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struct::pool(3tcl)	      Tcl Data Structures	    struct::pool(3tcl)

______________________________________________________________________________

NAME
       struct::pool - Create and manipulate pool objects (of discrete items)

SYNOPSIS
       package require Tcl  8.2

       package require struct::pool  ?1.2.1?

       ::struct::pool ?poolName? ?maxsize?

       poolName option ?arg arg ...?

       poolName add itemName1 ?itemName2 itemName3 ...?

       poolName clear ?-force?

       poolName destroy ?-force?

       poolName info type ?arg?

       poolName maxsize ?maxsize?

       poolName release itemName

       poolName remove itemName ?-force?

       poolName request itemVar ?options?

_________________________________________________________________

DESCRIPTION
       This  package  provides pool objects which can be used to manage finite
       collections of discrete items.

       ::struct::pool ?poolName? ?maxsize?
	      Creates a new pool object. If no poolName is supplied, then  the
	      new  pool	 will  be  named poolX, where X is a positive integer.
	      The optional second argument maxsize has to be a positive	 inte‐
	      ger indicating the maximum size of the pool; this is the maximum
	      number of items the pool may hold. The default for this value is
	      10.

	      The  pool object has an associated global Tcl command whose name
	      is poolName. This command may be used to invoke various configu‐
	      ration  operations  on  the report. It has the following general
	      form:

	      poolName option ?arg arg ...?
		     Option and the args determine the exact behavior  of  the
		     command.  See  section POOL OBJECT COMMAND for a detailed
		     list of options and their behaviour.

POOLS AND ALLOCATION
       The purpose of the pool command and the pool  object  command  that  it
       generates, is to manage pools of discrete items.	 Examples of a pool of
       discrete items are:

       ·      the seats in a cinema, theatre,  train  etc..  for  which	 visi‐
	      tors/travelers can  make a reservation;

       ·      the  dynamic  IP-addresses  that	an  ISP	 can dole out  to sub‐
	      scribers;

       ·      a car rental's collection of cars, which can be rented  by  cus‐
	      tomers;

       ·      the  class  rooms	 in a school building, which need to be sched‐
	      uled;

       ·      the database connections available to client-threads in  a  web-
	      server application;

       ·      the books in a library that customers can borrow;

       ·      etc ...

       The  common denominator in the examples is that there is a more or less
       fixed number of items (seats, IP-addresses, cars, ...)  that  are  sup‐
       posed  to  be allocated on a more or less regular basis. An item can be
       allocated only once at a time. An  item	that  is  allocated,  must  be
       released	 before it can be re-allocated.	 While several items in a pool
       are being allocated and released	 continuously,	the  total  number  of
       items in the pool remains constant.

       Keeping track of which items are allocated, and by whom, is the purpose
       of the pool command and its subordinates.

       Pool parlance: If we say that an item is allocated, it means  that  the
       item  is	 busy,	owned  or occupied; it is not available anymore. If an
       item is free, it is available. Deallocating an item  is	equivalent  to
       setting	free  or  releasing an item. The person or entity to which the
       item has been allotted is said to own the item.

ITEMS
       Discrete items

       The pool command is designed for discrete items only. Note  that	 there
       are  pools where allocation occurs on a non-discrete basis, for example
       computer memory. There are also pools from which the  shares  that  are
       doled  out  are not expected to be returned, for example a charity fund
       or a pan of soup from which you may receive a portion.  Finally,	 there
       are even pools from which nothing is ever allocated or returned, like a
       swimming pool or a cesspool.

       Unique item names

       A pool cannot manage duplicate item names. Therefore, items in  a  pool
       must have unique names.

       Item equivalence

       From  the point of view of the manager of a pool, items are equivalent.
       The manager of a pool is indifferent about which entity/person occupies
       a  given	 item.	However, clients may have preferences for a particular
       item, based on some item property they know.

       Preferences

       A future owner may have a preference for a particular item.  Preference
       based  allocation  is  supported (see the -prefer option to the request
       subcommand). A preference for a	particular  item  is  most  likely  to
       result  from variability among features associated with the items. Note
       that the pool commands themselves are not designed to manage such  item
       properties.  If	item  properties  play	a role in an application, they
       should be managed separately.

