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XAnim(1)						 XAnim(1)

NAME
       xanim - multiformat animation/video/audio viewer for X

SYNOPSIS
       xanim  [	 +Vnum	]  [  +Aaopts ] [ +Ccopts ] [ +Ggopts ] [
	      +Mmopts ] [ +Ssopts ] [ +Wwopts ]	 [  +Zzopts  ]	[
	      +opts ] animfile [ [ +opts ] [ animfile ] ... ]

DESCRIPTION
       XAnim  is a program that can display animation/video/audio
       files of various formats on systems  running  X11.   XAnim
       currently supports the following animation types:

	      +	 FLI animations.
	      +	 FLC animations.
	      +	 IFF  animations. The following features are sup-
		 ported:
	      +	 GIF87a and GIF89a files.
	      +	 GIF89a animation extension support.
	      +	 a kludgy text file listing gifs and  what  order
		 to show them in.
	      +	 DL animations. Formats 1, 2 and partial 3.
	      +	 Amiga PFX(PageFlipper Plus F/X) animations. TEMP
		 DISABLED
	      +	 Amiga	MovieSetter  animations(For  those   Eric
		 Schwartz fans).
	      +	 Utah Raster Toolkit RLE images and anims.
	      +	 AVI Animations.
	      +	 Quicktime Animations.
	      +	 SGI Movie Format Files.
	      +	 WAV  audio  files  may have their sound added to
		 any animation type  that  doesn't  already  have
		 audio,	 by  specifying	 the  .wav file after the
		 animation file on the command line.
	      +	 AU audio files may have their sound added to any
		 animation  type that doesn't already have audio,
		 by specifying the .wav file after the	animation
		 file on the command line.
	      +	 JFIF  images.	NOTE:  use  XV for single images.
		 This is more for animation of a sequence of JPEG
		 images.
	      +	 MPEG  animations. NOT FULLY SUPPORTED. NO AUDIO.
		 And currently only Type I Frames are  displayed.
		 Type  B and Type P frames are currently ignored,
		 but will be  added  in	 future	 revs.	 It  also
		 doesn't handle MPEGs with audio streams.
	      +	 any combination of the above on the same command
		 line.
	      +	 See the file "Formats.doc" for specific  support
		 details for each format.
	      NOTE_1:
		 Please	 read  the  "README.dll",  "README.zlib",
		 "cinepak.readme",   "indeo.readme"   and   "cre-
		 ative.readme" files

XAnim 2.80.1		     21Mar99				1

XAnim(1)						 XAnim(1)

       XAnim also provides various options that allow the user to
       alter colormaps, playback speeds, looping  modes	 and  can
       provide on-the-fly scaling of animations with the mouse.

OPTIONS
       A  + will generally turn an option on and a - will turn an
       option off.  This can be reversed at  compile  time.  (see
       xanim_config.h).

       In  each	 SubMenu, the options can be run together with no
       intervening spaces. In the list of  SubMenu  options  pre-
       sented  below,  the  first letter given is the letter that
       specifies the SubMenu and should NOT be repeated	 if  sev-
       eral SubMenu options are to be run together.

       For  example,  "+Cn  +Cs10  +CF4"  can  also be written as
       "+Cns10F4" or "+CF4s10n".

       A + or a - within a SubMenu will be an exit from that sub-
       menu.   Options	will  affect all animations following the
       invocation of that option. Some options may be changed  in
       between	animations without affecting previous animations.

       In the following sections, an num  represents  an  integer
       number  and an fnum represents a floating point number. If
       a floating point number is of an	 integer  amount,  the	.
       need  not  be specified. There should be no spaces between
       the option and the numbers.

       aopts SubMenu for Audio Options

	      +ADdev  AIX Only. Specify audio device. Default  is
		      /dev/paud0/1  . Another common audio device
		      is     /dev/acpa0/1    .	  For	 example:
		      "+AD/dev/acpa0/1".

