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PREFAB-INTRO(2)						       PREFAB-INTRO(2)

NAME
       Prefab: intro - Interactive TV tookit

SYNOPSIS
       include "draw.m";
       include "prefab.m";
       prefab := load Prefab Prefab->PATH;

DESCRIPTION
       The  Prefab  module  contains  components for building graphics objects
       suitable for Interactive Television (ITV) applications  using  infrared
       remote  controls.   Using  the Draw module's operations for simple text
       and images (see draw-intro(2)), the toolkit can group individual items,
       treat  those  groups  as units, and then activate the items on command.
       The other user interface toolkit, tk(2), provides facilities  for  key‐
       board- and mouse-driven applications.

       The  objects on the screen are of type Compound, each of which occupies
       a unique window on the display and contains objects  of	type  Element.
       An  Element  may	 be  a single object or a list of further Elements, to
       build hierarchically structured components.

       Prefab defines Environ and Style types that specify the	appearance  of
       objects:	 their	colours, fonts, backgrounds, and so on.	 A Style gives
       font and colour information, while an  Environ  identifies  the	Screen
       upon which the items will be displayed and the Style in which they will
       be drawn.

       Applications should allocate Elements and Compounds  only  through  the
       appropriate  member  functions,	as described in the corresponding sec‐
       tions of the manual.  Items created with regular Limbo definitions will
       not  work  properly.   Moreover,	 except	 where indicated, applications
       should not modify the data members directly.  Although the type defini‐
       tions  make data members visible, the members should usually be treated
       as read-only data.

SOURCE
       /libinterp/prefab.c
       /libprefab/*.c

SEE ALSO
       draw-intro(2), ir(2)

							       PREFAB-INTRO(2)
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