POOL OBJECT COMMAND
       The following subcommands and corresponding arguments are available  to
       any pool object command.

       poolName add itemName1 ?itemName2 itemName3 ...?
	      This  command adds the items on the command line to the pool. If
	      duplicate item names occur on the	 command  line,	 an  error  is
	      raised.  If  one or more of the items already exist in the pool,
	      this also is considered an error.

       poolName clear ?-force?
	      Removes all items from the pool.	If  there  are	any  allocated
	      items  at	 the  time  when  the  command is invoked, an error is
	      raised. This behaviour may be modified through the -force	 argu‐
	      ment.  If	 it  is supplied on the command line, the pool will be
	      cleared regardless the allocation state of its items.

       poolName destroy ?-force?
	      Destroys the pool data structure, all associated	variables  and
	      the  associated  pool  object  command.  By default, the command
	      checks whether any items are still allocated and raises an error
	      if  such is the case. This behaviour may be modified through the
	      argument -force. If it is supplied on the command line, the pool
	      data  structure will be destroyed regardless allocation state of
	      its items.

       poolName info type ?arg?
	      Returns various information about the pool for further  program‐
	      matic  use.  The type argument indicates the type of information
	      requested. Only the type allocID uses an additional argument.

	      allocID itemName
		     returns the allocID of the item whose name	 is  itemName.
		     Free items have an allocation id of -1.

	      allitems
		     returns a list of all items in the pool.

	      allocstate
		     Returns a list of key-value pairs, where the keys are the
		     items and the values  are	the  corresponding  allocation
		     id's. Free items have an allocation id of -1.

	      cursize
		     returns  the  current pool size, i.e. the number of items
		     in the pool.

	      freeitems
		     returns a list of items that currently are not allocated.

	      maxsize
		     returns the maximum size of the pool.

       poolName maxsize ?maxsize?
	      Sets or queries the maximum  size	 of  the  pool,	 depending  on
	      whether  the  maxsize argument is supplied or not. If maxsize is
	      supplied, the maximum size of the	 pool  will  be	 set  to  that
	      value.  If  no argument is supplied, the current maximum size of
	      the pool is returned. In this variant, the command is  an	 alias
	      for:

	      poolName info maxsize.

	      The maxsize argument has to be a positive integer.

       poolName release itemName
	      Releases the item whose name is itemName that was allocated pre‐
	      viously. An error is raised if the item was not allocated at the
	      time when the command was issued.

       poolName remove itemName ?-force?
	      Removes  the  item  whose name is itemName from the pool. If the
	      item was allocated at the time when the command was invoked,  an
	      error  is	 raised.  This	behaviour  may be modified through the
	      optional argument -force. If it is supplied on the command line,
	      the item will be removed regardless its allocation state.

       poolName request itemVar ?options?
	      Handles  a  request  for an item, taking into account a possible
	      preference for a particular item. There are  two	possible  out‐
	      comes depending on the availability of items:

	      [1]    The  request  is  honoured,  an item is allocated and the
		     variable whose name is passed with the  argument  itemVar
		     will  be  set to the name of the item that was allocated.
		     The command returns 1.

	      [2]    The request is denied. No item is allocated. The variable
		     whose name is itemVar is not set.	Attempts to read item‐
		     Var may raise an error if the variable  was  not  defined
		     before issuing the request. The command returns 0.

       The  return  values  from  this	command are meant to be inspected. The
       examples below show how to do this. Failure to check the	 return	 value
       may  result  in	erroneous behaviour. If no preference for a particular
       item is supplied through the  option  -prefer  (see  below),  then  all
       requests are honoured as long as items are available.

       The following options are supported:

	      -allocID allocID
		     If	 the request is honoured, an item will be allocated to
		     the entity identified by allocID. If the allocation state
		     of an item is queried, it is this allocation ID that will
		     be returned. If the option -allocID is not supplied,  the
		     item  will	 be  given to and owned by dummyID. Allocation
		     id's may be  anything  except  the	 value	-1,  which  is
		     reserved for free items.

	      -prefer preferredItem
		     This  option modifies the allocation strategy as follows:
		     If the item whose name is preferredItem is not  allocated
		     at	 the  time when the command is invoked, the request is
		     honoured (return value is 1). If the item	was  allocated
		     at	 the time when the command was invoked, the request is
		     denied (return value is 0).

EXAMPLES
       Two examples are provided. The first one mimics a step by step interac‐
       tive  tclsh  session,  where each step is explained. The second example
       shows the usage in a server application that talks to a back-end appli‐
       cation.