	      +Ae     Audio  Enable. XAnim will ignore audio data
		      if this option is not used.

	      +Ak     This option  allows  XAnim  to  skip  video
		      frames  in order to help keep video in sync
		      with audio.  default is on.

	      +Am     Take the audio  from  the	 next  audio-only
		      file  and use it with the video file previ-
		      ous to it.  Any audio already  existing  in
		      that  video  file	 will be discarded. NOTE:
		      XAnim by default will  add  audio	 from  an
		      audio-only file to a previous video only(ie
		      not audio) file. This  option  just  forces
		      the  issue if the previous file already has
		      audio.

	      +AM     Take the audio  from  the	 next  audio-only

XAnim 2.80.1		     21Mar99				2

XAnim(1)						 XAnim(1)

		      file  and use it with the video file previ-
		      ous to it. And in addition, scale the  tim-
		      ing  of  that  video file to be of the same
		      duration of this	audio  file.   Any  audio
		      already existing in that video file will be
		      discarded.

	      +Apnum  This turns a hardware specific  Audio  port
		      on  or  off. The default port is selectable
		      in xanim_config.h. It's shipped with inter-
		      nal speaker as default.

	      +Asfnum Scale  Audio playback speed by "fnum". Only
		      the range 0.125 to 8.00 is allowed.   NOTE:
		      Video  does  not	currently  scale with the
		      audio.

		       0 - internal speaker

		       1 - headphones or external speaker

		       2 - line out

	      +Avnum  Sets the inital Audio Volume(0-100) with	0
		      the lowest. default is 40.

       copts SubMenu for Color Options

	      +C1     Create a colormap from the first frame of a
		      TrueColor anim and then remap the remaining
		      frames  to  this	colormap. This can poten-
		      tially add significant time to the  startup
		      of an animation but usually results in bet-
		      ter  colors.  The	 animation  needs  to  be
		      buffered for this option to work. Not valid
		      for TrueColor or	DirectColor  displays(nor
		      is it needed).

	      +C3     Convert	TrueColor  anims  to  332(Static-
		      Color). TrueColor anims are animations that
		      provide  separate	 RGB info for each pixel,
		      rather than each pixel being an index  into
		      a global colormap. AVI(16bit CRAM), QT(RPZA
		      and RLE depth 16 and 24) and URT RLE 24 bit
		      anims are examples of TrueColor anims. This
		      option is ignored for TrueColor or  Direct-
		      Color displays.

	      +CA     Create  a	 colormap  from	 each  frame of a
		      TrueColor anim. This can be useful  if  the
		      colors  radically	 change during the course
		      of the animation. This can take a VERY,VERY
		      long  time  at  start up. Animation must be
		      buffered.	  This	option	is  ignored   for

XAnim 2.80.1		     21Mar99				3

XAnim(1)						 XAnim(1)

		      TrueColor or DirectColor displays.

	      +Ca     Remap all images to single new cmap created
		      from all of the colormaps.

	      +Cd     Use Floyd-Steinberg dithering if needed for
		      non-monochrome displays.	This will cause a
		      reduction in playback speed.

	      +Cf     Forcibly remap to all frames to 1st frame's
		      cmap.

	      +CF0    Disables +CF4.

	      +CF4    This  option  samples  the  colors  of true
		      color animations ahead of time and forms	a
		      color  lookup  table.  Beats the just trun-
		      cating to a RGB 332 color	 table	and  IMHO
		      beats   dithering.    See	  the  +s  option
		      below(also in copts submenu).   NOTE:  this
		      is now on by default.

	      +Cg     Convert TrueColor anims to gray scale. This
		      option is ignored for TrueColor and Direct-
		      Color displays.

	      +Ch     Use  histogram  to  aid in color reduction.
		      Histrogramming is only done on frames  that
		      are buffered.

	      +Cm     This option is currently needed if you want
		      to dither TrueColor anims	 to  a	332  col-
		      ormap.  Animation	 must  be buffered. Typi-
		      cally +bC3dm is the option to use. This can
		      take a VERY long time at start up.

