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QEventLoop(3qt)						       QEventLoop(3qt)

NAME
       QEventLoop - Manages the event queue

SYNOPSIS
       #include <qeventloop.h>

       Inherits QObject.

       Inherited by QMotif.

   Public Members
       QEventLoop ( QObject * parent = 0, const char * name = 0 )
       ~QEventLoop ()
       enum ProcessEvents { AllEvents = 0x00, ExcludeUserInput = 0x01,
	   ExcludeSocketNotifiers = 0x02, WaitForMore = 0x04 }
       typedef uint ProcessEventsFlags
       void processEvents ( ProcessEventsFlags flags, int maxTime )
       virtual bool processEvents ( ProcessEventsFlags flags )
       virtual bool hasPendingEvents () const
       virtual void registerSocketNotifier ( QSocketNotifier * notifier )
       virtual void unregisterSocketNotifier ( QSocketNotifier * notifier )
       void setSocketNotifierPending ( QSocketNotifier * notifier )
       int activateSocketNotifiers ()
       int activateTimers ()
       int timeToWait () const
       virtual int exec ()
       virtual void exit ( int retcode = 0 )
       virtual int enterLoop ()
       virtual void exitLoop ()
       virtual int loopLevel () const
       virtual void wakeUp ()

   Signals
       void awake ()
       void aboutToBlock ()

DESCRIPTION
       The QEventLoop class manages the event queue.

       It receives events from the window system and other sources. It then
       sends them to QApplication for processing and delivery.

       QEventLoop allows the application programmer to have more control over
       event delivery. Programs that perform long operations can call either
       processOneEvent() or processEvents() with various ProcessEvent values
       OR'ed together to control which events should be delivered.

       QEventLoop also allows the integration of an external event loop with
       the Qt event loop. The Motif Extension included with Qt includes a
       reimplementation of QEventLoop for merging Qt and Motif events
       together.

       To use your own instance of QEventLoop or QEventLoop subclass create it
       before you create the QApplication object.

       See also Main Window and Related Classes and Event Classes.

   Member Type Documentation
QEventLoop::ProcessEvents
       This enum controls the types of events processed by the processEvents()
       functions.

       QEventLoop::AllEvents - All events are processed

       QEventLoop::ExcludeUserInput - Do not process user input events. (
       ButtonPress, KeyPress, etc. )

       QEventLoop::ExcludeSocketNotifiers - Do not process socket notifier
       events.

       QEventLoop::WaitForMore - Wait for events if no pending events are
       available.

       See also processEvents().

QEventLoop::ProcessEventsFlags
       A typedef to allow various ProcessEvents values to be OR'ed together.

       See also ProcessEvents.

MEMBER FUNCTION DOCUMENTATION
QEventLoop::QEventLoop ( QObject * parent = 0, const char * name = 0 )
       Creates a QEventLoop object, this object becomes the global event loop
       object. There can only be one event loop object. The QEventLoop is
       usually constructed by calling QApplication::eventLoop(). To create
       your own event loop object create it before you instantiate the
       QApplication object.

       The parent and name arguments are passed on to the QObject constructor.

QEventLoop::~QEventLoop ()
       Destructs the QEventLoop object.

void QEventLoop::aboutToBlock () [signal]
       This signal is emitted before the event loop calls a function that
       could block.

       See also awake().

int QEventLoop::activateSocketNotifiers ()
       Activates all pending socket notifiers and returns the number of socket
       notifiers that were activated.

int QEventLoop::activateTimers ()
       Activates all Qt timers and returns the number of timers that were
       activated.

       QEventLoop subclasses that do their own timer handling need to call
       this after the time returned by timeToWait() has elapsed.

       Note: This function is only useful on systems where select() is used to
       block the eventloop. On Windows, this function always returns 0. On
       MacOS X, this function always returns 0 when the GUI is enabled. On
       MacOS X, this function returns the documented value when the GUI is
       disabled.

void QEventLoop::awake () [signal]
       This signal is emitted after the event loop returns from a function
       that could block.

       See also wakeUp() and aboutToBlock().

int QEventLoop::enterLoop () [virtual]
       This function enters the main event loop (recursively). Do not call it
       unless you really know what you are doing.

int QEventLoop::exec () [virtual]
       Enters the main event loop and waits until exit() is called, and
       returns the value that was set to exit().

