free_audio_stream_buffer(3) Allegro manual free_audio_stream_buffer(3) NAME free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming library. SYNOPSIS #include <allegro.h> void free_audio_stream_buffer(AUDIOSTREAM *stream); DESCRIPTION Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example: mem_chunk = get_audio_stream_buffer(buffer); if (mem_chunk != NULL) { /* Refill the stream buffer. */ ... free_audio_stream_buffer(buffer); } SEE ALSO get_audio_stream_buffer(3), exstream(3) Allegro version 4.4.2 free_audio_stream_buffer(3)[top]
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