qcanvas man page on aLinux

Man page or keyword search:  
man Server   7435 pages
apropos Keyword Search (all sections)
Output format
aLinux logo
[printable version]

QCanvas(3qt)							  QCanvas(3qt)

NAME
       QCanvas - 2D area that can contain QCanvasItem objects

SYNOPSIS
       #include <qcanvas.h>

       Inherits QObject.

   Public Members
       QCanvas ( QObject * parent = 0, const char * name = 0 )
       QCanvas ( int w, int h )
       QCanvas ( QPixmap p, int h, int v, int tilewidth, int tileheight )
       virtual ~QCanvas ()
       virtual void setTiles ( QPixmap p, int h, int v, int tilewidth, int
	   tileheight )
       virtual void setBackgroundPixmap ( const QPixmap & p )
       QPixmap backgroundPixmap () const
       virtual void setBackgroundColor ( const QColor & c )
       QColor backgroundColor () const
       virtual void setTile ( int x, int y, int tilenum )
       int tile ( int x, int y ) const
       int tilesHorizontally () const
       int tilesVertically () const
       int tileWidth () const
       int tileHeight () const
       virtual void resize ( int w, int h )
       int width () const
       int height () const
       QSize size () const
       QRect rect () const
       bool onCanvas ( int x, int y ) const
       bool onCanvas ( const QPoint & p ) const
       bool validChunk ( int x, int y ) const
       bool validChunk ( const QPoint & p ) const
       int chunkSize () const
       virtual void retune ( int chunksze, int mxclusters = 100 )
       virtual void setAllChanged ()
       virtual void setChanged ( const QRect & area )
       virtual void setUnchanged ( const QRect & area )
       QCanvasItemList allItems ()
       QCanvasItemList collisions ( const QPoint & p ) const
       QCanvasItemList collisions ( const QRect & r ) const
       QCanvasItemList collisions ( const QPointArray & chunklist, const
	   QCanvasItem * item, bool exact ) const
       void drawArea ( const QRect & clip, QPainter * painter, bool dbuf =
	   FALSE )
       virtual void setAdvancePeriod ( int ms )
       virtual void setUpdatePeriod ( int ms )
       virtual void setDoubleBuffering ( bool y )

   Public Slots
       virtual void advance ()
       virtual void update ()

   Signals
       void resized ()

   Protected Members
       virtual void drawBackground ( QPainter & painter, const QRect & clip )
       virtual void drawForeground ( QPainter & painter, const QRect & clip )

DESCRIPTION
       The QCanvas class provides a 2D area that can contain QCanvasItem
       objects.

       The QCanvas class manages its 2D graphic area and all the canvas items
       the area contains. The canvas has no visual appearance of its own.
       Instead, it is displayed on screen using a QCanvasView. Multiple
       QCanvasView widgets may be associated with a canvas to provide multiple
       views of the same canvas.

       The canvas is optimized for large numbers of items, particularly where
       only a small percentage of the items change at any one time. If the
       entire display changes very frequently, you should consider using your
       own custom QScrollView subclass.

       Qt provides a rich set of canvas item classes, e.g. QCanvasEllipse,
       QCanvasLine, QCanvasPolygon, QCanvasPolygonalItem, QCanvasRectangle,
       QCanvasSpline, QCanvasSprite and QCanvasText. You can subclass to
       create your own canvas items; QCanvasPolygonalItem is the most common
       base class used for this purpose.

       Items appear on the canvas after their show() function has been called
       (or setVisible(TRUE)), and after update() has been called. The canvas
       only shows items that are visible, and then only if update() is called.
       (By default the canvas is white and so are canvas items, so if nothing
       appears try changing colors.)

       If you created the canvas without passing a width and height to the
       constructor you must also call resize().

       Although a canvas may appear to be similar to a widget with child
       widgets, there are several notable differences:

       Canvas items are usually much faster to manipulate and redraw than
       child widgets, with the speed advantage becoming especially great when
       there are many canvas items and non-rectangular items. In most
       situations canvas items are also a lot more memory efficient than child
       widgets.

       It's easy to detect overlapping items (collision detection).

