XParseColor man page on Ultrix

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XQueryColor(3X11)		     X11R5		     XQueryColor(3X11)

NAME
       XQueryColor, XQueryColors, XLookupColor, XParseColor - obtain color
       values

SYNTAX
       XQueryColor(display, colormap, def_in_out)
	     Display *display;
	     Colormap colormap;
	     XColor *def_in_out;

       XQueryColors(display, colormap, defs_in_out, ncolors)
	     Display *display;
	     Colormap colormap;
	     XColor defs_in_out[];
	     int ncolors;

       Status XLookupColor(display, colormap, color_name, exact_def_return,
       screen_def_return)
	     Display *display;
	     Colormap colormap;
	     char *color_name;
	     XColor *exact_def_return, *screen_def_return;

       Status XParseColor(display, colormap, spec, exact_def_return)
	       Display *display;
	       Colormap colormap;
	       char *spec;
	       XColor *exact_def_return;

ARGUMENTS
       colormap	 Specifies the colormap.

       color_name
		 Specifies the color name string (for example, red) whose
		 color definition structure you want returned.

       def_in_out
		 Specifies and returns the RGB values for the pixel specified
		 in the structure.

       defs_in_out
		 Specifies and returns an array of color definition structures
		 for the pixel specified in the structure.

       display	 Specifies the connection to the X server.

       exact_def_return
		 Returns the exact RGB values.

       ncolors	 Specifies the number of structures in the color definition
		 array.

       screen_def_return
		 Returns the closest RGB values provided by the hardware.

       spec	 Specifies the color name string; case is ignored.

       exact_def_return
		 Returns the exact color value for later use and sets the and
		 flags.

DESCRIPTION
       The function returns the current RGB value for the pixel in the struc‐
       ture and sets the and flags.  The function returns the RGB value for
       each pixel in each structure, and sets the and flags in each structure.

       and can generate and errors.

       The function looks up the string name of a color with respect to the
       screen associated with the specified colormap.  It returns both the
       exact color values and the closest values provided by the screen with
       respect to the visual type of the specified colormap.  If the color
       name is not in the Host Portable Character Encoding the result is
       implementation dependent.  Use of uppercase or lowercase does not mat‐
       ter.  returns nonzero if the name is resolved, otherwise it returns
       zero.

       The function looks up the string name of a color with respect to the
       screen associated with the specified colormap.  It returns the exact
       color value.  If the color name is not in the Host Portable Character
       Encoding the result is implementation dependent.	 Use of uppercase or
       lowercase does not matter.  returns nonzero if the name is resolved,
       otherwise it returns zero.

       and can generate error.

COLOR NAMES
       An RGB Device specification is identified by the prefix "rgb:" and con‐
       forms to the following syntax:

       rgb:<red>/<green>/<blue>

	   <red>, <green>, <blue> := h | hh | hhh | hhhh
	   h := single hexadecimal digits (case insignificant)

       Note that h indicates the value scaled in 4 bits, hh the value scaled
       in 8 bits, hhh the value scaled in 12 bits, and hhhh the value scaled
       in 16 bits, respectively.

       For backward compatibility, an older syntax for RGB Device is sup‐
       ported, but its continued use is not encouraged.	 The syntax is an ini‐
       tial sharp sign character followed by a numeric specification, in one
       of the following formats:

       #RGB    (4 bits each)
       #RRGGBB (8 bits each)
       #RRRGGGBBB      (12 bits each)
       #RRRRGGGGBBBB   (16 bits each)

       The R, G, and B represent single hexadecimal digits.  When fewer than
       16 bits each are specified, they represent the most-significant bits of
       the value (unlike the "rgb:" syntax, in which values are scaled).  For
       example, #3a7 is the same as #3000a0007000.

       An RGB intensity specification is identified by the prefix "rgbi:" and
       conforms to the following syntax:

       rgbi:<red>/<green>/<blue>

       Note that red, green, and blue are floating point values between 0.0
       and 1.0, inclusive.  The input format for these values is an optional
       sign, a string of numbers possibly containing a decimal point, and an
       optional exponent field containing an E or e followed by a possibly
       signed integer string.

       The standard device-independent string specifications have the follow‐
       ing syntax:

       CIEXYZ:<X>/<Y>/<Z>
       CIEuvY:<u>/<v>/<Y>
       CIExyY:<x>/<y>/<Y>
       CIELab:<L>/<a>/<b>
       CIELuv:<L>/<u>/<v>
       TekHVC:<H>/<V>/<C>

       All of the values (C, H, V, X, Y, Z, a, b, u, v, y, x) are floating
       point values.  The syntax for these values is an optional '+' or '-'
       sign, a string of digits possibly containing a decimal point, and an
       optional exponent field consisting of an 'E' or 'e' followed by an
       optional '+' or '-' followed by a string of digits.

DIAGNOSTICS
       A value for a Colormap argument does not name a defined Colormap.

       Some numeric value falls outside the range of values accepted by the
       request.
		 Unless a specific range is specified for an argument, the
		 full range defined by the argument's type is accepted.	 Any
		 argument defined as a set of alternatives can generate this
		 error.

SEE ALSO
       XAllocColor(3X11), XCreateColormap(3X11), XStoreColors(3X11)
       Xlib - C Language X Interface

							     XQueryColor(3X11)
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