gluCylinder()gluCylinder()NAMEgluCylinder - draw a cylinder
SYNOPSIS
void gluCylinder(
GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks );
PARAMETERS
Specifies the quadrics object (created with gluNewQuadric()). Speci‐
fies the radius of the cylinder at z = 0. Specifies the radius of the
cylinder at z = height. Specifies the height of the cylinder. Speci‐
fies the number of subdivisions around the z axis. Specifies the num‐
ber of subdivisions along the z axis.
DESCRIPTIONgluCylinder() draws a cylinder oriented along the z axis. The base of
the cylinder is placed at z = 0, and the top at z = height. Like a
sphere, a cylinder is subdivided around the z axis into slices, and
along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrienta‐
tion()), then any generated normals point away from the z axis. Other‐
wise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture
coordinates are generated so that t ranges linearly from 0.0 at z = 0
to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at
the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to
1.0 at the +y axis.
SEE ALSOgluDisk(3), gluNewQuadric(3), gluPartialDisk(3), gluQuadricTexture(3),
gluSphere(3)gluCylinder()