tags --
The marks that begin and end an
HTML
entity.
Tarantella --
Tarantella is an application broker that delivers immediate
access to any application on a network (or using a modem)
from an client running a Java browser.
No client installation is required.
Existing UNIX, mainframe and Windows applications do not need to
be re-written or re-housed, and users can continue to use their
existing client devices.
Tarantella is supplied for use with UnixWare 7.
TCP --
Transmission Control Protocol.
See also
TCP/IP.
TCP/IP --
Transmission Control Protocol/Internet Protocol,
term used to refer to the entire Internet family
of protocols, consisting of the names of the two
most important protocols.
telnet --
A program that communicates with another computer in a network.
templates --
(programming)
Files that are used to be the initial structure
and/or content of newly created files.
Template files are specified for each file class by the
TEMPLATES class property.
(OEMs and ISVs can add new templates).
terminal --
Video display unit with a keyboard, a monitor, and
sometimes a mouse.
They do not have any independent processing power themselves
and they must be connected to a computer before they can do any
useful work.
See also
dumb terminal.
terminal attributes --
(programming)
Characteristics of the video screen which can be
manipulated by an FMLI
application developer to provide visual cues
to the application's functionality.
They include underlining, half-bright, bright, and blinking display
of characters, an alternate character set for
line drawing, and others.
terminal type --
A name for the kind of
terminal
from which you are working. Typically, the terminal type
is an abbreviation of the make and model of the terminal,
such as wy60, which is the terminal type for a
Wyse60. Your terminal type is stored in the
variable
TERM.
text file --
A file that contains text.
See also
ASCII.
text frame --
(programming)
A visual element of an FMLI application displayed in a frame.
A text frame displays lines of text; for example, help on how
to fill in a form field.
text symbol --
(programming)
A text symbol names a program instruction.
Instructions reside in read-only memory during execution.
See also
data symbol.
threads --
(programming) A small task in a computer program.
Threads allow a programmer to break
large tasks into smaller ones which can be processed concurrently
on a multiprocessor system. This is
designed to increase the program execution speed.
throughput --
The amount of work (measured in number of jobs completed) that a
system gets through in a specified unit of time.
tightly coupled --
Processors that are tightly coupled share the same memory and
cooperate to execute a single copy of the operating system.
See also
loosely coupled.
time client --
A host running the
xntpd(1Mtcp)
time daemon that requests a time
server to furnish it with that server's best estimate of
Coordinated Universal Time. Hosts running at a stratum higher
than 1, except for those at the highest stratum, typically function
as both time clients (polling same-stratum or higher-stratum servers)
and time servers (furnishing the current time to other hosts).
Compare with
time server.
time daemon --
The program running on a host that synchronizes the host's
hardware clock to Coordinated Universal Time in accordance with
the protocols known as the Network Time Protocol.
The name of this program is
xntpd(1Mtcp).
time server --
A host running the xntpd time daemon that, upon
request, furnishes its best estimate of Coordinated Universal Time.
Compare with
time client.
Time Ticks --
For SNMP, an object syntax type representing a non-negative integer
which counts the time in hundredths of a second (0.01 sec) since some epoch.
Maximum value is 2[31] - 1.
title bar --
The bar at the top of the window frame that
contains the window's title or name.
In certain programs' windows, the title bar
can contain the name of a file that the program has opened.
You can move the entire window by dragging the title bar.
toggle --
To switch back and forth between any two conditions.
For example, to toggle from off to on.
top level --
(programming)
Highest of the four lower RPC levels; programs written to
this level specify the type of transport they require.
track --
An addressable ring of sectors on a hard disk or diskette;
each hard disk or diskette has a predefined number of
concentric tracks, which allows the disk head to
properly access sectors of data.
transaction --
(programming)
A transaction refers to the specific transaction type
involving icons dragged from one area on the desktop
and dropped onto another area.
A drag-and-drop transaction is said to be started when
a trigger message is sent to the destination client.
During the life of a transaction, information is exchanged between
the source client and the destination client using the selection mechanism.
The transaction is closed when a done message
is sent by the destination client to the source client.
Note that a transaction starts after a client has determined the
drop location and wants to convey the drag-and-drop information to the client
that had registered drag-and-drop interest on the drop location.
translation --
(programming)
See
resource translation.
transport address --
(programming)
The identifier used to differentiate and locate
specific transport endpoints in a network.
transport connection --
(programming)
The communication circuit that is established between two transport
users in connection-mode.
transport endpoint --
(programming)
The local communication channel between a transport user and a
transport provider.
transport interface --
(programming)
The library routines and state transition rules that
support the services of a transport protocol.
transport provider --
1. The transport protocol that provides the services of the Transport
Interface.
2. The software that provides a path through which network
applications can communicate.
transport service --
(programming)
Also known as ``data unit''.
The amount of user data whose identity is
preserved from one end of a transport
connection to the other.
transport user --
(programming)
The user-level application or protocol
that accesses the services of the Transport Interface.
trap --
1. A predefined course of actions to be performed when a program
receives a signal or a given situation occurs.
2. For SNMP, a type of PDU sent by an
SNMP agent or an SMUX peer to alert the
management station to the occurrence of a
noteworthy event. Traps are unsolicited PDUs: they are not
responses to request PDUs.
trap receiver --
A program that listens for NTP
mode-6 packets sent from another host. The host that
``springs the trap'' by sending the mode-6 packet to the
trap receiver does so
in response to the occurrence of an exception. Typical exceptions
include the host rebooting, the host detecting that its clock has
been reset, the host detecting that some part of its
synchronization subnet has changed or that a call to another host
has failed.
tunable parameters --
A set of values that determine how resources are allocated in the
kernel. For example, tunable parameters limit how many processes
can run concurrently, the maximum file size allowed on the system,
and how memory is allocated.
tuning --
1. Modifying the tunable parameters to improve system performance.
2. Reconfiguring an operating system so that modifications are
incorporated into an executable version of the system.
TRUE --
(programming)
A value to which a Boolean descriptor can evaluate.
Any value other than those defined for FALSE is
interpreted as TRUE.
TSDU --
(programming)
Transport Service Data Unit.
type --
The category that describes whether the file is a regular file,
a directory, or other type of file, such as a block device or
character device.