       The canvas can be larger than a widget. A million-by-million canvas is
       perfectly possible. At such a size a widget might be very inefficient,
       and some window systems might not support it at all, whereas QCanvas
       scales well. Even with a billion pixels and a million items, finding a
       particular canvas item, detecting collisions, etc., is still fast
       (though the memory consumption may be prohibitive at such extremes).

       Two or more QCanvasView objects can view the same canvas.

       An arbitrary transformation matrix can be set on each QCanvasView which
       makes it easy to zoom, rotate or shear the viewed canvas.

       Widgets provide a lot more functionality, such as input (QKeyEvent,
       QMouseEvent etc.) and layout management (QGridLayout etc.).

       A canvas consists of a background, a number of canvas items organized
       by x, y and z coordinates, and a foreground. A canvas item's z
       coordinate can be treated as a layer number -- canvas items with a
       higher z coordinate appear in front of canvas items with a lower z
       coordinate.

       The background is white by default, but can be set to a different color
       using setBackgroundColor(), or to a repeated pixmap using
       setBackgroundPixmap() or to a mosaic of smaller pixmaps using
       setTiles(). Individual tiles can be set with setTile(). There are
       corresponding get functions, e.g. backgroundColor() and
       backgroundPixmap().

       Note that QCanvas does not inherit from QWidget, even though it has
       some functions which provide the same functionality as those in
       QWidget. One of these is setBackgroundPixmap(); some others are
       resize(), size(), width() and height(). QCanvasView is the widget used
       to display a canvas on the screen.

       Canvas items are added to a canvas by constructing them and passing the
       canvas to the canvas item's constructor. An item can be moved to a
       different canvas using QCanvasItem::setCanvas().

       Canvas items are movable (and in the case of QCanvasSprites, animated)
       objects that inherit QCanvasItem. Each canvas item has a position on
       the canvas (x, y coordinates) and a height (z coordinate), all of which
       are held as floating-point numbers. Moving canvas items also have x and
       y velocities. It's possible for a canvas item to be outside the canvas
       (for example QCanvasItem::x() is greater than width()). When a canvas
       item is off the canvas, onCanvas() returns FALSE and the canvas
       disregards the item. (Canvas items off the canvas do not slow down any
       of the common operations on the canvas.)

       Canvas items can be moved with QCanvasItem::move(). The advance()
       function moves all QCanvasItem::animated() canvas items and
       setAdvancePeriod() makes QCanvas move them automatically on a periodic
       basis. In the context of the QCanvas classes, to `animate' a canvas
       item is to set it in motion, i.e. using QCanvasItem::setVelocity().
       Animation of a canvas item itself, i.e. items which change over time,
       is enabled by calling QCanvasSprite::setFrameAnimation(), or more
       generally by subclassing and reimplementing QCanvasItem::advance(). To
       detect collisions use one of the QCanvasItem::collisions() functions.

       The changed parts of the canvas are redrawn (if they are visible in a
       canvas view) whenever update() is called. You can either call update()
       manually after having changed the contents of the canvas, or force
       periodic updates using setUpdatePeriod(). If you have moving objects on
       the canvas, you must call advance() every time the objects should move
       one step further. Periodic calls to advance() can be forced using
       setAdvancePeriod(). The advance() function will call
       QCanvasItem::advance() on every item that is animated and trigger an
       update of the affected areas afterwards. (A canvas item that is
       `animated' is simply a canvas item that is in motion.)

       QCanvas organizes its canvas items into chunks; these are areas on the
       canvas that are used to speed up most operations. Many operations start
       by eliminating most chunks (i.e. those which haven't changed) and then
       process only the canvas items that are in the few interesting (i.e.
       changed) chunks. A valid chunk, validChunk(), is one which is on the
       canvas.

       The chunk size is a key factor to QCanvas's speed: if there are too
       many chunks, the speed benefit of grouping canvas items into chunks is
       reduced. If the chunks are too large, it takes too long to process each
       one. The QCanvas constructor tries to pick a suitable size, but you can
       call retune() to change it at any time. The chunkSize() function
       returns the current chunk size. The canvas items always make sure
       they're in the right chunks; all you need to make sure of is that the
       canvas uses the right chunk size. A good rule of thumb is that the size
       should be a bit smaller than the average canvas item size. If you have
       moving objects, the chunk size should be a bit smaller than the average
       size of the moving items.

