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XRICK(6)							      XRICK(6)

NAME
       xrick - clone of the platform game Rick Dangerous

SYNOPSIS
       xrick -help
       xrick -h
       xrick   [-fullscreen]   [-keys	left-right-up-down-fire]   [-map  num]
       [-nosound] [-speed num] [-submap num] [-vol  num]  [-zoom  num]	[-data
       arch]

DESCRIPTION
       xrick is a clone of the platform game Rick Dangerous.  Walk through the
       maps, avoid traps, kill the Bad Guys... and  try	 to  stay  alive  long
       enough to accomplish your mission!

       Rick  can fire bullets, lay sticks of dynamite, walk, crawl, climb, and
       also poke walls or Bad Guys with his stick.  Poking walls  can  trigger
       traps,  open doors, etc. although sometime a dynamite stick or a bullet
       is needed.  Go figure.  Rick starts with six bullets in	his  gun,  and
       six sticks of dynamite, as shown by the icons at the top of the screen.

   Controls
       Throughout the game, use these commands to control Rick:

       [Left], [Z]
	      left - move Rick left.

       [Right], [X]
	      right - move Rick right.

       [Up], [O]
	      up - jump or climb up.

       [Down], [K]
	      down - crouch or climb down.

       [Space]
	      fire - fire.

       You  can	 redefine  these  keys	from  the command line, with the -keys
       option (see OPTIONS).

       By holding down fire and pressing left or right, you can	 poke  a  wall
       (or anything else) with your stick.

       By  holding  down  fire and pressing down, you can lay a stick of dyna‐
       mite.

       By holding down fire and pressing up, you can fire a bullet.

   Cheats
       [F7]   Toggle trainer mode (always six bullets, six sticks, six Rick).

       [F8]   Toggle "never die" mode (nothing can kill Rick).	Use with care.
	      Although it lets you walk through Bad Guys unharmed, it can pro‐
	      duce strange results.  Some Bad Guys are meant to be killed, and
	      if  you  don't, who knows what will happen?  Also, if a block of
	      bricks moves over Rick, it won't kill him, but then Rick will be
	      trapped because, well, you can't move through bricks.

       [F9]   Toggle "expose" mode (see all entities).

   Miscellaneous commands
       [E]    End.

       [P]    Pause.

       [Esc]  Exit.

       [F1]   Toggle full-screen mode.

       [F2]   Zoom out (only when not running full-screen).

       [F3]   Zoom in (only when not running full-screen).

       [F4]   Mute.

       [F5]   Decrease sound volume.

       [F6]   Increase sound volume.

OPTIONS
       -fullscreen
	      Run in full screen mode.	The default is to run in a window.

       -h, -help
	      Print help to stderr and exit with a non-zero value.

       -keys left-right-up-down-fire
	      Override	the  default  key bindings.  left, right, up, down and
	      fire may be one of the following:

	      BACKSPACE TAB CLEAR RETURN PAUSE ESCAPE SPACE  EXCLAIM  QUOTEDBL
	      HASH  DOLLAR  AMPERSAND QUOTE LEFTPAREN RIGHTPAREN ASTERISK PLUS
	      COMMA MINUS PERIOD SLASH 0 ... 9	COLON  SEMICOLON  LESS	EQUALS
	      GREATER  QUESTION	 AT  LEFTBRACKET  BACKSLASH RIGHTBRACKET CARET
	      UNDERSCORE BACKQUOTE a ... z DELETE WORLD_0 ... WORLD_95 KP0 ...
	      KP9  KP_PERIOD  KP_DIVIDE	 KP_MULTIPLY KP_MINUS KP_PLUS KP_ENTER
	      KP_EQUALS UP DOWN RIGHT LEFT INSERT HOME END PAGEUP PAGEDOWN  F1
	      ...  F15	NUMLOCK	 CAPSLOCK  SCROLLOCK RSHIFT LSHIFT RCTRL LCTRL
	      RALT LALT RMETA LMETA LSUPER RSUPER MODE COMPOSE HELP PRINT SYS‐
	      REQ BREAK MENU POWER EURO

	      For  example -keys f-g-u-h-space maps [F] to left, [G] to right,
	      [U] to up, [H] to down and [Space] to fire.  The	KeyCodes  file
	      contains	a  complete  list of available key codes.  The default
	      bindings are listed in the DESCRIPTION section.

       -map num
	      Start at map number num.	num must be an integer between	1  and
	      4.  The default is to start at map 1.

       -nosound
	      Disable sound.

       -speed num
	      Run  at  speed num.  num must be an integer between 1 (fast) and
	      100 (slow).  The default is 75.

       -submap num
	      Start at submap number num.  num must be an  integer  between  1
	      and 47.  The default is to start at submap 1.

       -vol num
	      Play sounds at volume num.  num must be an integer between 1 and
	      10.  The default is to play sounds at maximal volume (10).

       -zoom num
	      Display with zoom factor num.  num must be an integer between  1
	      and 4.  The default is 2.

       -data arch
	      Use  data	 archive  arch.	  arch must be either a zip file, or a
	      directory.  The default is to look for data.zip in the directory
	      where xrick is run from.

ENVIRONMENT
       None except the usual Xlib/SDL ones that may apply.

FILES
       None.

EXIT VALUE
       0    OK
       >0   An error occurred

AUTHOR
       BigOrno (http://www.bigorno.net/).

       xrick relies on the Simple MediaLayer Libray (http://www.libsdl.org/).

       xrick uses zlib (http://www.gzip.org/zlib/).

       Graphics and maps by the authors of the original Rick Dangerous game.

       Original man page by Andr� Majorel (http://www.teaser.fr/~amajorel/).

LEGAL
       I  have	written	 the xrick code. However, graphics and maps and sounds
       are by the authors of the original Rick Dangerous game, and "Rick  Dan‐
       gerous"	remains	 a trademark of its owner(s) -- maybe Core Design (who
       wrote the game) or FireBird (who published it). As of today, I have not
       been successful at contacting Core Design.

       This  makes  it	a  bit	difficult  to formally release the whole code,
       including data for graphics and maps and sounds,	 under	the  terms  of
       licences	 such  as  the	GNU  General  Public  Licence.	So the code is
       released in the spirit of the GNU GPL. Whatever that means.

       This program is distributed in the hope that it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO
       intro(6)

				  2002-12-12			      XRICK(6)
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