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PERLGLOSSARY(1) Perl Programmers Reference Guide  PERLGLOSSARY(1)

NAME
     perlglossary - Perl Glossary

DESCRIPTION
     A glossary of terms (technical and otherwise) used in the
     Perl documentation. Other useful sources include the Free
     On-Line Dictionary of Computing
     <http://foldoc.doc.ic.ac.uk/foldoc/index.html>, the Jargon
     File <http://catb.org/~esr/jargon/>, and Wikipedia
     <http://www.wikipedia.org/>.

     A

     accessor methods
	 A "method" used to indirectly inspect or update an
	 "object"'s state (its instance variables).

     actual arguments
	 The scalar values that you supply to a "function" or
	 "subroutine" when you call it.	 For instance, when you
	 call "power("puff")", the string "puff" is the actual
	 argument.  See also "argument" and "formal arguments".

     address operator
	 Some languages work directly with the memory addresses
	 of values, but this can be like playing with fire.  Perl
	 provides a set of asbestos gloves for handling all
	 memory management.  The closest to an address operator
	 in Perl is the backslash operator, but it gives you a
	 "hard reference", which is much safer than a memory
	 address.

     algorithm
	 A well-defined sequence of steps, clearly enough
	 explained that even a computer could do them.

     alias
	 A nickname for something, which behaves in all ways as
	 though you'd used the original name instead of the nick-
	 name.	Temporary aliases are implicitly created in the
	 loop variable for "foreach" loops, in the $_ variable
	 for map or grep operators, in $a and $b during sort's
	 comparison function, and in each element of @_ for the
	 "actual arguments" of a subroutine call.  Permanent
	 aliases are explicitly created in packages by importing
	 symbols or by assignment to typeglobs.	 Lexically scoped
	 aliases for package variables are explicitly created by
	 the our declaration.

     alternatives
	 A list of possible choices from which you may select
	 only one, as in "Would you like door A, B, or C?"

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	 Alternatives in regular expressions are separated with a
	 single vertical bar: "|".  Alternatives in normal Perl
	 expressions are separated with a double vertical bar:
	 "||".	Logical alternatives in "Boolean" expressions are
	 separated with either "||" or "or".

     anonymous
	 Used to describe a "referent" that is not directly
	 accessible through a named "variable".	 Such a referent
	 must be indirectly accessible through at least one "hard
	 reference".  When the last hard reference goes away, the
	 anonymous referent is destroyed without pity.

     architecture
	 The kind of computer you're working on, where one "kind"
	 of computer means all those computers sharing a compati-
	 ble machine language. Since Perl programs are (typi-
	 cally) simple text files, not executable images, a Perl
	 program is much less sensitive to the architecture it's
	 running on than programs in other languages, such as C,
	 that are compiled into machine code.  See also "plat-
	 form" and "operating system".

     argument
	 A piece of data supplied to a program, "subroutine",
	 "function", or "method" to tell it what it's supposed to
	 do.  Also called a "parameter".

     ARGV
	 The name of the array containing the "argument" "vector"
	 from the command line.	 If you use the empty "<>" opera-
	 tor, "ARGV" is the name of both the "filehandle" used to
	 traverse the arguments and the "scalar" containing the
	 name of the current input file.

     arithmetical operator
	 A "symbol" such as "+" or "/" that tells Perl to do the
	 arithmetic you were supposed to learn in grade school.

     array
	 An ordered sequence of values, stored such that you can
	 easily access any of the values using an integer "sub-
	 script" that specifies the value's "offset" in the
	 sequence.

     array context
	 An archaic expression for what is more correctly
	 referred to as "list context".

     ASCII
	 The American Standard Code for Information Interchange
	 (a 7-bit character set adequate only for poorly

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	 representing English text). Often used loosely to
	 describe the lowest 128 values of the various ISO-8859-X
	 character sets, a bunch of mutually incompatible 8-bit
	 codes best described as half ASCII.  See also "Unicode".

     assertion
	 A component of a "regular expression" that must be true
	 for the pattern to match but does not necessarily match
	 any characters itself. Often used specifically to mean a
	 "zero width" assertion.

     assignment
	 An "operator" whose assigned mission in life is to
	 change the value of a "variable".

     assignment operator
	 Either a regular "assignment", or a compound "operator"
	 composed of an ordinary assignment and some other opera-
	 tor, that changes the value of a variable in place, that
	 is, relative to its old value.	 For example, "$a += 2"
	 adds 2 to $a.

     associative array
	 See "hash".  Please.

     associativity
	 Determines whether you do the left "operator" first or
	 the right "operator" first when you have "A "operator" B
	 "operator" C" and the two operators are of the same pre-
	 cedence.  Operators like "+" are left associative, while
	 operators like "**" are right associative. See perlop
	 for a list of operators and their associativity.

     asynchronous
	 Said of events or activities whose relative temporal
	 ordering is indeterminate because too many things are
	 going on at once.  Hence, an asynchronous event is one
	 you didn't know when to expect.

     atom
	 A "regular expression" component potentially matching a
	 "substring" containing one or more characters and
	 treated as an indivisible syntactic unit by any follow-
	 ing "quantifier".  (Contrast with an "assertion" that
	 matches something of "zero width" and may not be quanti-
	 fied.)

     atomic operation
	 When Democritus gave the word "atom" to the indivisible
	 bits of matter, he meant literally something that could
	 not be cut: a- (not) + tomos (cuttable).  An atomic
	 operation is an action that can't be interrupted, not

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	 one forbidden in a nuclear-free zone.

     attribute
	 A new feature that allows the declaration of variables
	 and subroutines with modifiers as in "sub foo : locked
	 method".  Also, another name for an "instance variable"
	 of an "object".

     autogeneration
	 A feature of "operator overloading" of objects, whereby
	 the behavior of certain operators can be reasonably
	 deduced using more fundamental operators.  This assumes
	 that the overloaded operators will often have the same
	 relationships as the regular operators.  See perlop.

     autoincrement
	 To add one to something automatically, hence the name of
	 the "++" operator.  To instead subtract one from some-
	 thing automatically is known as an "autodecrement".

     autoload
	 To load on demand.  (Also called "lazy" loading.)
	 Specifically, to call an AUTOLOAD subroutine on behalf
	 of an undefined subroutine.

     autosplit
	 To split a string automatically, as the -a "switch" does
	 when running under -p or -n in order to emulate "awk".
	 (See also the AutoSplit module, which has nothing to do
	 with the -a switch, but a lot to do with autoloading.)

     autovivification
	 A Greco-Roman word meaning "to bring oneself to life".
	 In Perl, storage locations (lvalues) spontaneously gen-
	 erate themselves as needed, including the creation of
	 any "hard reference" values to point to the next level
	 of storage.  The assignment "$a[5][5][5][5][5] = "quin-
	 tet"" potentially creates five scalar storage locations,
	 plus four references (in the first four scalar loca-
	 tions) pointing to four new anonymous arrays (to hold
	 the last four scalar locations).  But the point of auto-
	 vivification is that you don't have to worry about it.

     AV	 Short for "array value", which refers to one of Perl's
	 internal data types that holds an "array".  The "AV"
	 type is a subclass of "SV".

     awk Descriptive editing term--short for "awkward".	 Also
	 coincidentally refers to a venerable text-processing
	 language from which Perl derived some of its high-level
	 ideas.

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     B

     backreference
	 A substring captured by a subpattern within unadorned
	 parentheses in a "regex".  Backslashed decimal numbers
	 ("\1", "\2", etc.)  later in the same pattern refer back
	 to the corresponding subpattern in the current match.
	 Outside the pattern, the numbered variables ($1, $2,
	 etc.) continue to refer to these same values, as long as
	 the pattern was the last successful match of the current
	 dynamic scope.

     backtracking
	 The practice of saying, "If I had to do it all over, I'd
	 do it differently," and then actually going back and
	 doing it all over differently.	 Mathematically speaking,
	 it's returning from an unsuccessful recursion on a tree
	 of possibilities.  Perl backtracks when it attempts to
	 match patterns with a "regular expression", and its ear-
	 lier attempts don't pan out.  See "Backtracking" in
	 perlre.

     backward compatibility
	 Means you can still run your old program because we
	 didn't break any of the features or bugs it was relying
	 on.

     bareword
	 A word sufficiently ambiguous to be deemed illegal under
	 use strict 'subs'.  In the absence of that stricture, a
	 bareword is treated as if quotes were around it.

     base class
	 A generic "object" type; that is, a "class" from which
	 other, more specific classes are derived genetically by
	 "inheritance".	 Also called a "superclass" by people who
	 respect their ancestors.

     big-endian
	 From Swift: someone who eats eggs big end first.  Also
	 used of computers that store the most significant "byte"
	 of a word at a lower byte address than the least signi-
	 ficant byte.  Often considered superior to little-endian
	 machines.  See also "little-endian".

     binary
	 Having to do with numbers represented in base 2.  That
	 means there's basically two numbers, 0 and 1.	Also used
	 to describe a "non-text file", presumably because such a
	 file makes full use of all the binary bits in its bytes.
	 With the advent of "Unicode", this distinction, already
	 suspect, loses even more of its meaning.

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     binary operator
	 An "operator" that takes two operands.

     bind
	 To assign a specific "network address" to a "socket".

     bit An integer in the range from 0 to 1, inclusive.  The
	 smallest possible unit of information storage.	 An
	 eighth of a "byte" or of a dollar. (The term "Pieces of
	 Eight" comes from being able to split the old Spanish
	 dollar into 8 bits, each of which still counted for
	 money. That's why a 25-cent piece today is still "two
	 bits".)

     bit shift
	 The movement of bits left or right in a computer word,
	 which has the effect of multiplying or dividing by a
	 power of 2.

     bit string
	 A sequence of bits that is actually being thought of as
	 a sequence of bits, for once.

     bless
	 In corporate life, to grant official approval to a
	 thing, as in, "The VP of Engineering has blessed our
	 WebCruncher project." Similarly in Perl, to grant offi-
	 cial approval to a "referent" so that it can function as
	 an "object", such as a WebCruncher object.  See "bless"
	 in perlfunc.

     block
	 What a "process" does when it has to wait for something:
	 "My process blocked waiting for the disk."  As an unre-
	 lated noun, it refers to a large chunk of data, of a
	 size that the "operating system" likes to deal with
	 (normally a power of two such as 512 or 8192).	 Typi-
	 cally refers to a chunk of data that's coming from or
	 going to a disk file.

     BLOCK
	 A syntactic construct consisting of a sequence of Perl
	 statements that is delimited by braces.  The "if" and
	 "while" statements are defined in terms of BLOCKs, for
	 instance. Sometimes we also say "block" to mean a lexi-
	 cal scope; that is, a sequence of statements that act
	 like a "BLOCK", such as within an eval or a file, even
	 though the statements aren't delimited by braces.

     block buffering
	 A method of making input and output efficient by passing
	 one "block" at a time.	 By default, Perl does block

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	 buffering to disk files.  See "buffer" and "command
	 buffering".

     Boolean
	 A value that is either "true" or "false".

     Boolean context
	 A special kind of "scalar context" used in conditionals
	 to decide whether the "scalar value" returned by an
	 expression is "true" or "false".  Does not evaluate as
	 either a string or a number.  See "context".

     breakpoint
	 A spot in your program where you've told the debugger to
	 stop execution so you can poke around and see whether
	 anything is wrong yet.

     broadcast
	 To send a "datagram" to multiple destinations simultane-
	 ously.

