bzfs man page on Mandriva

Man page or keyword search:  
man Server   17060 pages
apropos Keyword Search (all sections)
Output format
Mandriva logo
[printable version]

bzfs(6)				    BZFlag			       bzfs(6)

NAME
       bzfs - BZFlag game server

SYNOPSIS
       bzfs  [-a linear angular] [-adminlagannounce milliseconds] [-admsg mes‐
       sage] [-advertise groupname[,groupname]...]   [-autoTeam]  [-b]	[-bad‐
       words  badwordfile] [-ban ip[,ip]...]  [-banfile filename] [-c] [-cache
       worldCacheURL]  [-cacheout  filename]  [-conf  configfile]  [-cr]  [-d]
       [-density  num]	[-disableBots]	[+f {good|bad|team||flag-id}[{count}]]
       [-f {good|bad|flag-id}] [-fb] [-filterCallsigns]	 [-filterChat]	[-fil‐
       terSimple] [-g] [-groupdb file] [-h] [-handicap] [-help] [-helpmsg file
       name] [-i interface] [-j] [-jitterdrop  warn-count]  [-jitterwarn  mil‐
       liseconds]  [-lagannounce milliseconds] [-lagdrop warn-count] [-lagwarn
       milliseconds]   [-masterBanURL	 URL]	 [-maxidle    seconds]	  [-mp
       {count|[rogue-count],[red-count],[green-count],[blue-count],[pur‐
       ple-count],[observer-count]}]  [-mps  max-score]	 [-ms	shots]	 [-mts
       max-score]  [-noMasterBanlist]  [-p  port] [-packetlossdrop warn-count]
       [-packetlosswarn percent] [-passdb file] [-passwd  password]  [-pidfile
       filename]  [-poll  variable=value]  [-printscore] [-public description]
       [-publicaddr  address[:port]]  [-publiclist  url]  [-q]	[+r]  [-rabbit
       [score|killer|random]] [-recbuf size] [-recbufonly] [-recdir directory]
       [-replay] [-reportfile filename]	 [-reportpipe  command]	 [-requireudp]
       [+s  flag-count]	 [-s flag-count] [-sa] [-sb] [-set name value] [-sl id
       num] [-spamtime time] [-spamwarn warnLimit] [-speedtol factor] [-srvmsg
       message]	  [-st	 time]	 [-sw	count]	[-synctime]  [-t]  [-tftimeout
       time-limit] [-time  time-limit]	[-timemanual]  [-tk]  [-tkkr  percent]
       [-trackplayhistory]  [-ts  [micros]] [-userdb file] [-vars file] [-ver‐
       sion] [-world world-file] [-worldsize world size]

DESCRIPTION
       Bzfs is the server for BZFlag, and it must be running to play.  It  can
       be run on any system on the network (including a player's system or one
       without graphics).  Terminating	the  server  terminates	 the  game  in
       progress.

OPTIONS
       -a linear angular
		      Sets  the maximum linear and angular accelerations.  The
		      units are somewhat arbitrary so you'll have  to  experi‐
		      ment  to	find suitable values. Positive values will set
		      limits to the acceleration and lower they	 are,  greater
		      is  the inertia.	Zero or negative values disable accel‐
		      eration limits.

       -adminlagannounce milliseconds
		      Announce players that  lag  more	than  milliseconds  to
		      admins.

       -admsg message Define  a message which will be broadcast to all players
		      every 15 minutes.	 This  option  can  be	used  multiple
		      times to define a multiline message.

       -advertise groupname,groupname,...
		      Allows  control of who can see this server on the server
		      list.  Use: -advertise NONE to make a private server (no
		      one will see the server, but global logins can be used).
		      The default, if -advertise is not specified, is to allow
		      everyone to see the server.  Otherwise, your server will
		      only be listed to members of the groups which you	 spec‐
		      ify, eg: -advertise JOE,BOB.

       -autoTeam      Automatically  assign players to teams when they connect
		      so that there are an equal  number  of  players  on  all
		      available	 teams.	 Players are placed on teams that have
		      the fewest players; otherwise they will be placed on the
		      weakest  team.  Weakest team is the team with the lowest
		      combined kill ratio.

       -b	      When -c is supplied, this option	randomly  rotates  the
		      buildings.

       -badwords badwordfile
		      Specify a file that contains bad words that will be used
		      when either -filterCallsigns or -filterChat is enabled.

       -ban ip[,ip]...
		      Prohibits connections  from  the	listed	IP  addresses.
		      Trailing 255 bytes are treated as mask bytes.

