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PERLNEWMOD(1)	Perl Programmers Reference Guide    PERLNEWMOD(1)

NAME
     perlnewmod - preparing a new module for distribution

DESCRIPTION
     This document gives you some suggestions about how to go
     about writing Perl modules, preparing them for distribution,
     and making them available via CPAN.

     One of the things that makes Perl really powerful is the
     fact that Perl hackers tend to want to share the solutions
     to problems they've faced, so you and I don't have to battle
     with the same problem again.

     The main way they do this is by abstracting the solution
     into a Perl module. If you don't know what one of these is,
     the rest of this document isn't going to be much use to you.
     You're also missing out on an awful lot of useful code; con-
     sider having a look at perlmod, perlmodlib and perlmodin-
     stall before coming back here.

     When you've found that there isn't a module available for
     what you're trying to do, and you've had to write the code
     yourself, consider packaging up the solution into a module
     and uploading it to CPAN so that others can benefit.

     Warning

     We're going to primarily concentrate on Perl-only modules
     here, rather than XS modules. XS modules serve a rather dif-
     ferent purpose, and you should consider different things
     before distributing them - the popularity of the library you
     are gluing, the portability to other operating systems, and
     so on. However, the notes on preparing the Perl side of the
     module and packaging and distributing it will apply equally
     well to an XS module as a pure-Perl one.

     What should I make into a module?

     You should make a module out of any code that you think is
     going to be useful to others. Anything that's likely to fill
     a hole in the communal library and which someone else can
     slot directly into their program. Any part of your code
     which you can isolate and extract and plug into something
     else is a likely candidate.

     Let's take an example. Suppose you're reading in data from a
     local format into a hash-of-hashes in Perl, turning that
     into a tree, walking the tree and then piping each node to
     an Acme Transmogrifier Server.

     Now, quite a few people have the Acme Transmogrifier, and
     you've had to write something to talk the protocol from

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     scratch - you'd almost certainly want to make that into a
     module. The level at which you pitch it is up to you: you
     might want protocol-level modules analogous to Net::SMTP
     which then talk to higher level modules analogous to
     Mail::Send. The choice is yours, but you do want to get a
     module out for that server protocol.

     Nobody else on the planet is going to talk your local data
     format, so we can ignore that. But what about the thing in
     the middle? Building tree structures from Perl variables and
     then traversing them is a nice, general problem, and if
     nobody's already written a module that does that, you might
     want to modularise that code too.

     So hopefully you've now got a few ideas about what's good to
     modularise. Let's now see how it's done.

     Step-by-step: Preparing the ground

     Before we even start scraping out the code, there are a few
     things we'll want to do in advance.

     Look around
	Dig into a bunch of modules to see how they're written.
	I'd suggest starting with Text::Tabs, since it's in the
	standard library and is nice and simple, and then looking
	at something a little more complex like File::Copy.  For
	object oriented code, "WWW::Mechanize" or the "Email::*"
	modules provide some good examples.

	These should give you an overall feel for how modules are
	laid out and written.

     Check it's new
	There are a lot of modules on CPAN, and it's easy to miss
	one that's similar to what you're planning on contribut-
	ing. Have a good plough through the
	<http://search.cpan.org> and make sure you're not the one
	reinventing the wheel!

     Discuss the need
	You might love it. You might feel that everyone else
	needs it. But there might not actually be any real demand
	for it out there. If you're unsure about the demand your
	module will have, consider sending out feelers on the
	"comp.lang.perl.modules" newsgroup, or as a last resort,
	ask the modules list at "modules@perl.org". Remember that
	this is a closed list with a very long turn-around time -
	be prepared to wait a good while for a response from
	them.

     Choose a name

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	Perl modules included on CPAN have a naming hierarchy you
	should try to fit in with. See perlmodlib for more
	details on how this works, and browse around CPAN and the
	modules list to get a feel of it. At the very least,
	remember this: modules should be title capitalised,
	(This::Thing) fit in with a category, and explain their
	purpose succinctly.

     Check again
	While you're doing that, make really sure you haven't
	missed a module similar to the one you're about to write.

	When you've got your name sorted out and you're sure that
	your module is wanted and not currently available, it's
	time to start coding.

     Step-by-step: Making the module

     Start with module-starter or h2xs
	The module-starter utility is distributed as part of the
	Module::Starter CPAN package.  It creates a directory
	with stubs of all the necessary files to start a new
	module, according to recent "best practice" for module
	development, and is invoked from the command line, thus:

	    module-starter --module=Foo::Bar \
	       --author="Your Name" --email=yourname@cpan.org

	If you do not wish to install the Module::Starter package
	from CPAN, h2xs is an older tool, originally intended for
	the development of XS modules, which comes packaged with
	the Perl distribution.

