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Ppmshadow User Manual(0)			      Ppmshadow User Manual(0)

NAME
       ppmshadow - add simulated shadows to a PPM image

SYNOPSIS
       ppmshadow [-b blur_size] [-k] [-t] [-x xoffset] [-y yoffset] [ppmfile]

DESCRIPTION
       This program is part of Netpbm(1).

       ppmshadow  adds	a  simulated shadow to an image, giving the appearance
       that the contents of the image float above the page, casting a  diffuse
       shadow  on  the	background.   Shadows  can either be black, as cast by
       opaque objects, or translucent, where the shadow takes on the color  of
       the object which casts it.  You can specify the crispness of the shadow
       and its displacement from the image with command line options.

       ppmshadow sees your image as a foreground on a background.   The	 back‐
       ground  color  is  whatever  color the top left pixel of your image is.
       The background is all the pixels that are that color and the foreground
       is everything else.  The shadow that ppmshadow generates is a shadow of
       the foreground, cast on the background.

       The shadow is the same size as the foreground,  plus  some  fringes  as
       determined  by  the  -b	option.	 It is truncated to fit in your image.
       The output image is the same dimensions as the input image.

       You can use pamcomp to place  a	foreground  image  over	 a  background
       before  running ppmshadow on it.	 You can use ppmmake to make the back‐
       ground image (just an image of a solid color).

OPTIONS
       -b blur_size
	      Sets the distance of the light source from  the  image.	Larger
	      values  move  the	 light	source	closer, casting a more diffuse
	      shadow, while smaller settings  move  the	 light	further	 away,
	      yielding a sharper shadow.  blur_size is the number of pixels of
	      fringe there is on the shadow, beyond where the shadow would  be
	      if there were no blurring.

	      The default is 11 pixels.

	      Note  that this option controls only the fringing effect of mov‐
	      ing the light source closer to the object.  It does not make the
	      shadow  grow or shrink as would happpen in the real world if you
	      moved a point light source closer to and further from an object.

       -k     Keep the intermediate temporary image  files.   When  debugging,
	      these  intermediate files provide many clues as to the source of
	      an error.	 See below ⟨#files⟩  for a list	 of  the  contents  of
	      each file.

       -t     Consider the non-background material in the image translucent --
	      it casts shadows of its own color rather than  a	black  shadow,
	      which  is	 default.   This often results in fuzzy, difficult-to-
	      read images but in some circumstances may look better.

       -x xoffset
	      Specifies the displacement of the light source to	 the  left  of
	      the  image.   Larger  settings of xoffset displace the shadow to
	      the right, as would be cast by a light further to the left.   If
	      not  specified,  the  horizontal	offset	is  half  of blur_size
	      (above), to the left.

       -y yoffset
	       Specifies the displacement of the light source above the top of
	      the image.  Larger settings displace the shadow downward, corre‐
	      sponding to moving the light further above the top of the image.
	      If  you  don't  specify  -y, the vertical offset defaults to the
	      same as the horizontal offset (above), upward.

FILES
       Input is a PPM file named by the ppmfile command line argument; if  you
       don't specify ppmfile, the input is Standard Input.

       The output is a PPM file, written to Standard Output.

       ppmshadow  creates a number of temporary files as it executes.  It cre‐
       ates a new directory for them,  /tmp/ppmshadowpid,  where  pid  is  the
       process	ID  of the ppmshadow process.  If the TMPDIR environment vari‐
       able is set, ppmshadow creates the directory there instead of /tmp.

       In normal operation, ppmshadow deletes each temporary file as  soon  as
       it  is done with it and leaves no debris around after it completes.  To
       preserve the intermediate files for debugging, use the -k command  line
       option.

       The temporary files are:

       infile.ppm
	      A copy of the input.

       bgmask.ppm
	      Positive binary mask

       convkernel.ppm
	      Convolution kernel for blurring shadow

       blurred.ppm
	      Blurred, colored shadow image

       blurred2.ppm
	      Blurred shadow image before coloring

       shadow.ppm
	      Clipped shadow image, offset as requested

       background.ppm
	      Blank image with background of source image

       shadow.ppm
	      Offset shadow

       fgmask.ppm
	      Inverse mask file

       justfg.ppm
	      Just  the	 foreground.   Rest  is	 black.	  Original image times
	      inverse mask.

       shadback.ppm
	      Generated shadow times positive mask

       allbutfg.ppm
	      Everything but the foreground (foreground area is black).