       -banfile filename
		      Specifies	 the  name of a file where bzfs will store the
		      banlist. It will load the banlist from this file when it
		      starts  (if the file exists), and write the banlist back
		      to the file when someone gets banned  or	unbanned.   If
		      this option isn't given the banlist will not be saved.

       -c	      Enables the capture-the-flag style game. By default this
		      allocates one team flag per team.	 This can be  modified
		      see +f team. By default, the free-for-all style is used.

       -cache worldCacheURL
		      Specifies	 the  URL  for the world cache file. This is a
		      binary file that clients will attempt to download before
		      getting the world from the bzfs server.

       -cacheout filename
		      Save  the	 currently specified world into a binary cache
		      file and exit.

       -conf configfilename
		      Specifies the name of a configuration file to be used to
		      set all of the bzfs options, rather than setting them on
		      the command line.

       -cr	      Enables the capture-the-flag style game with random map.
		      You can optionally specify a building density by provid‐
		      ing a number (default is 5).  One team flag per team  is
		      provided,	 but  more  can	 be  added  thru  +f team.  By
		      default, the free-for-all style is used.

       -d	      Increase debugging level. If  more  -d  is  given,  more
		      debugging info is obtained.

       -density num   Specify density for buildings, i.e. the higher the inte‐
		      ger number,  the	more  buildings	 you  will  get.  This
		      applies to automatically generated maps only.

       -disableBots   Disallow	clients from using the ROGER autopilot or from
		      using robots.

       +f {good|bad|teamflag-id}[{count}]
		      Forces the existence of the given	 flag.	 If  specified
		      multiple	times  for  the	 same  flag-id, then that many
		      flags will appear.  The good argument is	equivalent  to
		      specifying +f once for each kind of good flag. Same goes
		      for the bad argument.  The team  argument	 adds  a  team
		      flag  to each team, assuming that the game style is cap‐
		      ture the flag. The optional {count} parameter allows the
		      specification  of	 multiple flags of the same type. Note
		      that the curly braces are required.

       -f {good|bad|flag-id}
		      Disallows random flags  of  the  given  type.   Required
		      flags  given  by	the +f option are still provided.  The
		      bad argument is equivalent to  specifying	 -f  once  for
		      each  kind  of  bad  flag.   Same goes for good, but you
		      probably do not want to do that.

       An example of running a server with 40  to  50  flags  except  genocide
       would
		      be "+s40 -s50 -f G".  Similarly, "+f good{40} +f bad{10}
		      -f G{40}" would give you exactly 40  good	 flags	except
		      genocide and 10 of each bad flag.

       -fb	      Allow flags on box buildings.

       -filterCallsigns
		      Turn  on the filtering of callsigns and email addresses.
		      Callsigns and addresses are compared against  bad	 words
		      provided via -badwords.

       -filterChat    Turn  on	the filtering of chat messages.	 Messages that
		      contain words listed via a -badwords file	 are  replaced
		      with !@#$%^&* characters.

       -filterSimple  By  default,  all filtering is aggressive, matching much
		      more than what is strictly listed in  a  -badwords  file
		      for  convenience.	  Providing  this option will make the
		      -filterCallsigns and -filterChat comparisons exact match
		      only.

       -g	      Quit after serving one game.

       -groupdb file  Load groups from file

       -h	      Buildings are given random heights.

       -handicap      Players  are  given  a handicap advantage based on their
		      ability in relation to the  other	 players.  Handicapped
		      players  will  have faster tanks and shots. The handicap
		      is determined by the player's score in relation to other
		      players.

       -help	      Shows a help page and lists all the valid flag id's.

       -helpmsg file name
		      Create  a	 help  message accessible by /help name, which
		      prints the contents of file. Restricted to 10 lines  per
		      help message.

       -i interface   Server  will  listen  for and respond to ``pings'' (sent
		      via broadcast) on the given interface.  Clients use this
		      to  find	active	servers	 on  the  network. This is the
		      TCP/UDP/IP address the server will listen on.

       -j	      Allows jumping.

       -jitterdrop warn-count
		      Kicks players after warn-count jitter warnings.

       -jitterwarn milliseconds
		      Send warnings to players that jitter more than millisec‐
		      onds.

       -lagannounce milliseconds
		      Announce players that lag more than milliseconds in pub‐
		      lic.

       -lagdrop warn-count
		      Kicks players after warn-count lag warnings.

