WAN --
Wide Area Network. On a WAN, telephone lines
connect computers at one site to computers at another
site. See also
LAN.
white space --
(programming)
One or more space, tab, or newline characters.
White space is normally used to separate strings of characters,
and is required to separate a command from its arguments when it
is invoked.
widget --
1. A widget is a user interface object used within
X or Motif graphical applications. Examples include buttons,
text fields, scroll bars, menus and so on. A Motif application consists
of multiple widgets combined to create more complex user interfaces.
2. (programming) A specific example or realization of a
widget class.
widget class --
(programming)
A collection of code and data structures that provides a
generic implementation of a part of a look-and-feel.
widget tree --
A widget tree is the set of widgets within a given X or Motif
graphical application.
wildcard --
A character (such as ``?'' or ``'') that
is substituted with another character or a group of characters in
text searches and similar operations. See also
metacharacter.
window --
1. A rectangular area on the screen that is dedicated to specific tasks.
Windows display information such as the files and subdirectories
in a directory, all or part of the text in a file, prompts for
information that is required by a program,
status information, or data that is being modified.
2. A work area on the screen that you use to run and display an application.
window frame --
The graphical borders around a window,
including the title bar, menu bar, scroll bars,
the minimize and maximize buttons, and the window menu button.
window history --
This is the history of the current help window. A window history
refers to a history list detailing the topics visited during a
given help session.
window icons --
The icons that represent minimized windows.
window manager --
A program that controls window configuration and creates
window frames.
window menu --
A standard menu that appears when you click on the window
menu button. Use the Window menu to restore, move, resize,
minimize, maximize, lower, and close the window.
window menu button --
The button at the top left corner of a window.
When pressed, it displays the Window menu for that window.
You can double-click on the window menu button to close the window.
window set --
(programming)
When using the GUI debugger,
a Window Set consists of a Context window, Command
window, Event window, Disassembly window, and one
or more Source windows. The windows in a set all
operate on the same current process.
word processing --
Creating, changing, and formatting text, using a program or
group of programs designed especially for those tasks.
word wrapping --
(programming)
An attribute of text frames which prevents words from being split
across two lines when the text frame is displayed.
Word wrapping can be turned on or off by the developer in the text
frame definition file.
work area --
1. A screen-sized area of your workspace in which you can
arrange windows.
2. (programming) In FMLI applications, the area of the screen
running from the second line from the top to the fourth line
from the bottom. The work area is used to display menus, forms,
and text frames.
workspace --
The space associated with your screen where you can place
windows.
wrapping --
(programming)
An attribute of frames which allows a user to navigate through a list
of FMLI menu items or form fields as if it were a circular list.
Forward or backward navigation keys always cause movement to the next
logical item or field. The next logical item or field can differ
according to the navigation key being used.
write access --
Authorization for a subject to write information to an object.
write queue --
(programming)
In a stream, the message queue in a module or
driver containing messages moving downstream.