	      +Cn     Don't create new colormap but instead allo-
		      cate colors from the X11 Display's  default
		      cmap.

	      +Csnum  This  is	the  number  of	 frames	 the +CF4
		      option looks at ahead of time. More  frames
		      potentially  yields  better colors results,
		      but takes more time at start  up.	  default
		      is 5.

       gopts SubMenu for Gamma Options

	      +Gafnum Set gamma of animation to be displayed.

	      +Gdfnum Set  gamma  of  display.	1.0 is no change.
		      gamma's greater than 1.0 typically brighten
		      the animation.

XAnim 2.80.1		     21Mar99				4

XAnim(1)						 XAnim(1)

       mopts SubMenu for Median-Cut Quantization Options

	      +Ma     compute box color from average of box.

	      +Mc     compute box color as center of box.

	      +Mbnum  Truncate rgb to num bits before quantizing.

       sopts SubMenu for Scaling Options

	      +Si     Half the height of IFF anims  if	they  are
		      interlaced.(Not  completely  reliable since
		      not all IFF anims correctly identify  them-
		      selves as interlaced).

	      +Sn     Prevents	X11 window from resizing to match
		      animations's size.

	      +Sr     Allow user to resize animation on the  fly.
		      Enlarging	 an  animation can greatly reduce
		      playback speed depending on  the	power  of
		      the cpu.

	      +Ssfnum Scale  the size of animation by fnum before
		      displaying.

	      +Shfnum Scale the horizontal size of the	animation
		      by fnum before displaying.

	      +Svfnum Scale the vertical size of the animation by
		      fnum before displaying.

	      +Sxnum  Scale  the  animation  to	 have  width  num
		      before displaying.

	      +Synum  Scale  the  animation  to	 have  height num
		      before displaying.

	      +Sc     Copy display  scaling  factors  to  display
		      buffering factors.

	      +SSfnum Scale  the  size	of  the animation by fnum
		      before buffering it.

	      +SHfnum Scale the horizontal size of the	animation
		      by fnum before buffering it.

	      +SVfnum Scale the vertical size of the animation by
		      fnum before buffering it.

	      +SXnum  Scale  the  animation  to	 have  width  num
		      before buffering it.

	      +SYnum  Scale  the  animation  to	 have  height num

XAnim 2.80.1		     21Mar99				5

XAnim(1)						 XAnim(1)

		      before buffering it.

	      +SC     Copy  buffer  scaling  factors  to  display
		      scaling factors.

       wopts SubMenu for Remote Window and Control Options.

	      NOTE:   See  the	file  Remote_Window.doc	 for more
		      details.

	      +Wid    Specify X11 Window id  of	 window	 to  draw
		      into.

	      +Wd     Don't refresh window at end of anim.

	      +Wnstring
		      Use   property  string  for  communication.
		      Default is XANIM_PROPERTY

	      +Wp     Prepare anim, but don't start playing it.

	      +Wr     Resize X11 Window to fit anim.

	      +Wxnum  Position anim at x coordinate num.

	      +Wynum  Position anim at y coordinate num.

	      +Wc     Position relative to center of anim.

       zopts SubMenu for Special Options

	      +Ze     XAnim will exit after playing through  com-
		      mand line once.

	      +Zpnum  XAnim  pause at frame num and then wait for
		      user input. Several pauses  may  be  speci-
		      fied. Each group of pauses will only affect
		      the animation immediately following them on
		      the  command  line.  Pauses  will	 occur at
		      least once.

	      +Zpe    XAnim will pause on the last frame  of  the
		      animation.

	      +Zr     This option pops up the Remote Control Win-
		      dow. This overrides the  default	condition
		      set  in xanim_config.h. Remote Control sup-
		      port must be compiled into XAnim	for  this
		      to work.