LIMITATIONS
       The source image must contain sufficient space  on  the	edges  in  the
       direction  in  which  the shadow is cast to contain the shadow -- if it
       doesn't some of the internal steps may fail.  You  can  usually	expand
       the  border  of	a too-tightly-cropped image with pnmmargin before pro‐
       cessing it with ppmshadow.

       Black pixels and pixels with the same color  as	the  image  background
       don't  cast  a  shadow.	 If  this  causes unintentional 'holes' in the
       shadow, fill the offending areas with a color which differs from	 black
       or  the	background  by RGB values of 1, which will be imperceptible to
       the viewer.  Since the comparison is exact, the modified areas will now
       cast shadows.

       The  background	color  of  the source image (which is preserved in the
       output) is deemed to be the color of the pixel at the top left  of  the
       input  image.  If that pixel isn't part of the background, simply add a
       one-pixel border at the top of the image, generate  the	shadow	image,
       then delete the border from it.

       If something goes wrong along the way, the error messages from the var‐
       ious Netpbm programs ppmshadow calls will, in general,  provide	little
       or  no  clue  as to where ppmshadow went astray.	 In this case, Specify
       the -k option and examine the intermediate  results  in	the  temporary
       files  (which this option causes to be preserved).  If you manually run
       the commands that ppmshadow runs on these files,	 you  can  figure  out
       where  the  problem  is.	  In  problem cases where you want to manually
       tweak the image generation process along the  way,  you	can  keep  the
       intermediate  files with the -k	option, modify them appropriately with
       an image editor, then recombine them with the steps used by the code in
       ppmshadow.

       See  the	 ppmshadow.doc	file  in the Netpbm source tree for additional
       details and examples of the intermediate files and debugging ppmshadow.

       Shadows are by default black, as cast by opaque material in  the	 image
       occluding white light.  Use the -t option to simulate translucent mate‐
       rial, where the shadow takes on the color of the object that casts  it.
       If  the	contrast between the image and background is insufficient, the
       -t option may yield unattractive results which resemble simple blurring
       of the original image.

       Because	Netpbm	used to have a maximum maxval of 255, which meant that
       the largest convolution kernel  pnmconvol  could	 use  was  11  by  11,
       ppmshadow  includes  a horrid, CPU-time-burning kludge which, if a blur
       of greater than 11 is requested, performs an initial  convolution  with
       an 11 x 11 kernel, then calls pnmsmooth (which is itself a program that
       calls pnmconvol with a 3 x 3 kernel) as many  times  as	the  requested
       blur  exceeds  11.   It's  ugly, but it gets the job done on those rare
       occasions where you need a blur greater than 11.

       If you wish to generate an image at high resolution, then scale	it  to
       publication  size  with	pamscale in order to eliminate jagged edges by
       resampling, it's best to generate the shadow in the original high reso‐
       lution image, prior to scaling it down in size.	If you scale first and
       then add the shadow, you'll get an unsightly jagged stripe between  the
       edge  of	 material and its shadow, due to resampled pixels intermediate
       between the image and background obscuring the shadow.

EXIT STATUS
       ppmshadow returns status 0 if processing was completed without  errors,
       and  a nonzero Unix error code if an error prevented generation of out‐
       put.  Some errors may result in the script aborting, usually displaying
       error  messages from various Netpbm components it uses, without return‐
       ing a nonzero error code.  When this happens, the output file  will  be
       empty,  so be sure to test this if you need to know if the program suc‐
       ceeded.

SEE ALSO
       pnm(1), pnmmargin(1), pnmconvol(1), pamscale(1), pnmsmooth(1), ppm(1)

AUTHOR
       John Walker http://www.fourmilab.ch ⟨http://www.fourmilab.ch⟩	August
       8, 1997

COPYRIGHT
       This  software  is in the public domain.	 Permission to use, copy, mod‐
       ify, and distribute this software and its documentation for any purpose
       and  without  fee is hereby granted, without any conditions or restric‐
       tions.

netpbm documentation		 17 April 2005	      Ppmshadow User Manual(0)
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