       -lagwarn milliseconds
		      Send warnings to players that lag	 more  than  millisec‐
		      onds.

       -masterBanURL URL
		      Specify  alternate  URLs	for  the master ban file to be
		      pulled from.  This argument  may	be  provided  multiple
		      times.

       -maxidle seconds
		      Kick  players  that  did	not  play longer than seconds.
		      Pausing players are not kicked. If a  player  uttered  a
		      word  recently, he will be kicked after thrice the given
		      time.

       -mp {count|[rogue],[red],[green],[blue],[purple],[observer]}
		      Sets the maximum number of players, total or  per	 team.
		      A single value sets the total number of players allowed.
		      Five comma separated values set  the  maximum  for  each
		      team.  If a count is left blank then no limit is set for
		      that team, except for the limit on the total  number  of
		      players.	Both forms may be provided.

       -mps max-score Sets  a maximum score for individual players.  The first
		      player to reach this score is declared  the  winner  and
		      the game is over.

       -ms shots      Allows  up  to shots simultaneous shots for each player.
		      This is 1 by default.

       -mts max-score Sets a maximum score for teams.  The first team to reach
		      this score is declared the winner and the game is over.

       -noMasterBanlist
		      Server will not attempt to load the master ban list from
		      the internet.

       -p port	      Listen for game  connections  on	port  instead  of  the
		      default  port.   Use -help to print the default port, or
		      use -d debug printing.

       -packetlossdrop warn-count
		      Kicks players after warn-count packetloss warnings.

       -packetlosswarn percent
		      Send warnings to players that have more more  than  per‐
		      cent loss.

       -passdb file   Load passwords from file

       -passwd password
		      Specify  a  server  administrator	 password  for	use in
		      remote administration such as /kick,  /ban,  /mute,  etc
		      messages.

       -pidfile filename
		      Specify  a  file where the server will write its process
		      ID so it may be used for remote administration.

       -poll variable=value
		      Configure several aspects of the in-game polling system

		      banTime
			     default number of minutes player should be banned
			     (unspecified, the	default is 300)

		      vetoTime
			     max  seconds  authorized  user  has to abort poll
			     (default is 20)

		      votePercentage
			     percentage of players required to affirm  a  poll
			     (unspecified, the default is 50.1%)

		      voteRepeatTime
			     minimum  seconds  required	 before	 a  player may
			     request another vote (default is 300)

		      votesRequired
			     minimum number of additional  votes  required  to
			     make a vote valid (default is 2)

		      voteTime
			     maximum  amount  of  time	player has to vote, in
			     seconds (default is 60)

       -printscore    Write score to stdout whenever it changes

       -public description
		      Advertise this server on the  internet  with  the	 given
		      description.   By	 default,  a  server  will  respond to
		      broadcast queries, allowing clients to find servers run‐
		      ning  on	the  standard  port  on the local subnet.  The
		      -public option causes the server to register itself with
		      a	 list server, which clients can query to get a list of
		      bzfs servers.

       -publicaddr address[:port]
		      Advertise this server with the given address  and	 port.
		      Only  has	 an effect when used with -public.  Normally a
		      server advertises itself at the local address and	 port.
		      Some  servers  are  not  accessible from the internet at
		      this address (for	 example  servers  behind  a  firewall
		      using  Network Address Translation).  Use this option to
		      specify the address  and/or  port	 that  internet	 users
		      should use to access this server.

       -publiclist url
		      Advertise this server on the list servers listed at url.
		      Only has an effect when used with -public.   A  built-in
		      url is used by default.  The BZFlag clients use the same
		      built-in url so, by default,  clients  will  see	public
		      servers  automatically.	This  argument may be provided
		      multiple times to publicize a server  to	multiple  list
		      servers.

       -q	      If specified, the server will not listen for nor respond
		      to ``pings''.  BZFlag sends out these pings to give  the
		      user  a  list  of	 available  servers.  This effectively
		      makes the server private, especially if the -p option is
		      also used.

       +r	      Makes  most shots ricochet.  Super bullets, shock waves,
		      and guided missiles do not.

       -rabbit [score|killer|random]
		      Enables the rabbit-hunt style  game.   By	 default,  the
		      free-for-all  style is used.  You must specify the algo‐
		      rithm used to pick a new rabbit when the old  one	 dies.
		      The  score  algorithm uses a modified wins/(wins+losses)
		      score and picks the top scoring player  to  be  the  new
		      rabbit.	The  killer  algorithm specifies a reverse tag
		      game where whomever kills the  rabbit  becomes  the  new
		      rabbit.	The random algorithm randomly picks a new rab‐
		      bit without regard to score.  (The  score	 algorithm  is
		      the original behavior.)