	      +Zv     This  option  cause  XAnim to exit prior to
		      even displaying  the  animation.	 This  is
		      useful in conjunction with the +v option if
		      you just want  to	 obtain	 info  about  the

XAnim 2.80.1		     21Mar99				6

XAnim(1)						 XAnim(1)

		      animation without actually playing it.

       Normal Options

	      +b      Uncompress  and  buffer  images before dis-
		      playing. This only applies to AVI, QT, IFF,
		      FLI,  FLC,  JPEG,	 MPEG  and DL animations.
		      The rest(GIF87a, GIF89a, PFX and	RLE)  are
		      currently always uncompressed and buffered.
		      This is cleared by the +f option.

	      +B      Used  X11	 Shared	 Memory(if  present)  for
		      unbuffered  animations  only.(This is mutu-
		      ally exclusive with +b above).

	      +D      Use X11 Multi  Buffering	(if  present)  to
		      smooth   animations   by	double-buffering.
		      Default is on.

	      +f      Don't load anim into memory, but read  each
		      section only when needed. This is supported
		      only for AVI, QT, IFF, FLI, FLC, JPEG, MPEG
		      and  DL animations.  This option is cleared
		      by the +b option.	 This saves memory at the
		      cost of speed.

	      +c      let  xanim know that iff anim is a nonloop-
		      ing one.

	      +dnum   debug switch.  num can be	 from  0(off)  to
		      5(most) for level of detail.

	      +F      Floyd-Steinberg dithering when needed.

	      +jnum   num  is  the number of milliseconds between
		      frames. if 0 then the time specified in the
		      animation is used for timing purposes.

	      +lnum   loop  animation  num number of times before
		      moving on to next animation.

	      +lpnum  ping-pong animation  num	number	of  times
		      before moving on to next animation.

	      +N      don't display images. Useful for benchmark-
		      ing.

	      +o      turns   on   certain   optimizations.   See
		      xanim.readme.

	      +p      Use  Pixmap  instead  of Image in X11. This
		      option has no effect if  the  animation  is
		      buffered(either  by  default or with the +b
		      option).

XAnim 2.80.1		     21Mar99				7

XAnim(1)						 XAnim(1)

	      +q      Prevents XAnim from printing out the  title
		      header.  Useful for when XAnim is called by
		      other  programs  where  no  tty  output  is
		      desired(doesn't  affect +v or +d# options).

	      +root   Tiles animationvideo onto X11 root  screen.

	      +r      Allow  color cycling for IFF single images.

	      +R      Allow color cycling for IFF anims. (default
		      should be off)

	      +T0     Title option 0. Title is just XAnim.

	      +T1     Title option 1. Title is current anim name.
		      When anim is  stopped,  the  current  frame
		      number is included.

	      +T2     Title  option 2. Title is current anim name
		      and current frame number.

	      +v      Verbose mode. Gives some information  about
		      animation	 such  as size, number of frames,
		      etc.

	      +Vnum   Select X11 Visual to  use	 when  displaying
		      animation. The num is obtained by using the
		      +X option of xanim.

	      +Vclass Select the best X11 Visual of  Class  class
		      when  displaying	the animation.	class can
		      be anyone of the following strings  and  is
		      case insensitive. (ie StaTicGraY is same as
		      staticgray).

		      staticgray    Select    best     StaticGray
				    Visual.

		      grayscale	    Select best GrayScale Visual.

		      staticcolor   Select    best    StaticColor
				    Visual.

		      pseudocolor   Select    best    PseudoColor
				    Visual.

		      truecolor	    Select best TrueColor Visual.

		      directcolor   Select    best    DirectColor
				    Visual.

	      +X      X11 verbose mode. Display information about
		      the support X11 visuals.

XAnim 2.80.1		     21Mar99				8

XAnim(1)						 XAnim(1)

WINDOW COMMANDS
       Once  the  animation  is	 up and running there are various
       commands that can be entered into  that	animation  window
       from the keyboard.

       q	 quit.

