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QCanvasSprite(3qt)					    QCanvasSprite(3qt)

NAME
       QCanvasSprite - Animated canvas item on a QCanvas

SYNOPSIS
       #include <qcanvas.h>

       Inherits QCanvasItem.

   Public Members
       QCanvasSprite ( QCanvasPixmapArray * a, QCanvas * canvas )
       void setSequence ( QCanvasPixmapArray * a )
       virtual ~QCanvasSprite ()
       virtual void move ( double nx, double ny, int nf )
       void setFrame ( int f )
       enum FrameAnimationType { Cycle, Oscillate }
       virtual void setFrameAnimation ( FrameAnimationType type = Cycle, int
	   step = 1, int state = 0 )
       int frame () const
       int frameCount () const
       virtual int rtti () const
       virtual QRect boundingRect () const
       int width () const
       int height () const
       int leftEdge () const
       int topEdge () const
       int rightEdge () const
       int bottomEdge () const
       int leftEdge ( int nx ) const
       int topEdge ( int ny ) const
       int rightEdge ( int nx ) const
       int bottomEdge ( int ny ) const
       QCanvasPixmap * image () const
       virtual QCanvasPixmap * imageAdvanced () const
       QCanvasPixmap * image ( int f ) const
       virtual void advance ( int phase )
       virtual void draw ( QPainter & painter )

DESCRIPTION
       The QCanvasSprite class provides an animated canvas item on a QCanvas.

       A canvas sprite is an object which can contain any number of images
       (referred to as frames), only one of which is current, i.e. displayed,
       at any one time. The images can be passed in the constructor or set or
       changed later with setSequence(). If you subclass QCanvasSprite you can
       change the frame that is displayed periodically, e.g. whenever
       QCanvasItem::advance(1) is called to create the effect of animation.

       The current frame can be set with setFrame() or with move(). The number
       of frames available is given by frameCount(). The bounding rectangle of
       the current frame is returned by boundingRect().

       The current frame's image can be retrieved with image(); use
       imageAdvanced() to retrieve the image for the frame that will be shown
       after advance(1) is called. Use the image() overload passing it an
       integer index to retrieve a particular image from the list of frames.

       Use width() and height() to retrieve the dimensions of the current
       frame.

       Use leftEdge() and rightEdge() to retrieve the current frame's left-
       hand and right-hand x-coordinates respectively. Use bottomEdge() and
       topEdge() to retrieve the current frame's bottom and top y-coordinates
       respectively. These functions have an overload which will accept an
       integer frame number to retrieve the coordinates of a particular frame.

       QCanvasSprite draws very quickly, at the expense of memory.

       The current frame's image can be drawn on a painter with draw().

       Like any other canvas item, canvas sprites can be moved with move()
       which sets the x and y coordinates and the frame number, as well as
       with QCanvasItem::move() and QCanvasItem::moveBy(), or by setting
       coordinates with QCanvasItem::setX(), QCanvasItem::setY() and
       QCanvasItem::setZ().

       See also Graphics Classes and Image Processing Classes.

   Member Type Documentation
QCanvasSprite::FrameAnimationType
       This enum is used to identify the different types of frame animation
       offered by QCanvasSprite.

       QCanvasSprite::Cycle - at each advance the frame number will be
       incremented by 1 (modulo the frame count).

       QCanvasSprite::Oscillate - at each advance the frame number will be
       incremented by 1 up to the frame count then decremented to by 1 to 0,
       repeating this sequence forever.

MEMBER FUNCTION DOCUMENTATION
QCanvasSprite::QCanvasSprite ( QCanvasPixmapArray * a, QCanvas * canvas )
       Constructs a QCanvasSprite which uses images from the
       QCanvasPixmapArray a.

       The sprite in initially positioned at (0, 0) on canvas, using frame 0.

QCanvasSprite::~QCanvasSprite () [virtual]
       Destroys the sprite and removes it from the canvas. Does not delete the
       images.

void QCanvasSprite::advance ( int phase ) [virtual]
       Extends the default QCanvasItem implementation to provide the
       functionality of setFrameAnimation().

       The phase is 0 or 1: see QCanvasItem::advance() for details.

       See also QCanvasItem::advance() and setVelocity().

       Example: canvas/canvas.cpp.

       Reimplemented from QCanvasItem.

int QCanvasSprite::bottomEdge () const
       Returns the y-coordinate of the current bottom edge of the sprite.
       (This may change as the sprite animates since different frames may have
       different bottom edges.)

