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Set the draw transparency for text and bitmaps
void PgSetTextTransPat( PgPattern_t pat );
void PgSetTextTransPatCx( PhGC_t *gc,
                          PgPattern_t pat );
ph
These functions set a masking pattern and applies it to text and bitmaps. You should use it in combination with PgSetTextColor*() or PgSetTextDither*().
These functions use the same patterns as PgSetFillDither*(). To disable transparency and draw normally, specify the Pg_PAT_DEFAULT pattern.
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Because of speed considerations, some graphics drivers don't draw strokes with a transparency mask and, as a result, ignore the stroke transparency pattern. | 
PgSetTextTransPat() works on the current graphics context, while you can specify the graphics context gc for PgSetTextTransPatCx().
Photon
| Safety: | |
|---|---|
| Interrupt handler | No | 
| Signal handler | No | 
| Thread | No | 
PgDefaultText*(), PgDrawString*(), PgDrawText*(), PgDrawTextArea*(), PgExtentMultiText*(), PgExtentText*(), PgGray(), PgHSV(), PgRGB(), PgSetDrawMode*(), PgSetFillTransPat*(), PgSetFont*(), PgSetStrokeTransPat*(), PgSetTextColor*(), PgSetTextDither*(), PgSetTextXORColor*(), PgSetUnderline*()
“Drawing attributes” and “Text” in the Raw Drawing and Animation chapter of the Photon Programmer's Guide
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