       -recbuf size   Start  with the recording buffer active, with the speci‐
		      fied size (in megabytes).

       -recbufonly    Disable recording straight to files

       -recdir directory
		      Specify the directory for record and replay files.

       -replay	      Start the server in replay mode.

       -reportfile filename
		      Write messages to the server  admin  written  using  the
		      /report  command to this file. If neither -reportfile or
		      -reportpipe is used the /report  command	will  be  dis‐
		      abled.

       -reportpipe command
		      Pipe  messages  to  the  server  admin written using the
		      /report command to this program or  shell	 command.  See
		      -reportfile.

       -requireudp    Require  clients	to  use	 parallel UDP. If players fire
		      before opening a UDP channel, kick them off the server.

       +s num-flags   The server will have an  extra  num-flags	 random	 super
		      flags available at all times.  The -f option can be used
		      to  restrict  which  types  of  flags  will  be	added.
		      Required	flags  given by the +f option are not included
		      in the num-flags total.

       -s num-flags   The server will have up to num-flags random super	 flags
		      available	 at  any  time.	  The -f option can be used to
		      restrict which types of flags will be  added.   Required
		      flags  given  by	the  +f option are not included in the
		      num-flags total.

       -sa	      Antidote flags are provided for players with bad flags.

       -sb	      Allow spawns on box buildings.

       -set name value
		      Set BZDB variable name to value

       -sl id num     Restrict flag id to num shots.

       -spamtime time Minimum time  between  player  chat  messages  that  are
		      alike.

       -spamwarn warnLimit
		      Number  of warnings a player/spammer gets, who  violates
		      -spamtime.

       -speedtol factor
		      Override the default speed auto kick factor. The	factor
		      should not be less then 1.0. The factor is a multiplier.

       -srvmsg message
		      Define a server welcome message. This option can be used
		      multiple times to define a multiline message.

       -st time	      Bad flags are automatically dropped after time seconds.

       -sw count      Bad flags are automatically dropped  after  count	 wins.
		      Capturing a team flag does not count as a win.

       -synctime      Forces  all  clients  to	use the same time of day.  The
		      current time is determined by the server's clock.	  This
		      disables the + and - keys on the clients.

       -t	      Adds teleporters to the game.

       -tftimeout time-limit
		      If  the  last player in a team leaves while someone else
		      is carrying the team flag, the team flag will not	 reset
		      until  it	 is captured, or until the player drops it and
		      it is left alone for some time.  This  option  specifies
		      the number of seconds that the flag should be left alone
		      before it is reset. The default value is 30.

       -time time-limit
		      Sets a time limit on the game to time-limit.   The  game
		      will  be	stopped	 time-limit  seconds  after  the first
		      player connects.

       -timemanual    When using -time, the  countdown	will  start  when  the
		      first  player joins. With -timemanual, the countdown has
		      to be started manually  using  the  /countdown  command.
		      This is useful for matches.

       -tk	      Changes the default behavior where a player dies when he
		      kills a teammate.	 When using this option, he will  just
		      get a -1 score penalty for the kill but not be killed in
		      game.

       -tkkr percent  Kicks players whose team killing to normal kill ratio is
		      greater than percent [1-100]. A start up grace period is
		      given to players.

       -trackplayhistory
		      Has the server track players with good runs of kills and
		      anounces	them.	Also  anounces those players that stop
		      the runs of good players.

       -ts [micros]   Include timestamp information in DEBUG output  -	useful
		      for  logging.  If micros is specified, microseconds will
		      be added to the timestamp.

       -userdb file   Load group associations from file

       -vars file     Loads values for game configurable variables from	 file.
		      Entries  are  one	 per  line  in	the form: set variable
		      value. For a list of variables that are configurable, in
		      the BZFlag client, send a message with /set as the text.

       -version	      Prints the version number of the executable.

       -world world-file
		      Reads  a	specific BZFlag .bzw world layout file for the
		      game map.

       -worldsize world-size
		      Changes the size for random maps

   Notes
       The server uses nearly zero CPU time when nobody is playing,  and  even
       during  a game the server uses very little CPU, so it's not a burden on
       the system to leave one running and it won't interfere  with  a	player
       using the same system (except on Windows 95, which really sucks at mul‐
       titasking).  The server will continue to run until  terminated.	 If  a
       game  is	 in  progress  when  the server goes down, all players will be
       kicked off and the game will be aborted without	warning.   The	server
       resets  itself  when  all  players have quit.  All players must quit to
       reset the server when a game is	over  (because	of  a  score  or  time
       limit).