	A typical invocation of h2xs for a pure Perl module is:

	    h2xs -AX --skip-exporter --use-new-tests -n Foo::Bar

	The "-A" omits the Autoloader code, "-X" omits XS ele-
	ments, "--skip-exporter" omits the Exporter code,
	"--use-new-tests" sets up a modern testing environment,
	and "-n" specifies the name of the module.

     Use strict and warnings
	A module's code has to be warning and strict-clean, since
	you can't guarantee the conditions that it'll be used
	under. Besides, you wouldn't want to distribute code that
	wasn't warning or strict-clean anyway, right?

     Use Carp
	The Carp module allows you to present your error messages
	from the caller's perspective; this gives you a way to
	signal a problem with the caller and not your module. For

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	instance, if you say this:

	    warn "No hostname given";

	the user will see something like this:

	    No hostname given at /usr/local/lib/perl5/site_perl/5.6.0/Net/Acme.pm
	    line 123.

	which looks like your module is doing something wrong.
	Instead, you want to put the blame on the user, and say
	this:

	    No hostname given at bad_code, line 10.

	You do this by using Carp and replacing your "warn"s with
	"carp"s. If you need to "die", say "croak" instead. How-
	ever, keep "warn" and "die" in place for your sanity
	checks - where it really is your module at fault.

     Use Exporter - wisely!
	Exporter gives you a standard way of exporting symbols
	and subroutines from your module into the caller's
	namespace. For instance, saying "use Net::Acme qw(&frob)"
	would import the "frob" subroutine.

	The package variable @EXPORT will determine which symbols
	will get exported when the caller simply says "use
	Net::Acme" - you will hardly ever want to put anything in
	there. @EXPORT_OK, on the other hand, specifies which
	symbols you're willing to export. If you do want to
	export a bunch of symbols, use the %EXPORT_TAGS and
	define a standard export set - look at Exporter for more
	details.

     Use plain old documentation
	The work isn't over until the paperwork is done, and
	you're going to need to put in some time writing some
	documentation for your module. "module-starter" or "h2xs"
	will provide a stub for you to fill in; if you're not
	sure about the format, look at perlpod for an introduc-
	tion. Provide a good synopsis of how your module is used
	in code, a description, and then notes on the syntax and
	function of the individual subroutines or methods. Use
	Perl comments for developer notes and POD for end-user
	notes.

     Write tests
	You're encouraged to create self-tests for your module to
	ensure it's working as intended on the myriad platforms
	Perl supports; if you upload your module to CPAN, a host
	of testers will build your module and send you the

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	results of the tests. Again, "module-starter" and "h2xs"
	provide a test framework which you can extend - you
	should do something more than just checking your module
	will compile. Test::Simple and Test::More are good places
	to start when writing a test suite.

     Write the README
	If you're uploading to CPAN, the automated gremlins will
	extract the README file and place that in your CPAN
	directory. It'll also appear in the main by-module and
	by-category directories if you make it onto the modules
	list. It's a good idea to put here what the module actu-
	ally does in detail, and the user-visible changes since
	the last release.

     Step-by-step: Distributing your module

     Get a CPAN user ID
	Every developer publishing modules on CPAN needs a CPAN
	ID.  Visit "http://pause.perl.org/", select "Request
	PAUSE Account", and wait for your request to be approved
	by the PAUSE administrators.

     "perl Makefile.PL; make test; make dist"
	Once again, "module-starter" or "h2xs" has done all the
	work for you. They produce the standard "Makefile.PL" you
	see when you download and install modules, and this pro-
	duces a Makefile with a "dist" target.

	Once you've ensured that your module passes its own tests
	- always a good thing to make sure - you can "make dist",
	and the Makefile will hopefully produce you a nice tar-
	ball of your module, ready for upload.

     Upload the tarball
	The email you got when you received your CPAN ID will
	tell you how to log in to PAUSE, the Perl Authors Upload
	SErver. From the menus there, you can upload your module
	to CPAN.

     Announce to the modules list
	Once uploaded, it'll sit unnoticed in your author direc-
	tory. If you want it connected to the rest of the CPAN,
	you'll need to go to "Register Namespace" on PAUSE.  Once
	registered, your module will appear in the by-module and
	by-category listings on CPAN.

     Announce to clpa
	If you have a burning desire to tell the world about your
	release, post an announcement to the moderated
	"comp.lang.perl.announce" newsgroup.

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     Fix bugs!
	Once you start accumulating users, they'll send you bug
	reports. If you're lucky, they'll even send you patches.
	Welcome to the joys of maintaining a software project...

AUTHOR
     Simon Cozens, "simon@cpan.org"

     Updated by Kirrily "Skud" Robert, "skud@cpan.org"

SEE ALSO
     perlmod, perlmodlib, perlmodinstall, h2xs, strict, Carp,
     Exporter, perlpod, Test::Simple, Test::More
     ExtUtils::MakeMaker, Module::Build, Module::Starter
     http://www.cpan.org/ , Ken Williams' tutorial on building
     your own module at
     http://mathforum.org/~ken/perl_modules.html

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