       The foreground is normally nothing, but if you reimplement
       drawForeground(), you can draw things in front of all the canvas items.

       Areas can be set as changed with setChanged() and set unchanged with
       setUnchanged(). The entire canvas can be set as changed with
       setAllChanged(). A list of all the items on the canvas is returned by
       allItems().

       An area can be copied (painted) to a QPainter with drawArea().

       If the canvas is resized it emits the resized() signal.

       The examples/canvas application and the 2D graphics page of the
       examples/demo application demonstrate many of QCanvas's facilities.

       See also QCanvasView, QCanvasItem, Abstract Widget Classes, Graphics
       Classes, and Image Processing Classes.

MEMBER FUNCTION DOCUMENTATION
QCanvas::QCanvas ( QObject * parent = 0, const char * name = 0 )
       Create a QCanvas with no size. parent and name are passed to the
       QObject superclass.

       Warning: You must call resize() at some time after creation to be able
       to use the canvas.

QCanvas::QCanvas ( int w, int h )
       Constructs a QCanvas that is w pixels wide and h pixels high.

QCanvas::QCanvas ( QPixmap p, int h, int v, int tilewidth, int tileheight )
       Constructs a QCanvas which will be composed of h tiles horizontally and
       v tiles vertically. Each tile will be an image tilewidth by tileheight
       pixels taken from pixmap p.

       The pixmap p is a list of tiles, arranged left to right, (and in the
       case of pixmaps that have multiple rows of tiles, top to bottom), with
       tile 0 in the top-left corner, tile 1 next to the right, and so on,
       e.g.

       <center>.nf

       </center>

       The QCanvas is initially sized to show exactly the given number of
       tiles horizontally and vertically. If it is resized to be larger, the
       entire matrix of tiles will be repeated as often as necessary to cover
       the area. If it is smaller, tiles to the right and bottom will not be
       visible.

       See also setTiles().

QCanvas::~QCanvas () [virtual]
       Destroys the canvas and all the canvas's canvas items.

void QCanvas::advance () [virtual slot]
       Moves all QCanvasItem::animated() canvas items on the canvas and
       refreshes all changes to all views of the canvas. (An `animated' item
       is an item that is in motion; see setVelocity().)

       The advance takes place in two phases. In phase 0, the
       QCanvasItem::advance() function of each QCanvasItem::animated() canvas
       item is called with paramater 0. Then all these canvas items are called
       again, with parameter 1. In phase 0, the canvas items should not change
       position, merely examine other items on the canvas for which special
       processing is required, such as collisions between items. In phase 1,
       all canvas items should change positions, ignoring any other items on
       the canvas. This two-phase approach allows for considerations of
       "fairness", although no QCanvasItem subclasses supplied with Qt do
       anything interesting in phase 0.

       The canvas can be configured to call this function periodically with
       setAdvancePeriod().

       See also update().

QCanvasItemList QCanvas::allItems ()
       Returns a list of all the items in the canvas.

QColor QCanvas::backgroundColor () const
       Returns the color set by setBackgroundColor(). By default, this is
       white.

       This function is not a reimplementation of QWidget::backgroundColor()
       (QCanvas is not a subclass of QWidget), but all QCanvasViews that are
       viewing the canvas will set their backgrounds to this color.

       See also setBackgroundColor() and backgroundPixmap().

QPixmap QCanvas::backgroundPixmap () const
       Returns the pixmap set by setBackgroundPixmap(). By default, this is a
       null pixmap.

       See also setBackgroundPixmap() and backgroundColor().

int QCanvas::chunkSize () const
       Returns the chunk size of the canvas.

       See also retune().

QCanvasItemList QCanvas::collisions ( const QPoint & p ) const
       Returns a list of canvas items that collide with the point p. The list
       is ordered by z coordinates, from highest z coordinate (front-most
       item) to lowest z coordinate (rear-most item).

QCanvasItemList QCanvas::collisions ( const QRect & r ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns a list of items which collide with the rectangle r. The list is
       ordered by z coordinates, from highest z coordinate (front-most item)
       to lowest z coordinate (rear-most item).

QCanvasItemList QCanvas::collisions ( const QPointArray & chunklist, const
       QCanvasItem * item, bool exact ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns a list of canvas items which intersect with the chunks listed
       in chunklist, excluding item. If exact is TRUE, only those which
       actually collide with item are returned; otherwise canvas items are
       included just for being in the chunks.