       It is necessary to call this function to start event handling. The main
       event loop receives events from the window system and dispatches these
       to the application widgets.

       Generally speaking, no user interaction can take place before calling
       exec(). As a special case, modal widgets like QMessageBox can be used
       before calling exec(), because modal widgets call exec() to start a
       local event loop.

       To make your application perform idle processing, i.e. executing a
       special function whenever there are no pending events, use a QTimer
       with 0 timeout. More advanced idle processing schemes can be achieved
       using processEvents().

       See also QApplication::quit(), exit(), and processEvents().

void QEventLoop::exit ( int retcode = 0 ) [virtual]
       Tells the event loop to exit with a return code.

       After this function has been called, the event loop returns from the
       call to exec(). The exec() function returns retcode.

       By convention, a retcode of 0 means success, and any non-zero value
       indicates an error.

       Note that unlike the C library function of the same name, this function
       does return to the caller -- it is event processing that stops.

       See also QApplication::quit() and exec().

void QEventLoop::exitLoop () [virtual]
       This function exits from a recursive call to the main event loop. Do
       not call it unless you really know what you are doing.

bool QEventLoop::hasPendingEvents () const [virtual]
       Returns TRUE if there is an event waiting, otherwise it returns FALSE.

int QEventLoop::loopLevel () const [virtual]
       Returns the current loop level.

void QEventLoop::processEvents ( ProcessEventsFlags flags, int maxTime )
       Process pending events that match flags for a maximum of maxTime
       milliseconds, or until there are no more events to process, which ever
       is shorter.

       This function is especially useful if you have a long running operation
       and want to show its progress without allowing user input, i.e. by
       using the ExcludeUserInput flag.

       NOTE: This function will not process events continuously; it returns
       after all available events are processed.

       NOTE: Specifying the WaitForMore flag makes no sense and will be
       ignored.

bool QEventLoop::processEvents ( ProcessEventsFlags flags ) [virtual]
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Processes pending events that match flags until there are no more
       events to process.

       This function is especially useful if you have a long running operation
       and want to show its progress without allowing user input, i.e. by
       using the ExcludeUserInput flag.

       If the WaitForMore flag is set in flags, the behavior of this function
       is as follows:

       If events are available, this function returns after processing them.

       If no events are available, this function will wait until more are
       available and return after processing newly available events.

       If the WaitForMore flag is not set in flags, and no events are
       available, this function will return immediately.

       NOTE: This function will not process events continuously; it returns
       after all available events are processed.

       This function returns TRUE if an event was processed; otherwise it
       returns FALSE.

       See also ProcessEvents and hasPendingEvents().

void QEventLoop::registerSocketNotifier ( QSocketNotifier * notifier )
       [virtual]
       Registers notifier with the event loop. Subclasses need to reimplement
       this method to tie a socket notifier into another event loop.
       Reimplementations MUST call the base implementation.

void QEventLoop::setSocketNotifierPending ( QSocketNotifier * notifier )
       Marks notifier as pending. The socket notifier will be activated the
       next time activateSocketNotifiers() is called.

int QEventLoop::timeToWait () const
       Returns the number of milliseconds that Qt needs to handle its timers
       or -1 if there are no timers running.

       QEventLoop subclasses that do their own timer handling need to use this
       to make sure that Qt's timers continue to work.

       Note: This function is only useful on systems where select() is used to
       block the eventloop. On Windows, this function always returns -1. On
       MacOS X, this function always returns -1 when the GUI is enabled. On
       MacOS X, this function returns the documented value when the GUI is
       disabled.

void QEventLoop::unregisterSocketNotifier ( QSocketNotifier * notifier )
       [virtual]
       Unregisters notifier from the event loop. Subclasses need to
       reimplement this method to tie a socket notifier into another event
       loop. Reimplementations MUST call the base implementation.

void QEventLoop::wakeUp () [virtual]
       Note: This function is thread-safe when Qt is built withthread
       support.</p>

       Wakes up the event loop.

       See also awake().

SEE ALSO
       http://doc.trolltech.com/qeventloop.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qeventloop.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007		       QEventLoop(3qt)
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