       Example 1

       This  example presents an interactive tclsh session which considers the
       case of a Car rental's collection of cars. Ten steps explain its	 usage
       in  chronological  order,  from	the creation of the pool, via the most
       important stages in the usage of a pool, to the final destruction.

       Note aside:

       In this example, brand names are used to label the various items.  How‐
       ever,  a brand name could be regarded as a property of an item. Because
       the pool command is not designed to manage properties  of  items,  they
       need  to	 be managed separately. In the latter case the items should be
       labeled with more neutral names such as: car1, car2, car3 , etc ... and
       a  separate  database  or  array should hold the brand names associated
       with the car labels.

	    1. Load the package into an interpreter
	    % package require pool
	    0.1

	    2. Create a pool object called `CarPool' with a maximum size of 55 items (cars):
	    % pool CarPool 55
	    CarPool

	    4. Add items to the pool:
	    % CarPool add Toyota Trabant Chrysler1 Chrysler2 Volkswagen

	    5. Somebody crashed the Toyota. Remove it from the pool as follows:
	    % CarPool remove Toyota

	    6. Acquired a new car for the pool. Add it as follows:
	    % CarPool add Nissan

	    7. Check whether the pool was adjusted correctly:
	    % CarPool info allitems
	    Trabant Chrysler1 Chrysler2 Volkswagen Nissan

       Suspend the interactive session temporarily, and show the  programmatic
       use of the request subcommand:

	    # Mrs. Swift needs a car. She doesn't have a preference for a
	    # particular car. We'll issue a request on her behalf as follows:
	    if { [CarPool request car -allocID "Mrs. Swift"] }	{
		# request was honoured, process the variable `car'
		puts "$car has been allocated to [CarPool info allocID $car]."
	    } else {
		# request was denied
		 puts "No car available."
	    }

       Note  how the if command uses the value returned by the request subcom‐
       mand.

	    # Suppose Mr. Wiggly has a preference for the Trabant:
	    if { [CarPool request car -allocID "Mr. Wiggly" -prefer Trabant] }	{
		# request was honoured, process the variable `car'
		puts "$car has been allocated to [CarPool info allocID $car]."
	    } else {
		# request was denied
		 puts "The Trabant was not available."
	    }

       Resume the interactive session:

	    8. When the car is returned then you can render it available by:
	    % CarPool release Trabant

	    9. When done, you delete the pool.
	    % CarPool destroy
	    Couldn't destroy `CarPool' because some items are still allocated.

	    Oops, forgot that Mrs. Swift still occupies a car.

	    10. We force the destruction of the pool as follows:
	    % CarPool destroy -force

       Example 2

       This example describes the case from which the author's need  for  pool
       management  originated.	It  is an example of a server application that
       receives requests from client applications.  The	 client	 requests  are
       dispatched  onto	 a  back-end  application before being returned to the
       client application. In many cases there are a few equivalent  instances
       of back-end applications to which a client request may be passed along.
       The file descriptors that  identify  the	 channels  to  these  back-end
       instances make up a pool of connections. A particular connection may be
       allocated to just one client request at a time.

	    # Create the pool of connections (pipes)
	    set maxpipes 10
	    pool Pipes $maxpipes
	    for {set i 0} {$i < $maxpipes} {incr i} {
		set fd [open "|backendApplication" w+]
		Pipes add $fd
	    }

	    # A client request comes in. The request is identified as `clientX'.
	    # Dispatch it onto an instance of a back-end application
	    if { [Pipes request fd -allocID clientX] } {
		# a connection was allocated
		# communicate to the back-end application via the variable `fd'
		puts $fd "someInstruction"
		# ...... etc.
	    } else {
		# all connections are currently occupied
		# store the client request in a queue for later processing,
		# or return a 'Server busy' message to the client.
	    }

BUGS, IDEAS, FEEDBACK
       This document, and the package it describes, will  undoubtedly  contain
       bugs  and other problems.  Please report such in the category struct ::
       pool	of     the     Tcllib	  SF	 Trackers      [http://source‐
       forge.net/tracker/?group_id=12883].   Please  also report any ideas for
       enhancements you may have for either package and/or documentation.

KEYWORDS
       discrete items, finite, pool, struct

CATEGORY
       Data structures

COPYRIGHT
       Copyright (c) 2002, Erik Leunissen <e.leunissen@hccnet.nl>

struct				     1.2.1		    struct::pool(3tcl)
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