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> * [[http://www.the-spoiler.com/ADVENTURE/Computer.systems/rogue.2.html|Rogue: The Dungeons of Doom walkthrough - solution]]
Rogue is the namesake of the procedurally-generated dungeon crawling game genre. Later examples of the genre include [[Angband?]] and NetHack?. The original game was programmed around 1980 by Michael Toy, Glenn Wichman, and Ken Arnold for the Unix system at UC Santa Cruz.
@ | Player | # | Passage | ! | Potion | ^ | Trap |
-| | Walls | * | Gold | ? | Scroll, paper | % | Staircase |
+ | Door | ) | Weapon | = | Ring | : | Food |
. | Floor | ] | Armor | / | Staff, wand | A-Z | Monsters |
Movement
y | k | u | ||
\ | | | / | ||
h | -- | @ | -- | l |
/ | | | \ | ||
n | j | m |
k,u,l,m,j,n,h,y | Move one space | N/NE/E/SE/S/SW/W/NW |
K,U,L,M,J,N,H,Y | Move to nearest wall | " |
---|---|---|
^K,^U,^L,^M,^J,^N,^H,^Y | Move to nearest object | " |
>,< | Climb down/up staircase |
Move over an object to pick up; move over a monster to attack.
Prefix commands
td | Throw object in direction d |
fd | Fight to death monster in direction d |
md | Move without picking up object in direction d |
zd | Zap staff/wand in direction d (must specify direction even if effect is non-directional) |
^d | Identify trap in direction d |
Using objects
e | Eat food |
q | Quaff potion |
r | Read scroll |
w | Wield weapon (To use bow and arrow, wield bow then throw arrow) |
T,W | Take off/Wear armor |
P,R | Put on/Remove ring |
Inventory
i | List inventory |
I | Identify inventory object |
d | Drop object |
, | Pick up object |
Other
? | Help |
/ | Identify map object |
s | Search for traps, secret doors |
. | Rest |
S | Save |
Q | Quit |