     BSD A psychoactive drug, popular in the 80s, probably
	 developed at U. C. Berkeley or thereabouts.  Similar in
	 many ways to the prescription-only medication called
	 "System V", but infinitely more useful.  (Or, at least,
	 more fun.)  The full chemical name is "Berkeley Standard
	 Distribution".

     bucket
	 A location in a "hash table" containing (potentially)
	 multiple entries whose keys "hash" to the same hash
	 value according to its hash function.	(As internal pol-
	 icy, you don't have to worry about it, unless you're
	 into internals, or policy.)

     buffer
	 A temporary holding location for data.	 Block buffering
	 means that the data is passed on to its destination
	 whenever the buffer is full.  Line buffering means that
	 it's passed on whenever a complete line is received.
	 Command buffering means that it's passed every time you
	 do a print command (or equivalent).  If your output is
	 unbuffered, the system processes it one byte at a time
	 without the use of a holding area.  This can be rather
	 inefficient.

     built-in
	 A "function" that is predefined in the language.  Even
	 when hidden by "overriding", you can always get at a
	 built-in function by qualifying its name with the
	 "CORE::" pseudo-package.

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     bundle
	 A group of related modules on "CPAN".	(Also, sometimes
	 refers to a group of command-line switches grouped into
	 one "switch cluster".)

     byte
	 A piece of data worth eight bits in most places.

     bytecode
	 A pidgin-like language spoken among 'droids when they
	 don't wish to reveal their orientation (see "endian").
	 Named after some similar languages spoken (for similar
	 reasons) between compilers and interpreters in the late
	 20th century.	These languages are characterized by
	 representing everything as a non-architecture-dependent
	 sequence of bytes.

     C

     C	 A language beloved by many for its inside-out "type"
	 definitions, inscrutable "precedence" rules, and heavy
	 "overloading" of the function-call mechanism.	(Well,
	 actually, people first switched to C because they found
	 lowercase identifiers easier to read than upper.) Perl
	 is written in C, so it's not surprising that Perl bor-
	 rowed a few ideas from it.

     C preprocessor
	 The typical C compiler's first pass, which processes
	 lines beginning with "#" for conditional compilation and
	 macro definition and does various manipulations of the
	 program text based on the current definitions.	 Also
	 known as cpp(1).

     call by reference
	 An "argument"-passing mechanism in which the "formal
	 arguments" refer directly to the "actual arguments", and
	 the "subroutine" can change the actual arguments by
	 changing the formal arguments.	 That is, the formal
	 argument is an "alias" for the actual argument.  See
	 also "call by value".

     call by value
	 An "argument"-passing mechanism in which the "formal
	 arguments" refer to a copy of the "actual arguments",
	 and the "subroutine" cannot change the actual arguments
	 by changing the formal arguments. See also "call by
	 reference".

     callback
	 A "handler" that you register with some other part of
	 your program in the hope that the other part of your

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	 program will "trigger" your handler when some event of
	 interest transpires.

     canonical
	 Reduced to a standard form to facilitate comparison.

     capturing
	 The use of parentheses around a "subpattern" in a "regu-
	 lar expression" to store the matched "substring" as a
	 "backreference". (Captured strings are also returned as
	 a list in "list context".)

     character
	 A small integer representative of a unit of orthography.
	 Historically, characters were usually stored as fixed-
	 width integers (typically in a byte, or maybe two,
	 depending on the character set), but with the advent of
	 UTF-8, characters are often stored in a variable number
	 of bytes depending on the size of the integer that
	 represents the character.  Perl manages this tran-
	 sparently for you, for the most part.

     character class
	 A square-bracketed list of characters used in a "regular
	 expression" to indicate that any character of the set
	 may occur at a given point. Loosely, any predefined set
	 of characters so used.

     character property
	 A predefined "character class" matchable by the "\p"
	 "metasymbol".	Many standard properties are defined for
	 "Unicode".

     circumfix operator
	 An "operator" that surrounds its "operand", like the
	 angle operator, or parentheses, or a hug.

     class
	 A user-defined "type", implemented in Perl via a "pack-
	 age" that provides (either directly or by inheritance)
	 methods (that is, subroutines) to handle instances of
	 the class (its objects).  See also "inheritance".

     class method
	 A "method" whose "invocant" is a "package" name, not an
	 "object" reference.  A method associated with the class
	 as a whole.

     client
	 In networking, a "process" that initiates contact with a
	 "server" process in order to exchange data and perhaps
	 receive a service.

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     cloister
	 A "cluster" used to restrict the scope of a "regular
	 expression modifier".

     closure
	 An "anonymous" subroutine that, when a reference to it
	 is generated at run time, keeps track of the identities
	 of externally visible lexical variables even after those
	 lexical variables have supposedly gone out of "scope".
	 They're called "closures" because this sort of behavior
	 gives mathematicians a sense of closure.

     cluster
	 A parenthesized "subpattern" used to group parts of a
	 "regular expression" into a single "atom".

     CODE
	 The word returned by the ref function when you apply it
	 to a reference to a subroutine.  See also "CV".

     code generator
	 A system that writes code for you in a low-level
	 language, such as code to implement the backend of a
	 compiler.  See "program generator".

     code subpattern
	 A "regular expression" subpattern whose real purpose is
	 to execute some Perl code, for example, the "(?{...})"
	 and "(??{...})" subpatterns.

     collating sequence
	 The order into which characters sort.	This is used by
	 "string" comparison routines to decide, for example,
	 where in this glossary to put "collating sequence".

     command
	 In "shell" programming, the syntactic combination of a
	 program name and its arguments.  More loosely, anything
	 you type to a shell (a command interpreter) that starts
	 it doing something.  Even more loosely, a Perl "state-
	 ment", which might start with a "label" and typically
	 ends with a semicolon.

     command buffering
	 A mechanism in Perl that lets you store up the output of
	 each Perl "command" and then flush it out as a single
	 request to the "operating system".  It's enabled by set-
	 ting the $| ($AUTOFLUSH) variable to a true value.  It's
	 used when you don't want data sitting around not going
	 where it's supposed to, which may happen because the
	 default on a "file" or "pipe" is to use "block buffer-
	 ing".

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     command name
	 The name of the program currently executing, as typed on
	 the command line.  In C, the "command" name is passed to
	 the program as the first command-line argument.  In
	 Perl, it comes in separately as $0.

     command-line arguments
	 The values you supply along with a program name when you
	 tell a "shell" to execute a "command".	 These values are
	 passed to a Perl program through @ARGV.

     comment
	 A remark that doesn't affect the meaning of the program.
	 In Perl, a comment is introduced by a "#" character and
	 continues to the end of the line.

     compilation unit
	 The "file" (or "string", in the case of eval) that is
	 currently being compiled.

     compile phase
	 Any time before Perl starts running your main program.
	 See also "run phase".	Compile phase is mostly spent in
	 "compile time", but may also be spent in "run time" when
	 "BEGIN" blocks, use declarations, or constant subexpres-
	 sions are being evaluated.  The startup and import code
	 of any use declaration is also run during compile phase.

     compile time
	 The time when Perl is trying to make sense of your code,
	 as opposed to when it thinks it knows what your code
	 means and is merely trying to do what it thinks your
	 code says to do, which is "run time".

     compiler
	 Strictly speaking, a program that munches up another
	 program and spits out yet another file containing the
	 program in a "more executable" form, typically contain-
	 ing native machine instructions.  The perl program is
	 not a compiler by this definition, but it does contain a
	 kind of compiler that takes a program and turns it into
	 a more executable form (syntax trees) within the perl
	 process itself, which the "interpreter" then interprets.
	 There are, however, extension modules to get Perl to act
	 more like a "real" compiler.  See O.

     composer
	 A "constructor" for a "referent" that isn't really an
	 "object", like an anonymous array or a hash (or a
	 sonata, for that matter).  For example, a pair of braces
	 acts as a composer for a hash, and a pair of brackets
	 acts as a composer for an array.  See "Making

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	 References" in perlref.

     concatenation
	 The process of gluing one cat's nose to another cat's
	 tail.	Also, a similar operation on two strings.

     conditional
	 Something "iffy".  See "Boolean context".

     connection
	 In telephony, the temporary electrical circuit between
	 the caller's and the callee's phone.  In networking, the
	 same kind of temporary circuit between a "client" and a
	 "server".

     construct
	 As a noun, a piece of syntax made up of smaller pieces.
	 As a transitive verb, to create an "object" using a
	 "constructor".

     constructor
	 Any "class method", instance "method", or "subroutine"
	 that composes, initializes, blesses, and returns an
	 "object". Sometimes we use the term loosely to mean a
	 "composer".

     context
	 The surroundings, or environment.  The context given by
	 the surrounding code determines what kind of data a par-
	 ticular "expression" is expected to return.  The three
	 primary contexts are "list context", "scalar context",
	 and "void context".  Scalar context is sometimes subdi-
	 vided into "Boolean context", "numeric context", "string
	 context", and "void context".	There's also a "don't
	 care" scalar context (which is dealt with in Programming
	 Perl, Third Edition, Chapter 2, "Bits and Pieces" if you
	 care).

     continuation
	 The treatment of more than one physical "line" as a sin-
	 gle logical line.  "Makefile" lines are continued by
	 putting a backslash before the "newline".  Mail headers
	 as defined by RFC 822 are continued by putting a space
	 or tab after the newline.  In general, lines in Perl do
	 not need any form of continuation mark, because "whi-
	 tespace" (including newlines) is gleefully ignored.
	 Usually.

     core dump
	 The corpse of a "process", in the form of a file left in
	 the "working directory" of the process, usually as a
	 result of certain kinds of fatal error.

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     CPAN
	 The Comprehensive Perl Archive Network.  (See "What
	 modules and extensions are available for Perl? What is
	 CPAN? What does CPAN/src/... mean?" in perlfaq2).

     cracker
	 Someone who breaks security on computer systems.  A
	 cracker may be a true "hacker" or only a "script kid-
	 die".

     current package
	 The "package" in which the current statement is com-
	 piled.	 Scan backwards in the text of your program
	 through the current lexical scope or any enclosing lexi-
	 cal scopes till you find a package declaration.  That's
	 your current package name.

     current working directory
	 See "working directory".

     currently selected output channel
	 The last "filehandle" that was designated with
	 select("FILEHANDLE"); "STDOUT", if no filehandle has
	 been selected.

     CV	 An internal "code value" typedef, holding a "subrou-
	 tine".	 The "CV" type is a subclass of "SV".

     D

     dangling statement
	 A bare, single "statement", without any braces, hanging
	 off an "if" or "while" conditional.  C allows them.
	 Perl doesn't.

     data structure
	 How your various pieces of data relate to each other and
	 what shape they make when you put them all together, as
	 in a rectangular table or a triangular-shaped tree.

     data type
	 A set of possible values, together with all the opera-
	 tions that know how to deal with those values.	 For
	 example, a numeric data type has a certain set of
	 numbers that you can work with and various mathematical
	 operations that you can do on the numbers but would make
	 little sense on, say, a string such as "Kilroy".
	 Strings have their own operations, such as "concatena-
	 tion".	 Compound types made of a number of smaller
	 pieces generally have operations to compose and decom-
	 pose them, and perhaps to rearrange them.  Objects that
	 model things in the real world often have operations

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	 that correspond to real activities.  For instance, if
	 you model an elevator, your elevator object might have
	 an "open_door()" "method".

     datagram
	 A packet of data, such as a "UDP" message, that (from
	 the viewpoint of the programs involved) can be sent
	 independently over the network. (In fact, all packets
	 are sent independently at the "IP" level, but "stream"
	 protocols such as "TCP" hide this from your program.)