       Q	 Quit.

       g	 Stop color cycling.

       p	 Toggle ping pong flag for looping.

       r	 Restore original Colors(useful after g).

       w	 Restore original window size(useful after resiz-
		 ing).

       z	 This pops up or removes the Remote Control  Win-
		 dow.  Remote  Control	support	 must be compiled
		 into XAnim for this to work.

       <space>	 Toggle. starts/stops animation.

       ,	 Single step back one frame.

       .	 Single step forward one frame.

       <	 Go back to start of previous anim.

       >	 Go forward to start of next anim.

       m	 Single step back one frame staying within  anim.

       /	 Single	 step  forward	one  frame staying within
		 anim.

       -	 Increase animation playback speed.

       =	 Decrease animation playback speed.

       0	 Reset animation playback speed to original  val-
		 ues.

       AUDIO RELATED WINDOW COMMANDS

       1	 Decrement volume by 10.

       2	 Decrement volume by 1.

       3	 Increment volume by 1.

       4	 Increment volume by 10.

XAnim 2.80.1		     21Mar99				9

XAnim(1)						 XAnim(1)

       s	 Toggle. Audio Volume(MUTE). on/off.

       8	 Toggle. Main Speaker. on/off.

       9	 Toggle. Headphones. on/off.

MOUSE BUTTONS
       Once  the  animation  is	 up and running the mouse buttons
       have the following functions.

       <Left_Button>
		 Single step back one frame.

       <Middle_Button>
		 Toggle. starts/stops animation.

       <Right_Button>
		 Single step forward one frame.

BUFFERING, PIXMAPS and READ_FROM_FILE Options
       XAnim by default will read the entire animation into  mem-
       ory.  PFX, Moviesetter, GIF or URT RLE type animations are
       always uncompressed and stored  in  memory  as  individual
       images.

       For  the	 AVI,  QT, IFF, FLI/FLC, JPEG, MPEG and DL anima-
       tions, only the compressed delta is stored.  These  deltas
       are then uncompressed each time they need to be displayed.
       The buffer option(+b) may be used to potentially speed  up
       playback	 by  uncompressing and storing these images ahead
       of time. But more memory is used up in the process.

       When an XPutImage is  called,  the  image  typically  gets
       copied  twice, once to memory and then from there onto the
       display. A pixmap is  directly  copied  onto  the  display
       without	the  first copy. This is why it is sometimes much
       faster to use the pixmap	 option(+p).   Each  image  isn't
       converted  into	a  pixmap until the first time it is dis-
       played. This is why the first loop of an	 animation  using
       this  option  is	 sometimes  slower than subsequent loops.
       While the pixmap option may  improve  playback  speed,  it
       will  slow  things  down if on-the-fly scaling needs to be
       performed. This is because  XAnim  no  longer  has  direct
       access  to  the image and needs to get a copy of it before
       it can be scaled.

       The read from file option(+f) causes XAnim  not	to  store
       the  compressed deltas in memory. Instead as each image is
       to be displayed, XAnim reads the corresponding  compressed
       delta  from  the	 file,	expands	 it and then displays it.

XAnim 2.80.1		     21Mar99			       10

XAnim(1)						 XAnim(1)

       While this can dramatically cut down on memory usage,  the
       necessary reads from disk(or whatever) can slow down play-
       back speed.  XAnim still needs to allocate  one	to  three
       image  buffers  depending on the type of animation and the
       scaling options used. This option is  only  supported  for
       AVI,  QT,  FLI/FLC, IFF, JPEG, MPEG and DL animations. The
       BODY chunk of IFF animations is not included in this. As a
       result,	an  IFF animation that is made up of several BODY
       chunks will not currently benefit from this option.

SCALING Options
       There are two sets of scaling options. One set,	the  dis-
       play  scaling  factors,	affects the size of the animation
       as it is displayed. The other set, the buffer scaling fac-
       tors,  affect the size of the images as they are stored in
       memory(buffered). The buffer scaling factors  only  affect
       animations  that	 are buffered and can greatly increase or
       decrease memory usage.