       The following game styles are recommended starting points.

	      -c [-b]	     Basic capture-the-flag game.  It teaches teamwork
			     and dogfighting skills.

	      -s -t	     Free-for-all  with	 superflags  and  teleporters.
			     Teaches  players  how to use superflags and tele‐
			     porters for maximum  effect.   You	 may  want  to
			     allow  players to drop bad flags with any of -sa,
			     -st, and -sw.

       Notice that the maximum number of shots for these styles is one.	  Hav‐
       ing low shot counts can greatly increase general playability and learn‐
       ing speed.  However, this is not always true of	every  game  style  or
       game  world,  and a skilled player will learn to deal with a variety of
       shot counts.  Single shot games have  additional	 disadvantage  in  WAN
       games  where  lag/jitter can cause unfair advantage.  Single shot, non-
       Jump games will teach valuable lessons in  dodging,  however,  and  are
       excellent starting points for the beginner.

   Networking
       Communication  between  the  server  and clients (i.e. between bzfs and
       bzflag) during a game is via TCP and UDP.  Use the -help option to  get
       the  server's  default  port.  If there's a firewall between the server
       and client, the firewall must accept connections	 from  the  client  to
       this port and forward them to the server.

       Clients	can  search for servers by sending broadcast UDP packets.  But
       they must be on the same local area network for this to work.   Clients
       can  also  find	servers	 advertised  using  -public  by	 querying list
       servers.

       Game information is relayed  through  the  server.  Some	 communication
       between	clients, such as position and orientation information, is nor‐
       mally sent via UDP packets.  Other data, like flag grab and  kill  mes‐
       sages, are sent to the server via TCP. The server then turns around and
       broadcasts these packets	 to all players. Since being in a game implies
       connection  to  the  server, all players are guaranteed to get all mes‐
       sages sent via TCP.  But the UDP packets may be	discarded.   If	 other
       players	can see your tank in the game but it never appears to move and
       shots go through it, chances are high that your UDP connection  is  not
       working.

   Worlds
       BZFlag worlds come in two varieties, randomly generated ones, and human
       designed ones. By default, bzfs uses randomly  generated	 world	unless
       you  specify  the -world command line or configuration file option. The
       world file specified by the -world option is a  text  based  file  that
       contains	 a  list of world objects. This file can be created using pro‐
       grams found on sourceforge.net through cvs, or can be hand edited.  See
       the bzw(5) manual page for more details.

GENERAL SERVER COMMANDS
       /clientquery [callsign]
	      Retrieve client version info from all users, or just CALLSIGN if
	      given. Example:
	      /clientquery MrApathyCream
	      MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL

       /date, /time
	      Responds with the current server local time. /date and /time are exactly the same. Example:
	      Tuesday September 08 06:45:54 2004

       /flaghistory
	      Lists what flags players have grabbed in the past. Example:
	      MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
	      Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
	      captain_macgyver: (SB) (SW)

       /idlestats
	      Displays the idle time in seconds for each player. A player is idle when
	      he is dead and has not respawned yet. Example:
	      MrApathyCream: 0s
	      Gerbol: 80s
	      captain_macgyver: 13s

       /lagstats
	      Lists network delays, jitter and number of lost resp. out of order packets by player. Example:
	      MrApathyCream 335 +- 10ms
	      Gerbol 210 +- 3ms
	      captain_macgyver 155 +- 0ms  12% lost/ooo

       /me action

	      This command displays an "action" that is conveyed to another player.  It allows
	      for a little more expressivity in the game.  For example: "/me is hunting wabbits"
	      turns into a message like "TimRiker is hunting wabbits" that gets displayed
	      differently to other players.

       /msg "callsign" message

	      This command allows a player to send a message to another player.	 Similar to using
	      the "," and "." message keys in the game and then selecting your recipient, this
	      will send some message to particular player.  The quotes are optional.

       /part [message]
	      Leave the server with a goodbye message (similar to IRC's /part)
	      /part Gotta go! bye everyone!

       /password password
	      Attempt to gain administrator status Example:
	      /password supersecretpassword
	      You are now an administrator!