     DBM Stands for "Data Base Management" routines, a set of
	 routines that emulate an "associative array" using disk
	 files.	 The routines use a dynamic hashing scheme to
	 locate any entry with only two disk accesses.	DBM files
	 allow a Perl program to keep a persistent "hash" across
	 multiple invocations.	You can tie your hash variables
	 to various DBM implementations--see AnyDBM_File and
	 DB_File.

     declaration
	 An "assertion" that states something exists and perhaps
	 describes what it's like, without giving any commitment
	 as to how or where you'll use it.  A declaration is like
	 the part of your recipe that says, "two cups flour, one
	 large egg, four or five tadpoles..."  See "statement"
	 for its opposite.  Note that some declarations also
	 function as statements.  Subroutine declarations also
	 act as definitions if a body is supplied.

     decrement
	 To subtract a value from a variable, as in "decrement
	 $x" (meaning to remove 1 from its value) or "decrement
	 $x by 3".

     default
	 A "value" chosen for you if you don't supply a value of
	 your own.

     defined
	 Having a meaning.  Perl thinks that some of the things
	 people try to do are devoid of meaning, in particular,
	 making use of variables that have never been given a
	 "value" and performing certain operations on data that
	 isn't there.  For example, if you try to read data past
	 the end of a file, Perl will hand you back an undefined
	 value.	 See also "false" and "defined" in perlfunc.

     delimiter
	 A "character" or "string" that sets bounds to an
	 arbitrarily-sized textual object, not to be confused
	 with a "separator" or "terminator".  "To delimit" really

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	 just means "to surround" or "to enclose" (like these
	 parentheses are doing).

     dereference
	 A fancy computer science term meaning "to follow a
	 "reference" to what it points to".  The "de" part of it
	 refers to the fact that you're taking away one level of
	 "indirection".

     derived class
	 A "class" that defines some of its methods in terms of a
	 more generic class, called a "base class".  Note that
	 classes aren't classified exclusively into base classes
	 or derived classes: a class can function as both a
	 derived class and a base class simultaneously, which is
	 kind of classy.

     descriptor
	 See "file descriptor".

     destroy
	 To deallocate the memory of a "referent" (first trigger-
	 ing its "DESTROY" method, if it has one).

     destructor
	 A special "method" that is called when an "object" is
	 thinking about destroying itself.  A Perl program's
	 "DESTROY" method doesn't do the actual destruction; Perl
	 just triggers the method in case the "class" wants to do
	 any associated cleanup.

     device
	 A whiz-bang hardware gizmo (like a disk or tape drive or
	 a modem or a joystick or a mouse) attached to your com-
	 puter, that the "operating system" tries to make look
	 like a "file" (or a bunch of files). Under Unix, these
	 fake files tend to live in the /dev directory.

     directive
	 A "pod" directive.  See perlpod.

     directory
	 A special file that contains other files.  Some operat-
	 ing systems call these "folders", "drawers", or "cata-
	 logs".

     directory handle
	 A name that represents a particular instance of opening
	 a directory to read it, until you close it.  See the
	 opendir function.

     dispatch

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	 To send something to its correct destination.	Often
	 used metaphorically to indicate a transfer of program-
	 matic control to a destination selected algorithmically,
	 often by lookup in a table of function references or, in
	 the case of object methods, by traversing the inheri-
	 tance tree looking for the most specific definition for
	 the method.

     distribution
	 A standard, bundled release of a system of software.
	 The default usage implies source code is included.  If
	 that is not the case, it will be called a "binary-only"
	 distribution.

     dweomer
	 An enchantment, illusion, phantasm, or jugglery.  Said
	 when Perl's magical "dwimmer" effects don't do what you
	 expect, but rather seem to be the product of arcane
	 dweomercraft, sorcery, or wonder working. [From Old
	 English]

     dwimmer
	 DWIM is an acronym for "Do What I Mean", the principle
	 that something should just do what you want it to do
	 without an undue amount of fuss. A bit of code that does
	 "dwimming" is a "dwimmer".  Dwimming can require a great
	 deal of behind-the-scenes magic, which (if it doesn't
	 stay properly behind the scenes) is called a "dweomer"
	 instead.

     dynamic scoping
	 Dynamic scoping works over a dynamic scope, making vari-
	 ables visible throughout the rest of the "block" in
	 which they are first used and in any subroutines that
	 are called by the rest of the block.  Dynamically scoped
	 variables can have their values temporarily changed (and
	 implicitly restored later) by a local operator.  (Com-
	 pare "lexical scoping".)  Used more loosely to mean how
	 a subroutine that is in the middle of calling another
	 subroutine "contains" that subroutine at "run time".

     E

     eclectic
	 Derived from many sources.  Some would say too many.

     element
	 A basic building block.  When you're talking about an
	 "array", it's one of the items that make up the array.

     embedding
	 When something is contained in something else,

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	 particularly when that might be considered surprising:
	 "I've embedded a complete Perl interpreter in my edi-
	 tor!"

     empty subclass test
	 The notion that an empty "derived class" should behave
	 exactly like its "base class".

     en passant
	 When you change a "value" as it is being copied.  [From
	 French, "in passing", as in the exotic pawn-capturing
	 maneuver in chess.]

     encapsulation
	 The veil of abstraction separating the "interface" from
	 the "implementation" (whether enforced or not), which
	 mandates that all access to an "object"'s state be
	 through methods alone.

     endian
	 See "little-endian" and "big-endian".

     environment
	 The collective set of environment variables your "pro-
	 cess" inherits from its parent.  Accessed via %ENV.

     environment variable
	 A mechanism by which some high-level agent such as a
	 user can pass its preferences down to its future offspr-
	 ing (child processes, grandchild processes, great-
	 grandchild processes, and so on).  Each environment
	 variable is a "key"/"value" pair, like one entry in a
	 "hash".

     EOF End of File.  Sometimes used metaphorically as the ter-
	 minating string of a "here document".

     errno
	 The error number returned by a "syscall" when it fails.
	 Perl refers to the error by the name $! (or $OS_ERROR if
	 you use the English module).

     error
	 See "exception" or "fatal error".

     escape sequence
	 See "metasymbol".

     exception
	 A fancy term for an error.  See "fatal error".

     exception handling

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	 The way a program responds to an error.  The exception
	 handling mechanism in Perl is the eval operator.

     exec
	 To throw away the current "process"'s program and
	 replace it with another without exiting the process or
	 relinquishing any resources held (apart from the old
	 memory image).

     executable file
	 A "file" that is specially marked to tell the "operating
	 system" that it's okay to run this file as a program.
	 Usually shortened to "executable".

     execute
	 To run a program or "subroutine".  (Has nothing to do
	 with the kill built-in, unless you're trying to run a
	 "signal handler".)

     execute bit
	 The special mark that tells the operating system it can
	 run this program.  There are actually three execute bits
	 under Unix, and which bit gets used depends on whether
	 you own the file singularly, collectively, or not at
	 all.

     exit status
	 See "status".

     export
	 To make symbols from a "module" available for "import"
	 by other modules.

     expression
	 Anything you can legally say in a spot where a "value"
	 is required. Typically composed of literals, variables,
	 operators, functions, and "subroutine" calls, not neces-
	 sarily in that order.

     extension
	 A Perl module that also pulls in compiled C or C++ code.
	 More generally, any experimental option that can be com-
	 piled into Perl, such as multithreading.

     F

     false
	 In Perl, any value that would look like "" or "0" if
	 evaluated in a string context.	 Since undefined values
	 evaluate to "", all undefined values are false, but not
	 all false values are undefined.

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     FAQ Frequently Asked Question (although not necessarily fre-
	 quently answered, especially if the answer appears in
	 the Perl FAQ shipped standard with Perl).

     fatal error
	 An uncaught "exception", which causes termination of the
	 "process" after printing a message on your "standard
	 error" stream.	 Errors that happen inside an eval are
	 not fatal.  Instead, the eval terminates after placing
	 the exception message in the $@ ($EVAL_ERROR) variable.
	 You can try to provoke a fatal error with the die opera-
	 tor (known as throwing or raising an exception), but
	 this may be caught by a dynamically enclosing eval.  If
	 not caught, the die becomes a fatal error.

     field
	 A single piece of numeric or string data that is part of
	 a longer "string", "record", or "line".  Variable-width
	 fields are usually split up by separators (so use split
	 to extract the fields), while fixed-width fields are
	 usually at fixed positions (so use unpack).  Instance
	 variables are also known as fields.

     FIFO
	 First In, First Out.  See also "LIFO".	 Also, a nickname
	 for a "named pipe".

     file
	 A named collection of data, usually stored on disk in a
	 "directory" in a "filesystem".	 Roughly like a document,
	 if you're into office metaphors.  In modern filesystems,
	 you can actually give a file more than one name.  Some
	 files have special properties, like directories and dev-
	 ices.

     file descriptor
	 The little number the "operating system" uses to keep
	 track of which opened "file" you're talking about.  Perl
	 hides the file descriptor inside a "standard I/O" stream
	 and then attaches the stream to a "filehandle".

     file test operator
	 A built-in unary operator that you use to determine
	 whether something is "true" about a file, such as "-o
	 $filename" to test whether you're the owner of the file.

     fileglob
	 A "wildcard" match on filenames.  See the glob function.

     filehandle
	 An identifier (not necessarily related to the real name
	 of a file) that represents a particular instance of

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	 opening a file until you close it.  If you're going to
	 open and close several different files in succession,
	 it's fine to open each of them with the same filehandle,
	 so you don't have to write out separate code to process
	 each file.

     filename
	 One name for a file.  This name is listed in a "direc-
	 tory", and you can use it in an open to tell the
	 "operating system" exactly which file you want to open,
	 and associate the file with a "filehandle" which will
	 carry the subsequent identity of that file in your pro-
	 gram, until you close it.

     filesystem
	 A set of directories and files residing on a partition
	 of the disk.  Sometimes known as a "partition".  You can
	 change the file's name or even move a file around from
	 directory to directory within a filesystem without actu-
	 ally moving the file itself, at least under Unix.

     filter
	 A program designed to take a "stream" of input and
	 transform it into a stream of output.

     flag
	 We tend to avoid this term because it means so many
	 things.  It may mean a command-line "switch" that takes
	 no argument itself (such as Perl's -n and -p flags) or,
	 less frequently, a single-bit indicator (such as the
	 "O_CREAT" and "O_EXCL" flags used in sysopen).

     floating point
	 A method of storing numbers in "scientific notation",
	 such that the precision of the number is independent of
	 its magnitude (the decimal point "floats").  Perl does
	 its numeric work with floating-point numbers (sometimes
	 called "floats"), when it can't get away with using
	 integers.  Floating-point numbers are mere approxima-
	 tions of real numbers.

     flush
	 The act of emptying a "buffer", often before it's full.

     FMTEYEWTK
	 Far More Than Everything You Ever Wanted To Know.  An
	 exhaustive treatise on one narrow topic, something of a
	 super-"FAQ".  See Tom for far more.

     fork
	 To create a child "process" identical to the parent pro-
	 cess at its moment of conception, at least until it gets

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	 ideas of its own.  A thread with protected memory.

     formal arguments
	 The generic names by which a "subroutine" knows its
	 arguments.  In many languages, formal arguments are
	 always given individual names, but in Perl, the formal
	 arguments are just the elements of an array.  The formal
	 arguments to a Perl program are $ARGV[0], $ARGV[1], and
	 so on.	 Similarly, the formal arguments to a Perl sub-
	 routine are $_[0], $_[1], and so on.  You may give the
	 arguments individual names by assigning the values to a
	 my list.  See also "actual arguments".

     format
	 A specification of how many spaces and digits and things
	 to put somewhere so that whatever you're printing comes
	 out nice and pretty.

     freely available
	 Means you don't have to pay money to get it, but the
	 copyright on it may still belong to someone else (like
	 Larry).

     freely redistributable
	 Means you're not in legal trouble if you give a bootleg
	 copy of it to your friends and we find out about it.  In
	 fact, we'd rather you gave a copy to all your friends.

     freeware
	 Historically, any software that you give away, particu-
	 larly if you make the source code available as well.
	 Now often called "open source software".  Recently there
	 has been a trend to use the term in contradistinction to
	 "open source software", to refer only to free software
	 released under the Free Software Foundation's GPL (Gen-
	 eral Public License), but this is difficult to justify
	 etymologically.

     function
	 Mathematically, a mapping of each of a set of input
	 values to a particular output value.  In computers,
	 refers to a "subroutine" or "operator" that returns a
	 "value".  It may or may not have input values (called
	 arguments).

     funny character
	 Someone like Larry, or one of his peculiar friends.
	 Also refers to the strange prefixes that Perl requires
	 as noun markers on its variables.

     garbage collection
	 A misnamed feature--it should be called, "expecting your

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	 mother to pick up after you".	Strictly speaking, Perl
	 doesn't do this, but it relies on a reference-counting
	 mechanism to keep things tidy. However, we rarely speak
	 strictly and will often refer to the reference-counting
	 scheme as a form of garbage collection.  (If it's any
	 comfort, when your interpreter exits, a "real" garbage
	 collector runs to make sure everything is cleaned up if
	 you've been messy with circular references and such.)

