/huntd [ -s ] [ -p port ]

DESCRIPTION
       huntd  controls	the  multi-player  hunt(6) game.  When it
       starts up, it tries to notify all  members  of  the  hunt-
       players mailing list (see sendmail(8)) by faking a talk(1)
       request from user ``Hunt Game''.

       The -s option is for running huntd forever (server  mode).
       This  is	 similar to running it under the control of inetd
       (see below), but it consumes a process table entry when no
       one is playing.

       The  -p	option	changes	 the udp port number used to ren-
       dezvous with the player process and thus allows	for  pri-
       vate  games  of hunt.  This option turns off the notifica-
       tion of players on the hunt-players mailing list.

INETD
       To run huntd from inetd, you'll need to put the hunt  ser-
       vice in /etc/services:

	      hunt 26740/udp	  # multi-player/multi-host maze-
	      wars

       and add a line in /etc/inetd.conf:

	      hunt dgram  udp  wait  nobody  /usr/games/lib/huntd
	      HUNT

       except for Suns which use /etc/servers:

	      hunt udp /usr/games/lib/huntd

       Do  not use any of the command line options -- if you want
       inetd to start up huntd on a private port, change the port
       listed in /etc/services.

NETWORK RENDEZVOUS
       When  hunt(6)  starts  up, it broadcasts on the local area
       net (using the broadcast address for  each  interface)  to
       find  a	hunt  game  in	progress.   If	a huntd hears the
       request, it sends back the port number for the  hunt  pro-
       cess to connect to.  Otherwise, the hunt process starts up
       a huntd on the local machine and trys to	 rendezvous  with
       it.

SEE ALSO
       hunt(6), talk(1), sendmail(8)

			  21 August 1986			1

HUNTD(6)						 HUNTD(6)

AUTHORS
       Conrad Huang, Ken Arnold, and Greg Couch;
       University of California, San Francisco, Computer Graphics
       Lab

			  21 August 1986			2

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