       /poll {{ban|kick} callsign|vote {yes|no}|veto}
	      Interact and make requests of the bzflag voting system via the /poll command.
	      The ban and kick subcommands request a vote to respectively ban or kick some
	      player.  The playername is expected as the next argument.	 The vote and veto
	      commands behave identical to the /vote and /veto command counterparts,
	      expecting the same arguments in following.  By default, you must be registered
	      to request or vote on a poll, and an admin to veto.

       /quit [message]
	      Quit the game with a goodbye message (similar to IRC's /quit)
	      /quit Gotta go! bye everyone!

       /report message
	      Write a message to the server administrator. Example:
	      /report I like this map!

       /uptime
	      Prints server's current running time in days, hours, mins and secs.

       /vote {yes|no}
	      If there is a poll active, this command will place a vote in favor or in
	      opposition to the poll.  Multiple languages are supported as a vote argument
	      in addition to "yes" and "no".  By default, you must be registered to vote on
	      a poll.

SERVER ADMINISTRATIVE COMMANDS

       /ban {ip|ipList|#slot|"Player Name"|playerName} duration reason

	      Ban players using the specified IPs for certain length  of  time
	      from using this server.  <duration> can be:
		  'short' or 'default' for the default ban time
		  'forever' or 'max' for infinite bans
		  a time in the format <weeks>W<days>D<hours>H<minutes>M
		  just a number of minutes

	      Examples:
	      /ban 35.23.43.66 2 cheating
	      bans player with specific ip for 2 minutes
	      /ban 35.23.*.*,47.23.17.* 0 Cheaters
	      bans all ips in this range forever
	      /ban 36.37.2.8 2h30m "ShootMe" was abusing players
	      bans specific ip for 2.5 hours with given reason
	      /ban #5 60m Rejoining
	      bans player using slot 5 for 60 minutes with given reason
	      /ban "Tanker" max cheating
	      bans the player Tanker forever because cheating

	      Note: Slots numbers are only displayed in admins clients.
	      Duration and reason are required.

       /banlist
	      List all of the IPs currently banned from this server. Example:
	      /banlist
	      IP Ban List
	      ------------
	      35.23.43.66 (2 minutes) banned by Tankmaster
		  reason: Cheaters
	      47.23.17.* banned by Tankslave

       /checkip ip
	      Check whether the IP is banned and print the corresponding rule. This does not
	      cover hostbans. Example:
	      /checkip 35.23.43.66
	      35.23.43.66 is banned:
	      35.23.43.66 banned by Tankmaster
		  reason: Cheaters

       /countdown [seconds]
	      Starts the countdown sequence for a timed game.  The countdown
	      sequence length can optionally be specified in seconds.  Examples:
	      /countdown
	      /countdown 3

       /flag reset [unused]
	      Repositions flags. If unused is specified, flags carried by tanks are not affected.

       /flag show
	      Shows all flags with information. Example:
	      0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
	      1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
	      2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0

       /flag up
	      Removes all flags from the game

       /gameover
	      Ends the current game

       /hostban hostpattern duration reason
	      Ban players using the specified hostnames for a certain length of time from using this server.
	      Example:
	      /hostban *.foo.com 2 cheating
	      bans all players from foo.com for 2 minutes

       /hostbanlist
	      List all of the host patterns currently banned from this server.

       /jitterwarn [time]
	      Change the maximum allowed jitter time. Example:
	      /jitterwarn 50

       /jitterdrop [count]
	      Change the number of jitter warnings given before a player is kicked. Example:
	      /jitterdrop 3

       /kick {"Player Name"|playerName|#slot} reason
	      Kick a player off the server. Example:
	      /kick Gerbol
	      You were kicked off the server by MrApathyCream

	      /kick #1 Team killing
	      Kick the player using slot 1 because Team Killing

	      Note: Slots numbers are only displayed in admins clients.
	      A reason is required

       /kill {"Player Name"|playerName|#slot} [reason]
	      Kill a player just like when shooting. Example:
	      /kill Gerbol
	      kill the player named Gerbol

	      /kill #4 teamkilling
	      Kill the player using slot 4 because teamkilling

       /lagwarn [time]
	      Change the maximum allowed lag time. Example:
	      /lagwarn 300

       /lagdrop [count]
	      Change the number of lag warnings given before a player is kicked. Example:
	      /lagdrop 3

       /modcount [seconds]
	      Change the time on the clock by the specified number of seconds. Example:
	      /modcount +320

       /mute {#slot|callsign}
	      Allows a server admin to remove the ability for a player to communicate with
	      other players. Once muted the player may only talk to admins on the server.
	      This command removes the TALK permission that is enabled by default for all
	      players. (disabling TALK by default would let you run a "silent" server)