     G

     GID Group ID--in Unix, the numeric group ID that the
	 "operating system" uses to identify you and members of
	 your "group".

     glob
	 Strictly, the shell's "*" character, which will match a
	 "glob" of characters when you're trying to generate a
	 list of filenames. Loosely, the act of using globs and
	 similar symbols to do pattern matching.  See also
	 "fileglob" and "typeglob".

     global
	 Something you can see from anywhere, usually used of
	 variables and subroutines that are visible everywhere in
	 your program.	In Perl, only certain special variables
	 are truly global--most variables (and all subroutines)
	 exist only in the current "package".  Global variables
	 can be declared with our.  See "our" in perlfunc.

     global destruction
	 The "garbage collection" of globals (and the running of
	 any associated object destructors) that takes place when
	 a Perl "interpreter" is being shut down.  Global des-
	 truction should not be confused with the Apocalypse,
	 except perhaps when it should.

     glue language
	 A language such as Perl that is good at hooking things
	 together that weren't intended to be hooked together.

     granularity
	 The size of the pieces you're dealing with, mentally
	 speaking.

     greedy
	 A "subpattern" whose "quantifier" wants to match as many
	 things as possible.

     grep
	 Originally from the old Unix editor command for "Glo-
	 bally search for a Regular Expression and Print it", now

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	 used in the general sense of any kind of search, espe-
	 cially text searches.	Perl has a built-in grep function
	 that searches a list for elements matching any given
	 criterion, whereas the grep(1) program searches for
	 lines matching a "regular expression" in one or more
	 files.

     group
	 A set of users of which you are a member.  In some
	 operating systems (like Unix), you can give certain file
	 access permissions to other members of your group.

     GV	 An internal "glob value" typedef, holding a "typeglob".
	 The "GV" type is a subclass of "SV".

     H

     hacker
	 Someone who is brilliantly persistent in solving techni-
	 cal problems, whether these involve golfing, fighting
	 orcs, or programming.	Hacker is a neutral term, morally
	 speaking.  Good hackers are not to be confused with evil
	 crackers or clueless script kiddies.  If you confuse
	 them, we will presume that you are either evil or clue-
	 less.

     handler
	 A "subroutine" or "method" that is called by Perl when
	 your program needs to respond to some internal event,
	 such as a "signal", or an encounter with an operator
	 subject to "operator overloading". See also "callback".

     hard reference
	 A "scalar" "value" containing the actual address of a
	 "referent", such that the referent's "reference" count
	 accounts for it.  (Some hard references are held inter-
	 nally, such as the implicit reference from one of a
	 "typeglob"'s variable slots to its corresponding
	 referent.)  A hard reference is different from a "sym-
	 bolic reference".

     hash
	 An unordered association of "key"/"value" pairs, stored
	 such that you can easily use a string "key" to look up
	 its associated data "value".  This glossary is like a
	 hash, where the word to be defined is the key, and the
	 definition is the value.  A hash is also sometimes sep-
	 tisyllabically called an "associative array", which is a
	 pretty good reason for simply calling it a "hash"
	 instead.

     hash table

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	 A data structure used internally by Perl for implement-
	 ing associative arrays (hashes) efficiently.  See also
	 "bucket".

     header file
	 A file containing certain required definitions that you
	 must include "ahead" of the rest of your program to do
	 certain obscure operations. A C header file has a .h
	 extension.  Perl doesn't really have header files,
	 though historically Perl has sometimes used translated
	 .h files with a .ph extension.	 See "require" in perl-
	 func. (Header files have been superseded by the "module"
	 mechanism.)

     here document
	 So called because of a similar construct in shells that
	 pretends that the lines following the "command" are a
	 separate "file" to be fed to the command, up to some
	 terminating string.  In Perl, however, it's just a fancy
	 form of quoting.

     hexadecimal
	 A number in base 16, "hex" for short.	The digits for 10
	 through 16 are customarily represented by the letters
	 "a" through "f". Hexadecimal constants in Perl start
	 with "0x".  See also "hex" in perlfunc.

     home directory
	 The directory you are put into when you log in.  On a
	 Unix system, the name is often placed into $ENV{HOME} or
	 $ENV{LOGDIR} by login, but you can also find it with
	 "(getpwuid($<))[7]". (Some platforms do not have a con-
	 cept of a home directory.)

     host
	 The computer on which a program or other data resides.

     hubris
	 Excessive pride, the sort of thing Zeus zaps you for.
	 Also the quality that makes you write (and maintain)
	 programs that other people won't want to say bad things
	 about.	 Hence, the third great virtue of a programmer.
	 See also "laziness" and "impatience".

     HV	 Short for a "hash value" typedef, which holds Perl's
	 internal representation of a hash.  The "HV" type is a
	 subclass of "SV".

     I

     identifier
	 A legally formed name for most anything in which a

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	 computer program might be interested.	Many languages
	 (including Perl) allow identifiers that start with a
	 letter and contain letters and digits. Perl also counts
	 the underscore character as a valid letter.  (Perl also
	 has more complicated names, such as "qualified" names.)

     impatience
	 The anger you feel when the computer is being lazy.
	 This makes you write programs that don't just react to
	 your needs, but actually anticipate them.  Or at least
	 that pretend to.  Hence, the second great virtue of a
	 programmer.  See also "laziness" and "hubris".

     implementation
	 How a piece of code actually goes about doing its job.
	 Users of the code should not count on implementation
	 details staying the same unless they are part of the
	 published "interface".

     import
	 To gain access to symbols that are exported from another
	 module.  See "use" in perlfunc.

     increment
	 To increase the value of something by 1 (or by some
	 other number, if so specified).

     indexing
	 In olden days, the act of looking up a "key" in an
	 actual index (such as a phone book), but now merely the
	 act of using any kind of key or position to find the
	 corresponding "value", even if no index is involved.
	 Things have degenerated to the point that Perl's index
	 function merely locates the position (index) of one
	 string in another.

     indirect filehandle
	 An "expression" that evaluates to something that can be
	 used as a "filehandle": a "string" (filehandle name), a
	 "typeglob", a typeglob "reference", or a low-level "IO"
	 object.

     indirect object
	 In English grammar, a short noun phrase between a verb
	 and its direct object indicating the beneficiary or
	 recipient of the action.  In Perl, "print STDOUT
	 "$foo\n";" can be understood as "verb indirect-object
	 object" where "STDOUT" is the recipient of the print
	 action, and "$foo" is the object being printed.  Simi-
	 larly, when invoking a "method", you might place the
	 invocant between the method and its arguments:

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	   $gollum = new Pathetic::Creature "Smeagol";
	   give $gollum "Fisssssh!";
	   give $gollum "Precious!";

     indirect object slot
	 The syntactic position falling between a method call and
	 its arguments when using the indirect object invocation
	 syntax.  (The slot is distinguished by the absence of a
	 comma between it and the next argument.) "STDERR" is in
	 the indirect object slot here:

	   print STDERR "Awake!	 Awake!	 Fear, Fire,
	       Foes!  Awake!\n";

     indirection
	 If something in a program isn't the value you're looking
	 for but indicates where the value is, that's indirec-
	 tion.	This can be done with either symbolic references
	 or hard references.

     infix
	 An "operator" that comes in between its operands, such
	 as multiplication in "24 * 7".

     inheritance
	 What you get from your ancestors, genetically or other-
	 wise.	If you happen to be a "class", your ancestors are
	 called base classes and your descendants are called
	 derived classes.  See "single inheritance" and "multiple
	 inheritance".

     instance
	 Short for "an instance of a class", meaning an "object"
	 of that "class".

     instance variable
	 An "attribute" of an "object"; data stored with the par-
	 ticular object rather than with the class as a whole.

     integer
	 A number with no fractional (decimal) part.  A counting
	 number, like 1, 2, 3, and so on, but including 0 and the
	 negatives.

     interface
	 The services a piece of code promises to provide for-
	 ever, in contrast to its "implementation", which it
	 should feel free to change whenever it likes.

     interpolation
	 The insertion of a scalar or list value somewhere in the
	 middle of another value, such that it appears to have

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	 been there all along.	In Perl, variable interpolation
	 happens in double-quoted strings and patterns, and list
	 interpolation occurs when constructing the list of
	 values to pass to a list operator or other such con-
	 struct that takes a "LIST".

     interpreter
	 Strictly speaking, a program that reads a second program
	 and does what the second program says directly without
	 turning the program into a different form first, which
	 is what compilers do.	Perl is not an interpreter by
	 this definition, because it contains a kind of compiler
	 that takes a program and turns it into a more executable
	 form (syntax trees) within the perl process itself,
	 which the Perl "run time" system then interprets.

     invocant
	 The agent on whose behalf a "method" is invoked.  In a
	 "class" method, the invocant is a package name.  In an
	 "instance" method, the invocant is an object reference.

     invocation
	 The act of calling up a deity, daemon, program, method,
	 subroutine, or function to get it do what you think it's
	 supposed to do.  We usually "call" subroutines but
	 "invoke" methods, since it sounds cooler.

     I/O Input from, or output to, a "file" or "device".

     IO	 An internal I/O object.  Can also mean "indirect
	 object".

     IP	 Internet Protocol, or Intellectual Property.

     IPC Interprocess Communication.

     is-a
	 A relationship between two objects in which one object
	 is considered to be a more specific version of the
	 other, generic object: "A camel is a mammal."	Since the
	 generic object really only exists in a Platonic sense,
	 we usually add a little abstraction to the notion of
	 objects and think of the relationship as being between a
	 generic "base class" and a specific "derived class".
	 Oddly enough, Platonic classes don't always have Pla-
	 tonic relationships--see "inheritance".

     iteration
	 Doing something repeatedly.

     iterator
	 A special programming gizmo that keeps track of where

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	 you are in something that you're trying to iterate over.
	 The "foreach" loop in Perl contains an iterator; so does
	 a hash, allowing you to each through it.

     IV	 The integer four, not to be confused with six, Tom's
	 favorite editor. IV also means an internal Integer Value
	 of the type a "scalar" can hold, not to be confused with
	 an "NV".

     J

     JAPH
	 "Just Another Perl Hacker," a clever but cryptic bit of
	 Perl code that when executed, evaluates to that string.
	 Often used to illustrate a particular Perl feature, and
	 something of an ungoing Obfuscated Perl Contest seen in
	 Usenix signatures.

     K

     key The string index to a "hash", used to look up the
	 "value" associated with that key.

     keyword
	 See "reserved words".

     L

     label
	 A name you give to a "statement" so that you can talk
	 about that statement elsewhere in the program.

     laziness
	 The quality that makes you go to great effort to reduce
	 overall energy expenditure.  It makes you write labor-
	 saving programs that other people will find useful, and
	 document what you wrote so you don't have to answer so
	 many questions about it.  Hence, the first great virtue
	 of a programmer.  Also hence, this book.  See also
	 "impatience" and "hubris".

     left shift
	 A "bit shift" that multiplies the number by some power
	 of 2.

     leftmost longest
	 The preference of the "regular expression" engine to
	 match the leftmost occurrence of a "pattern", then given
	 a position at which a match will occur, the preference
	 for the longest match (presuming the use of a "greedy"
	 quantifier).  See perlre for much more on this subject.

