robots man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

ROBOTS(6)		       BSD Games Manual			     ROBOTS(6)

NAME
     robots — fight off villainous robots

SYNOPSIS
     robots [-sjta] [scorefile]

DESCRIPTION
     The robots game pits you against evil robots, who are trying to kill you
     (which is why they are evil).  Fortunately for you, even though they are
     evil, they are not very bright and have a habit of bumping into each
     other, thus destroying themselves.	 In order to survive, you must get
     them to kill each other off, since you have no offensive weaponry.

     Since you are stuck without offensive weaponry, you are endowed with one
     piece of defensive weaponry: a teleportation device.  When two robots run
     into each other or a junk pile, they die.	If a robot runs into you, you
     die.  When a robot dies, you get 10 points, and when all the robots die,
     you start on the next field.  This keeps up until they finally get you.

     Robots are represented on the screen by a ‘+’, the junk heaps from their
     collisions by a ‘∗’, and you (the good guy) by a ‘@’.

     The commands are:
     h	     move one square left
     l	     move one square right
     k	     move one square up
     j	     move one square down
     y	     move one square up and left
     u	     move one square up and right
     b	     move one square down and left
     n	     move one square down and right
     .	     (also space) do nothing for one turn
     HLKJYUBN
	     run as far as possible in the given direction
     >	     do nothing for as long as possible
     t	     teleport to a random location
     w	     wait until you die or they all do
     q	     quit
     ^L	     redraw the screen

     All commands can be preceded by a count.

     If you use the ‘w’ command and survive to the next level, you will get a
     bonus of 10% for each robot which died after you decided to wait.	If you
     die, however, you get nothing.  For all other commands, the program will
     save you from typos by stopping short of being eaten.  However, with ‘w’
     you take the risk of dying by miscalculation.

     Only five scores are allowed per user on the score file.  If you make it
     into the score file, you will be shown the list at the end of the game.
     If an alternate score file is specified, that will be used instead of the
     standard file for scores.

     The options are

     -s	     Don't play, just show the score file.

     -j	     Jump, i.e., when you run, don't show any intermediate positions;
	     only show things at the end.  This is useful on slow terminals.

     -t	     Teleport automatically when you have no other option.  This is a
	     little disconcerting until you get used to it, and then it is
	     very nice.

     -a	     Advance into the higher levels directly, skipping the lower, eas‐
	     ier levels.

FILES
     /var/games/robots_roll  the score file

AUTHORS
     Ken Arnold

BUGS
     Bugs?  You crazy, man?!?

BSD				 May 31, 1993				   BSD
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net