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dxdb(1X)							      dxdb(1X)

Name
       dxdb - DECwindows debugger

Syntax
       dxdb [options] file [coredump]

Description
       The  dxdb debugger is a DECwindows utility that lets you debug a C pro‐
       gram, view its source code, and fix bugs found in the  code.   It  uses
       many of the same methods as the dbx(1) debugger.

Options
       -bd color	   Specifies  the  color of the window's border (color
			   displays only).  The default is specified by	 means
			   of  the  Session  Manager's Customize Window dialog
			   box.

       -bg color	   Specifies the  color	 of  the  window's  background
			   (color displays only).  The default is specified by
			   means of the	 Session  Manager's  Customize	Window
			   dialog box.

       -d dispname	   Specifies the display screen on which dxdb displays
			   its window.	If the display option  is  not	speci‐
			   fied,  dxdb	uses  the  display screen specified by
			   your DISPLAY	 environment  variable.	  The  display
			   option  has	the format hostname:number.  Using two
			   colons (::) instead of one (:) indicates that  DEC‐
			   net	is  to	be used for transport.	The default is
			   :0.	For more information, see

       -display dispname   This option is the same as the -d option.

       -fg color	   Specifies the color of  the	text  (color  displays
			   only).  The default is black.

       -fn font		   Specifies the font for all windows except the index
			   list box.  The default font is menu12.

       -geometry	   Specifies the width, length, and  location  of  the
			   dxdb	 window.  If the geometry option is not speci‐
			   fied,  dxdb	uses  default  values.	 The  geometry
			   option  has	the format [widthxlength][{+-}x{+-}y].
			   For more information about  the  screen  coordinate
			   system, see

       file		   A  C object file compiled with the -g option of the
			   cc(1) command. The -g option produces the appropri‐
			   ate symbol information in the object file.

       coredump		   A  core  file  that	you can access through dxdb to
			   examine the state of a program that crashed.

       -I dir		   Adds dir to	the  list  of  directories  that  dxdb
			   searches  when looking for source files.  Normally,
			   dxdb searches only in the current directory.

       -t		   Specifies the title to be listed in the  main  win‐
			   dow's title bar.

Menus
       When  you  invoke  the debugger, dxdb displays the Control window.  The
       menu bar of the Control window contains the following menus:

       ·    File

       ·    Control

       ·    Options

       ·    Windows

       ·    Functions

       ·    Help

File Menu
       The File menu lets you perform  global  actions	affecting  the	entire
       debugging session.  It contains the following items:

       Open...	      Reads in a new source file.

       Make/Restart   Builds a new executable and restarts the debugger.

       Edit	      Edits a source file.

       Quit	      Terminates the dxdb session.

Control Menu
       The Control menu controls program execution.  It contains the following
       items:

       Run	      Runs the program.

       Step	      Runs the program in single- or multiple-line increments.
		      You  set	the  step  count  using	 the  Step window (see
		      Options Menu).

       Skip	      Runs the program in single- or multiple-line  increments
		      but views all code of a subroutine as a single step. You
		      set the skip count using the Skip	 window	 (see  Options
		      Menu).

       Continue	      Restarts	a  program after a Stop command, a breakpoint,
		      or a Skip or Step function.

       Stop	      Stops execution of the program.

       Return	      Continues execution until the current procedure returns.

Options Menu
       The Options menu items create the following windows:

       Run...	      Lets you supply arguments to a program.  The Run	window
		      consists	of  an	input  area and the following  control
		      buttons:

		      ·	   Run with Argument

		      ·	   Run

		      ·	   Close

		      To supply an argument to a  program,  enter  it  in  the
		      input  area  and click on the Run with Arguments button.
		      To run a program without specifying an  argument,	 click
		      on  the  Run  button. Clicking on the Close button quits
		      the window.

       Step...	      Specifies the line increment (step count) in which  dxdb
		      runs  a  program.	 The  Step window consists of an input
		      area, plus (+) and minus (-)  accelerator	 buttons,  and
		      the following  command buttons:

		      ·	   Step Count

		      ·	   Step Once

		      ·	   Close

		      To  set  a  step	count, either click on the appropriate
		      accelerator button until you reach the desired count  or
		      enter  the  count	 in the input area.  Click on the Step
		      Count button, and then return to the Control window  and
		      click  on	 the  Step  button.  The debugger executes the
		      specified number of lines of code each time you click on
		      the Step button.

		      To  return  to single-step increments, use the Step Once
		      button.

       Skip...	      Sets the number of lines (skip count)  that  dxdb	 skips
		      when  running  a program. The Skip window consists of an
		      input area, plus (+) and minus (-) accelerator  buttons,
		      and the following command buttons:

		      ·	   Skip Count

		      ·	   Skip Once

		      ·	   Close

		      You  set	the skip count as you set the step count. How‐
		      ever, if dxdb encounters a subroutine call when  execut‐
		      ing  a  skip, it executes the entire routine as a single
		      skip and resumes the skip count when it returns from the
		      call.

Windows Menu
       The Windows menu items create the following windows:

       Assign...      Assigns a value to a specified variable. The Assign win‐
		      dow consists of the following input areas:

		      ·	   Variable prompt

		      ·	   Value prompt

		      ·	   Assign button

		      ·	   Close button

		      To assign a value to a variable, enter a variable in the
		      Variable	text  field,  enter  a value in the Value text
		      field,  and click on the Assign button.

       Breakpoints... Displays the current breakpoints	and  tracepoints.   To
		      delete a breakpoint or tracepoint, select it in the text
		      and click on the Delete button.