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     lexeme
	 Fancy term for a "token".

     lexer
	 Fancy term for a "tokener".

     lexical analysis
	 Fancy term for "tokenizing".

     lexical scoping
	 Looking at your Oxford English Dictionary through a
	 microscope. (Also known as "static scoping", because
	 dictionaries don't change very fast.)	Similarly, look-
	 ing at variables stored in a private dictionary
	 (namespace) for each scope, which are visible only from
	 their point of declaration down to the end of the lexi-
	 cal scope in which they are declared.	--Syn. "static
	 scoping". --Ant. "dynamic scoping".

     lexical variable
	 A "variable" subject to "lexical scoping", declared by
	 my.  Often just called a "lexical".  (The our declara-
	 tion declares a lexically scoped name for a global vari-
	 able, which is not itself a lexical variable.)

     library
	 Generally, a collection of procedures.	 In ancient days,
	 referred to a collection of subroutines in a .pl file.
	 In modern times, refers more often to the entire collec-
	 tion of Perl modules on your system.

     LIFO
	 Last In, First Out.  See also "FIFO".	A LIFO is usually
	 called a "stack".

     line
	 In Unix, a sequence of zero or more non-newline charac-
	 ters terminated with a "newline" character.  On non-Unix
	 machines, this is emulated by the C library even if the
	 underlying "operating system" has different ideas.

     line buffering
	 Used by a "standard I/O" output stream that flushes its
	 "buffer" after every "newline".  Many standard I/O
	 libraries automatically set up line buffering on output
	 that is going to the terminal.

     line number
	 The number of lines read previous to this one, plus 1.
	 Perl keeps a separate line number for each source or
	 input file it opens.  The current source file's line
	 number is represented by "__LINE__".  The current input

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	 line number (for the file that was most recently read
	 via "<FH>") is represented by the $.
	 ($INPUT_LINE_NUMBER) variable.	 Many error messages
	 report both values, if available.

     link
	 Used as a noun, a name in a "directory", representing a
	 "file".  A given file can have multiple links to it.
	 It's like having the same phone number listed in the
	 phone directory under different names.	 As a verb, to
	 resolve a partially compiled file's unresolved symbols
	 into a (nearly) executable image.  Linking can generally
	 be static or dynamic, which has nothing to do with
	 static or dynamic scoping.

     LIST
	 A syntactic construct representing a comma-separated
	 list of expressions, evaluated to produce a "list
	 value".  Each "expression" in a "LIST" is evaluated in
	 "list context" and interpolated into the list value.

     list
	 An ordered set of scalar values.

     list context
	 The situation in which an "expression" is expected by
	 its surroundings (the code calling it) to return a list
	 of values rather than a single value.	Functions that
	 want a "LIST" of arguments tell those arguments that
	 they should produce a list value.  See also "context".

     list operator
	 An "operator" that does something with a list of values,
	 such as join or grep.	Usually used for named built-in
	 operators (such as print, unlink, and system) that do
	 not require parentheses around their "argument" list.

     list value
	 An unnamed list of temporary scalar values that may be
	 passed around within a program from any list-generating
	 function to any function or construct that provides a
	 "list context".

     literal
	 A token in a programming language such as a number or
	 "string" that gives you an actual "value" instead of
	 merely representing possible values as a "variable"
	 does.

     little-endian
	 From Swift: someone who eats eggs little end first.
	 Also used of computers that store the least significant

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	 "byte" of a word at a lower byte address than the most
	 significant byte.  Often considered superior to big-
	 endian machines.  See also "big-endian".

     local
	 Not meaning the same thing everywhere.	 A global vari-
	 able in Perl can be localized inside a dynamic scope via
	 the local operator.

     logical operator
	 Symbols representing the concepts "and", "or", "xor",
	 and "not".

     lookahead
	 An "assertion" that peeks at the string to the right of
	 the current match location.

     lookbehind
	 An "assertion" that peeks at the string to the left of
	 the current match location.

     loop
	 A construct that performs something repeatedly, like a
	 roller coaster.

     loop control statement
	 Any statement within the body of a loop that can make a
	 loop prematurely stop looping or skip an "iteration".
	 Generally you shouldn't try this on roller coasters.

     loop label
	 A kind of key or name attached to a loop (or roller
	 coaster) so that loop control statements can talk about
	 which loop they want to control.

     lvaluable
	 Able to serve as an "lvalue".

     lvalue
	 Term used by language lawyers for a storage location you
	 can assign a new "value" to, such as a "variable" or an
	 element of an "array".	 The "l" is short for "left", as
	 in the left side of an assignment, a typical place for
	 lvalues.  An "lvaluable" function or expression is one
	 to which a value may be assigned, as in "pos($x) = 10".

     lvalue modifier
	 An adjectival pseudofunction that warps the meaning of
	 an "lvalue" in some declarative fashion.  Currently
	 there are three lvalue modifiers: my, our, and local.

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     M

     magic
	 Technically speaking, any extra semantics attached to a
	 variable such as $!, $0, %ENV, or %SIG, or to any tied
	 variable. Magical things happen when you diddle those
	 variables.

     magical increment
	 An "increment" operator that knows how to bump up alpha-
	 betics as well as numbers.

     magical variables
	 Special variables that have side effects when you access
	 them or assign to them.  For example, in Perl, changing
	 elements of the %ENV array also changes the correspond-
	 ing environment variables that subprocesses will use.
	 Reading the $! variable gives you the current system
	 error number or message.

     Makefile
	 A file that controls the compilation of a program.  Perl
	 programs don't usually need a "Makefile" because the
	 Perl compiler has plenty of self-control.

     man The Unix program that displays online documentation
	 (manual pages) for you.

     manpage
	 A "page" from the manuals, typically accessed via the
	 man(1) command.  A manpage contains a SYNOPSIS, a
	 DESCRIPTION, a list of BUGS, and so on, and is typically
	 longer than a page.  There are manpages documenting com-
	 mands, syscalls, "library" functions, devices, proto-
	 cols, files, and such.	 In this book, we call any piece
	 of standard Perl documentation (like perlop or
	 perldelta) a manpage, no matter what format it's
	 installed in on your system.

     matching
	 See "pattern matching".

     member data
	 See "instance variable".

     memory
	 This always means your main memory, not your disk.
	 Clouding the issue is the fact that your machine may
	 implement "virtual" memory; that is, it will pretend
	 that it has more memory than it really does, and it'll
	 use disk space to hold inactive bits.	This can make it
	 seem like you have a little more memory than you really

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	 do, but it's not a substitute for real memory.	 The best
	 thing that can be said about virtual memory is that it
	 lets your performance degrade gradually rather than sud-
	 denly when you run out of real memory.	 But your program
	 can die when you run out of virtual memory too, if you
	 haven't thrashed your disk to death first.

     metacharacter
	 A "character" that is not supposed to be treated nor-
	 mally.	 Which characters are to be treated specially as
	 metacharacters varies greatly from context to context.
	 Your "shell" will have certain metacharacters, double-
	 quoted Perl strings have other metacharacters, and "reg-
	 ular expression" patterns have all the double-quote
	 metacharacters plus some extra ones of their own.

     metasymbol
	 Something we'd call a "metacharacter" except that it's a
	 sequence of more than one character.  Generally, the
	 first character in the sequence must be a true metachar-
	 acter to get the other characters in the metasymbol to
	 misbehave along with it.

     method
	 A kind of action that an "object" can take if you tell
	 it to.	 See perlobj.

     minimalism
	 The belief that "small is beautiful."	Paradoxically, if
	 you say something in a small language, it turns out big,
	 and if you say it in a big language, it turns out small.
	 Go figure.

     mode
	 In the context of the stat syscall, refers to the field
	 holding the "permission bits" and the type of the
	 "file".

     modifier
	 See "statement modifier", "regular expression modifier",
	 and "lvalue modifier", not necessarily in that order.

     module
	 A "file" that defines a "package" of (almost) the same
	 name, which can either "export" symbols or function as
	 an "object" class.  (A module's main .pm file may also
	 load in other files in support of the module.)	 See the
	 use built-in.

     modulus
	 An integer divisor when you're interested in the
	 remainder instead of the quotient.

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     monger
	 Short for Perl Monger, a purveyor of Perl.

     mortal
	 A temporary value scheduled to die when the current
	 statement finishes.

     multidimensional array
	 An array with multiple subscripts for finding a single
	 element.  Perl implements these using references--see
	 perllol and perldsc.

     multiple inheritance
	 The features you got from your mother and father, mixed
	 together unpredictably.  (See also "inheritance", and
	 "single inheritance".)	 In computer languages (including
	 Perl), the notion that a given class may have multiple
	 direct ancestors or base classes.

     N

     named pipe
	 A "pipe" with a name embedded in the "filesystem" so
	 that it can be accessed by two unrelated processes.

     namespace
	 A domain of names.  You needn't worry about whether the
	 names in one such domain have been used in another.  See
	 "package".

     network address
	 The most important attribute of a socket, like your
	 telephone's telephone number.	Typically an IP address.
	 See also "port".

     newline
	 A single character that represents the end of a line,
	 with the ASCII value of 012 octal under Unix (but 015 on
	 a Mac), and represented by "\n" in Perl strings.  For
	 Windows machines writing text files, and for certain
	 physical devices like terminals, the single newline gets
	 automatically translated by your C library into a line
	 feed and a carriage return, but normally, no translation
	 is done.

     NFS Network File System, which allows you to mount a remote
	 filesystem as if it were local.

     null character
	 A character with the ASCII value of zero.  It's used by
	 C to terminate strings, but Perl allows strings to con-
	 tain a null.

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     null list
	 A "list value" with zero elements, represented in Perl
	 by "()".

     null string
	 A "string" containing no characters, not to be confused
	 with a string containing a "null character", which has a
	 positive length and is "true".

     numeric context
	 The situation in which an expression is expected by its
	 surroundings (the code calling it) to return a number.
	 See also "context" and "string context".

     NV	 Short for Nevada, no part of which will ever be confused
	 with civilization.  NV also means an internal floating-
	 point Numeric Value of the type a "scalar" can hold, not
	 to be confused with an "IV".

     nybble
	 Half a "byte", equivalent to one "hexadecimal" digit,
	 and worth four bits.

     O

     object
	 An "instance" of a "class".  Something that "knows" what
	 user-defined type (class) it is, and what it can do
	 because of what class it is.  Your program can request
	 an object to do things, but the object gets to decide
	 whether it wants to do them or not.  Some objects are
	 more accommodating than others.

     octal
	 A number in base 8.  Only the digits 0 through 7 are
	 allowed.  Octal constants in Perl start with 0, as in
	 013.  See also the oct function.

     offset
	 How many things you have to skip over when moving from
	 the beginning of a string or array to a specific posi-
	 tion within it.  Thus, the minimum offset is zero, not
	 one, because you don't skip anything to get to the first
	 item.

     one-liner
	 An entire computer program crammed into one line of
	 text.

     open source software
	 Programs for which the source code is freely available
	 and freely redistributable, with no commercial strings

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	 attached.  For a more detailed definition, see
	 <http://www.opensource.org/osd.html>.

     operand
	 An "expression" that yields a "value" that an "operator"
	 operates on.  See also "precedence".

     operating system
	 A special program that runs on the bare machine and
	 hides the gory details of managing processes and dev-
	 ices. Usually used in a looser sense to indicate a par-
	 ticular culture of programming.  The loose sense can be
	 used at varying levels of specificity.	 At one extreme,
	 you might say that all versions of Unix and Unix-
	 lookalikes are the same operating system (upsetting many
	 people, especially lawyers and other advocates).  At the
	 other extreme, you could say this particular version of
	 this particular vendor's operating system is different
	 from any other version of this or any other vendor's
	 operating system.  Perl is much more portable across
	 operating systems than many other languages.  See also
	 "architecture" and "platform".

     operator
	 A gizmo that transforms some number of input values to
	 some number of output values, often built into a
	 language with a special syntax or symbol.  A given
	 operator may have specific expectations about what types
	 of data you give as its arguments (operands) and what
	 type of data you want back from it.

     operator overloading
	 A kind of "overloading" that you can do on built-in
	 operators to make them work on objects as if the objects
	 were ordinary scalar values, but with the actual seman-
	 tics supplied by the object class.  This is set up with
	 the overload "pragma".

     options
	 See either switches or "regular expression modifier".

     overloading
	 Giving additional meanings to a symbol or construct.
	 Actually, all languages do overloading to one extent or
	 another, since people are good at figuring out things
	 from "context".

     overriding
	 Hiding or invalidating some other definition of the same
	 name.	(Not to be confused with "overloading", which
	 adds definitions that must be disambiguated some other
	 way.) To confuse the issue further, we use the word with

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	 two overloaded definitions: to describe how you can
	 define your own "subroutine" to hide a built-in "func-
	 tion" of the same name (see "Overriding Built-in Func-
	 tions" in perlsub) and to describe how you can define a
	 replacement "method" in a "derived class" to hide a
	 "base class"'s method of the same name (see perlobj).

     owner
	 The one user (apart from the superuser) who has absolute
	 control over a "file".	 A file may also have a "group"
	 of users who may exercise joint ownership if the real
	 owner permits it.  See "permission bits".