       This is a utility function mainly used to implement the simpler
       QCanvasItem::collisions() function.

void QCanvas::drawArea ( const QRect & clip, QPainter * painter, bool dbuf =
       FALSE )
       Paints all canvas items that are in the area clip to painter, using
       double-buffering if dbuf is TRUE.

       e.g. to print the canvas to a printer:

	   QPrinter pr;
	   if ( pr.setup() ) {
	       QPainter p(&pr);
	       canvas.drawArea( canvas.rect(), &p );
	   }

       Example: canvas/canvas.cpp.

void QCanvas::drawBackground ( QPainter & painter, const QRect & clip )
       [virtual protected]
       This virtual function is called for all updates of the canvas. It
       renders any background graphics using the painter painter, in the area
       clip. If the canvas has a background pixmap or a tiled background, that
       graphic is used, otherwise the canvas is cleared using the background
       color.

       If the graphics for an area change, you must explicitly call
       setChanged(const QRect&) for the result to be visible when update() is
       next called.

       See also setBackgroundColor(), setBackgroundPixmap(), and setTiles().

void QCanvas::drawForeground ( QPainter & painter, const QRect & clip )
       [virtual protected]
       This virtual function is called for all updates of the canvas. It
       renders any foreground graphics using the painter painter, in the area
       clip.

       If the graphics for an area change, you must explicitly call
       setChanged(const QRect&) for the result to be visible when update() is
       next called.

       The default is to draw nothing.

int QCanvas::height () const
       Returns the height of the canvas, in pixels.

       Example: canvas/canvas.cpp.

bool QCanvas::onCanvas ( int x, int y ) const
       Returns TRUE if the pixel position (x, y) is on the canvas; otherwise
       returns FALSE.

       See also validChunk().

bool QCanvas::onCanvas ( const QPoint & p ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns TRUE if the pixel position p is on the canvas; otherwise
       returns FALSE.

       See also validChunk().

QRect QCanvas::rect () const
       Returns a rectangle the size of the canvas.

void QCanvas::resize ( int w, int h ) [virtual]
       Changes the size of the canvas to have a width of w and a height of h.
       This is a slow operation.

       Examples:

void QCanvas::resized () [signal]
       This signal is emitted whenever the canvas is resized. Each QCanvasView
       connects to this signal to keep the scrollview's size correct.

void QCanvas::retune ( int chunksze, int mxclusters = 100 ) [virtual]
       Change the efficiency tuning parameters to mxclusters clusters, each of
       size chunksze. This is a slow operation if there are many objects on
       the canvas.

       The canvas is divided into chunks which are rectangular areas chunksze
       wide by chunksze high. Use a chunk size which is about the average size
       of the canvas items. If you choose a chunk size which is too small it
       will increase the amount of calculation required when drawing since
       each change will affect many chunks. If you choose a chunk size which
       is too large the amount of drawing required will increase because for
       each change, a lot of drawing will be required since there will be many
       (unchanged) canvas items which are in the same chunk as the changed
       canvas items.

       Internally, a canvas uses a low-resolution "chunk matrix" to keep track
       of all the items in the canvas. A 64x64 chunk matrix is the default for
       a 1024x1024 pixel canvas, where each chunk collects canvas items in a
       16x16 pixel square. This default is also affected by setTiles(). You
       can tune this default using this function. For example if you have a
       very large canvas and want to trade off speed for memory then you might
       set the chunk size to 32 or 64.

       The mxclusters argument is the number of rectangular groups of chunks
       that will be separately drawn. If the canvas has a large number of
       small, dispersed items, this should be about that number. Our testing
       suggests that a large number of clusters is almost always best.

void QCanvas::setAdvancePeriod ( int ms ) [virtual]
       Sets the canvas to call advance() every ms milliseconds. Any previous
       setting by setAdvancePeriod() or setUpdatePeriod() is overridden.

       If ms is less than 0 advancing will be stopped.

       Example: canvas/main.cpp.

void QCanvas::setAllChanged () [virtual]
       Marks the whole canvas as changed. All views of the canvas will be
       entirely redrawn when update() is called next.

void QCanvas::setBackgroundColor ( const QColor & c ) [virtual]
       Sets the solid background to be the color c.

