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SOCKET(2)		    BSD System Calls Manual		     SOCKET(2)

NAME
     socket — create an endpoint for communication

LIBRARY
     Standard C Library (libc, -lc)

SYNOPSIS
     #include <sys/socket.h>

     int
     socket(int domain, int type, int protocol);

DESCRIPTION
     socket() creates an endpoint for communication and returns a descriptor.

     The domain parameter specifies a communications domain within which com‐
     munication will take place; this selects the protocol family which should
     be used.  These families are defined in the include file ⟨sys/socket.h⟩.
     The currently understood formats are:

	   PF_LOCAL	   local (previously UNIX) domain protocols
	   PF_INET	   ARPA Internet protocols
	   PF_INET6	   IPv6 (Internet Protocol version 6) protocols
	   PF_ISO	   ISO protocols
	   PF_NS	   Xerox Network Systems protocols
	   PF_IMPLINK	   IMP host at IMP link layer
	   PF_APPLETALK	   AppleTalk protocols
	   PF_BLUETOOTH	   Bluetooth protocols

     The socket has the indicated type, which specifies the semantics of com‐
     munication.  Currently defined types are:

	   SOCK_STREAM
	   SOCK_DGRAM
	   SOCK_RAW
	   SOCK_SEQPACKET
	   SOCK_RDM

     The following flags can be or'ed to the type to condition the returned
     file descriptor: The following flags are valid:

	   SOCK_CLOEXEC Set the close on exec property.
	   SOCK_NONBLOCK Sets non-blocking I/O.
	   SOCK_NOSIGPIPE Return EPIPE instead of raising SIGPIPE.

     A SOCK_STREAM type provides sequenced, reliable, two-way connection based
     byte streams.  An out-of-band data transmission mechanism may be sup‐
     ported.  A SOCK_DGRAM socket supports datagrams (connectionless, unreli‐
     able messages of a fixed (typically small) maximum length).  A
     SOCK_SEQPACKET socket may provide a sequenced, reliable, two-way connec‐
     tion-based data transmission path for datagrams of fixed maximum length;
     a consumer may be required to read an entire packet with each read system
     call.  This facility is protocol specific, and presently implemented only
     for PF_NS.	 SOCK_RAW sockets provide access to internal network protocols
     and interfaces.  The types SOCK_RAW, which is available only to the
     super-user, and SOCK_RDM, which is planned, but not yet implemented, are
     not described here.

     The protocol specifies a particular protocol to be used with the socket.
     Normally only a single protocol exists to support a particular socket
     type within a given protocol family.  However, it is possible that many
     protocols may exist, in which case a particular protocol must be speci‐
     fied in this manner.  The protocol number to use is particular to the
     communication domain in which communication is to take place; see
     protocols(5).

     Sockets of type SOCK_STREAM are full-duplex byte streams.	A stream
     socket must be in a connected state before any data may be sent or
     received on it.  A connection to another socket is created with a
     connect(2) call.  Once connected, data may be transferred using read(2)
     and write(2) calls or some variant of the send(2) and recv(2) calls.
     When a session has been completed a close(2) may be performed.  Out-of-
     band data may also be transmitted as described in send(2) and received as
     described in recv(2).

     The communications protocols used to implement a SOCK_STREAM ensure that
     data is not lost or duplicated.  If a piece of data for which the peer
     protocol has buffer space cannot be successfully transmitted within a
     reasonable length of time, then the connection is considered broken and
     calls will indicate an error with -1 returns and with ETIMEDOUT as the
     specific code in the global variable errno.  The protocols optionally
     keep sockets “warm” by forcing transmissions roughly every minute in the
     absence of other activity.	 An error is then indicated if no response can
     be elicited on an otherwise idle connection for an extended period (e.g.,
     5 minutes).  A SIGPIPE signal is raised if a process sends on a broken
     stream; this causes naive processes, which do not handle the signal, to
     exit.

     SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sock‐
     ets.  The only difference is that read(2) calls will return only the
     amount of data requested, and any remaining in the arriving packet will
     be discarded.

     SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspon‐
     dents named in send(2) calls.  Datagrams are generally received with
     recvfrom(2), which returns the next datagram with its return address.

     An fcntl(2) call can be used to specify a process group to receive a
     SIGURG signal when the out-of-band data arrives.  It may also enable non-
     blocking I/O and asynchronous notification of I/O events via SIGIO.

     The operation of sockets is controlled by socket level options.  These
     options are defined in the file ⟨sys/socket.h⟩.  The setsockopt(2) and
     getsockopt(2) system calls are used to set and get options, respectively.

RETURN VALUES
     A -1 is returned if an error occurs, otherwise the return value is a
     descriptor referencing the socket.

ERRORS
     The socket() call fails if:

     [EACCES]		Permission to create a socket of the specified type
			and/or protocol is denied.

     [EAFNOSUPPORT]	The address family (domain) is not supported or the
			specified domain is not supported by this protocol
			family.

     [EMFILE]		The per-process descriptor table is full.

     [ENFILE]		The system file table is full.

     [ENOBUFS]		Insufficient buffer space is available.	 The socket
			cannot be created until sufficient resources are
			freed.

     [EPROTONOSUPPORT]	The protocol family is not supported or the specified
			protocol is not supported within this domain.

     [EPROTOTYPE]	The socket type is not supported by the protocol.

SEE ALSO
     accept(2), bind(2), connect(2), getsockname(2), getsockopt(2), ioctl(2),
     listen(2), poll(2), read(2), recv(2), select(2), send(2), setsockopt(2),
     shutdown(2), socketpair(2), write(2), getprotoent(3)

     Stuart Sechrest, An Introductory 4.4BSD Interprocess Communication
     Tutorial.	(see /usr/share/doc/psd/20.ipctut)

     Samuel J. Leffler, Robert S. Fabry, William N. Joy, Phil Lapsley, Steve
     Miller, and Chris Torek, Advanced 4.4BSD IPC Tutorial.  (see
     /usr/share/doc/psd/21.ipc)

HISTORY
     The socket() function call appeared in 4.2BSD.

BSD			       January 23, 2012				   BSD
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