       /packetlosswarn [time]
	      Change the maximum allowed packetloss. Example:
	      /packetloss 1

       /packetlossdrop [count]
	      Change the number of packetloss warnings given before a player is kicked. Example:
	      /packetloss 3

       /playerlist
	      List player names and IP addresses. Example:
	      /playerlist
	      [0]MrApathyCream: 35.23.65.44:4808 udp id
	      [1]Gerbol: 130.123.1.55:4909 udp id
	      [2]captain_macgyver: 15.32.122.51:3201 udp id

       /record file filename
	      Start recording directly to a file

       /record list
	      List all files in the recordings directory

       /record rate seconds
	      Set the time between game state updates stored in the recording. This will affect
	      the granularity of the 'skips' you can do while replaying a file. It will also
	      make the recording files bigger if it is set to a faster update rate.

       /record save filename [seconds]
	      Save the recording buffer into a file. If seconds is specified, then only save
	      that many previous seconds into the file.

       /record size megabytes
	      Set the size of the recording memory buffer

       /record start
	      Start recording into the memory buffer

       /record stats
	      Display the statistics for the current recording (file or buffered)

       /record stop
	      Stop recording into the memory buffer

       /replay list
	      List all files in the recordings directory

       /replay load {filename|#index}
	      Load the specified recording file by name, or by index
	      (same indices as produced by the 'replay list' command)

       /replay loop
	      Start looping the recording. This will oftentimes require that all players connected
	      to the server rejoin  (to reload the map, etc...)

       /replay play
	      Start playing the recording. This will oftentimes require that all players connected
	      to the server rejoin  (to reload the map, etc...)

       /replay skip [{+|-} seconds]
	      If seconds is specified, then skip that amount of time in the recording.
	      Otherwise, skip forwards until there is activity.

       /replay stats
	      Show the current replay status (filename, position, etc...)

       /say message
	      Generate a public message sent by the server. Example:
	      /say This is a servermessage

       /sendhelp {"Player name"|playerName|#slot} help page
	      Send the specified help page to a user
	      /sendhelp register "Foo"
	      Send the the help page 'register' to the player Foo

       /shutdownserver
	      Stop serving BZFlag on this server

       /superkill
	      Kick all players off the server

       /unmute {#slot|callsign}
	      Allows a server admin to restore the TALK permission to a previously muted
	      player.

       /veto  If there is a poll active, this will cancel the poll.  By default, you must be
	      an admin to veto a poll.

       /viewreports
	      View the server's report file.

USER MANAGEMENT
       Generally,  you	start with empty files for the user and password data‐
       bases.  These are maintained by	the  server,  and  modifiable  through
       server commands.	 Users in turn belong to groups.  Groups are generally
       customized to perhaps allow administrative control to trusted users.

       There are both local and global groups, i.e. groups that are  available
       across the entire BZFlag network.  In setting up a server, you may want
       to specify global groups that will allow already well known and trusted
       users  to police your server and help maintain control against cheaters
       and abuse.

       The server will automatically create three groups: EVERYONE,  VERIFIED,
       and LOCAL.ADMIN.	 EVERYONE  has	ACTIONMESSAGE, ADMINMESSAGESEND, DATE,
       FLAGHISTORY, IDLESTATS, LAGSTATS, PRIVATEMESSAGE and SPAWN by  default.
       VERIFIED has POLL, POLLKICK, POLLBAN, POLLSET, POLLFLAGRESET, and VOTE.
       The LOCAL.ADMIN group has almost every permission possible (similar  to
       granting admin powers via /password).

       Once  the  server  is  running,	users can register their callsigns and
       admins can set their group memberships. Users can use any command  that
       their  permissions allow. Every user, registered or not, is part of the
       EVERYONE group. When a user identifies, they become part of  the	 VERI‐
       FIED group.

       In  addition,  there  are  global  groups  available  that persist net‐
       work-wide.  Users that register their callsigns on the  BZFlag  website
       at  http://my.BZFlag.org/bb/  have the ability to globally authenticate
       by providing a password from within the client.	 When  they  authenti‐
       cate, bzfs will ask the list server if they belong to any of the groups
       listed in your group database file that are not prefixed with "LOCAL.".
       If  they are a member of a group in question, then they are granted the
       permissions you specify for that group.