     P

     package
	 A "namespace" for global variables, subroutines, and the
	 like, such that they can be kept separate from like-
	 named symbols in other namespaces.  In a sense, only the
	 package is global, since the symbols in the package's
	 symbol table are only accessible from code compiled out-
	 side the package by naming the package.  But in another
	 sense, all package symbols are also globals--they're
	 just well-organized globals.

     pad Short for "scratchpad".

     parameter
	 See "argument".

     parent class
	 See "base class".

     parse tree
	 See "syntax tree".

     parsing
	 The subtle but sometimes brutal art of attempting to
	 turn your possibly malformed program into a valid "syn-
	 tax tree".

     patch
	 To fix by applying one, as it were.  In the realm of
	 hackerdom, a listing of the differences between two ver-
	 sions of a program as might be applied by the patch(1)
	 program when you want to fix a bug or upgrade your old
	 version.

     PATH
	 The list of directories the system searches to find a
	 program you want to "execute".	 The list is stored as
	 one of your environment variables, accessible in Perl as

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	 $ENV{PATH}.

     pathname
	 A fully qualified filename such as /usr/bin/perl.  Some-
	 times confused with "PATH".

     pattern
	 A template used in "pattern matching".

     pattern matching
	 Taking a pattern, usually a "regular expression", and
	 trying the pattern various ways on a string to see
	 whether there's any way to make it fit.  Often used to
	 pick interesting tidbits out of a file.

     permission bits
	 Bits that the "owner" of a file sets or unsets to allow
	 or disallow access to other people.  These flag bits are
	 part of the "mode" word returned by the stat built-in
	 when you ask about a file.  On Unix systems, you can
	 check the ls(1) manpage for more information.

     Pern
	 What you get when you do "Perl++" twice.  Doing it only
	 once will curl your hair.  You have to increment it
	 eight times to shampoo your hair.  Lather, rinse,
	 iterate.

     pipe
	 A direct "connection" that carries the output of one
	 "process" to the input of another without an intermedi-
	 ate temporary file.  Once the pipe is set up, the two
	 processes in question can read and write as if they were
	 talking to a normal file, with some caveats.

     pipeline
	 A series of processes all in a row, linked by pipes,
	 where each passes its output stream to the next.

     platform
	 The entire hardware and software context in which a pro-
	 gram runs.  A
	  program written in a platform-dependent language might
	 break if you change any of: machine, operating system,
	 libraries, compiler, or system configuration.	The perl
	 interpreter has to be compiled differently for each
	 platform because it is implemented in C, but programs
	 written in the Perl language are largely
	 platform-independent.

     pod The markup used to embed documentation into your Perl
	 code.	See perlpod.

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     pointer
	 A "variable" in a language like C that contains the
	 exact memory location of some other item.  Perl handles
	 pointers internally so you don't have to worry about
	 them.	Instead, you just use symbolic pointers in the
	 form of keys and "variable" names, or hard references,
	 which aren't pointers (but act like pointers and do in
	 fact contain pointers).

     polymorphism
	 The notion that you can tell an "object" to do something
	 generic, and the object will interpret the command in
	 different ways depending on its type.	[<Gk many shapes]

     port
	 The part of the address of a TCP or UDP socket that
	 directs packets to the correct process after finding the
	 right machine, something like the phone extension you
	 give when you reach the company operator. Also, the
	 result of converting code to run on a different platform
	 than originally intended, or the verb denoting this
	 conversion.

     portable
	 Once upon a time, C code compilable under both BSD and
	 SysV.	In general, code that can be easily converted to
	 run on another "platform", where "easily" can be defined
	 however you like, and usually is.  Anything may be con-
	 sidered portable if you try hard enough.  See mobile
	 home or London Bridge.

     porter
	 Someone who "carries" software from one "platform" to
	 another. Porting programs written in platform-dependent
	 languages such as C can be difficult work, but porting
	 programs like Perl is very much worth the agony.

     POSIX
	 The Portable Operating System Interface specification.

     postfix
	 An "operator" that follows its "operand", as in "$x++".

     pp	 An internal shorthand for a "push-pop" code, that is, C
	 code implementing Perl's stack machine.

     pragma
	 A standard module whose practical hints and suggestions
	 are received (and possibly ignored) at compile time.
	 Pragmas are named in all lowercase.

     precedence

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	 The rules of conduct that, in the absence of other gui-
	 dance, determine what should happen first.  For example,
	 in the absence of parentheses, you always do multiplica-
	 tion before addition.

     prefix
	 An "operator" that precedes its "operand", as in "++$x".

     preprocessing
	 What some helper "process" did to transform the incoming
	 data into a form more suitable for the current process.
	 Often done with an incoming "pipe".  See also "C prepro-
	 cessor".

     procedure
	 A "subroutine".

     process
	 An instance of a running program.  Under multitasking
	 systems like Unix, two or more separate processes could
	 be running the same program independently at the same
	 time--in fact, the fork function is designed to bring
	 about this happy state of affairs. Under other operating
	 systems, processes are sometimes called "threads",
	 "tasks", or "jobs", often with slight nuances in mean-
	 ing.

     program generator
	 A system that algorithmically writes code for you in a
	 high-level language.  See also "code generator".

     progressive matching
	 Pattern matching that picks up where it left off before.

     property
	 See either "instance variable" or "character property".

     protocol
	 In networking, an agreed-upon way of sending messages
	 back and forth so that neither correspondent will get
	 too confused.

     prototype
	 An optional part of a "subroutine" declaration telling
	 the Perl compiler how many and what flavor of arguments
	 may be passed as "actual arguments", so that you can
	 write subroutine calls that parse much like built-in
	 functions.  (Or don't parse, as the case may be.)

     pseudofunction
	 A construct that sometimes looks like a function but
	 really isn't. Usually reserved for "lvalue" modifiers

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	 like my, for "context" modifiers like scalar, and for
	 the pick-your-own-quotes constructs, "q//", "qq//",
	 "qx//", "qw//", "qr//", "m//", "s///", "y///", and
	 "tr///".

     pseudohash
	 A reference to an array whose initial element happens to
	 hold a reference to a hash.  You can treat a pseudohash
	 reference as either an array reference or a hash refer-
	 ence.

     pseudoliteral
	 An "operator" that looks something like a "literal",
	 such as the output-grabbing operator, "`""command""`".

     public domain
	 Something not owned by anybody.  Perl is copyrighted and
	 is thus not in the public domain--it's just "freely
	 available" and "freely redistributable".

     pumpkin
	 A notional "baton" handed around the Perl community
	 indicating who is the lead integrator in some arena of
	 development.

     pumpking
	 A "pumpkin" holder, the person in charge of pumping the
	 pump, or at least priming it.	Must be willing to play
	 the part of the Great Pumpkin now and then.

     PV	 A "pointer value", which is Perl Internals Talk for a
	 "char*".

     Q

     qualified
	 Possessing a complete name.  The symbol $Ent::moot is
	 qualified; $moot is unqualified.  A fully qualified
	 filename is specified from the top-level directory.

     quantifier
	 A component of a "regular expression" specifying how
	 many times the foregoing "atom" may occur.

     R

     readable
	 With respect to files, one that has the proper permis-
	 sion bit set to let you access the file.  With respect
	 to computer programs, one that's written well enough
	 that someone has a chance of figuring out what it's try-
	 ing to do.

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     reaping
	 The last rites performed by a parent "process" on behalf
	 of a deceased child process so that it doesn't remain a
	 "zombie".  See the wait and waitpid function calls.

     record
	 A set of related data values in a "file" or "stream",
	 often associated with a unique "key" field.  In Unix,
	 often commensurate with a "line", or a blank-line-
	 terminated set of lines (a "paragraph").  Each line of
	 the /etc/passwd file is a record, keyed on login name,
	 containing information about that user.

     recursion
	 The art of defining something (at least partly) in terms
	 of itself, which is a naughty no-no in dictionaries but
	 often works out okay in computer programs if you're
	 careful not to recurse forever, which is like an infin-
	 ite loop with more spectacular failure modes.

     reference
	 Where you look to find a pointer to information some-
	 where else.  (See "indirection".)  References come in
	 two flavors, symbolic references and hard references.

     referent
	 Whatever a reference refers to, which may or may not
	 have a name. Common types of referents include scalars,
	 arrays, hashes, and subroutines.

     regex
	 See "regular expression".

     regular expression
	 A single entity with various interpretations, like an
	 elephant.  To a computer scientist, it's a grammar for a
	 little language in which some strings are legal and oth-
	 ers aren't.  To normal people, it's a pattern you can
	 use to find what you're looking for when it varies from
	 case to case.	Perl's regular expressions are far from
	 regular in the theoretical sense, but in regular use
	 they work quite well.	Here's a regular expression: "/Oh
	 s.*t./".  This will match strings like ""Oh say can you
	 see by the dawn's early light"" and ""Oh sit!"".  See
	 perlre.

     regular expression modifier
	 An option on a pattern or substitution, such as "/i" to
	 render the pattern case insensitive.  See also "clois-
	 ter".

     regular file

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	 A "file" that's not a "directory", a "device", a named
	 "pipe" or "socket", or a "symbolic link".  Perl uses the
	 "-f" file test operator to identify regular files.
	 Sometimes called a "plain" file.

     relational operator
	 An "operator" that says whether a particular ordering
	 relationship is "true" about a pair of operands.  Perl
	 has both numeric and string relational operators.  See
	 "collating sequence".

     reserved words
	 A word with a specific, built-in meaning to a "com-
	 piler", such as "if" or delete.  In many languages (not
	 Perl), it's illegal to use reserved words to name any-
	 thing else.  (Which is why they're reserved, after all.)
	 In Perl, you just can't use them to name labels or
	 filehandles.  Also called "keywords".

     return value
	 The "value" produced by a "subroutine" or "expression"
	 when evaluated.  In Perl, a return value may be either a
	 "list" or a "scalar".

     RFC Request For Comment, which despite the timid connota-
	 tions is the name of a series of important standards
	 documents.

     right shift
	 A "bit shift" that divides a number by some power of 2.

     root
	 The superuser (UID == 0).  Also, the top-level directory
	 of the filesystem.

     RTFM
	 What you are told when someone thinks you should Read
	 The Fine Manual.

     run phase
	 Any time after Perl starts running your main program.
	 See also "compile phase".  Run phase is mostly spent in
	 "run time" but may also be spent in "compile time" when
	 require, do "FILE", or eval "STRING" operators are exe-
	 cuted or when a substitution uses the "/ee" modifier.

     run time
	 The time when Perl is actually doing what your code says
	 to do, as opposed to the earlier period of time when it
	 was trying to figure out whether what you said made any
	 sense whatsoever, which is "compile time".