       Dump...	      Displays the values of all currently active local	 vari‐
		      ables.  The debugger updates the contents of this window
		      each time you stop execution of the program  (using  the
		      Step,  Skip,  or	Stop  function, or by setting a break‐
		      point).

       Examine...     Displays the values of specified variables. This	window
		      consists of the following areas:

		      ·	   Text area

		      ·	   Examine prompt

		      ·	   Add button

		      ·	   Delete button

		      ·	   Close button

		      To  examine  a  variable,	 enter its name in the Examine
		      text field and click on the  Add	button.	 The  debugger
		      displays	the  variable's	 current value in the window's
		      text area.

		      To delete a variable from the Examine window,  click  on
		      its name in the window's text area and then click on the
		      Delete button.

       Stack	      Lets you view elements of the program  execution	stack.
		      The program that dxdb is running places an entry on this
		      stack each time program control executes one of its rou‐
		      tines.  Each  element  on the stack contains the routine
		      name and the parameters passed  to  that	routine.   The
		      debugger updates this window each time you stop the exe‐
		      cution of the program.

       Make...	      Displays the output of the  Make/Restart	command.   The
		      Restart  Command field is executed when the Make/Restart
		      command is executed and can be edited to suit  the  pro‐
		      gram being debugged.

Functions Menu
       The Functions menu contains the following items:

       Whatis	      Returns  the data type of a variable.  Select a variable
		      currently displayed in the Source window and then choose
		      Whatis from the Functions menu. Whatis returns the vari‐
		      able's data type in the following format:

			     variable - routine.datatype variable;

       Whereis	      Returns a list of routines from which you can  locate  a
		      variable.	  Select a variable from the Source window and
		      then choose Whereis from	the  Functions	menu.  Whereis
		      returns the variable's location in the following format:

			     routine.variable routine.variable ...

       Which	      Returns the scope of the variable (local or global) that
		      is currently active.  Select a variable from the	Source
		      window  and  then	 choose Which from the Functions menu.
		      Which returns the variable's scope in the following for‐
		      mat:

			     variable - rotuine.function...variable

Help Menu
       The Help menu displays information about dxdb.

       In addition to those pulldown menus, there are several pop-up menus:

Control Pop-up Menu
       The  Control pop-up menu duplicates the Control pull-down menu; it con‐
       trols program execution. To invoke this menu, press MB2 on  the	Source
       Area.

Examine Pop-up Menu
       The  Examine  pop-up  menu lets you examine the value of variables, and
       set and delete breakpoints and tracepoints.  To invoke this menu, press
       the Shift key and click MB2 in the Source Area.	The menu items operate
       on text in the Source area.  If you position the pointer over some text
       before  invoking	 the  menu,  the  menu options refer to that text.  If
       there is no text under the pointer, dxdb uses text that is highlighted.
       The  menu items are as follows:

       Print	      Prints the value of a variable in the text area.

       Print *	      Prints the value of a variable treated as a pointer.

       Examine	      Enters a variable in the Examine window.

       Examine *      Enters  a	 variable  in  the Examine window treated as a
		      pointer.

       Delete Examine Removes a variable from the Examine window.

       Stop in Func   Sets a breakpoint in the selected function.

       Trace in Func  Sets a tracepoint in the selected function.

       The Examine and Print options have submenus that let you view the  val‐
       ues in hexadecimal notation.

Breakpoints Pop-up Menu
       This  menu  lets	 you  set and delete breakpoints.  To invoke the menu,
       press MB2 in the Margin Area. All options operate on the text indicated
       by  the pointer when you invoke the menu.  The menu options are as fol‐
       lows:

       Set at Line    Sets a breakpoint at the specified line.

       Set in Func    Sets a breakpoint in the specified function.

       Global	      Sets a global breakpoint.

       Random Func    Sets a breakpoint in any function in the program.

       Random Line    Sets a breakpoint at any line in the program.

       Delete BP      Deletes a breakpoint whose symbol is under the cursor.

       The Set at Line and Set in Func options have submenus that let you  set
       conditional breakpoints.

Tracepoints Pop-up Menu
       This  menu  lets	 you  set and delete tracepoints.  To invoke the menu,
       press Shift/MB2 on the Margin Area. All options	operate	 on  the  text
       indicated  by  the   pointer  when you invoke the menu.	The Tracepoint
       pop-up menu has the following items:

       Trace Global   Sets a global tracepoint.

       Trace at Line  Sets a tracepoint at the specified line.

       Trace in Func  Sets a tracepoint in the specified function.

       Delete Trace   Deletes a tracepoint whose symbol is under the cursor.

X Defaults
       The dxdb debugger uses the values  in  the  .Xdefaults  file  when  you
       logged  in and uses the appropriate resource specification to customize
       the appearance or characteristics of its	 windows.  The	format	for  a
       resource specification in the .Xdefaults file is as follows:

       [name*]resource:	 value

       name	      Specifies	 the application name or, in the case of tool‐
		      kit-based applications, the name string  that  restricts
		      the resource assignment to that application or to a com‐
		      ponent of an application. If this argument is not speci‐
		      fied,  the  resource assignment is globally available to
		      all X applications.

       resource	      Specifies the X resource.

       value	      Specifies the value  that	 is  to	 be  assigned  to  the
		      resource.

       Because	each  X-based application can consist of a combination of wid‐
       gets (for example, push buttons and a scroll bar),  you	can  form  the
       name  string by adding widget class and name identifiers to the string.
       For additional information about adding class and name identifiers, see

Files
       /usr/lib/X11/app-defaults/Db
       ~/.Xdefaults
       core

See Also
       dbx(1), dxterm(1X), X(1X)
       Guide to the dxdb Debugger

								      dxdb(1X)
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