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speedmine(6)		      XScreenSaver manual		  speedmine(6)

NAME
       speedmine - simulates speeding down a rocky mineshaft, or a funky danc‐
       ing worm

SYNOPSIS
       speedmine [-display host:display.screen] [-root]	 [-window]  [-install]
       [-noinstall]  [-visual  visual]	[-wire] [-nowire] [-worm] [-foreground
       color] [-background color]  [-darkground	 color]	 [-lightground	color]
       [-tunnelend  color]  [-delay  microseconds] [-maxspeed number] [-thrust
       number] [-gravity number]  [-vertigo  number]  [-terrain]  [-noterrain]
       [-smoothness  number] [-curviness number] [-twistiness number] [-widen‐
       ing]  [-nowidening]   [-bumps]	[-nobumps]   [-bonuses]	  [-crosshair]
       [-nocrosshair] [-psychedelic] [-nopsychedelic] [-fps]

DESCRIPTION
       Speedmine!

	       Down the speedmine, you'll find speed

	       to satisfy your moving needs;

	       So if you're looking for a blast

	       then hit the speedmine, really fast.

       Speedworm loves you.

       Speedworm likes to bump and grind

       and chase her tail, and dance around

       she really is a funky friend;

       she's made of speed from end to end.

       You   can  configure  stuff  either  with  command-line	options	 or  X
       resources.

OPTIONS
       -display host:display.screen
	       Specifies which X display we should use (see the	 section  DIS‐
	       PLAY NAMES in X(1) for more information about this option).

       -root   Draw on the root window.

       -window Draw on a newly-created window.	This is the default.

       -install
	       Install a private colormap for the window.

       -noinstall
	       Don't install a private colormap for the window.

       -visual visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or the id number (decimal or hex) of  a  specific
	       visual.	Possible choices include

	       default, best, mono, monochrome, gray, grey, color, staticgray,
	       staticcolor,  truecolor,	 grayscale,  greyscale,	  pseudocolor,
	       directcolor, number

	       If  a decimal or hexadecimal number is used, XGetVisualInfo(3X)
	       is consulted to obtain the required visual.

       -worm   Be a happy spastic worm instead of a tunnel.

       -wire   Specifies that the tunnel/worm should  always  be  rendered  in
	       wireframe style.

       -nowire Specifies  that	the  tunnel/worm  should be rendered normally.
	       Note that tunnel rendering  may	still  temporarily  switch  to
	       wireframe  style	 when a wireframe bonus is hit, if bonuses are
	       enabled.

       -foreground color
	       Specifies the default foreground color.

       -background color
	       Specifies the default background color.

       -darkground color
	       Specifies the color of the darkest portions of the  ground  (or
	       the  worm's  belly.)  The ground/belly is colored by a gradient
	       between darkground and lightground.

       -lightground color
	       Specifies  the  color  of  the	lightest   portions   of   the
	       ground/belly.   The  ground/belly  is  colored  by  a  gradient
	       between darkground and lightground.

       -tunnelend color
	       Specifies the color of the light at the end of the tunnel.

       -delay microseconds
	       Specifies the delay between drawing successive frames.  If  you
	       do not specify -sync, some X servers may batch up several draw‐
	       ing operations together, producing a less smooth effect.	  This
	       is  more	 likely	 to  happen  in monochrome mode (on monochrome
	       servers or when -mono is specified).

       -maxspeed number
	       Specifies an upper bound on the speed of normal movement.  This
	       does  not  affect the speed that may be attained when hitting a
	       speed bonus.

       -thrust number
	       Specifies the thrust constantly applied. Positive numbers indi‐
	       cate  a	forwards thrust, negative numbers indicate a backwards
	       thrust.

       -gravity number
	       Specifies the effect of gravity. Larger numbers	will  increase
	       acceleration downhill and decrease acceleration uphill.

       -vertigo number
	       Specifies  to  what level the demo should accentuate the curva‐
	       ture and windiness of the tunnel or worm.

       -terrain
	       Continuously generate a fractal terrain to simulate the	rocki‐
	       ness of the tunnel walls, or the texture of the worm's skin.

       -noterrain
	       Do  not generate terrain. When this option is set, all surfaces
	       are flat.

       -smoothness number
	       When -terrain is set, specifies how smooth the  walls  or  skin
	       are.

       -curviness number
	       Controls	 how  much the generated tunnel (or worm) should curve
	       left and right, and dip up and down.

       -twistiness number
	       Controls how much the generated tunnel (or worm) twists	around
	       itself.

       -widening
	       Specifies  that	the  generated	tunnel	(or  worm) may vary in
	       width.

       -nowidening
	       Specifies that the average width should be kept constant.

       -bumps  Indicates that the simulation should take the bumpiness of  the
	       ground into account and allow the animation to shake and rattle
	       when travelling over rough ground.  Or that the worm should  be
	       allowed to bump around and shake her booty.

       -nobumps
	       Indicates  that	the bumpiness of the ground should be ignored,
	       such that the simulation will glide  through  the  tunnel.   Or
	       that the worm should calm down and behave herself.

       -bonuses
	       Indicates  that	the  demo  should  include bonus events. These
	       include speed bonuses, spins, and changes of viewpoint and ren‐
	       dering style.

       -nobonuses
	       Indicates that bonuses should not be included in the demo.

       -crosshair
	       Specifies that a gaming style crosshair be drawn on the simula‐
	       tion. This serves little purpose but may make  hardcore	gamers
	       feel more comfortable.

       -nocrosshair
	       Specifies that no crosshair be drawn.

       -psychedelic
	       Specifies that a psychedelic colormap should be generated. When
	       this is set, the walls and ground of the tunnel are drawn in an
	       often changing rainbow of colours.

       -nopsychedelic
	       Specifies  that	a  normal  colormap should be used, with muted
	       walls and a grey road.

       -fps    Display the current frame rate and CPU load.

RESOURCES
       Option		 Resource		Default Value
       ------		 --------		-------------
       -wire		 .wire			False
       -background	 .background		black
       -foreground	 .foreground		white
       -darkground	 .darkground		#101010
       -lightground	 .lightground		#a0a0a0
       -tunnelend	 .tunnelend		#000000
       -delay		 .delay			30000
       -maxspeed	 .maxspeed		700
       -thrust		 .thrust		1.0
       -gravity		 .gravity		9.8
       -vertigo		 .vertigo		1.0
       -terrain		 .terrain		True
       -smoothness	 .smoothness		6
       -curviness	 .curviness		1.0
       -twistiness	 .twistiness		1.0
       -widening	 .widening		True
       -bumps		 .bumps			True
       -bonuses		 .bonuses		True
       -crosshair	 .crosshair		False
       -psychedelic	 .psychedelic		False

WARNING
       Speedworm is a trained professional. Do not try this at home.

       Prolonged viewing of this demo with  maxspeed  and  vertigo  above  the
       defaults	 may  have  short-term	psychological  side  effects including
       hyperactivity and attention deficiency.

COPYRIGHT
       Copyright © 2001, Conrad Parker.	 Permission to use, copy, modify, dis‐
       tribute,	 and  sell this software and its documentation for any purpose
       is hereby granted without fee, provided that the above copyright notice
       appear  in all copies and that both that copyright notice and this per‐
       mission notice appear in supporting documentation.  No  representations
       are made about the suitability of this software for any purpose.	 It is
       provided "as is" without express or implied warranty.

AUTHOR
       Conrad Parker <conrad@deephackmode.org>, April 2001.

X Version 11		      5.07 (10-Aug-2008)		  speedmine(6)
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