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     run-time pattern
	 A pattern that contains one or more variables to be
	 interpolated before parsing the pattern as a "regular
	 expression", and that therefore cannot be analyzed at
	 compile time, but must be re-analyzed each time the pat-
	 tern match operator is evaluated.  Run-time patterns are
	 useful but expensive.

     RV	 A recreational vehicle, not to be confused with vehicu-
	 lar recreation. RV also means an internal Reference
	 Value of the type a "scalar" can hold.	 See also "IV"
	 and "NV" if you're not confused yet.

     rvalue
	 A "value" that you might find on the right side of an
	 "assignment".	See also "lvalue".

     S

     scalar
	 A simple, singular value; a number, "string", or "refer-
	 ence".

     scalar context
	 The situation in which an "expression" is expected by
	 its surroundings (the code calling it) to return a sin-
	 gle "value" rather than a "list" of values.  See also
	 "context" and "list context". A scalar context sometimes
	 imposes additional constraints on the return value--see
	 "string context" and "numeric context". Sometimes we
	 talk about a "Boolean context" inside conditionals, but
	 this imposes no additional constraints, since any scalar
	 value, whether numeric or "string", is already true or
	 false.

     scalar literal
	 A number or quoted "string"--an actual "value" in the
	 text of your program, as opposed to a "variable".

     scalar value
	 A value that happens to be a "scalar" as opposed to a
	 "list".

     scalar variable
	 A "variable" prefixed with "$" that holds a single
	 value.

     scope
	 How far away you can see a variable from, looking
	 through one.  Perl has two visibility mechanisms: it
	 does "dynamic scoping" of local variables, meaning that
	 the rest of the "block", and any subroutines that are

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	 called by the rest of the block, can see the variables
	 that are local to the block.  Perl does "lexical scop-
	 ing" of my variables, meaning that the rest of the block
	 can see the variable, but other subroutines called by
	 the block cannot see the variable.

     scratchpad
	 The area in which a particular invocation of a particu-
	 lar file or subroutine keeps some of its temporary
	 values, including any lexically scoped variables.

     script
	 A text "file" that is a program intended to be executed
	 directly rather than compiled to another form of file
	 before execution.  Also, in the context of "Unicode", a
	 writing system for a particular language or group of
	 languages, such as Greek, Bengali, or Klingon.

     script kiddie
	 A "cracker" who is not a "hacker", but knows just enough
	 to run canned scripts.	 A cargo-cult programmer.

     sed A venerable Stream EDitor from which Perl derives some
	 of its ideas.

     semaphore
	 A fancy kind of interlock that prevents multiple threads
	 or processes from using up the same resources simultane-
	 ously.

     separator
	 A "character" or "string" that keeps two surrounding
	 strings from being confused with each other.  The split
	 function works on separators.	Not to be confused with
	 delimiters or terminators.  The "or" in the previous
	 sentence separated the two alternatives.

     serialization
	 Putting a fancy "data structure" into linear order so
	 that it can be stored as a "string" in a disk file or
	 database or sent through a "pipe".  Also called marshal-
	 ling.

     server
	 In networking, a "process" that either advertises a
	 "service" or just hangs around at a known location and
	 waits for clients who need service to get in touch with
	 it.

     service
	 Something you do for someone else to make them happy,
	 like giving them the time of day (or of their life).  On

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	 some machines, well-known services are listed by the
	 getservent function.

     setgid
	 Same as "setuid", only having to do with giving away
	 "group" privileges.

     setuid
	 Said of a program that runs with the privileges of its
	 "owner" rather than (as is usually the case) the
	 privileges of whoever is running it.  Also describes the
	 bit in the mode word ("permission bits") that controls
	 the feature.  This bit must be explicitly set by the
	 owner to enable this feature, and the program must be
	 carefully written not to give away more privileges than
	 it ought to.

     shared memory
	 A piece of "memory" accessible by two different
	 processes who otherwise would not see each other's
	 memory.

     shebang
	 Irish for the whole McGillicuddy.  In Perl culture, a
	 portmanteau of "sharp" and "bang", meaning the "#!"
	 sequence that tells the system where to find the inter-
	 preter.

     shell
	 A "command"-line "interpreter".  The program that
	 interactively gives you a prompt, accepts one or more
	 lines of input, and executes the programs you mentioned,
	 feeding each of them their proper arguments and input
	 data.	Shells can also execute scripts containing such
	 commands.  Under Unix, typical shells include the Bourne
	 shell (/bin/sh), the C shell (/bin/csh), and the Korn
	 shell (/bin/ksh).  Perl is not strictly a shell because
	 it's not interactive (although Perl programs can be
	 interactive).

     side effects
	 Something extra that happens when you evaluate an
	 "expression". Nowadays it can refer to almost anything.
	 For example, evaluating a simple assignment statement
	 typically has the "side effect" of assigning a value to
	 a variable.  (And you thought assigning the value was
	 your primary intent in the first place!)  Likewise,
	 assigning a value to the special variable $| ($AUTO-
	 FLUSH) has the side effect of forcing a flush after
	 every write or print on the currently selected filehan-
	 dle.

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     signal
	 A bolt out of the blue; that is, an event triggered by
	 the "operating system", probably when you're least
	 expecting it.

     signal handler
	 A "subroutine" that, instead of being content to be
	 called in the normal fashion, sits around waiting for a
	 bolt out of the blue before it will deign to "execute".
	 Under Perl, bolts out of the blue are called signals,
	 and you send them with the kill built-in.  See "%SIG" in
	 perlvar and "Signals" in perlipc.

     single inheritance
	 The features you got from your mother, if she told you
	 that you don't have a father.	(See also "inheritance"
	 and "multiple inheritance".)  In computer languages, the
	 notion that classes reproduce asexually so that a given
	 class can only have one direct ancestor or "base class".
	 Perl supplies no such restriction, though you may cer-
	 tainly program Perl that way if you like.

     slice
	 A selection of any number of elements from a "list",
	 "array", or "hash".

     slurp
	 To read an entire "file" into a "string" in one opera-
	 tion.

     socket
	 An endpoint for network communication among multiple
	 processes that works much like a telephone or a post
	 office box.  The most important thing about a socket is
	 its "network address" (like a phone number).  Different
	 kinds of sockets have different kinds of addresses--some
	 look like filenames, and some don't.

     soft reference
	 See "symbolic reference".

     source filter
	 A special kind of "module" that does "preprocessing" on
	 your script just before it gets to the "tokener".

     stack
	 A device you can put things on the top of, and later
	 take them back off in the opposite order in which you
	 put them on.  See "LIFO".

     standard
	 Included in the official Perl distribution, as in a

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	 standard module, a standard tool, or a standard Perl
	 "manpage".

     standard error
	 The default output "stream" for nasty remarks that don't
	 belong in "standard output".  Represented within a Perl
	 program by the "filehandle" "STDERR".	You can use this
	 stream explicitly, but the die and warn built-ins write
	 to your standard error stream automatically.

     standard I/O
	 A standard C library for doing buffered input and output
	 to the "operating system".  (The "standard" of standard
	 I/O is only marginally related to the "standard" of
	 standard input and output.) In general, Perl relies on
	 whatever implementation of standard I/O a given operat-
	 ing system supplies, so the buffering characteristics of
	 a Perl program on one machine may not exactly match
	 those on another machine.  Normally this only influences
	 efficiency, not semantics.  If your standard I/O package
	 is doing block buffering and you want it to "flush" the
	 buffer more often, just set the $| variable to a true
	 value.

     standard input
	 The default input "stream" for your program, which if
	 possible shouldn't care where its data is coming from.
	 Represented within a Perl program by the "filehandle"
	 "STDIN".

     standard output
	 The default output "stream" for your program, which if
	 possible shouldn't care where its data is going.
	 Represented within a Perl program by the "filehandle"
	 "STDOUT".

     stat structure
	 A special internal spot in which Perl keeps the informa-
	 tion about the last "file" on which you requested infor-
	 mation.

     statement
	 A "command" to the computer about what to do next, like
	 a step in a recipe: "Add marmalade to batter and mix
	 until mixed."	A statement is distinguished from a
	 "declaration", which doesn't tell the computer to do
	 anything, but just to learn something.

     statement modifier
	 A "conditional" or "loop" that you put after the "state-
	 ment" instead of before, if you know what we mean.

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     static
	 Varying slowly compared to something else.  (Unfor-
	 tunately, everything is relatively stable compared to
	 something else, except for certain elementary particles,
	 and we're not so sure about them.)  In computers, where
	 things are supposed to vary rapidly, "static" has a
	 derogatory connotation, indicating a slightly dysfunc-
	 tional "variable", "subroutine", or "method".	In Perl
	 culture, the word is politely avoided.

     static method
	 No such thing.	 See "class method".

     static scoping
	 No such thing.	 See "lexical scoping".

     static variable
	 No such thing.	 Just use a "lexical variable" in a scope
	 larger than your "subroutine".

     status
	 The "value" returned to the parent "process" when one of
	 its child processes dies.  This value is placed in the
	 special variable $?. Its upper eight bits are the exit
	 status of the defunct process, and its lower eight bits
	 identify the signal (if any) that the process died from.
	 On Unix systems, this status value is the same as the
	 status word returned by wait(2).  See "system" in perl-
	 func.

     STDERR
	 See "standard error".

     STDIN
	 See "standard input".

     STDIO
	 See "standard I/O".

     STDOUT
	 See "standard output".

     stream
	 A flow of data into or out of a process as a steady
	 sequence of bytes or characters, without the appearance
	 of being broken up into packets. This is a kind of
	 "interface"--the underlying "implementation" may well
	 break your data up into separate packets for delivery,
	 but this is hidden from you.

     string
	 A sequence of characters such as "He said !@#*&%@#*?!".

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	 A string does not have to be entirely printable.

     string context
	 The situation in which an expression is expected by its
	 surroundings (the code calling it) to return a "string".
	 See also "context" and "numeric context".

     stringification
	 The process of producing a "string" representation of an
	 abstract object.

     struct
	 C keyword introducing a structure definition or name.

     structure
	 See "data structure".

     subclass
	 See "derived class".

     subpattern
	 A component of a "regular expression" pattern.

     subroutine
	 A named or otherwise accessible piece of program that
	 can be invoked from elsewhere in the program in order to
	 accomplish some sub-goal of the program.  A subroutine
	 is often parameterized to accomplish different but
	 related things depending on its input arguments.  If the
	 subroutine returns a meaningful "value", it is also
	 called a "function".

     subscript
	 A "value" that indicates the position of a particular
	 "array" "element" in an array.

     substitution
	 Changing parts of a string via the "s///" operator.  (We
	 avoid use of this term to mean "variable interpola-
	 tion".)

     substring
	 A portion of a "string", starting at a certain "charac-
	 ter" position ("offset") and proceeding for a certain
	 number of characters.

     superclass
	 See "base class".

     superuser
	 The person whom the "operating system" will let do
	 almost anything. Typically your system administrator or

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	 someone pretending to be your system administrator.  On
	 Unix systems, the "root" user.	 On Windows systems, usu-
	 ally the Administrator user.