       These two sets are completely independent of  each  other.
       You  can	 set  the  buffer scaling factors to 20 times the
       normal animation size and not affect  the  size	at  which
       that  animation	is displayed. The images are stored at 20
       times the normal size(and at 400 times the memory  usage),
       but  then get scaled back down to normal size before being
       displayed. NOTE: that an animation  must	 be  buffered  in
       order for the buffer scaling factors to have any affect on
       it. The display scaling factors affect all animations.

       You can create pixellation like affects by  buffering  the
       animation at 1/8 it's normal size, but keeping the display
       scaling factors at the original size. (IE "xanim +bSS0.125
       anim.anim").

       Many  times  it's faster to store and display an animation
       with large dimensions at half-size. The option  "+bSS0.5C"
       or  "+bSS0.5s0.5"  both will accomplish this. To save mem-
       ory, you could even store the animation at half	size  and
       yet  display  it	 at  full size. "+bSS0.5" will accomplish
       this.

FORWARDS, BACKWARDS and OPTIMIZATION.
       Many type of animations(FLI/FLC/IFF/some AVI and QTs)  are
       compressed  with forward playback in mind only. Each delta
       only stores the difference between the current  frame  and
       the previous frame. As a results, most of these animations
       don't display correctly when played backwards.  Even  when
       buffered	 up,  these may not work, since XAnim only stores
       the smallest rectangle that encompasses the  changes  from
       the  previous  frame.  You  can	force  XAnim to store the
       entire frame by specifying the "-o" option  to  turn  this
       optimization  off.  This	 will most likely use more memory

XAnim 2.80.1		     21Mar99			       11

XAnim(1)						 XAnim(1)

       and slow down the animation, since more of the image needs
       to be stored and/or displayed.

COLOR OPTIONS
       Most  of	 this  will  be a TBD for a future rev and what's
       here might be sketchy, incomplete or just plain confusing.

       TrueColor  and  DirectColor  displays  don't need to worry
       about most of these options, as the animations can be dis-
       played  in  their  original colors(ignoring monitor varia-
       tions etc). However, TrueColor  and  DirectColor	 displays
       can't  display  animations that employ color cycling tech-
       niques where the colormap changes  from	frame  to  frame.
       DirectColor  could potentially support this, but not True-
       Color.

       For the rest of the displays, the problem becomes matching
       the  colors  in	the animations to the available colors of
       the Display.  For most PseudoColor displays this means 256
       colors.	Many of which are already in use by various other
       programs. XAnim defaults to creating it's own colormap and
       using  all  the	colors from that. The window manager then
       installs this new colormap, whenever the mouse pointer  is
       inside  the  XAnim  animation  window(Sometimes a specific
       action is required to  change  the  ColorMap  Focus,  like
       clicking in the window or pressing a specific key). In any
       case, this action usually causes all the other  colors  on
       the  screen  to be temporarily "messed-up" until the mouse
       is moved out of the animation window. The alternative,  is
       to  use	the  "+Cn" option. Now XAnim tries allocating all
       the colors it needs from the current colormap. If it can't
       get a certain color, then XAnim choose one that is "close"
       to this certain color. Close is completely arbitrary.  The
       animation  is  now  displayed in colors that are different
       than the original colors. This difference may or	 may  not
       be noticeable.

       Another	big  problem  is  when	the animations are what I
       called TrueColor animations. Where each pixel is stored as
       RGB  triplets.  For  example,  AVI 16 bit CRAM animations.
       Each pixel has 5 bits of Red, 5 bits of Green and  5  bits
       of  Blue	 info associated with it. This means there can be
       up to 32768 unique colors in each image. And on most Pseu-
       doColor	displays  we  can only display 256 unique colors.
       Beside getting better displays,	what  can  we  do?  XAnim
       defaults	 to  truncating	 the  RGB information from 555 to
       332. That is to 3 bits of Red, 3 bits of Green and 2  bits
       of Blue. Less on Blue because the human eye is more sensi-
       tive to Red and Green than Blue.	 This 332  colormap  hap-
       pens  to	 be 256 colors in size, which nicely fits in with
       our display. If our display only had 64 colors, then XAnim
       is  smart  enough  to truncate things down to 222. Now the
       problem is the colors of the displayed anim are noticeably