       A group database file is set up	to  contain  the  specific  local  and
       global  groups  you  care to have on your server in addition to default
       groups and exactly which permissions are granted by each.  These	 files
       are laid out with one line per group, using the following format:

       GROUP_NAME: [*Group] [+|-|!]perm1 [+|-|!]perm2 ... permN

       *Group: inhert permissions from existing group "Group"

       +perm: add perm to this group

       -perm: remove perm from this group

       !perm: forbid perm for this group. makes perm inaccessable whether it's
       granted from another group or not

       If no operator is given with a permission it is handled like  +perm.  A
       group line for a previously existing group adds to already granted per‐
       missions. That way you can spread a  group's  definition	 over  several
       lines:

       GROUP_NAME: +perm1 +perm2
       GROUP_NAME: +perm3 +perm4 -perm5

       Group  names cannot have spaces, quotes, or other special characters in
       them.  This would be a sample line defining a "cop" group:

       COPS: +KICK +SHORTBAN +BANLIST

       Now a group USERADMIN with all permissions granted to  COPS  plus  some
       additional could look like this:

       USERADMIN: *COPS +BAN +UNBAN

       Probably	 you  want  to	define	customized permissions for the default
       group "VERIFIED" instead of those automatically asigned by the server:

       VERIFIED: -ALL +perm1 +perm2 ...

       Or you want to disable the /poll command entirely?

       EVERYONE: !POLL

       To distinguish between a group that is local and one  that  is  global,
       use the "LOCAL." prefix as part of the group name, e.g.:

       LOCAL.OPERATOR: BANLIST

       The available permissions are as follows:

       ACTIONMESSAGE	   /me
       ADMINMESSAGERECEIVE player receives messages sent to admin channel
       ADMINMESSAGESEND	   player may send messages on the admin channel
       ALL		   all permissions available
       BAN		   /ban /hostban
       BANLIST		   /banlist /hostbanlist
       COUNTDOWN	   /countdown
       ENDGAME		   /endgame
       FLAGHISTORY	   /flaghistory
       FLAGMOD		   /flag
       IDLESTATS	   /idlestats
       INFO		   not implemented
       KICK		   /kick
       LAGSTATS		   /lagstats
       LAGWARN		   /lagwarn
       LISTPERMS	   not implemented
       MUTE		   /mute
       PLAYERLIST	   /playerlist
       POLL		   /poll
       POLLBAN		   /poll ban
       POLLFLAGRESET	   /poll flagreset
       POLLKICK		   /poll kick
       POLLSET		   /poll set
       PRIVATEMESSAGE	   /msg
       REJOIN		   allows instant rejoin, regardless of _rejoinTime
       REMOVEPERMS	   /removegroup
       REQUIREIDENTIFY	   user	 must /identify when using this locally regis‐
       tered callsign
       SAY		   /say
       SETALL		   use of all set/remove commands
       SETPERMS		   /setgroup
       SETPASSWORD	   not implemented
       SETVAR		   /set /reset
       SHOWOTHERS	   not implemented
       SHUTDOWNSERVER	   /shutdownserver
       SPAWN		   join game as a player. observers  don't  need  this
       flag.
       SUPERKILL	   /superkill
       TALK		   allows all players to send messages
       UNBAN		   /unban /hostunban
       UNMUTE		   /unmute
       VETO		   /veto
       VOTE		   /vote

       /identify password
	      Log in to a registered callsign

       /deregister [callsign]
	      With  an argument, it deregisters another user's callsign. With‐
	      out, it removes your own registration.

       /ghost callsign password
	      Kicks off an impersonating player or ghost

       /grouplist
	      Lists the available user groups

       /groupperms
	      Lists the permissions for each group

       /masterban {flush|reload}
	      Forces the server to flush any bans from the master  server.  If
	      reload is specified instead of flush, also reloads bans from the
	      the internet. Local bans are unaffected.	This command  requires
	      the UNBAN permision.

       /register password
	      Register	your current callsign to the specified password. Pass‐
	      words must be at least 3 characters long, and the	 callsign  may
	      not contain quotes or other non-alphanumeric/space characters

       /reload
	      Reloads the user, group, and password files (for synchronization
	      between multiple servers on the same machine)

       /removegroup callsign group
	      Remove a user from a group

       /setgroup callsign group
	      Add a user to a group

       /setpass password
	      Changes your password

       /showgroup callsign
	      Lists the groups that a registered user is a member of

SEE ALSO
       bzflag(6), bzadmin(6), bzw(5)

bzfs-2.0.16			  2010-04-24			       bzfs(6)
[top]

List of man pages available for Mandriva

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net