     SV	 Short for "scalar value".  But within the Perl inter-
	 preter every "referent" is treated as a member of a
	 class derived from SV, in an object-oriented sort of
	 way.  Every "value" inside Perl is passed around as a C
	 language "SV*" pointer.  The SV "struct" knows its own
	 "referent type", and the code is smart enough (we hope)
	 not to try to call a "hash" function on a "subroutine".

     switch
	 An option you give on a command line to influence the
	 way your program works, usually introduced with a minus
	 sign.	The word is also used as a nickname for a "switch
	 statement".

     switch cluster
	 The combination of multiple command-line switches (e.g.,
	 -a -b -c) into one switch (e.g., -abc).  Any switch with
	 an additional "argument" must be the last switch in a
	 cluster.

     switch statement
	 A program technique that lets you evaluate an "expres-
	 sion" and then, based on the value of the expression, do
	 a multiway branch to the appropriate piece of code for
	 that value.  Also called a "case structure", named after
	 the similar Pascal construct.	Most switch statements in
	 Perl are spelled "for".  See "Basic BLOCKs and Switch
	 Statements" in perlsyn.

     symbol
	 Generally, any "token" or "metasymbol".  Often used more
	 specifically to mean the sort of name you might find in
	 a "symbol table".

     symbol table
	 Where a "compiler" remembers symbols.	A program like
	 Perl must somehow remember all the names of all the
	 variables, filehandles, and subroutines you've used.  It
	 does this by placing the names in a symbol table, which
	 is implemented in Perl using a "hash table".  There is a
	 separate symbol table for each "package" to give each
	 package its own "namespace".

     symbolic debugger
	 A program that lets you step through the execution of
	 your program, stopping or printing things out here and
	 there to see whether anything has gone wrong, and if so,
	 what.	The "symbolic" part just means that you can talk

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	 to the debugger using the same symbols with which your
	 program is written.

     symbolic link
	 An alternate filename that points to the real
	 "filename", which in turn points to the real "file".
	 Whenever the "operating system" is trying to parse a
	 "pathname" containing a symbolic link, it merely substi-
	 tutes the new name and continues parsing.

     symbolic reference
	 A variable whose value is the name of another variable
	 or subroutine. By dereferencing the first variable, you
	 can get at the second one.  Symbolic references are
	 illegal under use strict 'refs'.

     synchronous
	 Programming in which the orderly sequence of events can
	 be determined; that is, when things happen one after the
	 other, not at the same time.

     syntactic sugar
	 An alternative way of writing something more easily; a
	 shortcut.

     syntax
	 From Greek, "with-arrangement".  How things (particu-
	 larly symbols) are put together with each other.

     syntax tree
	 An internal representation of your program wherein
	 lower-level constructs dangle off the higher-level con-
	 structs enclosing them.

     syscall
	 A "function" call directly to the "operating system".
	 Many of the important subroutines and functions you use
	 aren't direct system calls, but are built up in one or
	 more layers above the system call level.  In general,
	 Perl programmers don't need to worry about the distinc-
	 tion.	However, if you do happen to know which Perl
	 functions are really syscalls, you can predict which of
	 these will set the $! ($ERRNO) variable on failure.
	 Unfortunately, beginning programmers often confusingly
	 employ the term "system call" to mean what happens when
	 you call the Perl system function, which actually
	 involves many syscalls.  To avoid any confusion, we
	 nearly always use say "syscall" for something you could
	 call indirectly via Perl's syscall function, and never
	 for something you would call with Perl's system func-
	 tion.

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     T

     tainted
	 Said of data derived from the grubby hands of a user and
	 thus unsafe for a secure program to rely on.  Perl does
	 taint checks if you run a "setuid" (or "setgid") pro-
	 gram, or if you use the -T switch.

     TCP Short for Transmission Control Protocol.  A protocol
	 wrapped around the Internet Protocol to make an unreli-
	 able packet transmission mechanism appear to the appli-
	 cation program to be a reliable "stream" of bytes.
	 (Usually.)

     term
	 Short for a "terminal", that is, a leaf node of a "syn-
	 tax tree".  A thing that functions grammatically as an
	 "operand" for the operators in an expression.

     terminator
	 A "character" or "string" that marks the end of another
	 string. The $/ variable contains the string that ter-
	 minates a readline operation, which chomp deletes from
	 the end.  Not to be confused with delimiters or separa-
	 tors.	The period at the end of this sentence is a ter-
	 minator.

     ternary
	 An "operator" taking three operands.  Sometimes pro-
	 nounced "trinary".

     text
	 A "string" or "file" containing primarily printable
	 characters.

     thread
	 Like a forked process, but without "fork"'s inherent
	 memory protection.  A thread is lighter weight than a
	 full process, in that a process could have multiple
	 threads running around in it, all fighting over the same
	 process's memory space unless steps are taken to protect
	 threads from each other.  See threads.

     tie The bond between a magical variable and its implementa-
	 tion class.  See "tie" in perlfunc and perltie.

     TMTOWTDI
	 There's More Than One Way To Do It, the Perl Motto.  The
	 notion that there can be more than one valid path to
	 solving a programming problem in context.  (This doesn't
	 mean that more ways are always better or that all possi-
	 ble paths are equally desirable--just that there need

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	 not be One True Way.)	Pronounced TimToady.

     token
	 A morpheme in a programming language, the smallest unit
	 of text with semantic significance.

     tokener
	 A module that breaks a program text into a sequence of
	 tokens for later analysis by a parser.

     tokenizing
	 Splitting up a program text into tokens.  Also known as
	 "lexing", in which case you get "lexemes" instead of
	 tokens.

     toolbox approach
	 The notion that, with a complete set of simple tools
	 that work well together, you can build almost anything
	 you want.  Which is fine if you're assembling a tricy-
	 cle, but if you're building a defranishizing comboflux
	 regurgalator, you really want your own machine shop in
	 which to build special tools.	Perl is sort of a machine
	 shop.

     transliterate
	 To turn one string representation into another by map-
	 ping each character of the source string to its
	 corresponding character in the result string.	See
	 "tr/SEARCHLIST/REPLACEMENTLIST/cds" in perlop.

     trigger
	 An event that causes a "handler" to be run.

     trinary
	 Not a stellar system with three stars, but an "operator"
	 taking three operands.	 Sometimes pronounced "ternary".

     troff
	 A venerable typesetting language from which Perl derives
	 the name of its $% variable and which is secretly used
	 in the production of Camel books.

     true
	 Any scalar value that doesn't evaluate to 0 or "".

     truncating
	 Emptying a file of existing contents, either automati-
	 cally when opening a file for writing or explicitly via
	 the truncate function.

     type
	 See "data type" and "class".

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     type casting
	 Converting data from one type to another.  C permits
	 this.	Perl does not need it.	Nor want it.

     typed lexical
	 A "lexical variable" that is declared with a "class"
	 type: "my Pony $bill".

     typedef
	 A type definition in the C language.

     typeglob
	 Use of a single identifier, prefixed with "*".	 For
	 example, *name stands for any or all of $name, @name,
	 %name, &name, or just "name".	How you use it determines
	 whether it is interpreted as all or only one of them.
	 See "Typeglobs and Filehandles" in perldata.

     typemap
	 A description of how C types may be transformed to and
	 from Perl types within an "extension" module written in
	 "XS".

     U

     UDP User Datagram Protocol, the typical way to send
	 datagrams over the Internet.

     UID A user ID.  Often used in the context of "file" or "pro-
	 cess" ownership.

     umask
	 A mask of those "permission bits" that should be forced
	 off when creating files or directories, in order to
	 establish a policy of whom you'll ordinarily deny access
	 to.  See the umask function.

     unary operator
	 An operator with only one "operand", like "!" or chdir.
	 Unary operators are usually prefix operators; that is,
	 they precede their operand.  The "++" and "--" operators
	 can be either prefix or postfix.  (Their position does
	 change their meanings.)

     Unicode
	 A character set comprising all the major character sets
	 of the world, more or less.  See
	 <http://www.unicode.org>.

     Unix
	 A very large and constantly evolving language with
	 several alternative and largely incompatible syntaxes,

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	 in which anyone can define anything any way they choose,
	 and usually do.  Speakers of this language think it's
	 easy to learn because it's so easily twisted to one's
	 own ends, but dialectical differences make tribal inter-
	 communication nearly impossible, and travelers are often
	 reduced to a pidgin-like subset of the language.  To be
	 universally understood, a Unix shell programmer must
	 spend years of study in the art.  Many have abandoned
	 this discipline and now communicate via an Esperanto-
	 like language called Perl.

	 In ancient times, Unix was also used to refer to some
	 code that a couple of people at Bell Labs wrote to make
	 use of a PDP-7 computer that wasn't doing much of any-
	 thing else at the time.

     V

     value
	 An actual piece of data, in contrast to all the vari-
	 ables, references, keys, indexes, operators, and whatnot
	 that you need to access the value.

     variable
	 A named storage location that can hold any of various
	 kinds of "value", as your program sees fit.

     variable interpolation
	 The "interpolation" of a scalar or array variable into a
	 string.

     variadic
	 Said of a "function" that happily receives an indeter-
	 minate number of "actual arguments".

     vector
	 Mathematical jargon for a list of scalar values.

     virtual
	 Providing the appearance of something without the real-
	 ity, as in: virtual memory is not real memory.	 (See
	 also "memory".)  The opposite of "virtual" is "tran-
	 sparent", which means providing the reality of something
	 without the appearance, as in: Perl handles the
	 variable-length UTF-8 character encoding transparently.

     void context
	 A form of "scalar context" in which an "expression" is
	 not expected to return any "value" at all and is
	 evaluated for its "side effects" alone.

     v-string

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	 A "version" or "vector" "string" specified with a "v"
	 followed by a series of decimal integers in dot nota-
	 tion, for instance, "v1.20.300.4000".	Each number turns
	 into a "character" with the specified ordinal value.
	 (The "v" is optional when there are at least three
	 integers.)

     W

     warning
	 A message printed to the "STDERR" stream to the effect
	 that something might be wrong but isn't worth blowing up
	 over.	See "warn" in perlfunc and the warnings pragma.

     watch expression
	 An expression which, when its value changes, causes a
	 breakpoint in the Perl debugger.

     whitespace
	 A "character" that moves your cursor but doesn't other-
	 wise put anything on your screen.  Typically refers to
	 any of: space, tab, line feed, carriage return, or form
	 feed.

     word
	 In normal "computerese", the piece of data of the size
	 most efficiently handled by your computer, typically 32
	 bits or so, give or take a few powers of 2.  In Perl
	 culture, it more often refers to an alphanumeric "iden-
	 tifier" (including underscores), or to a string of
	 nonwhitespace characters bounded by whitespace or string
	 boundaries.

     working directory
	 Your current "directory", from which relative pathnames
	 are interpreted by the "operating system".  The operat-
	 ing system knows your current directory because you told
	 it with a chdir or because you started out in the place
	 where your parent "process" was when you were born.

     wrapper
	 A program or subroutine that runs some other program or
	 subroutine for you, modifying some of its input or out-
	 put to better suit your purposes.

     WYSIWYG
	 What You See Is What You Get.	Usually used when some-
	 thing that appears on the screen matches how it will
	 eventually look, like Perl's format declarations.  Also
	 used to mean the opposite of magic because everything
	 works exactly as it appears, as in the three-argument
	 form of open.

perl v5.8.8		   2006-06-30			       57

PERLGLOSSARY(1) Perl Programmers Reference Guide  PERLGLOSSARY(1)

     X

     XS	 An extraordinarily exported, expeditiously excellent,
	 expressly eXternal Subroutine, executed in existing C or
	 C++ or in an exciting new extension language called
	 (exasperatingly) XS.  Examine perlxs for the exact
	 explanation or perlxstut for an exemplary unexacting
	 one.

     XSUB
	 An external "subroutine" defined in "XS".

     Y

     yacc
	 Yet Another Compiler Compiler.	 A parser generator
	 without which Perl probably would not have existed.  See
	 the file perly.y in the Perl source distribution.

     Z

     zero width
	 A subpattern "assertion" matching the "null string"
	 between characters.

     zombie
	 A process that has died (exited) but whose parent has
	 not yet received proper notification of its demise by
	 virtue of having called wait or waitpid.  If you fork,
	 you must clean up after your child processes when they
	 exit, or else the process table will fill up and your
	 system administrator will Not Be Happy with you.

AUTHOR AND COPYRIGHT
     Based on the Glossary of Programming Perl, Third Edition, by
     Larry Wall, Tom Christiansen & Jon Orwant. Copyright (c)
     2000, 1996, 1991 O'Reilly Media, Inc. This document may be
     distributed under the same terms as Perl itself.

perl v5.8.8		   2006-06-30			       58

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