XAnim 2.80.1		     21Mar99			       12

XAnim(1)						 XAnim(1)

       different than the original colors.  Typically you can see
       color banding etc. While this is fine to get  a	feel  for
       the  animation,	we  can	 do  better. One of the solutions
       XAnim currently offers is the  "+bC1"  option.  What  this
       does  is	 choose	 the  the  best 256 colors from the first
       image of the animation. Then each pixel of each subsequent
       image  is remapped to one of these 256 colors.  This takes
       up some CPU time up front and more memory since each image
       needs  to  be  buffered,	 but results in a colors that are
       closer to the originals.	 Another option, "+bCA",  chooses
       the  best  256  from  each image, then 256 colors from all
       these colormaps are chosen as the final colormap.  This is
       useful if the colors in the first image aren't representa-
       tive of the rest of the animation. This can be very  slow.
       Another option that is supported, but not really optimized
       for yet is "+bC3dm". This causes XAnim to use a	332  col-
       ormap and then apply a Floyd-Steinberg dither algorithm to
       each  image.   Currently	 this  is  very	 slow.	Different
       dithers(like Ordered) and better optimizations might speed
       this up in future revs. In general, handling of	TrueColor
       animations in XAnim needs to be improved.

       Another scenario where colors need to be remapped, is when
       several images or animations with different colormaps need
       to be displayed.	 Changing the colormap usually results in
       an annoying flicker. One solution to this is to remap  all
       of  the	images/animations to the same colormap. The "+Ca"
       option chooses the best colors from all the colormaps  and
       then remaps all the images to it. The "+Cf" option, simply
       remaps everything to the first colormap.	 The "+Ch" option
       is  useful when an animation's colormap specifies a lot of
       colors that aren't used. XAnim looks through each buffered
       image of the animation and makes a histogram of the useage
       of each color. This information is then	used  to  weedout
       unused or rarely used colors.

QUICKTIME ANIMATIONS
       Quicktime  animations  are  usually stored in two separate
       files. One is call a data fork and ends	with  a	 ".data".
       The  other is a resource fork and ends in a ".rsrc". Some-
       times these animations are in  a	 "flattened/merged  fork"
       format, where everything is put into one file.  There's no
       standard naming format for these types of files,	 although
       usually .qt or .mov is used.

       For  example, if you have a quicktime animation made up of
       two files named: "spin.rsrc"  and  "spin.data",	 you  can
       display them using Xanim with either of the following com-
       mands "xanim spin" or "xanim spin.rsrc".	 XAnim	is  smart
       enough  to  add/modfiy  the ".rsrc" and ".data" endings as
       needed.

       If you use AUFS from the Columbia Appletalk Package,  then

XAnim 2.80.1		     21Mar99			       13

XAnim(1)						 XAnim(1)

       Macintosh  files	 have  their  data  fork  stored  in  the
       expected place, and the resource fork is in  a  file  with
       the  same  name in a .resource subdirectory. Therefore, if
       the data fork is in "spin", and the resource  fork  is  in
       ".resource/spin",  the  movie can be displayed with "xanim
       spin".

       For "flattened/merged_fork" quicktime animations, you need
       to specify the entire file name.

       NOTE:  XAnim doesn't support 100% of the quicktime format.

AUTHOR
       Mark Podlipec

       podlipec@ici.net

       http://xanim.va.pubnix.com/home.html	     http://smur-
       fland.cit.buffalo.edu/xanim/home.html http://www.tm.infor-
       matik.uni-frankfurt.de/xanim/

XAnim 2.80.1		     21Mar99			       14

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