battalion man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

BATTALION(1)							  BATTALION(1)

NAME
       battalion - a giant monster game

SYNOPSIS
       battalion  [  -alone  ]	[  -backdrop  ] [ -detail level ] [ -music ] [
       -sound ] [ -help ]

DESCRIPTION
       battalion is a giant monster game where you are a giant monster	fight‐
       ing  to	survive against the military while causing as much destruction
       as you can.

       You can choose to be one of four possible  monsters:  Googelon,	Techs,
       the Vapour or Flutter:

	    Googelon	    An	idealistic  young monster from Osaka bay heads
			    off to America to seek his fortune.

	    Techs	    A  communications  satellite  gains	 consciousness
			    while  broadcasting a Sam Peckinpah retrospective.
			    After several more hours  studying	the  films  of
			    Sergio  Leone  and	John  Woo, Techs heads down to
			    Earth, ready to integrate into society.

	    the Vapour	    A dangerous experiment on a	 college  campus  goes
			    terribly  wrong  an the vapour escapes from a dorm
			    room after a really excellent party.

	    Flutter	    A bug zapper is accidentally  cross	 connected  to
			    the atomic pile of a nuclear reactor. A thunderous
			    ZAP! The sky is filled with blue  light  ...   and
			    something else.

       Your sudden arrival caught the military off guard, but they're on their
       way.  The military is equipped with  Tanks,  Rocket  Launchers,	Maser-
       Tanks,  Helicopters,  Jet Fighters, and Bombers.	 More powerful weapons
       are currently under development and will be deployed against  you  when
       available.  And if the situation looks hopeless ...

       Your current health is displayed in a coloured bar at the top left cor‐
       ner of the screen. You lose energy when you move, activate your weapon,
       or  get	hit.  You  slowly regenerate energy throughout the game.  When
       your energy runs out, you die and the game is over.

       You get points for destroying military vehicles and buildings (but  not
       trees.)

OPTIONS
       -alone	       Battle without the aid of other monsters.

       -backdrop       Run without the textual overlays, making battalion more
		       suitable for use as a backdrop or a screensaver.

       -detail level   Select the rendering quality from  0  (low)  through  1
		       (med)  to  2  (high).   The  Mesa  version of battalion
		       defaults to level 0 and the OpenGL version to level 2.

       -music	       Turn on the background music at startup.

       -sound	       Turn on sound effects at startup.

       -help	       Show a listing of the command line options.

DEMO MODE
       Battalion starts out in demo mode, cycling  through  the	 monsters  and
       unleashing  them	 upon  a  small unsuspecting town. The monsters aren't
       very bright but demo mode will  give  you  an  idea  what  you  are  up
       against.	 When  you want to get in on the fun, press the spacebar.  You
       can then choose your monster and start senselessly destroying things.

CONTROLS
       The 1, 2, 3 keys control your view:

	    1	      Monster view. You see the battlefield from the monster's
		      point of view.

	    2	      Overview.	 You  see  an overview of the battlefield. The
		      i,j,k,l keys rotate the battlefield in this view.

	    3	      Army view. You see the battlefield from one of the mili‐
		      tary vehicles attacking you.

       The mouse and the arrow keys move the monster:

	    Mouse forward/up arrow	  moves monster forwards

	    Mouse backward/down arrow	  moves monster backwards

	    Mouse right/right arrow	  turns monster to its right

	    Mouse forward/left arrow	  turns monster to its left

       The  left mouse button and the 'ctrl' keys on the keyboard activate the
       monster's weapon.

       The 'a' and 'z' keys on the keyboard tilt the  monster's	 head  up  and
       down.

	    'a' key		tilts the monster's head down

	    'z' key		tilts the monster's head up

       You  can	 resize/iconify	 the battalion window as you like. The game is
       paused while it is iconified.

       The d (detail) key steps through the detail modes -1, 0, 1, and 2 (vec‐
       tor,  low,  medium,  high), and can also be set at startup using the -d
       option. Mode 1 is the default on	 SGI  machines	with  mode  0  as  the
       default	on all other systems. Mode -1 (vector) simulates what the game
       would look like as a vector-graphics game. Mode 0 (low)	removesd  some
       detail  to speed up the game. Mode 1 (medium) is the satandard graphics
       mode.  Mode 2 (high) will make the  graphics  look  better  (with  fog,
       transparent  explosions,	 and  a	 bit of texture mapping) but will play
       slower.

       The h key activates displays the showcase help file (which contains the
       same  information  as this man page, but with lots of pretty pictures.)
       The game is temporarily halted while you are viewing help.  SGI version
       only.  If you are running battalion on a Sun or with Linux then you can
       view the help files as individual GIFs in the help directory.

       The g key can be used to toggle pointer grabbing, which keeps the mouse
       pointer inside the battalion window.

       The  m  key turns the background music on/off. Music will slow the game
       down slightly; and I wouldn't recommend running any other  sound-inten‐
       sive  programs  at  the same time as battalion.	The Solaris version of
       battalion includes very basic audio support - the music samples are not
       synchronized,  and  battalion  blocks the audio device while it is run‐
       ning.

       The p key turns pause on/off. Pause freezes the action (you can't move,
       and  neither can the army) but the other controls (123,ijkl,dhmpsv) are
       still active.

       The s key turns the  sound  on/off.  Sound  will	 slow  the  game  down
       slightly;  and  I  wouldn't recommend running any other sound-intensive
       programs at the same time as battalion.	The Solaris version of battal‐
       ion  includes  very basic audio support, and battalion blocks the audio
       device while it is running.

       The v key turns 3D video on/off. If you	have  a	 pair  of  3D  glasses
       attached	 to  your computer and a capable monitor you will see the game
       in 3D. The size of the 3D area will match the size of your  current  2D
       window,	allowing  you to speed up the 3D game by shrinking the size of
       your window before invoking 3D video. SGI GL version only.

       The high score file is kept in /usr/tmp/battalion_hiscore. If you  wish
       to  use	a  different  directory,  you  can set it using the BATTALION‐
       SCOREDIR environment variable.

       If the environment variable BATTALIONSCOREUNIQUE is set, the number  of
       high score entries per user is limited to only one (the top entry).

       The networking code allows multiple monsters to collaboratively or com‐
       petitively rampage through the same city. For a	collaborative  session
       there  is  a single server and multiple clients which can be started in
       any order. The server uses the -network parameter to declare  itslef  a
       server  and  the	 -port	#### to declare what port number is being used
       (default is 6000.) The clients use  the	-client	 parameter  to	delare
       themselves  to  be  clients, -host <ip address> to give the location of
       the host, and -port #### to match the server's port.

       For example the server could be started as "battalionO -net -port 6000"
       on machine akemi. A client wishing to join would be started as "battal‐
       ionO -client -host akemi -port 6000". The host machine IP  address  can
       also  be	 specified  instead  of its name.  SGI and Linux (and probably
       Sun) versions only.

DISCLAIMER
       No giant monsters were harmed during the development of this game.

AUTHOR
       Andrew Johnson

				  August 1996			  BATTALION(1)
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net