       See also backgroundColor(), setBackgroundPixmap(), and setTiles().

void QCanvas::setBackgroundPixmap ( const QPixmap & p ) [virtual]
       Sets the solid background to be the pixmap p repeated as necessary to
       cover the entire canvas.

       See also backgroundPixmap(), setBackgroundColor(), and setTiles().

void QCanvas::setChanged ( const QRect & area ) [virtual]
       Marks area as changed. This area will be redrawn in all views that are
       showing it when update() is called next.

void QCanvas::setDoubleBuffering ( bool y ) [virtual]
       If y is TRUE (the default) double-buffering is switched on; otherwise
       double-buffering is switched off.

       Turning off double-buffering causes the redrawn areas to flicker a
       little and also gives a (usually small) performance improvement.

       Example: canvas/canvas.cpp.

void QCanvas::setTile ( int x, int y, int tilenum ) [virtual]
       Sets the tile at (x, y) to use tile number tilenum, which is an index
       into the tile pixmaps. The canvas will update appropriately when
       update() is next called.

       The images are taken from the pixmap set by setTiles() and are arranged
       left to right, (and in the case of pixmaps that have multiple rows of
       tiles, top to bottom), with tile 0 in the top-left corner, tile 1 next
       to the right, and so on, e.g.

       <center>.nf

       </center>

       See also tile() and setTiles().

void QCanvas::setTiles ( QPixmap p, int h, int v, int tilewidth, int
       tileheight ) [virtual]
       Sets the QCanvas to be composed of h tiles horizontally and v tiles
       vertically. Each tile will be an image tilewidth by tileheight pixels
       from pixmap p.

       The pixmap p is a list of tiles, arranged left to right, (and in the
       case of pixmaps that have multiple rows of tiles, top to bottom), with
       tile 0 in the top-left corner, tile 1 next to the right, and so on,
       e.g.

       <center>.nf

       </center>

       If the canvas is larger than the matrix of tiles, the entire matrix is
       repeated as necessary to cover the whole canvas. If it is smaller,
       tiles to the right and bottom are not visible.

       The width and height of p must be a multiple of tilewidth and
       tileheight. If they are not the function will do nothing.

       If you want to unset any tiling set, then just pass in a null pixmap
       and 0 for h, v, tilewidth, and tileheight.

void QCanvas::setUnchanged ( const QRect & area ) [virtual]
       Marks area as unchanged. The area will not be redrawn in the views for
       the next update(), unless it is marked or changed again before the next
       call to update().

void QCanvas::setUpdatePeriod ( int ms ) [virtual]
       Sets the canvas to call update() every ms milliseconds. Any previous
       setting by setAdvancePeriod() or setUpdatePeriod() is overridden.

       If ms is less than 0 automatic updating will be stopped.

QSize QCanvas::size () const
       Returns the size of the canvas, in pixels.

int QCanvas::tile ( int x, int y ) const
       Returns the tile at position (x, y). Initially, all tiles are 0.

       The parameters must be within range, i.e. 0 < x < tilesHorizontally()
       and 0 < y < tilesVertically().

       See also setTile().

int QCanvas::tileHeight () const
       Returns the height of each tile.

int QCanvas::tileWidth () const
       Returns the width of each tile.

int QCanvas::tilesHorizontally () const
       Returns the number of tiles horizontally.

int QCanvas::tilesVertically () const
       Returns the number of tiles vertically.

void QCanvas::update () [virtual slot]
       Repaints changed areas in all views of the canvas.

       See also advance().

bool QCanvas::validChunk ( int x, int y ) const
       Returns TRUE if the chunk position (x, y) is on the canvas; otherwise
       returns FALSE.

       See also onCanvas().

bool QCanvas::validChunk ( const QPoint & p ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns TRUE if the chunk position p is on the canvas; otherwise
       returns FALSE.

       See also onCanvas().

int QCanvas::width () const
       Returns the width of the canvas, in pixels.

       Example: canvas/canvas.cpp.

SEE ALSO
       http://doc.trolltech.com/qcanvas.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qcanvas.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007			  QCanvas(3qt)
[top]

List of man pages available for aLinux

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net