       See also leftEdge(), rightEdge(), and topEdge().

int QCanvasSprite::bottomEdge ( int ny ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns what the y-coordinate of the top edge of the sprite would be if
       the sprite (actually its hotspot) were moved to y-position ny.

       See also leftEdge(), rightEdge(), and topEdge().

QRect QCanvasSprite::boundingRect () const [virtual]
       Returns the bounding rectangle for the image in the sprite's current
       frame. This assumes that the images are tightly cropped (i.e. do not
       have transparent pixels all along a side).

       Reimplemented from QCanvasItem.

void QCanvasSprite::draw ( QPainter & painter ) [virtual]
       Draws the current frame's image at the sprite's current position on
       painter painter.

       Reimplemented from QCanvasItem.

int QCanvasSprite::frame () const
       Returns the index of the current animation frame in the QCanvasSprite's
       QCanvasPixmapArray.

       See also setFrame() and move().

int QCanvasSprite::frameCount () const
       Returns the number of frames in the QCanvasSprite's QCanvasPixmapArray.

int QCanvasSprite::height () const
       The height of the sprite for the current frame's image.

       See also frame().

QCanvasPixmap * QCanvasSprite::image () const
       Returns the current frame's image.

       See also frame() and setFrame().

QCanvasPixmap * QCanvasSprite::image ( int f ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns the image for frame f. Does not do any bounds checking on f.

QCanvasPixmap * QCanvasSprite::imageAdvanced () const [virtual]
       Returns the image the sprite will have after advance(1) is called. By
       default this is the same as image().

int QCanvasSprite::leftEdge () const
       Returns the x-coordinate of the current left edge of the sprite. (This
       may change as the sprite animates since different frames may have
       different left edges.)

       See also rightEdge(), bottomEdge(), and topEdge().

int QCanvasSprite::leftEdge ( int nx ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns what the x-coordinate of the left edge of the sprite would be
       if the sprite (actually its hotspot) were moved to x-position nx.

       See also rightEdge(), bottomEdge(), and topEdge().

void QCanvasSprite::move ( double nx, double ny, int nf ) [virtual]
       Set the position of the sprite to nx, ny and the current frame to nf.
       nf will be ignored if it is larger than frameCount() or smaller than 0.

int QCanvasSprite::rightEdge () const
       Returns the x-coordinate of the current right edge of the sprite. (This
       may change as the sprite animates since different frames may have
       different right edges.)

       See also leftEdge(), bottomEdge(), and topEdge().

int QCanvasSprite::rightEdge ( int nx ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns what the x-coordinate of the right edge of the sprite would be
       if the sprite (actually its hotspot) were moved to x-position nx.

       See also leftEdge(), bottomEdge(), and topEdge().

int QCanvasSprite::rtti () const [virtual]
       Returns 1 (QCanvasItem::Rtti_Sprite).

       See also QCanvasItem::rtti().

       Example: canvas/canvas.cpp.

       Reimplemented from QCanvasItem.

void QCanvasSprite::setFrame ( int f )
       Sets the animation frame used for displaying the sprite to f, an index
       into the QCanvasSprite's QCanvasPixmapArray. The call will be ignored
       if f is larger than frameCount() or smaller than 0.

       See also frame() and move().

void QCanvasSprite::setFrameAnimation ( FrameAnimationType type = Cycle, int
       step = 1, int state = 0 ) [virtual]
       Sets the animation characteristics for the sprite.

       For type == Cycle, the frames will increase by step at each advance,
       modulo the frameCount().

       For type == Oscillate, the frames will increase by step at each
       advance, up to the frameCount(), then decrease by step back to 0,
       repeating forever.

       The state parameter is for internal use.

void QCanvasSprite::setSequence ( QCanvasPixmapArray * a )
       Set the array of images used for displaying the sprite to the
       QCanvasPixmapArray a.

       If the current frame() is larger than the number of images in a, the
       current frame will be reset to 0.

int QCanvasSprite::topEdge () const
       Returns the y-coordinate of the top edge of the sprite. (This may
       change as the sprite animates since different frames may have different
       top edges.)

       See also leftEdge(), rightEdge(), and bottomEdge().

int QCanvasSprite::topEdge ( int ny ) const
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Returns what the y-coordinate of the top edge of the sprite would be if
       the sprite (actually its hotspot) were moved to y-position ny.

       See also leftEdge(), rightEdge(), and bottomEdge().

int QCanvasSprite::width () const
       The width of the sprite for the current frame's image.

       See also frame().

SEE ALSO
       http://doc.trolltech.com/qcanvassprite.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qcanvassprite.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007		    QCanvasSprite(3qt)
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